- Added dedicated healer bench sequences for qHeal/aHeal modes (it also simplified the code quite a lot) - Dynamic UI labels: "DPS Modes" → "Healer Modes" when environment damage enabled - Quick DPS/Alac DPS buttons auto-rename to qHeal/aHeal in healer mode - Normal mode disabled during healer bench (forces qHeal/aHeal selection to make up for the boon that would be provided by the boon DPS) - Simplified environment damage logic - Renamed Big Hitbox to Large Hitbox |
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| .. | ||
| Definitions | ||
| Dependencies | ||
| dllmain.cpp | ||
| framework.h | ||
| GolemHelper.vcxproj | ||
| GolemHelper.vcxproj.filters | ||
| GolemHelper.vcxproj.user | ||
| pch.cpp | ||
| pch.h | ||