New Features: - Auto Show/Hide UI: New setting that automatically shows/hides the UI when entering/exiting Training Area Technical Changes: Architecture refactor; replaced coordinate arrays and magic numbers with enum-based system: - NEW: MenuSequences.h - Centralized sequence definitions with clean logic - REFACTORED: Types.h - Semantic enum structure mapping GW2 interface 1:1 (BOON_ALACRITY vs stepIndex == 13) - REFACTORED: AutomationLogic.cpp - Eliminated all magic numbers, unified healer logic - Improved maintainability - Enhanced readability: Self-documenting code with meaningful names like GOLEM_SLOW instead of array indices |
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| .. | ||
| ConfigManager.cpp | ||
| ConfigManager.h | ||
| TemplateManager.cpp | ||
| TemplateManager.h | ||