- Removed obsolete files: framework.h, pch.h, pch.cpp
- Cleaned all PrecompiledHeader references from project settings
- Set C++17 standard for all platforms (Win32 + x64) and configurations (Debug + Release)
- Removed .vcxproj.user from tracking (personal settings)
- Updated .gitignore
- Removed use custom delay tick option (addon will automatically use the values of the sliders for delays)
- Cleaned up the custom delays section (removed collapsible background)
Dual delay system with collapsible UI
- Added separate Initial Delay and Step Delay sliders for better timing control
- Fixed custom delay bug where 290ms custom was failing vs 290ms default
- Implemented collapsible "Set Custom Delays" section for cleaner UI
- Added internal "Use Custom Delays" checkbox for easy on/off control
- Users can now configure delays, enable them, and collapse section to save space
- Updated config system to save/load both delay values
- Added embedded icons support with Windows resources
- Added icon extraction from embedded DLL resources
- Include PNG icons as embedded resources
- Updated gitignore for build artifacts
- Icons are automatically extracted to addons/GolemHelper/icons/
- Added dedicated healer bench sequences for qHeal/aHeal modes (it also simplified the code quite a lot)
- Dynamic UI labels: "DPS Modes" → "Healer Modes" when environment damage enabled
- Quick DPS/Alac DPS buttons auto-rename to qHeal/aHeal in healer mode
- Normal mode disabled during healer bench (forces qHeal/aHeal selection to make up for the boon that would be provided by the boon DPS)
- Simplified environment damage logic
- Renamed Big Hitbox to Large Hitbox