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3 commits

Author SHA1 Message Date
Azrub
39ca3d919b Release: v1.7.1.0
Finally self-hosted! Migrated from GitHub to my own Forgejo instance here. Full development history, all commits and tags are intact — nothing lost. Future updates will be distributed from here. Welcome to the new home of GolemHelper!
2026-04-15 01:09:51 +02:00
Azrub
d035d14587 Release v1.7.0.0
New Features:

- Added Coordinate Calibration - manually calibrate click positions for unsupported resolutions, UI scales, or custom Windows DPI settings via addon options
- Calibration values are saved persistently and applied globally to all click sequences

UI Improvements:

- Moved "Current template" indicator inside the Templates tab - also resolves window stretching on certain resolutions
- Added hint below delay settings to suggest calibration if clicks miss

Technical Changes:

- Fixed implicit size_t to int conversion warning in template list rendering
2026-04-02 00:53:28 +02:00
Azrub
a334cadd83 Release v1.6.0.0
New Features:

- Added "Remove and Respawn" button
- Added "Respawn" and "Remove and Respawn" buttons to Templates tab for quick access
- Added "Always Load Last Settings" option - automatically saves and restores your last used settings on startup

UI Improvements:

- Improved button spacing and layout consistency
2025-10-29 21:10:18 +01:00
12 changed files with 478 additions and 69 deletions

View file

@ -385,4 +385,43 @@ void AutomationLogic::RespawnGolem() {
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem respawn sequence completed!");
}
void AutomationLogic::RemoveAndRespawnGolem()
{
if (!g_api || !g_state.enabled) return;
bool uiWasVisible = g_state.showUI;
if (uiWasVisible) {
g_state.showUI = false;
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Starting golem remove and respawn sequence (3 steps)");
try {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(g_state.initialDelay);
for (int i = 0; i < MenuSequences::GOLEM_REMOVE_AND_RESPAWN_LENGTH; i++) {
MenuOption step = MenuSequences::GOLEM_REMOVE_AND_RESPAWN[i];
auto coordIt = g_coords.coords.find(step);
if (coordIt == g_coords.coords.end() ||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
continue;
}
int delay = (i == MenuSequences::GOLEM_REMOVE_AND_RESPAWN_LENGTH - 1) ? 50 : g_state.stepDelay;
CoordinateUtils::ClickAtScaled(coordIt->second.first, coordIt->second.second, delay);
}
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during golem remove and respawn sequence");
}
if (uiWasVisible) {
g_state.showUI = true;
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem remove and respawn sequence completed!");
}

View file

@ -8,4 +8,5 @@ public:
static void ApplyHealerBoons();
static void SpawnGolem();
static void RespawnGolem();
static void RemoveAndRespawnGolem();
};

View file

@ -2,10 +2,17 @@
#include <string>
#include "CoordinateUtils.h"
#include "../Common/Globals.h"
#include "../Config/ConfigManager.h"
void CoordinateUtils::GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY) {
if (!g_api) return;
if (g_state.hasCalibration) {
*scaledX = (int)(baseX * g_state.calibratedScaleX);
*scaledY = (int)(baseY * g_state.calibratedScaleY);
return;
}
if (g_nexusLink && g_nexusLink->Width > 0 && g_nexusLink->Height > 0) {
float uiScale = g_nexusLink->Scaling;
float dpiScaleX, dpiScaleY;
@ -173,4 +180,74 @@ void CoordinateUtils::ClickAtScaled(int baseX, int baseY, int delay) {
Sleep(10);
SendMessage(gameWindow, WM_LBUTTONUP, 0, lParam);
Sleep(delay);
}
void CoordinateUtils::StartCalibration() {
g_state.calibrationMode = true;
g_state.showUI = false;
if (g_api) {
g_api->Log(ELogLevel_INFO, "GolemHelper",
"Calibration started - interact with the Boon Console and click 'Adjust Self'");
}
}
void CoordinateUtils::CaptureCalibrationPoint() {
POINT mousePos;
GetCursorPos(&mousePos);
const float REF_BASE_X = 830.0f;
const float REF_BASE_Y = 262.0f;
g_state.calibratedScaleX = mousePos.x / REF_BASE_X;
g_state.calibratedScaleY = mousePos.y / REF_BASE_Y;
g_state.hasCalibration = true;
g_state.calibrationMode = false;
ConfigManager::SaveCustomDelaySettings();
if (g_api) {
char buffer[256];
sprintf_s(buffer,
"Calibration saved: click=(%ld, %ld) scaleX=%.4f scaleY=%.4f",
mousePos.x, mousePos.y,
g_state.calibratedScaleX, g_state.calibratedScaleY);
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
g_api->UI.SendAlert("Calibration saved!");
}
}
void CoordinateUtils::ResetCalibration() {
g_state.hasCalibration = false;
g_state.calibrationMode = false;
g_state.calibratedScaleX = 1.0f;
g_state.calibratedScaleY = 1.0f;
ConfigManager::SaveCustomDelaySettings();
if (g_api) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Calibration reset - back to auto-scaling");
g_api->UI.SendAlert("Calibration reset to default");
}
}
void CoordinateUtils::UpdateCalibrationCapture() {
if (!g_state.calibrationMode) return;
if (GetAsyncKeyState(VK_ESCAPE) & 0x8000) {
g_state.calibrationMode = false;
if (g_api) g_api->UI.SendAlert("Calibration cancelled");
return;
}
static bool s_wasPressed = false;
bool isPressed = (GetAsyncKeyState(VK_LBUTTON) & 0x8000) != 0;
if (isPressed && !s_wasPressed) {
if (g_mumbleData && g_mumbleData->Context.IsGameFocused) {
CaptureCalibrationPoint();
}
}
s_wasPressed = isPressed;
}

View file

@ -5,4 +5,9 @@ public:
static void GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY);
static void DebugMousePosition();
static void ClickAtScaled(int baseX, int baseY, int delay = 25);
static void StartCalibration();
static void CaptureCalibrationPoint();
static void ResetCalibration();
static void UpdateCalibrationCapture();
};

View file

@ -72,8 +72,15 @@ public:
GOLEM_EXIT
};
static constexpr MenuOption GOLEM_REMOVE_AND_RESPAWN[3] = {
GOLEM_REMOVEGOLEM,
GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
GOLEM_EXIT
};
static constexpr int BOON_LENGTH = 20;
static constexpr int HEALER_QUICK_LENGTH = 10;
static constexpr int GOLEM_LENGTH = 25;
static constexpr int GOLEM_RESPAWN_LENGTH = 2;
static constexpr int GOLEM_REMOVE_AND_RESPAWN_LENGTH = 3;
};

View file

@ -52,6 +52,7 @@ enum MenuOption {
// === GOLEM MENU ===
GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
GOLEM_REMOVEGOLEM,
GOLEM_SPAWNAGOLEM,
GOLEM_HITBOX_SMALL,
GOLEM_HITBOX_MEDIUM,
@ -145,6 +146,7 @@ struct GolemHelperState {
bool skipAegis = false;
bool alwaysHideIcon = false;
bool autoShowHideUI = false;
bool alwaysLoadLastSettings = false;
int debugCounter = 0;
int initialDelay = 390;
@ -153,6 +155,12 @@ struct GolemHelperState {
bool quickAccessVisible = false;
unsigned int lastMapID = 0;
// Calibration
bool calibrationMode = false;
bool hasCalibration = false;
float calibratedScaleX = 1.0f;
float calibratedScaleY = 1.0f;
std::vector<GolemTemplate> templates;
int selectedTemplateIndex = -1;
int lastUserTemplateIndex = -1;
@ -196,6 +204,7 @@ struct MenuCoordinates {
// === GOLEM MENU ===
{GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION, {830, 352}},
{GOLEM_REMOVEGOLEM, {830, 306}},
{GOLEM_SPAWNAGOLEM, {830, 260}},
{GOLEM_HITBOX_SMALL, {830, 260}},
{GOLEM_HITBOX_MEDIUM, {830, 305}},

View file

@ -23,14 +23,19 @@ void ConfigManager::SaveCustomDelaySettings() {
configFile << "stepDelay=" << g_state.stepDelay << std::endl;
configFile << "alwaysHideIcon=" << (g_state.alwaysHideIcon ? "1" : "0") << std::endl;
configFile << "autoShowHideUI=" << (g_state.autoShowHideUI ? "1" : "0") << std::endl;
configFile << "alwaysLoadLastSettings=" << (g_state.alwaysLoadLastSettings ? "1" : "0") << std::endl;
configFile << "hasCalibration=" << (g_state.hasCalibration ? "1" : "0") << std::endl;
configFile << "calibratedScaleX=" << g_state.calibratedScaleX << std::endl;
configFile << "calibratedScaleY=" << g_state.calibratedScaleY << std::endl;
configFile.close();
char logBuffer[350];
sprintf_s(logBuffer, "Settings saved: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s",
char logBuffer[512];
sprintf_s(logBuffer, "Settings saved: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s, alwaysLoadLastSettings=%s",
g_state.initialDelay, g_state.stepDelay,
g_state.alwaysHideIcon ? "true" : "false",
g_state.autoShowHideUI ? "true" : "false");
g_state.autoShowHideUI ? "true" : "false",
g_state.alwaysLoadLastSettings ? "true" : "false");
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
}
@ -79,19 +84,130 @@ void ConfigManager::LoadCustomDelaySettings() {
else if (key == "autoShowHideUI") {
g_state.autoShowHideUI = (value == "1");
}
else if (key == "alwaysLoadLastSettings") {
g_state.alwaysLoadLastSettings = (value == "1");
}
else if (key == "hasCalibration") {
g_state.hasCalibration = (value == "1");
}
else if (key == "calibratedScaleX") {
try {
float v = std::stof(value);
if (v > 0.1f && v < 10.0f) g_state.calibratedScaleX = v;
}
catch (...) {}
}
else if (key == "calibratedScaleY") {
try {
float v = std::stof(value);
if (v > 0.1f && v < 10.0f) g_state.calibratedScaleY = v;
}
catch (...) {}
}
}
configFile.close();
char logBuffer[350];
sprintf_s(logBuffer, "Settings loaded: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s",
char logBuffer[512];
sprintf_s(logBuffer, "Settings loaded: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s, alwaysLoadLastSettings=%s",
g_state.initialDelay, g_state.stepDelay,
g_state.alwaysHideIcon ? "true" : "false",
g_state.autoShowHideUI ? "true" : "false");
g_state.autoShowHideUI ? "true" : "false",
g_state.alwaysLoadLastSettings ? "true" : "false");
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
}
catch (...) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load config file, using defaults");
}
}
void ConfigManager::SaveLastUsedSettings() {
if (!g_api) return;
std::string addonPath = g_api->Paths.GetAddonDirectory("GolemHelper");
std::string settingsPath = addonPath + "\\last_settings.ini";
try {
std::ofstream settingsFile(settingsPath);
if (!settingsFile.is_open()) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Could not create last settings file");
return;
}
settingsFile << "[LastUsedSettings]" << std::endl;
settingsFile << "isQuickDps=" << (g_state.isQuickDps ? "1" : "0") << std::endl;
settingsFile << "isAlacDps=" << (g_state.isAlacDps ? "1" : "0") << std::endl;
settingsFile << "showBoonAdvanced=" << (g_state.showBoonAdvanced ? "1" : "0") << std::endl;
settingsFile << "environmentDamage=" << (g_state.environmentDamage ? "1" : "0") << std::endl;
settingsFile << "envDamageLevel=" << static_cast<int>(g_state.envDamageLevel) << std::endl;
settingsFile << "skipBurning=" << (g_state.skipBurning ? "1" : "0") << std::endl;
settingsFile << "showAdvanced=" << (g_state.showAdvanced ? "1" : "0") << std::endl;
settingsFile << "skipConfusion=" << (g_state.skipConfusion ? "1" : "0") << std::endl;
settingsFile << "skipSlow=" << (g_state.skipSlow ? "1" : "0") << std::endl;
settingsFile << "addImmobilize=" << (g_state.addImmobilize ? "1" : "0") << std::endl;
settingsFile << "addBlind=" << (g_state.addBlind ? "1" : "0") << std::endl;
settingsFile << "fiveBleedingStacks=" << (g_state.fiveBleedingStacks ? "1" : "0") << std::endl;
settingsFile << "hitboxType=" << static_cast<int>(g_state.hitboxType) << std::endl;
settingsFile << "addResistance=" << (g_state.addResistance ? "1" : "0") << std::endl;
settingsFile << "addStability=" << (g_state.addStability ? "1" : "0") << std::endl;
settingsFile << "skipAegis=" << (g_state.skipAegis ? "1" : "0") << std::endl;
settingsFile.close();
g_api->Log(ELogLevel_INFO, "GolemHelper", "Last used settings saved");
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to save last settings file");
}
}
void ConfigManager::LoadLastUsedSettings() {
if (!g_api) return;
std::string addonPath = g_api->Paths.GetAddonDirectory("GolemHelper");
std::string settingsPath = addonPath + "\\last_settings.ini";
try {
std::ifstream settingsFile(settingsPath);
if (!settingsFile.is_open()) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "No last settings file found");
return;
}
std::string line;
while (std::getline(settingsFile, line)) {
if (line.empty() || line[0] == '[') continue;
size_t equalPos = line.find('=');
if (equalPos == std::string::npos) continue;
std::string key = line.substr(0, equalPos);
std::string value = line.substr(equalPos + 1);
if (key == "isQuickDps") g_state.isQuickDps = (value == "1");
else if (key == "isAlacDps") g_state.isAlacDps = (value == "1");
else if (key == "showBoonAdvanced") g_state.showBoonAdvanced = (value == "1");
else if (key == "environmentDamage") g_state.environmentDamage = (value == "1");
else if (key == "envDamageLevel") g_state.envDamageLevel = static_cast<EnvironmentDamageLevel>(std::stoi(value));
else if (key == "showAdvanced") g_state.showAdvanced = (value == "1");
else if (key == "skipBurning") g_state.skipBurning = (value == "1");
else if (key == "skipConfusion") g_state.skipConfusion = (value == "1");
else if (key == "skipSlow") g_state.skipSlow = (value == "1");
else if (key == "addImmobilize") g_state.addImmobilize = (value == "1");
else if (key == "addBlind") g_state.addBlind = (value == "1");
else if (key == "fiveBleedingStacks") g_state.fiveBleedingStacks = (value == "1");
else if (key == "hitboxType") g_state.hitboxType = static_cast<HitboxType>(std::stoi(value));
else if (key == "addResistance") g_state.addResistance = (value == "1");
else if (key == "addStability") g_state.addStability = (value == "1");
else if (key == "skipAegis") g_state.skipAegis = (value == "1");
}
settingsFile.close();
g_api->Log(ELogLevel_INFO, "GolemHelper", "Last used settings loaded");
}
catch (...) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load last settings file");
}
}

View file

@ -4,4 +4,6 @@ class ConfigManager {
public:
static void SaveCustomDelaySettings();
static void LoadCustomDelaySettings();
static void SaveLastUsedSettings();
static void LoadLastUsedSettings();
};

View file

@ -23,6 +23,11 @@ void Load(AddonAPI* aApi) {
ConfigManager::LoadCustomDelaySettings();
TemplateManager::LoadTemplates();
if (g_state.alwaysLoadLastSettings) {
ConfigManager::LoadLastUsedSettings();
}
FileUtils::CopyResourceIcons();
g_api->Renderer.Register(ERenderType_Render, UIManager::RenderUI);
@ -35,7 +40,7 @@ void Load(AddonAPI* aApi) {
MapUtils::UpdateQuickAccessVisibility();
g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.5.3.0 Loaded ===");
g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.7.1.0 Loaded ===");
g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#00ff00>GolemHelper addon</c> loaded successfully!");
}
@ -62,13 +67,13 @@ extern "C" __declspec(dllexport) AddonDefinition* GetAddonDef() {
def.Signature = -424248;
def.APIVersion = NEXUS_API_VERSION;
def.Name = "GolemHelper";
def.Version = { 1, 5, 3, 0 };
def.Version = { 1, 7, 1, 0 };
def.Author = "Azrub";
def.Description = "Automates the process of setting optimal boon and golem configurations in the training area";
def.Load = Load;
def.Unload = Unload;
def.Flags = EAddonFlags_None;
def.Provider = EUpdateProvider_GitHub;
def.UpdateLink = "https://github.com/Azrub/GolemHelper";
def.Provider = EUpdateProvider_Direct;
def.UpdateLink = "https://git.azrub.dev/Azrub/GolemHelper/releases/download/latest/GolemHelper.dll";
return &def;
}

View file

@ -12,6 +12,7 @@ void KeybindManager::RegisterKeybinds() {
g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyBoons", HandleBoonKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.SpawnGolem", HandleGolemKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.RespawnGolem", HandleRespawnGolemKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.RemoveAndRespawnGolem", HandleRemoveAndRespawnGolemKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.QuickDPS", HandleQuickDpsKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.AlacDPS", HandleAlacDpsKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.Toggle", HandleToggleKeybind, kb_empty);
@ -25,6 +26,7 @@ void KeybindManager::UnregisterKeybinds() {
g_api->InputBinds.Deregister("GolemHelper.ApplyBoons");
g_api->InputBinds.Deregister("GolemHelper.SpawnGolem");
g_api->InputBinds.Deregister("GolemHelper.RespawnGolem");
g_api->InputBinds.Deregister("GolemHelper.RemoveAndRespawnGolem");
g_api->InputBinds.Deregister("GolemHelper.QuickDPS");
g_api->InputBinds.Deregister("GolemHelper.AlacDPS");
g_api->InputBinds.Deregister("GolemHelper.Toggle");
@ -50,6 +52,12 @@ void KeybindManager::HandleRespawnGolemKeybind(const char* id, bool release) {
}
}
void KeybindManager::HandleRemoveAndRespawnGolemKeybind(const char* id, bool release) {
if (!release && g_state.enabled) {
AutomationLogic::RemoveAndRespawnGolem();
}
}
void KeybindManager::HandleToggleKeybind(const char* id, bool release) {
if (!release) {
g_state.enabled = !g_state.enabled;

View file

@ -8,6 +8,7 @@ public:
static void HandleBoonKeybind(const char* id, bool release);
static void HandleGolemKeybind(const char* id, bool release);
static void HandleRespawnGolemKeybind(const char* id, bool release);
static void HandleRemoveAndRespawnGolemKeybind(const char* id, bool release);
static void HandleQuickDpsKeybind(const char* id, bool release);
static void HandleAlacDpsKeybind(const char* id, bool release);
static void HandleToggleKeybind(const char* id, bool release);

View file

@ -5,11 +5,14 @@
#include "../Config/ConfigManager.h"
#include "../Utils/MapUtils.h"
#include "../Config/TemplateManager.h"
#include "../Automation/CoordinateUtils.h"
#include "../Dependencies/imgui/imgui.h"
void UIManager::RenderUI() {
MapUtils::UpdateQuickAccessVisibility();
CoordinateUtils::UpdateCalibrationCapture();
if (!g_state.showUI) return;
ImGui::SetNextWindowSize(ImVec2(450, 600), ImGuiCond_FirstUseEver);
@ -17,7 +20,7 @@ void UIManager::RenderUI() {
if (ImGui::Begin("GolemHelper", &g_state.showUI, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.5.3.0");
ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.7.1.0");
ImGui::Separator();
if (ImGui::BeginTabBar("GolemHelperTabs", ImGuiTabBarFlags_None)) {
@ -28,46 +31,6 @@ void UIManager::RenderUI() {
}
if (ImGui::BeginTabItem("Templates")) {
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetWindowWidth() - 130);
std::string currentTemplateName = "None";
bool foundMatchingTemplate = false;
for (const auto& temp : g_state.templates) {
if (temp.isQuickDps == g_state.isQuickDps &&
temp.isAlacDps == g_state.isAlacDps &&
temp.environmentDamage == g_state.environmentDamage &&
temp.envDamageLevel == g_state.envDamageLevel &&
temp.skipBurning == g_state.skipBurning &&
temp.skipConfusion == g_state.skipConfusion &&
temp.skipSlow == g_state.skipSlow &&
temp.addImmobilize == g_state.addImmobilize &&
temp.addBlind == g_state.addBlind &&
temp.fiveBleedingStacks == g_state.fiveBleedingStacks &&
temp.hitboxType == g_state.hitboxType &&
temp.addResistance == g_state.addResistance &&
temp.addStability == g_state.addStability &&
temp.skipAegis == g_state.skipAegis) {
currentTemplateName = temp.name;
foundMatchingTemplate = true;
break;
}
}
ImGui::Text("Current: ");
ImGui::SameLine();
if (foundMatchingTemplate) {
std::string truncatedName = currentTemplateName;
if (truncatedName.length() > 8) {
truncatedName = truncatedName.substr(0, 6) + "..";
}
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "%s", truncatedName.c_str());
}
else {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "None");
}
RenderTemplatesTab();
ImGui::EndTabItem();
}
@ -82,7 +45,7 @@ void UIManager::RenderUI() {
void UIManager::RenderSettingsTab() {
ImGui::Text("Boon Configuration");
if (ImGui::Button("Apply Boons", ImVec2(150, 0))) {
if (ImGui::Button("Apply Boons", ImVec2(130, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
}
@ -162,18 +125,26 @@ void UIManager::RenderSettingsTab() {
ImGui::Text("Golem Configuration");
if (ImGui::Button("Spawn Golem", ImVec2(120, 0))) {
if (ImGui::Button("Spawn Golem", ImVec2(110, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
}
}
ImGui::SameLine();
ImGui::SameLine(0, 5);
if (ImGui::Button("Respawn", ImVec2(80, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.RespawnGolem", false);
}
}
ImGui::Spacing();
if (ImGui::Button("Remove and Respawn", ImVec2(150, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.RemoveAndRespawnGolem", false);
}
}
ImGui::Text("Golem Hitbox:");
if (ImGui::RadioButton("Small (Benchmark Default)", g_state.hitboxType == HITBOX_SMALL)) {
@ -233,22 +204,22 @@ void UIManager::RenderSettingsTab() {
int oldInitialDelay = g_state.initialDelay;
ImGui::Text("Initial Delay (after F key):");
ImGui::SetNextItemWidth(205);
ImGui::SetNextItemWidth(200);
ImGui::SliderInt("##initial", &g_state.initialDelay, 100, 1000, "%d ms");
ImGui::Text("Step Delay (between clicks):");
ImGui::SetNextItemWidth(205);
ImGui::SetNextItemWidth(200);
ImGui::SliderInt("##step", &g_state.stepDelay, 100, 1000, "%d ms");
ImGui::Spacing();
if (ImGui::Button("Reset to Default", ImVec2(120, 0))) {
if (ImGui::Button("Reset to Default", ImVec2(117, 0))) {
g_state.stepDelay = 290;
g_state.initialDelay = 390;
ConfigManager::SaveCustomDelaySettings();
}
ImGui::SameLine();
if (ImGui::Button("Slow Mode", ImVec2(80, 0))) {
ImGui::SameLine(0, 5);
if (ImGui::Button("Slow Mode", ImVec2(78, 0))) {
g_state.stepDelay = 1000;
g_state.initialDelay = 600;
ConfigManager::SaveCustomDelaySettings();
@ -256,30 +227,139 @@ void UIManager::RenderSettingsTab() {
ImGui::Spacing();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.2f, 1.0f), "Increase delays if clicks fail");
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.2f, 1.0f), "or calibrate in Options");
if (oldStepDelay != g_state.stepDelay || oldInitialDelay != g_state.initialDelay) {
ConfigManager::SaveCustomDelaySettings();
}
}
ImGui::PopStyleColor(2);
if (g_state.alwaysLoadLastSettings) {
static bool lastIsQuickDps = g_state.isQuickDps;
static bool lastIsAlacDps = g_state.isAlacDps;
static bool lastEnvironmentDamage = g_state.environmentDamage;
static EnvironmentDamageLevel lastEnvDamageLevel = g_state.envDamageLevel;
static bool lastSkipBurning = g_state.skipBurning;
static bool lastSkipConfusion = g_state.skipConfusion;
static bool lastSkipSlow = g_state.skipSlow;
static bool lastAddImmobilize = g_state.addImmobilize;
static bool lastAddBlind = g_state.addBlind;
static bool lastFiveBleedingStacks = g_state.fiveBleedingStacks;
static HitboxType lastHitboxType = g_state.hitboxType;
static bool lastAddResistance = g_state.addResistance;
static bool lastAddStability = g_state.addStability;
static bool lastSkipAegis = g_state.skipAegis;
static bool lastShowBoonAdvanced = g_state.showBoonAdvanced;
static bool lastShowAdvanced = g_state.showAdvanced;
if (lastIsQuickDps != g_state.isQuickDps ||
lastIsAlacDps != g_state.isAlacDps ||
lastEnvironmentDamage != g_state.environmentDamage ||
lastEnvDamageLevel != g_state.envDamageLevel ||
lastSkipBurning != g_state.skipBurning ||
lastSkipConfusion != g_state.skipConfusion ||
lastSkipSlow != g_state.skipSlow ||
lastAddImmobilize != g_state.addImmobilize ||
lastAddBlind != g_state.addBlind ||
lastFiveBleedingStacks != g_state.fiveBleedingStacks ||
lastHitboxType != g_state.hitboxType ||
lastAddResistance != g_state.addResistance ||
lastAddStability != g_state.addStability ||
lastSkipAegis != g_state.skipAegis ||
lastShowBoonAdvanced != g_state.showBoonAdvanced ||
lastShowAdvanced != g_state.showAdvanced) {
ConfigManager::SaveLastUsedSettings();
lastIsQuickDps = g_state.isQuickDps;
lastIsAlacDps = g_state.isAlacDps;
lastEnvironmentDamage = g_state.environmentDamage;
lastEnvDamageLevel = g_state.envDamageLevel;
lastSkipBurning = g_state.skipBurning;
lastSkipConfusion = g_state.skipConfusion;
lastSkipSlow = g_state.skipSlow;
lastAddImmobilize = g_state.addImmobilize;
lastAddBlind = g_state.addBlind;
lastFiveBleedingStacks = g_state.fiveBleedingStacks;
lastHitboxType = g_state.hitboxType;
lastAddResistance = g_state.addResistance;
lastAddStability = g_state.addStability;
lastSkipAegis = g_state.skipAegis;
lastShowBoonAdvanced = g_state.showBoonAdvanced;
lastShowAdvanced = g_state.showAdvanced;
}
}
}
void UIManager::RenderTemplatesTab() {
if (ImGui::Button("Apply Boons", ImVec2(120, 30))) {
std::string currentTemplateName = "None";
bool foundMatchingTemplate = false;
for (const auto& temp : g_state.templates) {
if (temp.isQuickDps == g_state.isQuickDps &&
temp.isAlacDps == g_state.isAlacDps &&
temp.environmentDamage == g_state.environmentDamage &&
temp.envDamageLevel == g_state.envDamageLevel &&
temp.skipBurning == g_state.skipBurning &&
temp.skipConfusion == g_state.skipConfusion &&
temp.skipSlow == g_state.skipSlow &&
temp.addImmobilize == g_state.addImmobilize &&
temp.addBlind == g_state.addBlind &&
temp.fiveBleedingStacks == g_state.fiveBleedingStacks &&
temp.hitboxType == g_state.hitboxType &&
temp.addResistance == g_state.addResistance &&
temp.addStability == g_state.addStability &&
temp.skipAegis == g_state.skipAegis) {
currentTemplateName = temp.name;
foundMatchingTemplate = true;
break;
}
}
ImGui::Spacing();
ImGui::Text("Current: ");
ImGui::SameLine();
if (foundMatchingTemplate) {
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "%s", currentTemplateName.c_str());
}
else {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "None");
}
ImGui::Separator();
ImGui::Spacing();
if (ImGui::Button("Apply Boons", ImVec2(110, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
}
}
ImGui::SameLine();
if (ImGui::Button("Spawn Golem", ImVec2(120, 30))) {
ImGui::SameLine(0, 5);
if (ImGui::Button("Spawn Golem", ImVec2(110, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
}
}
ImGui::Spacing();
if (ImGui::Button("Respawn", ImVec2(110, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.RespawnGolem", false);
}
}
ImGui::SameLine(0, 5);
if (ImGui::Button("Remove and Respawn", ImVec2(150, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.RemoveAndRespawnGolem", false);
}
}
ImGui::Spacing();
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
ImGui::Text("Template Management");
ImGui::Separator();
@ -287,7 +367,7 @@ void UIManager::RenderTemplatesTab() {
ImGui::Text("Save Current Settings:");
ImGui::SetNextItemWidth(170);
ImGui::InputText("##templateName", g_state.newTemplateName, sizeof(g_state.newTemplateName));
ImGui::SameLine();
ImGui::SameLine(0, 5);
if (ImGui::Button("Save", ImVec2(50, 0))) {
if (strlen(g_state.newTemplateName) > 0) {
@ -326,19 +406,19 @@ void UIManager::RenderTemplatesTab() {
}
ImGui::SetNextItemWidth(170);
if (ImGui::Combo("##templateList", &currentUserIndex, userTemplateNames.data(), userTemplateNames.size())) {
if (ImGui::Combo("##templateList", &currentUserIndex, userTemplateNames.data(), (int)userTemplateNames.size())) {
g_state.selectedTemplateIndex = userTemplateIndices[currentUserIndex];
g_state.lastUserTemplateIndex = userTemplateIndices[currentUserIndex];
}
ImGui::SameLine();
ImGui::SameLine(0, 5);
if (ImGui::Button("Load", ImVec2(50, 0))) {
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
TemplateManager::LoadTemplate(userTemplateIndices[currentUserIndex]);
}
}
ImGui::SameLine();
ImGui::SameLine(0, 5);
if (ImGui::Button("Del", ImVec2(50, 0))) {
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
TemplateManager::DeleteTemplate(userTemplateIndices[currentUserIndex]);
@ -454,10 +534,12 @@ void UIManager::RenderTemplatesTab() {
TemplateManager::LoadTemplate(templateIndex);
g_state.selectedTemplateIndex = -1;
}
if (i < 2) ImGui::SameLine();
if (i < 2) ImGui::SameLine(0, 5);
}
}
ImGui::Spacing();
for (int i = 3; i < 5; i++) {
const std::string& name = defaultNames[i];
int templateIndex = -1;
@ -473,7 +555,7 @@ void UIManager::RenderTemplatesTab() {
TemplateManager::LoadTemplate(templateIndex);
g_state.selectedTemplateIndex = -1;
}
if (i == 3) ImGui::SameLine();
if (i == 3) ImGui::SameLine(0, 5);
}
}
}
@ -497,5 +579,62 @@ void UIManager::RenderOptions() {
ConfigManager::SaveCustomDelaySettings();
}
bool oldAlwaysLoadLastSettings = g_state.alwaysLoadLastSettings;
ImGui::Checkbox("Always Load Last Settings", &g_state.alwaysLoadLastSettings);
if (oldAlwaysLoadLastSettings != g_state.alwaysLoadLastSettings) {
ConfigManager::SaveCustomDelaySettings();
}
ImGui::Checkbox("Enable debug mode", &g_state.debugMode);
ImGui::Spacing();
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.3f, 0.5f, 0.7f, 0.8f));
if (ImGui::CollapsingHeader("Coordinate Calibration")) {
ImGui::Spacing();
if (g_state.calibrationMode) {
ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.0f, 1.0f), "! Calibration active !");
ImGui::Spacing();
ImGui::TextWrapped("1. Interact with the Boon Console (press F)");
ImGui::TextWrapped("2. Hover your mouse over the middle of \"Adjust Self\" and click.");
ImGui::Spacing();
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "The addon window is hidden.");
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Press ESC to cancel.");
}
else {
if (g_state.hasCalibration) {
ImGui::TextColored(ImVec4(0.2f, 1.0f, 0.4f, 1.0f), "Status: Calibrated");
ImGui::Text("scaleX: %.4f scaleY: %.4f",
g_state.calibratedScaleX, g_state.calibratedScaleY);
}
else {
ImGui::TextColored(ImVec4(0.75f, 0.75f, 0.75f, 1.0f), "Status: Auto-scaling (default)");
}
ImGui::Spacing();
if (ImGui::Button("Calibrate", ImVec2(120, 0))) {
CoordinateUtils::StartCalibration();
}
if (g_state.hasCalibration) {
ImGui::SameLine(0, 6);
if (ImGui::Button("Reset to Default", ImVec2(120, 0))) {
CoordinateUtils::ResetCalibration();
}
}
ImGui::Spacing();
ImGui::TextDisabled("Interact with the Boon Console, then hover over");
ImGui::TextDisabled("the middle of \"Adjust Self\" and click.");
}
ImGui::Spacing();
}
ImGui::PopStyleColor(2);
}