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28 commits

Author SHA1 Message Date
Azrub
39ca3d919b Release: v1.7.1.0
Finally self-hosted! Migrated from GitHub to my own Forgejo instance here. Full development history, all commits and tags are intact — nothing lost. Future updates will be distributed from here. Welcome to the new home of GolemHelper!
2026-04-15 01:09:51 +02:00
Azrub
d035d14587 Release v1.7.0.0
New Features:

- Added Coordinate Calibration - manually calibrate click positions for unsupported resolutions, UI scales, or custom Windows DPI settings via addon options
- Calibration values are saved persistently and applied globally to all click sequences

UI Improvements:

- Moved "Current template" indicator inside the Templates tab - also resolves window stretching on certain resolutions
- Added hint below delay settings to suggest calibration if clicks miss

Technical Changes:

- Fixed implicit size_t to int conversion warning in template list rendering
2026-04-02 00:53:28 +02:00
Azrub
a334cadd83 Release v1.6.0.0
New Features:

- Added "Remove and Respawn" button
- Added "Respawn" and "Remove and Respawn" buttons to Templates tab for quick access
- Added "Always Load Last Settings" option - automatically saves and restores your last used settings on startup

UI Improvements:

- Improved button spacing and layout consistency
2025-10-29 21:10:18 +01:00
Azrub
0faba02a60 Release v1.5.3.0
Added support for 3840x2160 monitor
2025-08-24 15:29:44 +02:00
Azrub
f6055f946c Release v1.5.2.0
Added Respawn Golem button
2025-08-12 12:13:11 +02:00
Azrub
98c51aa098 Release v1.5.1.0
New Features:

- Auto Show/Hide UI: New setting that automatically shows/hides the UI when entering/exiting Training Area

Technical Changes:

Architecture refactor; replaced coordinate arrays and magic numbers with enum-based system:

- NEW: MenuSequences.h - Centralized sequence definitions with clean logic
- REFACTORED: Types.h - Semantic enum structure mapping GW2 interface 1:1 (BOON_ALACRITY vs stepIndex == 13)
- REFACTORED: AutomationLogic.cpp - Eliminated all magic numbers, unified healer logic
- Improved maintainability
- Enhanced readability: Self-documenting code with meaningful names like GOLEM_SLOW instead of array indices
2025-08-08 03:56:11 +02:00
Azrub
54233f6ac1 Hotfix: restored deleted coordinate
Restored deleted coordinate
2025-08-06 05:41:08 +02:00
Azrub
ccead0d29b Release v1.5.0.0
New features:

- Skip Confusion
- Add Immobilize
- Add Blind

Templates Improvements:

- Templates tab redesign with improved layout and organization
- Apply Boons and Spawn Golem buttons added to Templates tab for instant access to templates sequences
- Template name truncation for the "Current" template indicator to prevent UI stretching with long names

Other Improvements/changes:

- Training Area safety check - Apply buttons only function when inside Training Area
- Auto-stop sequences when game loses focus (Alt+Tab, Windows key, etc.)
- Cleaned up golem sequence by removing redundant coordinate that was causing vulnerability to be clicked twice
- Cleaner console output with reduced debug logging
2025-08-06 04:00:04 +02:00
Azrub
cc5bcb3c9c Release v1.4.1.0
Added Skip Aegis option
2025-08-04 06:11:51 +02:00
Azrub
60bdded498 Removed PCH remnants and standardized C++17 across all configurations
- Removed obsolete files: framework.h, pch.h, pch.cpp
- Cleaned all PrecompiledHeader references from project settings
- Set C++17 standard for all platforms (Win32 + x64) and configurations (Debug + Release)
- Removed .vcxproj.user from tracking (personal settings)
- Updated .gitignore
2025-08-03 03:16:27 +02:00
Azrub
366f3f4918 Release v1.4.0.0
Template system, advanced boon settings, and icon visibility control

- Save/load/delete custom templates with boon, golem, and condition settings (saved to addons/GolemHelper/templates.cfg) and real-time current template display
- QuickLoad buttons: DPS, Quick DPS, Alac DPS, qHeal, aHeal for instant switching
- Advanced boon settings: Add Resistance/Stability options (now all boons are covered; disabled in healer mode)
- Always Hide Icon setting to permanently hide QuickAccess icon
- Removed redundant checkboxes
2025-08-03 01:45:01 +02:00
Azrub
47839c1915 Release v1.3.0.0
- GolemHelper icon now appears only in Training Area and automatically hides in all other maps.
2025-07-31 19:47:32 +02:00
Azrub
80c2157f24 Merge branch 'main' of https://github.com/Azrub/GolemHelper 2025-07-31 18:46:51 +02:00
Azrub
291c4aa939 Release v1.2.6.0
- Removed use custom delay tick option (addon will automatically use the values of the sliders for delays)
- Cleaned up the custom delays section (removed collapsible background)
2025-07-31 18:46:21 +02:00
Azrub
e369025a59
Update README.md 2025-07-21 18:22:15 +02:00
Azrub
f3f326266c Release v1.2.5.0
Added support for 3440x1440 monitor
2025-07-20 16:34:58 +02:00
Azrub
ad0d3f3641 Release v1.2.4.0
Added support for 5120x1440 monitor
2025-07-19 23:01:14 +02:00
Azrub
995dc8b505 Release v1.2.3.0
Dual delay system with collapsible UI

- Added separate Initial Delay and Step Delay sliders for better timing control
- Fixed custom delay bug where 290ms custom was failing vs 290ms default
- Implemented collapsible "Set Custom Delays" section for cleaner UI
- Added internal "Use Custom Delays" checkbox for easy on/off control
- Users can now configure delays, enable them, and collapse section to save space
- Updated config system to save/load both delay values
2025-07-19 19:54:41 +02:00
Azrub
4adbe16698 Refactor: Split dllmain.cpp into organized modules
- Split 1000+ line dllmain.cpp into clean, modular structure
- Organized code into Common/, Utils/, Config/, Automation/, UI/, Input/ modules
- Removed precompiled headers to simplify build configuration
- Improved maintainability and code organization
- No functional changes, identical addon behavior
2025-07-17 13:28:31 +02:00
Azrub
f41ab40356 Release 1.2.2.0
- Added embedded icons support with Windows resources
- Added icon extraction from embedded DLL resources
- Include PNG icons as embedded resources
- Updated gitignore for build artifacts
- Icons are automatically extracted to addons/GolemHelper/icons/
2025-07-16 18:57:20 +02:00
Azrub
8684c75f21 Release v1.2.1.0
Fixed slider width to prevent UI expansion when custom step delay is enabled
2025-07-16 12:44:16 +02:00
Azrub
c82d032a23 Release v1.2.0.0
- QuickAccess Integration: Added clickable icon in Nexus toolbar for easy UI access
- Updated project settings: Disabled precompiled headers for ImGui source files
2025-07-16 10:16:24 +02:00
Azrub
21ce30fc68 Release v1.1.0.0
Added automatic config file creation and management
2025-07-13 14:31:34 +02:00
Azrub
cdbfea0319 Release v1.0.1.0
- Added dedicated healer bench sequences for qHeal/aHeal modes (it also simplified the code quite a lot)
- Dynamic UI labels: "DPS Modes" → "Healer Modes" when environment damage enabled
- Quick DPS/Alac DPS buttons auto-rename to qHeal/aHeal in healer mode
- Normal mode disabled during healer bench (forces qHeal/aHeal selection to make up for the boon that would be provided by the boon DPS)
- Simplified environment damage logic
- Renamed Big Hitbox to Large Hitbox
2025-07-12 17:09:28 +02:00
Azrub
1ecf654433 Release v1.0.0.0 2025-07-11 23:52:08 +02:00
Azrub
0dc7e655f2 Release v1.0.0-beta.3
Environment damage support, advanced settings settings, UI improvements, clean up
2025-07-11 23:02:59 +02:00
Azrub
f92ec0b9fc Fixed tag
Fixed beta tag inside UI
2025-07-10 20:35:33 +02:00
Azrub
ec0eb69865 Beta.2 - Added ImGui support and new features
- Added ImGui library integration
- Enhanced UI configurations
- Improved custom delay settings
- Fixed existing bugs
- Updated project dependencies
2025-07-10 20:22:46 +02:00
48 changed files with 50727 additions and 1282 deletions

83
.gitignore vendored
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@ -37,5 +37,86 @@
*.out
*.app
# debug information files
# Debug information files
*.dwo
# Visual Studio specific files
.vs/
*.suo
*.user
*.userosscache
*.sln.docstates
*.vsidx
*.vspscc
*.vssscc
.builds/
*.pidb
*.svclog
*.scc
# Visual Studio additional files
*.vcxproj.user
*.sdf
*.opensdf
*.db
*.opendb
*.idb
*.exp
# Build folders
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# MSBuild
*.log
*.wrn
*.err
*.unsuccessfulbuild
*.lastbuildstate
*.command.*
*.read.*
*.write.*
link-*
# Backup files
*.bak
*~
# OS generated files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
# Temporary files
*.tmp
*.temp
# IDE files
*.swp
*.swo
# Package files (vcpkg, NuGet)
packages/
vcpkg_installed/
# Visual Studio Code
.vscode/
# JetBrains IDEs
.idea/
# Resource compiled files
*.aps

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@ -0,0 +1,427 @@
#include <Windows.h>
#include <string>
#include "AutomationLogic.h"
#include "../Common/Globals.h"
#include "../Common/MenuSequences.h"
#include "CoordinateUtils.h"
bool AutomationLogic::ShouldSkipBoonStep(int stepIndex) {
MenuOption step = MenuSequences::BOON_SEQUENCE[stepIndex];
if (g_state.isQuickDps && step == BOON_QUICKNESS) {
return true;
}
if (g_state.isAlacDps && step == BOON_ALACRITY) {
return true;
}
if (g_state.showBoonAdvanced && g_state.skipAegis && step == BOON_AEGIS) {
return true;
}
return false;
}
bool AutomationLogic::ShouldSkipGolemStep(int stepIndex) {
if (!g_state.showAdvanced) {
return false;
}
MenuOption step = MenuSequences::GOLEM_SEQUENCE[stepIndex];
if (g_state.skipBurning && step == GOLEM_BURNING) {
return true;
}
if (g_state.skipConfusion && step == GOLEM_CONFUSION) {
return true;
}
if (g_state.skipSlow && step == GOLEM_SLOW) {
return true;
}
return false;
}
void AutomationLogic::ApplyHealerBoons() {
if (!g_api || !g_state.enabled) return;
bool uiWasVisible = g_state.showUI;
if (uiWasVisible) {
g_state.showUI = false;
}
std::string mode = "Healer Bench - ";
if (g_state.isQuickDps) {
mode += "Quick DPS";
}
else if (g_state.isAlacDps) {
mode += "Alac DPS";
}
mode += " + Environment ";
switch (g_state.envDamageLevel) {
case ENV_MILD: mode += "Mild"; break;
case ENV_MODERATE: mode += "Moderate"; break;
case ENV_EXTREME: mode += "Extreme"; break;
}
char startBuffer[400];
sprintf_s(startBuffer, "Starting healer boon sequence - Mode: %s", mode.c_str());
g_api->Log(ELogLevel_INFO, "GolemHelper", startBuffer);
try {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(g_state.initialDelay);
bool alacrityCounted = false;
for (int i = 0; i < MenuSequences::HEALER_QUICK_LENGTH; i++) {
MenuOption step = MenuSequences::HEALER_QUICK_SEQUENCE[i];
if (g_state.isAlacDps && step == BOON_ALACRITY) {
if (!alacrityCounted) {
auto quicknessCoord = g_coords.coords.find(BOON_QUICKNESS);
if (quicknessCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(
quicknessCoord->second.first,
quicknessCoord->second.second,
g_state.stepDelay
);
}
alacrityCounted = true;
}
continue;
}
auto coordIt = g_coords.coords.find(step);
if (coordIt != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(
coordIt->second.first,
coordIt->second.second,
g_state.stepDelay
);
}
}
MenuOption envDamageOption;
switch (g_state.envDamageLevel) {
case ENV_MILD: envDamageOption = BOON_ENV_MILD; break;
case ENV_MODERATE: envDamageOption = BOON_ENV_MODERATE; break;
case ENV_EXTREME: envDamageOption = BOON_ENV_EXTREME; break;
default: envDamageOption = BOON_ENV_MILD; break;
}
auto envCoord = g_coords.coords.find(envDamageOption);
if (envCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(envCoord->second.first, envCoord->second.second, 50);
}
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during healer boon sequence");
}
if (uiWasVisible) {
g_state.showUI = true;
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Healer boon sequence completed!");
}
void AutomationLogic::ApplyBoons() {
if (!g_api || !g_state.enabled) return;
if (g_state.environmentDamage) {
ApplyHealerBoons();
return;
}
bool uiWasVisible = g_state.showUI;
if (uiWasVisible) {
g_state.showUI = false;
}
std::string mode = "Normal";
if (g_state.isQuickDps) {
mode = "Quick DPS";
}
else if (g_state.isAlacDps) {
mode = "Alac DPS";
}
std::string advancedBoons = "";
if (g_state.showBoonAdvanced && (g_state.addResistance || g_state.addStability || g_state.skipAegis)) {
advancedBoons = " + ";
if (g_state.addResistance) advancedBoons += "Resistance ";
if (g_state.addStability) advancedBoons += "Stability ";
if (g_state.skipAegis) advancedBoons += "Skip Aegis ";
advancedBoons.pop_back();
}
char startBuffer[300];
sprintf_s(startBuffer, "Starting boon sequence (20 steps) - Mode: %s%s", mode.c_str(), advancedBoons.c_str());
g_api->Log(ELogLevel_INFO, "GolemHelper", startBuffer);
try {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(g_state.initialDelay);
for (int i = 0; i < MenuSequences::BOON_LENGTH; i++) {
int stepIndex = i;
MenuOption step = MenuSequences::BOON_SEQUENCE[i];
auto coordIt = g_coords.coords.find(step);
if (coordIt == g_coords.coords.end() ||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
continue;
}
if (ShouldSkipBoonStep(stepIndex)) {
continue;
}
if (step == BOON_RESOLUTION) {
CoordinateUtils::ClickAtScaled(
coordIt->second.first,
coordIt->second.second,
g_state.stepDelay
);
if (g_state.showBoonAdvanced && g_state.addResistance) {
auto resistanceCoord = g_coords.coords.find(BOON_RESISTANCE);
if (resistanceCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(
resistanceCoord->second.first,
resistanceCoord->second.second,
g_state.stepDelay
);
}
}
if (g_state.showBoonAdvanced && g_state.addStability) {
auto stabilityCoord = g_coords.coords.find(BOON_STABILITY);
if (stabilityCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(
stabilityCoord->second.first,
stabilityCoord->second.second,
g_state.stepDelay
);
}
}
continue;
}
int delay = (i == MenuSequences::BOON_LENGTH - 1) ? 50 : g_state.stepDelay;
CoordinateUtils::ClickAtScaled(coordIt->second.first, coordIt->second.second, delay);
}
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during boon sequence");
}
if (uiWasVisible) {
g_state.showUI = true;
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Boon sequence completed!");
}
void AutomationLogic::SpawnGolem() {
if (!g_api || !g_state.enabled) return;
bool uiWasVisible = g_state.showUI;
if (uiWasVisible) {
g_state.showUI = false;
}
const char* hitbox = g_state.hitboxType == HITBOX_SMALL ? "Small Hitbox" :
g_state.hitboxType == HITBOX_MEDIUM ? "Medium Hitbox" : "Large Hitbox";
std::string modifiers = "Normal";
if (g_state.showAdvanced && (g_state.skipBurning || g_state.skipConfusion || g_state.skipSlow ||
g_state.addImmobilize || g_state.addBlind || g_state.fiveBleedingStacks)) {
modifiers = "";
if (g_state.skipBurning) modifiers += "Skip Burning ";
if (g_state.skipConfusion) modifiers += "Skip Confusion ";
if (g_state.skipSlow) modifiers += "Skip Slow ";
if (g_state.addImmobilize) modifiers += "Add Immobilize ";
if (g_state.addBlind) modifiers += "Add Blind ";
if (g_state.fiveBleedingStacks) modifiers += "5 Bleeding ";
if (!modifiers.empty()) modifiers.pop_back();
}
char startBuffer[400];
sprintf_s(startBuffer, "Starting golem settings sequence (25 steps) - Modifiers: %s, Hitbox: %s", modifiers.c_str(), hitbox);
g_api->Log(ELogLevel_INFO, "GolemHelper", startBuffer);
try {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(g_state.initialDelay);
for (int i = 0; i < MenuSequences::GOLEM_LENGTH; i++) {
int stepIndex = i;
MenuOption step = MenuSequences::GOLEM_SEQUENCE[i];
auto coordIt = g_coords.coords.find(step);
if (coordIt == g_coords.coords.end() ||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
continue;
}
if (ShouldSkipGolemStep(stepIndex)) {
continue;
}
int currentX = coordIt->second.first;
int currentY = coordIt->second.second;
if (step == GOLEM_HITBOX_SMALL) {
MenuOption hitboxOption;
switch (g_state.hitboxType) {
case HITBOX_SMALL: hitboxOption = GOLEM_HITBOX_SMALL; break;
case HITBOX_MEDIUM: hitboxOption = GOLEM_HITBOX_MEDIUM; break;
case HITBOX_LARGE: hitboxOption = GOLEM_HITBOX_LARGE; break;
default: hitboxOption = GOLEM_HITBOX_SMALL; break;
}
auto hitboxCoord = g_coords.coords.find(hitboxOption);
if (hitboxCoord != g_coords.coords.end()) {
currentX = hitboxCoord->second.first;
currentY = hitboxCoord->second.second;
}
}
int delay = (i == MenuSequences::GOLEM_LENGTH - 1) ? 50 : g_state.stepDelay;
if (step == GOLEM_CRIPPLE) {
CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
if (g_state.showAdvanced && g_state.addImmobilize) {
auto immobilizeCoord = g_coords.coords.find(GOLEM_IMMOBILIZE);
if (immobilizeCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(
immobilizeCoord->second.first,
immobilizeCoord->second.second,
g_state.stepDelay
);
}
}
continue;
}
if (step == GOLEM_COMBATAFFECTINGCONDITIONS) {
CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
if (g_state.showAdvanced && g_state.addBlind) {
auto blindCoord = g_coords.coords.find(GOLEM_BLIND);
if (blindCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(
blindCoord->second.first,
blindCoord->second.second,
g_state.stepDelay
);
}
}
continue;
}
CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
if (g_state.showAdvanced && g_state.fiveBleedingStacks && step == GOLEM_BLEEDING) {
for (int repeat = 0; repeat < 4; repeat++) {
CoordinateUtils::ClickAtScaled(currentX, currentY, g_state.stepDelay);
}
}
}
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during golem settings sequence");
}
if (uiWasVisible) {
g_state.showUI = true;
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem settings sequence completed (25 steps)!");
}
void AutomationLogic::RespawnGolem() {
if (!g_api || !g_state.enabled) return;
bool uiWasVisible = g_state.showUI;
if (uiWasVisible) {
g_state.showUI = false;
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Starting golem respawn sequence (2 steps)");
try {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(g_state.initialDelay);
for (int i = 0; i < MenuSequences::GOLEM_RESPAWN_LENGTH; i++) {
MenuOption step = MenuSequences::GOLEM_RESPAWN[i];
auto coordIt = g_coords.coords.find(step);
if (coordIt == g_coords.coords.end() ||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
continue;
}
int delay = (i == MenuSequences::GOLEM_RESPAWN_LENGTH - 1) ? 50 : g_state.stepDelay;
CoordinateUtils::ClickAtScaled(coordIt->second.first, coordIt->second.second, delay);
}
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during golem respawn sequence");
}
if (uiWasVisible) {
g_state.showUI = true;
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem respawn sequence completed!");
}
void AutomationLogic::RemoveAndRespawnGolem()
{
if (!g_api || !g_state.enabled) return;
bool uiWasVisible = g_state.showUI;
if (uiWasVisible) {
g_state.showUI = false;
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Starting golem remove and respawn sequence (3 steps)");
try {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(g_state.initialDelay);
for (int i = 0; i < MenuSequences::GOLEM_REMOVE_AND_RESPAWN_LENGTH; i++) {
MenuOption step = MenuSequences::GOLEM_REMOVE_AND_RESPAWN[i];
auto coordIt = g_coords.coords.find(step);
if (coordIt == g_coords.coords.end() ||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
continue;
}
int delay = (i == MenuSequences::GOLEM_REMOVE_AND_RESPAWN_LENGTH - 1) ? 50 : g_state.stepDelay;
CoordinateUtils::ClickAtScaled(coordIt->second.first, coordIt->second.second, delay);
}
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during golem remove and respawn sequence");
}
if (uiWasVisible) {
g_state.showUI = true;
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem remove and respawn sequence completed!");
}

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@ -0,0 +1,12 @@
#pragma once
class AutomationLogic {
public:
static bool ShouldSkipBoonStep(int stepIndex);
static bool ShouldSkipGolemStep(int stepIndex);
static void ApplyBoons();
static void ApplyHealerBoons();
static void SpawnGolem();
static void RespawnGolem();
static void RemoveAndRespawnGolem();
};

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@ -0,0 +1,253 @@
#include <Windows.h>
#include <string>
#include "CoordinateUtils.h"
#include "../Common/Globals.h"
#include "../Config/ConfigManager.h"
void CoordinateUtils::GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY) {
if (!g_api) return;
if (g_state.hasCalibration) {
*scaledX = (int)(baseX * g_state.calibratedScaleX);
*scaledY = (int)(baseY * g_state.calibratedScaleY);
return;
}
if (g_nexusLink && g_nexusLink->Width > 0 && g_nexusLink->Height > 0) {
float uiScale = g_nexusLink->Scaling;
float dpiScaleX, dpiScaleY;
// Ultrawide 5120x1440
if (g_nexusLink->Width == 5120 && g_nexusLink->Height == 1440) {
if (uiScale >= 0.89f && uiScale <= 0.91f) {
dpiScaleX = 2.814f;
dpiScaleY = 0.888f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 5120x1440: APPLIED SMALL UI OFFSET");
}
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
dpiScaleX = 2.746f;
dpiScaleY = 1.104f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 5120x1440: APPLIED LARGE UI OFFSET");
}
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
dpiScaleX = 2.713f;
dpiScaleY = 1.208f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 5120x1440: APPLIED LARGER UI OFFSET");
}
else {
dpiScaleX = 2.779f;
dpiScaleY = 1.000f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 5120x1440: APPLIED NORMAL UI OFFSET");
}
}
// Ultrawide 3440x1440
else if (g_nexusLink->Width == 3440 && g_nexusLink->Height == 1440) {
if (uiScale >= 0.89f && uiScale <= 0.91f) {
dpiScaleX = 1.810f;
dpiScaleY = 0.892f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 3440x1440: APPLIED SMALL UI OFFSET");
}
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
dpiScaleX = 1.741f;
dpiScaleY = 1.104f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 3440x1440: APPLIED LARGE UI OFFSET");
}
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
dpiScaleX = 1.708f;
dpiScaleY = 1.212f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 3440x1440: APPLIED LARGER UI OFFSET");
}
else {
dpiScaleX = 1.773f;
dpiScaleY = 0.992f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 3440x1440: APPLIED NORMAL UI OFFSET");
}
}
else if (g_nexusLink->Width == 3840 && g_nexusLink->Height == 2160) {
if (uiScale >= 0.89f && uiScale <= 0.91f) {
dpiScaleX = 2.052f;
dpiScaleY = 0.908f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED SMALL UI OFFSET");
}
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
dpiScaleX = 1.985f;
dpiScaleY = 1.130f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED LARGE UI OFFSET");
}
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
dpiScaleX = 1.952f;
dpiScaleY = 1.233f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED LARGER UI OFFSET");
}
else {
dpiScaleX = 2.0f;
dpiScaleY = 1.0f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED NORMAL UI OFFSET");
}
}
else {
dpiScaleX = (float)g_nexusLink->Width / 1920.0f;
dpiScaleY = 1.0f;
char normalBuffer[150];
sprintf_s(normalBuffer, "NORMAL MONITOR: Width=%d, Height=%d, scaleX=%.3f",
g_nexusLink->Width, g_nexusLink->Height, dpiScaleX);
g_api->Log(ELogLevel_INFO, "GolemHelper", normalBuffer);
}
int scaledForResolutionX = (int)(baseX * dpiScaleX);
int scaledForResolutionY = (int)(baseY * dpiScaleY);
int finalX = scaledForResolutionX;
int finalY = scaledForResolutionY;
if (!(g_nexusLink->Width == 5120 && g_nexusLink->Height == 1440) &&
!(g_nexusLink->Width == 3440 && g_nexusLink->Height == 1440) &&
!(g_nexusLink->Width == 3840 && g_nexusLink->Height == 2160)) {
if (uiScale >= 0.89f && uiScale <= 0.91f) {
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.029f);
finalY = scaledForResolutionY - (int)(scaledForResolutionY * 0.103f);
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED SMALL UI OFFSET");
}
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.053f);
finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.095f);
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED LARGE UI OFFSET");
}
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.097f);
finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.206f);
}
}
*scaledX = finalX;
*scaledY = finalY;
}
else {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "GetScaledCoordinates - Nexus data not available");
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
float dpiScale = (float)screenWidth / 1920.0f;
*scaledX = (int)(baseX * dpiScale);
*scaledY = baseY;
}
}
void CoordinateUtils::DebugMousePosition() {
if (!g_api) return;
POINT mousePos;
GetCursorPos(&mousePos);
if (g_nexusLink && g_nexusLink->Width > 0 && g_nexusLink->Height > 0) {
float uiScale = g_nexusLink->Scaling;
float dpiScale = (float)g_nexusLink->Width / 1920.0f;
float finalScaleX = uiScale * dpiScale;
int baseX = (int)(mousePos.x / finalScaleX);
int baseY = mousePos.y;
g_state.debugCounter++;
char buffer[450];
sprintf_s(buffer, "=== DEBUG #%d === Resolution: %dx%d | Mouse: %d,%d | Base coords: %d,%d | Interface Size: %.2f | DPI Scale: %.3f | Final ScaleX: %.3f",
g_state.debugCounter, g_nexusLink->Width, g_nexusLink->Height,
mousePos.x, mousePos.y, baseX, baseY, uiScale, dpiScale, finalScaleX);
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
}
else {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Cannot debug - Nexus data not available");
}
}
void CoordinateUtils::ClickAtScaled(int baseX, int baseY, int delay) {
if (g_mumbleData && !g_mumbleData->Context.IsGameFocused) {
if (g_api) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Sequence stopped - Game lost focus");
}
return;
}
HWND gameWindow = GetForegroundWindow();
if (!gameWindow) return;
int scaledX, scaledY;
GetScaledCoordinates(baseX, baseY, &scaledX, &scaledY);
LPARAM lParam = MAKELPARAM(scaledX, scaledY);
SendMessage(gameWindow, WM_LBUTTONDOWN, MK_LBUTTON, lParam);
Sleep(10);
SendMessage(gameWindow, WM_LBUTTONUP, 0, lParam);
Sleep(delay);
}
void CoordinateUtils::StartCalibration() {
g_state.calibrationMode = true;
g_state.showUI = false;
if (g_api) {
g_api->Log(ELogLevel_INFO, "GolemHelper",
"Calibration started - interact with the Boon Console and click 'Adjust Self'");
}
}
void CoordinateUtils::CaptureCalibrationPoint() {
POINT mousePos;
GetCursorPos(&mousePos);
const float REF_BASE_X = 830.0f;
const float REF_BASE_Y = 262.0f;
g_state.calibratedScaleX = mousePos.x / REF_BASE_X;
g_state.calibratedScaleY = mousePos.y / REF_BASE_Y;
g_state.hasCalibration = true;
g_state.calibrationMode = false;
ConfigManager::SaveCustomDelaySettings();
if (g_api) {
char buffer[256];
sprintf_s(buffer,
"Calibration saved: click=(%ld, %ld) scaleX=%.4f scaleY=%.4f",
mousePos.x, mousePos.y,
g_state.calibratedScaleX, g_state.calibratedScaleY);
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
g_api->UI.SendAlert("Calibration saved!");
}
}
void CoordinateUtils::ResetCalibration() {
g_state.hasCalibration = false;
g_state.calibrationMode = false;
g_state.calibratedScaleX = 1.0f;
g_state.calibratedScaleY = 1.0f;
ConfigManager::SaveCustomDelaySettings();
if (g_api) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Calibration reset - back to auto-scaling");
g_api->UI.SendAlert("Calibration reset to default");
}
}
void CoordinateUtils::UpdateCalibrationCapture() {
if (!g_state.calibrationMode) return;
if (GetAsyncKeyState(VK_ESCAPE) & 0x8000) {
g_state.calibrationMode = false;
if (g_api) g_api->UI.SendAlert("Calibration cancelled");
return;
}
static bool s_wasPressed = false;
bool isPressed = (GetAsyncKeyState(VK_LBUTTON) & 0x8000) != 0;
if (isPressed && !s_wasPressed) {
if (g_mumbleData && g_mumbleData->Context.IsGameFocused) {
CaptureCalibrationPoint();
}
}
s_wasPressed = isPressed;
}

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#pragma once
class CoordinateUtils {
public:
static void GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY);
static void DebugMousePosition();
static void ClickAtScaled(int baseX, int baseY, int delay = 25);
static void StartCalibration();
static void CaptureCalibrationPoint();
static void ResetCalibration();
static void UpdateCalibrationCapture();
};

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#include <Windows.h>
#include <vector>
#include <string>
#include "Globals.h"
AddonAPI* g_api = nullptr;
NexusLinkData* g_nexusLink = nullptr;
Mumble::Data* g_mumbleData = nullptr;
GolemHelperState g_state;
MenuCoordinates g_coords;

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#pragma once
#include "Types.h"
#include "../Dependencies/nexus/Nexus.h"
#include "../Dependencies/mumble/mumble.h"
extern AddonAPI* g_api;
extern NexusLinkData* g_nexusLink;
extern Mumble::Data* g_mumbleData;
extern GolemHelperState g_state;
extern MenuCoordinates g_coords;

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#pragma once
#include "Types.h"
class MenuSequences {
public:
static constexpr MenuOption BOON_SEQUENCE[20] = {
BOON_ADJUSTSELF,
BOON_ADDBOONS,
BOON_OFFENSIVE,
BOON_MIGHT,
BOON_25MIGHT,
BOON_FURY,
BOON_RETURN1,
BOON_DEFENSIVE,
BOON_PROTECTION,
BOON_RESOLUTION,
BOON_AEGIS,
BOON_RETURN2,
BOON_UTILITY,
BOON_ALACRITY,
BOON_QUICKNESS,
BOON_REGENERATION,
BOON_SWIFTNESS,
BOON_VIGOR,
BOON_ALACRITY,
BOON_EXIT
};
static constexpr MenuOption HEALER_QUICK_SEQUENCE[10] = {
BOON_ADJUSTSELF,
BOON_ADDBOONS,
BOON_UTILITY,
BOON_ALACRITY,
BOON_ALACRITY,
BOON_RETURN3,
BOON_RETURN4,
BOON_GOBACK,
BOON_ADJUSTENVIRONMENT,
BOON_TOGGLEPULSINGARENADAMAGEON
};
static constexpr MenuOption GOLEM_SEQUENCE[25] = {
GOLEM_SPAWNAGOLEM,
GOLEM_HITBOX_SMALL,
GOLEM_AVERAGEENEMY,
GOLEM_ADDITIONALOPTIONS,
GOLEM_ADDCONDITIONS,
GOLEM_DAMAGEOVERTIMECONDITIONS,
GOLEM_BLEEDING,
GOLEM_BURNING,
GOLEM_CONFUSION,
GOLEM_POISON,
GOLEM_TORMENT,
GOLEM_GOBACK1,
GOLEM_MOBILITYAFFECTINGCONDITIONS,
GOLEM_CHILL,
GOLEM_CRIPPLE,
GOLEM_GOBACK2,
GOLEM_COMBATAFFECTINGCONDITIONS,
GOLEM_SLOW,
GOLEM_VULNERABILITY,
GOLEM_25VULNERABILITY,
GOLEM_GOBACK3,
GOLEM_WEAKNESS,
GOLEM_GOBACK4,
GOLEM_GOBACK5,
GOLEM_PLEASESPAWNMYGOLEM
};
static constexpr MenuOption GOLEM_RESPAWN[2] = {
GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
GOLEM_EXIT
};
static constexpr MenuOption GOLEM_REMOVE_AND_RESPAWN[3] = {
GOLEM_REMOVEGOLEM,
GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
GOLEM_EXIT
};
static constexpr int BOON_LENGTH = 20;
static constexpr int HEALER_QUICK_LENGTH = 10;
static constexpr int GOLEM_LENGTH = 25;
static constexpr int GOLEM_RESPAWN_LENGTH = 2;
static constexpr int GOLEM_REMOVE_AND_RESPAWN_LENGTH = 3;
};

239
GolemHelper/Common/Types.h Normal file
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#pragma once
#include "../Dependencies/mumble/mumble.h"
#include <vector>
#include <string>
#include <map>
enum HitboxType {
HITBOX_SMALL = 0,
HITBOX_MEDIUM = 1,
HITBOX_LARGE = 2
};
enum EnvironmentDamageLevel {
ENV_MILD = 0,
ENV_MODERATE = 1,
ENV_EXTREME = 2
};
enum MenuOption {
// === BOON MENU ===
BOON_ADJUSTSELF,
BOON_ADDBOONS,
BOON_OFFENSIVE,
BOON_MIGHT,
BOON_25MIGHT,
BOON_FURY,
BOON_RETURN1,
BOON_DEFENSIVE,
BOON_PROTECTION,
BOON_RESOLUTION,
BOON_RESISTANCE,
BOON_STABILITY,
BOON_AEGIS,
BOON_RETURN2,
BOON_UTILITY,
BOON_ALACRITY,
BOON_QUICKNESS,
BOON_REGENERATION,
BOON_SWIFTNESS,
BOON_VIGOR,
BOON_EXIT,
// === HEALER EXTENSIONS ===
BOON_RETURN3,
BOON_RETURN4,
BOON_GOBACK,
BOON_ADJUSTENVIRONMENT,
BOON_TOGGLEPULSINGARENADAMAGEON,
BOON_ENV_MILD,
BOON_ENV_MODERATE,
BOON_ENV_EXTREME,
// === GOLEM MENU ===
GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
GOLEM_REMOVEGOLEM,
GOLEM_SPAWNAGOLEM,
GOLEM_HITBOX_SMALL,
GOLEM_HITBOX_MEDIUM,
GOLEM_HITBOX_LARGE,
GOLEM_AVERAGEENEMY,
GOLEM_ADDITIONALOPTIONS,
GOLEM_ADDCONDITIONS,
GOLEM_DAMAGEOVERTIMECONDITIONS,
GOLEM_BLEEDING,
GOLEM_BURNING,
GOLEM_CONFUSION,
GOLEM_POISON,
GOLEM_TORMENT,
GOLEM_GOBACK1,
GOLEM_MOBILITYAFFECTINGCONDITIONS,
GOLEM_CHILL,
GOLEM_CRIPPLE,
GOLEM_IMMOBILIZE,
GOLEM_GOBACK2,
GOLEM_COMBATAFFECTINGCONDITIONS,
GOLEM_BLIND,
GOLEM_SLOW,
GOLEM_VULNERABILITY,
GOLEM_25VULNERABILITY,
GOLEM_GOBACK3,
GOLEM_WEAKNESS,
GOLEM_GOBACK4,
GOLEM_GOBACK5,
GOLEM_PLEASESPAWNMYGOLEM,
GOLEM_EXIT
};
struct GolemTemplate {
std::string name;
bool isQuickDps;
bool isAlacDps;
bool environmentDamage;
EnvironmentDamageLevel envDamageLevel;
bool skipBurning;
bool skipConfusion;
bool skipSlow;
bool addImmobilize;
bool addBlind;
bool fiveBleedingStacks;
HitboxType hitboxType;
bool isDefaultTemplate;
bool addResistance;
bool addStability;
bool skipAegis;
GolemTemplate() :
name("Unnamed Template"),
isQuickDps(false),
isAlacDps(false),
environmentDamage(false),
envDamageLevel(ENV_MILD),
skipBurning(false),
skipConfusion(false),
skipSlow(false),
addImmobilize(false),
addBlind(false),
fiveBleedingStacks(false),
hitboxType(HITBOX_SMALL),
isDefaultTemplate(false),
addResistance(false),
addStability(false),
skipAegis(false) {
}
};
struct GolemHelperState {
bool enabled = false;
bool isQuickDps = false;
bool isAlacDps = false;
bool environmentDamage = false;
EnvironmentDamageLevel envDamageLevel = ENV_MILD;
bool skipBurning = false;
bool skipConfusion = false;
bool skipSlow = false;
bool addImmobilize = false;
bool addBlind = false;
bool fiveBleedingStacks = false;
HitboxType hitboxType = HITBOX_SMALL;
bool debugMode = false;
bool showUI = false;
bool showAdvanced = false;
bool showTimingSettings = false;
bool showBoonAdvanced = false;
bool addResistance = false;
bool addStability = false;
bool skipAegis = false;
bool alwaysHideIcon = false;
bool autoShowHideUI = false;
bool alwaysLoadLastSettings = false;
int debugCounter = 0;
int initialDelay = 390;
int stepDelay = 290;
bool quickAccessVisible = false;
unsigned int lastMapID = 0;
// Calibration
bool calibrationMode = false;
bool hasCalibration = false;
float calibratedScaleX = 1.0f;
float calibratedScaleY = 1.0f;
std::vector<GolemTemplate> templates;
int selectedTemplateIndex = -1;
int lastUserTemplateIndex = -1;
char newTemplateName[64] = "";
};
struct MenuCoordinates {
std::map<MenuOption, std::pair<int, int>> coords = {
// === BOON MENU ===
{BOON_ADJUSTSELF, {830, 262}},
{BOON_ADDBOONS, {830, 354}},
{BOON_OFFENSIVE, {830, 262}},
{BOON_MIGHT, {830, 262}},
{BOON_25MIGHT, {830, 400}},
{BOON_FURY, {830, 305}},
{BOON_RETURN1, {830, 354}},
{BOON_DEFENSIVE, {830, 305}},
{BOON_PROTECTION, {830, 262}},
{BOON_RESOLUTION, {830, 305}},
{BOON_RESISTANCE, {830, 354}},
{BOON_STABILITY, {830, 400}},
{BOON_AEGIS, {830, 450}},
{BOON_RETURN2, {830, 500}},
{BOON_UTILITY, {830, 354}},
{BOON_ALACRITY, {830, 262}},
{BOON_QUICKNESS, {830, 305}},
{BOON_REGENERATION, {830, 354}},
{BOON_SWIFTNESS, {830, 400}},
{BOON_VIGOR, {830, 450}},
{BOON_EXIT, {830, 550}},
// === HEALER EXTENSIONS ===
{BOON_RETURN3, {830, 500}},
{BOON_RETURN4, {830, 450}},
{BOON_GOBACK, {830, 450}},
{BOON_ADJUSTENVIRONMENT, {830, 305}},
{BOON_TOGGLEPULSINGARENADAMAGEON, {830, 262}},
{BOON_ENV_MILD, {830, 352}},
{BOON_ENV_MODERATE, {830, 305}},
{BOON_ENV_EXTREME, {830, 262}},
// === GOLEM MENU ===
{GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION, {830, 352}},
{GOLEM_REMOVEGOLEM, {830, 306}},
{GOLEM_SPAWNAGOLEM, {830, 260}},
{GOLEM_HITBOX_SMALL, {830, 260}},
{GOLEM_HITBOX_MEDIUM, {830, 305}},
{GOLEM_HITBOX_LARGE, {830, 352}},
{GOLEM_AVERAGEENEMY, {830, 306}},
{GOLEM_ADDITIONALOPTIONS, {830, 257}},
{GOLEM_ADDCONDITIONS, {830, 257}},
{GOLEM_DAMAGEOVERTIMECONDITIONS, {830, 306}},
{GOLEM_BLEEDING, {830, 257}},
{GOLEM_BURNING, {830, 306}},
{GOLEM_CONFUSION, {830, 352}},
{GOLEM_POISON, {830, 400}},
{GOLEM_TORMENT, {830, 454}},
{GOLEM_GOBACK1, {830, 508}},
{GOLEM_MOBILITYAFFECTINGCONDITIONS, {830, 352}},
{GOLEM_CHILL, {830, 257}},
{GOLEM_CRIPPLE, {830, 306}},
{GOLEM_IMMOBILIZE, {830, 400}},
{GOLEM_GOBACK2, {830, 454}},
{GOLEM_COMBATAFFECTINGCONDITIONS, {830, 400}},
{GOLEM_BLIND, {830, 260}},
{GOLEM_SLOW, {830, 306}},
{GOLEM_VULNERABILITY, {830, 352}},
{GOLEM_25VULNERABILITY, {830, 400}},
{GOLEM_GOBACK3, {830, 454}},
{GOLEM_WEAKNESS, {830, 400}},
{GOLEM_GOBACK4, {830, 454}},
{GOLEM_GOBACK5, {830, 454}},
{GOLEM_PLEASESPAWNMYGOLEM, {830, 548}},
{GOLEM_EXIT, {830, 400}},
};
};

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#include <Windows.h>
#include <string>
#include <fstream>
#include <sstream>
#include "ConfigManager.h"
#include "../Common/Globals.h"
#include "../Utils/FileUtils.h"
void ConfigManager::SaveCustomDelaySettings() {
if (!g_api) return;
std::string configPath = FileUtils::GetConfigFilePath();
try {
std::ofstream configFile(configPath);
if (!configFile.is_open()) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Could not create config file");
return;
}
configFile << "[GolemHelper]" << std::endl;
configFile << "initialDelay=" << g_state.initialDelay << std::endl;
configFile << "stepDelay=" << g_state.stepDelay << std::endl;
configFile << "alwaysHideIcon=" << (g_state.alwaysHideIcon ? "1" : "0") << std::endl;
configFile << "autoShowHideUI=" << (g_state.autoShowHideUI ? "1" : "0") << std::endl;
configFile << "alwaysLoadLastSettings=" << (g_state.alwaysLoadLastSettings ? "1" : "0") << std::endl;
configFile << "hasCalibration=" << (g_state.hasCalibration ? "1" : "0") << std::endl;
configFile << "calibratedScaleX=" << g_state.calibratedScaleX << std::endl;
configFile << "calibratedScaleY=" << g_state.calibratedScaleY << std::endl;
configFile.close();
char logBuffer[512];
sprintf_s(logBuffer, "Settings saved: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s, alwaysLoadLastSettings=%s",
g_state.initialDelay, g_state.stepDelay,
g_state.alwaysHideIcon ? "true" : "false",
g_state.autoShowHideUI ? "true" : "false",
g_state.alwaysLoadLastSettings ? "true" : "false");
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to save config file");
}
}
void ConfigManager::LoadCustomDelaySettings() {
if (!g_api) return;
std::string configPath = FileUtils::GetConfigFilePath();
try {
std::ifstream configFile(configPath);
if (!configFile.is_open()) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "No config file found, using defaults");
return;
}
std::string line;
while (std::getline(configFile, line)) {
if (line.empty() || line[0] == '[') continue;
size_t equalPos = line.find('=');
if (equalPos == std::string::npos) continue;
std::string key = line.substr(0, equalPos);
std::string value = line.substr(equalPos + 1);
if (key == "initialDelay") {
int delay = std::stoi(value);
if (delay >= 100 && delay <= 1000) {
g_state.initialDelay = delay;
}
}
else if (key == "stepDelay") {
int delay = std::stoi(value);
if (delay >= 100 && delay <= 1000) {
g_state.stepDelay = delay;
}
}
else if (key == "alwaysHideIcon") {
g_state.alwaysHideIcon = (value == "1");
}
else if (key == "autoShowHideUI") {
g_state.autoShowHideUI = (value == "1");
}
else if (key == "alwaysLoadLastSettings") {
g_state.alwaysLoadLastSettings = (value == "1");
}
else if (key == "hasCalibration") {
g_state.hasCalibration = (value == "1");
}
else if (key == "calibratedScaleX") {
try {
float v = std::stof(value);
if (v > 0.1f && v < 10.0f) g_state.calibratedScaleX = v;
}
catch (...) {}
}
else if (key == "calibratedScaleY") {
try {
float v = std::stof(value);
if (v > 0.1f && v < 10.0f) g_state.calibratedScaleY = v;
}
catch (...) {}
}
}
configFile.close();
char logBuffer[512];
sprintf_s(logBuffer, "Settings loaded: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s, alwaysLoadLastSettings=%s",
g_state.initialDelay, g_state.stepDelay,
g_state.alwaysHideIcon ? "true" : "false",
g_state.autoShowHideUI ? "true" : "false",
g_state.alwaysLoadLastSettings ? "true" : "false");
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
}
catch (...) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load config file, using defaults");
}
}
void ConfigManager::SaveLastUsedSettings() {
if (!g_api) return;
std::string addonPath = g_api->Paths.GetAddonDirectory("GolemHelper");
std::string settingsPath = addonPath + "\\last_settings.ini";
try {
std::ofstream settingsFile(settingsPath);
if (!settingsFile.is_open()) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Could not create last settings file");
return;
}
settingsFile << "[LastUsedSettings]" << std::endl;
settingsFile << "isQuickDps=" << (g_state.isQuickDps ? "1" : "0") << std::endl;
settingsFile << "isAlacDps=" << (g_state.isAlacDps ? "1" : "0") << std::endl;
settingsFile << "showBoonAdvanced=" << (g_state.showBoonAdvanced ? "1" : "0") << std::endl;
settingsFile << "environmentDamage=" << (g_state.environmentDamage ? "1" : "0") << std::endl;
settingsFile << "envDamageLevel=" << static_cast<int>(g_state.envDamageLevel) << std::endl;
settingsFile << "skipBurning=" << (g_state.skipBurning ? "1" : "0") << std::endl;
settingsFile << "showAdvanced=" << (g_state.showAdvanced ? "1" : "0") << std::endl;
settingsFile << "skipConfusion=" << (g_state.skipConfusion ? "1" : "0") << std::endl;
settingsFile << "skipSlow=" << (g_state.skipSlow ? "1" : "0") << std::endl;
settingsFile << "addImmobilize=" << (g_state.addImmobilize ? "1" : "0") << std::endl;
settingsFile << "addBlind=" << (g_state.addBlind ? "1" : "0") << std::endl;
settingsFile << "fiveBleedingStacks=" << (g_state.fiveBleedingStacks ? "1" : "0") << std::endl;
settingsFile << "hitboxType=" << static_cast<int>(g_state.hitboxType) << std::endl;
settingsFile << "addResistance=" << (g_state.addResistance ? "1" : "0") << std::endl;
settingsFile << "addStability=" << (g_state.addStability ? "1" : "0") << std::endl;
settingsFile << "skipAegis=" << (g_state.skipAegis ? "1" : "0") << std::endl;
settingsFile.close();
g_api->Log(ELogLevel_INFO, "GolemHelper", "Last used settings saved");
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to save last settings file");
}
}
void ConfigManager::LoadLastUsedSettings() {
if (!g_api) return;
std::string addonPath = g_api->Paths.GetAddonDirectory("GolemHelper");
std::string settingsPath = addonPath + "\\last_settings.ini";
try {
std::ifstream settingsFile(settingsPath);
if (!settingsFile.is_open()) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "No last settings file found");
return;
}
std::string line;
while (std::getline(settingsFile, line)) {
if (line.empty() || line[0] == '[') continue;
size_t equalPos = line.find('=');
if (equalPos == std::string::npos) continue;
std::string key = line.substr(0, equalPos);
std::string value = line.substr(equalPos + 1);
if (key == "isQuickDps") g_state.isQuickDps = (value == "1");
else if (key == "isAlacDps") g_state.isAlacDps = (value == "1");
else if (key == "showBoonAdvanced") g_state.showBoonAdvanced = (value == "1");
else if (key == "environmentDamage") g_state.environmentDamage = (value == "1");
else if (key == "envDamageLevel") g_state.envDamageLevel = static_cast<EnvironmentDamageLevel>(std::stoi(value));
else if (key == "showAdvanced") g_state.showAdvanced = (value == "1");
else if (key == "skipBurning") g_state.skipBurning = (value == "1");
else if (key == "skipConfusion") g_state.skipConfusion = (value == "1");
else if (key == "skipSlow") g_state.skipSlow = (value == "1");
else if (key == "addImmobilize") g_state.addImmobilize = (value == "1");
else if (key == "addBlind") g_state.addBlind = (value == "1");
else if (key == "fiveBleedingStacks") g_state.fiveBleedingStacks = (value == "1");
else if (key == "hitboxType") g_state.hitboxType = static_cast<HitboxType>(std::stoi(value));
else if (key == "addResistance") g_state.addResistance = (value == "1");
else if (key == "addStability") g_state.addStability = (value == "1");
else if (key == "skipAegis") g_state.skipAegis = (value == "1");
}
settingsFile.close();
g_api->Log(ELogLevel_INFO, "GolemHelper", "Last used settings loaded");
}
catch (...) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load last settings file");
}
}

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#pragma once
class ConfigManager {
public:
static void SaveCustomDelaySettings();
static void LoadCustomDelaySettings();
static void SaveLastUsedSettings();
static void LoadLastUsedSettings();
};

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#include <Windows.h>
#include <string>
#include <fstream>
#include <sstream>
#include <iostream>
#include "TemplateManager.h"
#include "../Common/Globals.h"
#include "../Utils/FileUtils.h"
void TemplateManager::LoadTemplates() {
if (!g_api) return;
CreateDefaultTemplates();
std::string templatePath = FileUtils::GetAddonPath() + "\\templates.cfg";
try {
std::ifstream file(templatePath);
if (!file.is_open()) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "No user templates file found");
SaveTemplates();
return;
}
std::string line;
GolemTemplate currentTemplate;
bool inTemplate = false;
while (std::getline(file, line)) {
if (line.empty() || line[0] == '#') continue;
if (line.find("[Template]") == 0) {
if (inTemplate && !currentTemplate.name.empty()) {
g_state.templates.push_back(currentTemplate);
}
currentTemplate = GolemTemplate();
inTemplate = true;
continue;
}
if (!inTemplate) continue;
size_t equalPos = line.find('=');
if (equalPos == std::string::npos) continue;
std::string key = line.substr(0, equalPos);
std::string value = line.substr(equalPos + 1);
if (key == "name") {
currentTemplate.name = value;
}
else if (key == "isQuickDps") {
currentTemplate.isQuickDps = (value == "1");
}
else if (key == "isAlacDps") {
currentTemplate.isAlacDps = (value == "1");
}
else if (key == "environmentDamage") {
currentTemplate.environmentDamage = (value == "1");
}
else if (key == "envDamageLevel") {
currentTemplate.envDamageLevel = (EnvironmentDamageLevel)std::stoi(value);
}
else if (key == "skipBurning") {
currentTemplate.skipBurning = (value == "1");
}
else if (key == "skipConfusion") {
currentTemplate.skipConfusion = (value == "1");
}
else if (key == "skipSlow") {
currentTemplate.skipSlow = (value == "1");
}
else if (key == "addImmobilize") {
currentTemplate.addImmobilize = (value == "1");
}
else if (key == "addBlind") {
currentTemplate.addBlind = (value == "1");
}
else if (key == "fiveBleedingStacks") {
currentTemplate.fiveBleedingStacks = (value == "1");
}
else if (key == "hitboxType") {
currentTemplate.hitboxType = (HitboxType)std::stoi(value);
}
else if (key == "addResistance") {
currentTemplate.addResistance = (value == "1");
}
else if (key == "addStability") {
currentTemplate.addStability = (value == "1");
}
else if (key == "skipAegis") {
currentTemplate.skipAegis = (value == "1");
}
}
if (inTemplate && !currentTemplate.name.empty()) {
g_state.templates.push_back(currentTemplate);
}
file.close();
int userTemplateCount = 0;
for (const auto& temp : g_state.templates) {
if (!temp.isDefaultTemplate) userTemplateCount++;
}
char logBuffer[150];
sprintf_s(logBuffer, "Loaded %d user templates", userTemplateCount);
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to load user templates");
}
}
void TemplateManager::SaveTemplates() {
if (!g_api) return;
std::string templatePath = FileUtils::GetAddonPath() + "\\templates.cfg";
try {
std::ofstream file(templatePath);
if (!file.is_open()) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Could not create templates file");
return;
}
file << "# GolemHelper User Templates Configuration\n";
int savedCount = 0;
for (const auto& temp : g_state.templates) {
if (!temp.isDefaultTemplate) {
file << "[Template]\n";
file << "name=" << temp.name << "\n";
file << "isQuickDps=" << (temp.isQuickDps ? "1" : "0") << "\n";
file << "isAlacDps=" << (temp.isAlacDps ? "1" : "0") << "\n";
file << "environmentDamage=" << (temp.environmentDamage ? "1" : "0") << "\n";
file << "envDamageLevel=" << temp.envDamageLevel << "\n";
file << "skipBurning=" << (temp.skipBurning ? "1" : "0") << "\n";
file << "skipConfusion=" << (temp.skipConfusion ? "1" : "0") << "\n";
file << "skipSlow=" << (temp.skipSlow ? "1" : "0") << "\n";
file << "addImmobilize=" << (temp.addImmobilize ? "1" : "0") << "\n";
file << "addBlind=" << (temp.addBlind ? "1" : "0") << "\n";
file << "fiveBleedingStacks=" << (temp.fiveBleedingStacks ? "1" : "0") << "\n";
file << "hitboxType=" << temp.hitboxType << "\n";
file << "addResistance=" << (temp.addResistance ? "1" : "0") << "\n";
file << "addStability=" << (temp.addStability ? "1" : "0") << "\n";
file << "skipAegis=" << (temp.skipAegis ? "1" : "0") << "\n\n";
savedCount++;
}
}
file.close();
char logBuffer[150];
sprintf_s(logBuffer, "Saved %d user templates", savedCount);
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to save templates");
}
}
void TemplateManager::SaveCurrentAsTemplate(const std::string& name) {
GolemTemplate newTemplate = CreateTemplateFromCurrentSettings();
newTemplate.name = name;
g_state.templates.push_back(newTemplate);
SaveTemplates();
if (g_api) {
char logBuffer[200];
sprintf_s(logBuffer, "Template '%s' saved successfully", name.c_str());
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
}
}
void TemplateManager::LoadTemplate(int index) {
if (index < 0 || index >= g_state.templates.size()) return;
ApplyTemplateToSettings(g_state.templates[index]);
if (!g_state.templates[index].isDefaultTemplate) {
g_state.selectedTemplateIndex = index;
g_state.lastUserTemplateIndex = index;
}
if (g_api) {
char logBuffer[200];
sprintf_s(logBuffer, "Template '%s' loaded", g_state.templates[index].name.c_str());
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
}
}
void TemplateManager::DeleteTemplate(int index) {
if (index < 0 || index >= g_state.templates.size()) return;
std::string templateName = g_state.templates[index].name;
g_state.templates.erase(g_state.templates.begin() + index);
if (g_state.selectedTemplateIndex == index) {
g_state.selectedTemplateIndex = -1;
}
else if (g_state.selectedTemplateIndex > index) {
g_state.selectedTemplateIndex--;
}
SaveTemplates();
if (g_api) {
char logBuffer[200];
sprintf_s(logBuffer, "Template '%s' deleted", templateName.c_str());
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
}
}
void TemplateManager::RenameTemplate(int index, const std::string& newName) {
if (index < 0 || index >= g_state.templates.size()) return;
std::string oldName = g_state.templates[index].name;
g_state.templates[index].name = newName;
SaveTemplates();
if (g_api) {
char logBuffer[300];
sprintf_s(logBuffer, "Template renamed from '%s' to '%s'", oldName.c_str(), newName.c_str());
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
}
}
GolemTemplate TemplateManager::CreateTemplateFromCurrentSettings() {
GolemTemplate temp;
temp.isQuickDps = g_state.isQuickDps;
temp.isAlacDps = g_state.isAlacDps;
temp.environmentDamage = g_state.environmentDamage;
temp.envDamageLevel = g_state.envDamageLevel;
temp.skipBurning = g_state.skipBurning;
temp.skipConfusion = g_state.skipConfusion;
temp.skipSlow = g_state.skipSlow;
temp.addImmobilize = g_state.addImmobilize;
temp.addBlind = g_state.addBlind;
temp.fiveBleedingStacks = g_state.fiveBleedingStacks;
temp.hitboxType = g_state.hitboxType;
temp.addResistance = g_state.addResistance;
temp.addStability = g_state.addStability;
temp.skipAegis = g_state.skipAegis;
temp.isDefaultTemplate = false;
return temp;
}
void TemplateManager::ApplyTemplateToSettings(const GolemTemplate& temp) {
g_state.isQuickDps = temp.isQuickDps;
g_state.isAlacDps = temp.isAlacDps;
g_state.environmentDamage = temp.environmentDamage;
g_state.envDamageLevel = temp.envDamageLevel;
g_state.skipBurning = temp.skipBurning;
g_state.skipConfusion = temp.skipConfusion;
g_state.skipSlow = temp.skipSlow;
g_state.addImmobilize = temp.addImmobilize;
g_state.addBlind = temp.addBlind;
g_state.fiveBleedingStacks = temp.fiveBleedingStacks;
g_state.hitboxType = temp.hitboxType;
g_state.addResistance = temp.addResistance;
g_state.addStability = temp.addStability;
g_state.skipAegis = temp.skipAegis;
if (temp.isDefaultTemplate) {
g_state.showAdvanced = false;
g_state.showBoonAdvanced = false;
}
else {
if (temp.skipBurning || temp.skipConfusion || temp.skipSlow ||
temp.addImmobilize || temp.addBlind || temp.fiveBleedingStacks) {
g_state.showAdvanced = true;
}
if (temp.addResistance || temp.addStability || temp.skipAegis) {
g_state.showBoonAdvanced = true;
}
}
}
void TemplateManager::CreateDefaultTemplates() {
g_state.templates.clear();
GolemTemplate dps;
dps.name = "DPS";
dps.isDefaultTemplate = true;
g_state.templates.push_back(dps);
GolemTemplate quickDps;
quickDps.name = "Quick DPS";
quickDps.isQuickDps = true;
quickDps.isDefaultTemplate = true;
g_state.templates.push_back(quickDps);
GolemTemplate alacDps;
alacDps.name = "Alac DPS";
alacDps.isAlacDps = true;
alacDps.isDefaultTemplate = true;
g_state.templates.push_back(alacDps);
GolemTemplate qHeal;
qHeal.name = "qHeal";
qHeal.isQuickDps = true;
qHeal.environmentDamage = true;
qHeal.envDamageLevel = ENV_MILD;
qHeal.isDefaultTemplate = true;
g_state.templates.push_back(qHeal);
GolemTemplate aHeal;
aHeal.name = "aHeal";
aHeal.isAlacDps = true;
aHeal.environmentDamage = true;
aHeal.envDamageLevel = ENV_MILD;
aHeal.isDefaultTemplate = true;
g_state.templates.push_back(aHeal);
}

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#pragma once
#include "../Common/Types.h"
class TemplateManager {
public:
static void LoadTemplates();
static void SaveTemplates();
static void SaveCurrentAsTemplate(const std::string& name);
static void LoadTemplate(int index);
static void DeleteTemplate(int index);
static void RenameTemplate(int index, const std::string& newName);
static GolemTemplate CreateTemplateFromCurrentSettings();
static void ApplyTemplateToSettings(const GolemTemplate& temp);
static void CreateDefaultTemplates();
};

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//-----------------------------------------------------------------------------
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
//-----------------------------------------------------------------------------
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
//-----------------------------------------------------------------------------
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
//-----------------------------------------------------------------------------
#pragma once
//---- Define assertion handler. Defaults to calling assert().
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
//#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport )
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//---- Disable all of Dear ImGui or don't implement standard windows.
// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger window: ShowMetricsWindow() will be empty.
//---- Don't implement some functions to reduce linkage requirements.
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
//---- Include imgui_user.h at the end of imgui.h as a convenience
//#define IMGUI_INCLUDE_IMGUI_USER_H
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
//#define IMGUI_USE_BGRA_PACKED_COLOR
//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
//#define IMGUI_USE_WCHAR32
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
// By default the embedded implementations are declared static and not available outside of imgui cpp files.
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
// #define IMGUI_USE_STB_SPRINTF
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
/*
#define IM_VEC2_CLASS_EXTRA \
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
operator MyVec2() const { return MyVec2(x,y); }
#define IM_VEC4_CLASS_EXTRA \
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
operator MyVec4() const { return MyVec4(x,y,z,w); }
*/
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
//#define ImDrawIdx unsigned int
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
//struct ImDrawList;
//struct ImDrawCmd;
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
//#define ImDrawCallback MyImDrawCallback
//---- Debug Tools: Macro to break in Debugger
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
//#define IM_DEBUG_BREAK IM_ASSERT(0)
//#define IM_DEBUG_BREAK __debugbreak()
//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(),
// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.)
// This adds a small runtime cost which is why it is not enabled by default.
//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
//---- Debug Tools: Enable slower asserts
//#define IMGUI_DEBUG_PARANOID
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
/*
namespace ImGui
{
void MyFunction(const char* name, const MyMatrix44& v);
}
*/

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// [DEAR IMGUI]
// This is a slightly modified version of stb_rect_pack.h 1.00.
// Those changes would need to be pushed into nothings/stb:
// - Added STBRP__CDECL
// Grep for [DEAR IMGUI] to find the changes.
// stb_rect_pack.h - v1.00 - public domain - rectangle packing
// Sean Barrett 2014
//
// Useful for e.g. packing rectangular textures into an atlas.
// Does not do rotation.
//
// Not necessarily the awesomest packing method, but better than
// the totally naive one in stb_truetype (which is primarily what
// this is meant to replace).
//
// Has only had a few tests run, may have issues.
//
// More docs to come.
//
// No memory allocations; uses qsort() and assert() from stdlib.
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
//
// This library currently uses the Skyline Bottom-Left algorithm.
//
// Please note: better rectangle packers are welcome! Please
// implement them to the same API, but with a different init
// function.
//
// Credits
//
// Library
// Sean Barrett
// Minor features
// Martins Mozeiko
// github:IntellectualKitty
//
// Bugfixes / warning fixes
// Jeremy Jaussaud
// Fabian Giesen
//
// Version history:
//
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
// 0.99 (2019-02-07) warning fixes
// 0.11 (2017-03-03) return packing success/fail result
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
// 0.09 (2016-08-27) fix compiler warnings
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
// 0.05: added STBRP_ASSERT to allow replacing assert
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
// 0.01: initial release
//
// LICENSE
//
// See end of file for license information.
//////////////////////////////////////////////////////////////////////////////
//
// INCLUDE SECTION
//
#ifndef STB_INCLUDE_STB_RECT_PACK_H
#define STB_INCLUDE_STB_RECT_PACK_H
#define STB_RECT_PACK_VERSION 1
#ifdef STBRP_STATIC
#define STBRP_DEF static
#else
#define STBRP_DEF extern
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct stbrp_context stbrp_context;
typedef struct stbrp_node stbrp_node;
typedef struct stbrp_rect stbrp_rect;
#ifdef STBRP_LARGE_RECTS
typedef int stbrp_coord;
#else
typedef unsigned short stbrp_coord;
#endif
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
// Assign packed locations to rectangles. The rectangles are of type
// 'stbrp_rect' defined below, stored in the array 'rects', and there
// are 'num_rects' many of them.
//
// Rectangles which are successfully packed have the 'was_packed' flag
// set to a non-zero value and 'x' and 'y' store the minimum location
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
// if you imagine y increasing downwards). Rectangles which do not fit
// have the 'was_packed' flag set to 0.
//
// You should not try to access the 'rects' array from another thread
// while this function is running, as the function temporarily reorders
// the array while it executes.
//
// To pack into another rectangle, you need to call stbrp_init_target
// again. To continue packing into the same rectangle, you can call
// this function again. Calling this multiple times with multiple rect
// arrays will probably produce worse packing results than calling it
// a single time with the full rectangle array, but the option is
// available.
//
// The function returns 1 if all of the rectangles were successfully
// packed and 0 otherwise.
struct stbrp_rect
{
// reserved for your use:
int id;
// input:
stbrp_coord w, h;
// output:
stbrp_coord x, y;
int was_packed; // non-zero if valid packing
}; // 16 bytes, nominally
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
// Initialize a rectangle packer to:
// pack a rectangle that is 'width' by 'height' in dimensions
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
//
// You must call this function every time you start packing into a new target.
//
// There is no "shutdown" function. The 'nodes' memory must stay valid for
// the following stbrp_pack_rects() call (or calls), but can be freed after
// the call (or calls) finish.
//
// Note: to guarantee best results, either:
// 1. make sure 'num_nodes' >= 'width'
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
//
// If you don't do either of the above things, widths will be quantized to multiples
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
//
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
// may run out of temporary storage and be unable to pack some rectangles.
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
// Optionally call this function after init but before doing any packing to
// change the handling of the out-of-temp-memory scenario, described above.
// If you call init again, this will be reset to the default (false).
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
// Optionally select which packing heuristic the library should use. Different
// heuristics will produce better/worse results for different data sets.
// If you call init again, this will be reset to the default.
enum
{
STBRP_HEURISTIC_Skyline_default=0,
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
STBRP_HEURISTIC_Skyline_BF_sortHeight
};
//////////////////////////////////////////////////////////////////////////////
//
// the details of the following structures don't matter to you, but they must
// be visible so you can handle the memory allocations for them
struct stbrp_node
{
stbrp_coord x,y;
stbrp_node *next;
};
struct stbrp_context
{
int width;
int height;
int align;
int init_mode;
int heuristic;
int num_nodes;
stbrp_node *active_head;
stbrp_node *free_head;
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
};
#ifdef __cplusplus
}
#endif
#endif
//////////////////////////////////////////////////////////////////////////////
//
// IMPLEMENTATION SECTION
//
#ifdef STB_RECT_PACK_IMPLEMENTATION
#ifndef STBRP_SORT
#include <stdlib.h>
#define STBRP_SORT qsort
#endif
#ifndef STBRP_ASSERT
#include <assert.h>
#define STBRP_ASSERT assert
#endif
// [DEAR IMGUI] Added STBRP__CDECL
#ifdef _MSC_VER
#define STBRP__NOTUSED(v) (void)(v)
#define STBRP__CDECL __cdecl
#else
#define STBRP__NOTUSED(v) (void)sizeof(v)
#define STBRP__CDECL
#endif
enum
{
STBRP__INIT_skyline = 1
};
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
{
switch (context->init_mode) {
case STBRP__INIT_skyline:
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
context->heuristic = heuristic;
break;
default:
STBRP_ASSERT(0);
}
}
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
{
if (allow_out_of_mem)
// if it's ok to run out of memory, then don't bother aligning them;
// this gives better packing, but may fail due to OOM (even though
// the rectangles easily fit). @TODO a smarter approach would be to only
// quantize once we've hit OOM, then we could get rid of this parameter.
context->align = 1;
else {
// if it's not ok to run out of memory, then quantize the widths
// so that num_nodes is always enough nodes.
//
// I.e. num_nodes * align >= width
// align >= width / num_nodes
// align = ceil(width/num_nodes)
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
}
}
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
{
int i;
#ifndef STBRP_LARGE_RECTS
STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
#endif
for (i=0; i < num_nodes-1; ++i)
nodes[i].next = &nodes[i+1];
nodes[i].next = NULL;
context->init_mode = STBRP__INIT_skyline;
context->heuristic = STBRP_HEURISTIC_Skyline_default;
context->free_head = &nodes[0];
context->active_head = &context->extra[0];
context->width = width;
context->height = height;
context->num_nodes = num_nodes;
stbrp_setup_allow_out_of_mem(context, 0);
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
context->extra[0].x = 0;
context->extra[0].y = 0;
context->extra[0].next = &context->extra[1];
context->extra[1].x = (stbrp_coord) width;
#ifdef STBRP_LARGE_RECTS
context->extra[1].y = (1<<30);
#else
context->extra[1].y = 65535;
#endif
context->extra[1].next = NULL;
}
// find minimum y position if it starts at x1
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
{
stbrp_node *node = first;
int x1 = x0 + width;
int min_y, visited_width, waste_area;
STBRP__NOTUSED(c);
STBRP_ASSERT(first->x <= x0);
#if 0
// skip in case we're past the node
while (node->next->x <= x0)
++node;
#else
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
#endif
STBRP_ASSERT(node->x <= x0);
min_y = 0;
waste_area = 0;
visited_width = 0;
while (node->x < x1) {
if (node->y > min_y) {
// raise min_y higher.
// we've accounted for all waste up to min_y,
// but we'll now add more waste for everything we've visted
waste_area += visited_width * (node->y - min_y);
min_y = node->y;
// the first time through, visited_width might be reduced
if (node->x < x0)
visited_width += node->next->x - x0;
else
visited_width += node->next->x - node->x;
} else {
// add waste area
int under_width = node->next->x - node->x;
if (under_width + visited_width > width)
under_width = width - visited_width;
waste_area += under_width * (min_y - node->y);
visited_width += under_width;
}
node = node->next;
}
*pwaste = waste_area;
return min_y;
}
typedef struct
{
int x,y;
stbrp_node **prev_link;
} stbrp__findresult;
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
{
int best_waste = (1<<30), best_x, best_y = (1 << 30);
stbrp__findresult fr;
stbrp_node **prev, *node, *tail, **best = NULL;
// align to multiple of c->align
width = (width + c->align - 1);
width -= width % c->align;
STBRP_ASSERT(width % c->align == 0);
// if it can't possibly fit, bail immediately
if (width > c->width || height > c->height) {
fr.prev_link = NULL;
fr.x = fr.y = 0;
return fr;
}
node = c->active_head;
prev = &c->active_head;
while (node->x + width <= c->width) {
int y,waste;
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
// bottom left
if (y < best_y) {
best_y = y;
best = prev;
}
} else {
// best-fit
if (y + height <= c->height) {
// can only use it if it first vertically
if (y < best_y || (y == best_y && waste < best_waste)) {
best_y = y;
best_waste = waste;
best = prev;
}
}
}
prev = &node->next;
node = node->next;
}
best_x = (best == NULL) ? 0 : (*best)->x;
// if doing best-fit (BF), we also have to try aligning right edge to each node position
//
// e.g, if fitting
//
// ____________________
// |____________________|
//
// into
//
// | |
// | ____________|
// |____________|
//
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
//
// This makes BF take about 2x the time
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
tail = c->active_head;
node = c->active_head;
prev = &c->active_head;
// find first node that's admissible
while (tail->x < width)
tail = tail->next;
while (tail) {
int xpos = tail->x - width;
int y,waste;
STBRP_ASSERT(xpos >= 0);
// find the left position that matches this
while (node->next->x <= xpos) {
prev = &node->next;
node = node->next;
}
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
if (y + height <= c->height) {
if (y <= best_y) {
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
best_x = xpos;
STBRP_ASSERT(y <= best_y);
best_y = y;
best_waste = waste;
best = prev;
}
}
}
tail = tail->next;
}
}
fr.prev_link = best;
fr.x = best_x;
fr.y = best_y;
return fr;
}
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
{
// find best position according to heuristic
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
stbrp_node *node, *cur;
// bail if:
// 1. it failed
// 2. the best node doesn't fit (we don't always check this)
// 3. we're out of memory
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
res.prev_link = NULL;
return res;
}
// on success, create new node
node = context->free_head;
node->x = (stbrp_coord) res.x;
node->y = (stbrp_coord) (res.y + height);
context->free_head = node->next;
// insert the new node into the right starting point, and
// let 'cur' point to the remaining nodes needing to be
// stiched back in
cur = *res.prev_link;
if (cur->x < res.x) {
// preserve the existing one, so start testing with the next one
stbrp_node *next = cur->next;
cur->next = node;
cur = next;
} else {
*res.prev_link = node;
}
// from here, traverse cur and free the nodes, until we get to one
// that shouldn't be freed
while (cur->next && cur->next->x <= res.x + width) {
stbrp_node *next = cur->next;
// move the current node to the free list
cur->next = context->free_head;
context->free_head = cur;
cur = next;
}
// stitch the list back in
node->next = cur;
if (cur->x < res.x + width)
cur->x = (stbrp_coord) (res.x + width);
#ifdef _DEBUG
cur = context->active_head;
while (cur->x < context->width) {
STBRP_ASSERT(cur->x < cur->next->x);
cur = cur->next;
}
STBRP_ASSERT(cur->next == NULL);
{
int count=0;
cur = context->active_head;
while (cur) {
cur = cur->next;
++count;
}
cur = context->free_head;
while (cur) {
cur = cur->next;
++count;
}
STBRP_ASSERT(count == context->num_nodes+2);
}
#endif
return res;
}
// [DEAR IMGUI] Added STBRP__CDECL
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
if (p->h > q->h)
return -1;
if (p->h < q->h)
return 1;
return (p->w > q->w) ? -1 : (p->w < q->w);
}
// [DEAR IMGUI] Added STBRP__CDECL
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
}
#ifdef STBRP_LARGE_RECTS
#define STBRP__MAXVAL 0xffffffff
#else
#define STBRP__MAXVAL 0xffff
#endif
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
{
int i, all_rects_packed = 1;
// we use the 'was_packed' field internally to allow sorting/unsorting
for (i=0; i < num_rects; ++i) {
rects[i].was_packed = i;
}
// sort according to heuristic
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
for (i=0; i < num_rects; ++i) {
if (rects[i].w == 0 || rects[i].h == 0) {
rects[i].x = rects[i].y = 0; // empty rect needs no space
} else {
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
if (fr.prev_link) {
rects[i].x = (stbrp_coord) fr.x;
rects[i].y = (stbrp_coord) fr.y;
} else {
rects[i].x = rects[i].y = STBRP__MAXVAL;
}
}
}
// unsort
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
// set was_packed flags and all_rects_packed status
for (i=0; i < num_rects; ++i) {
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
if (!rects[i].was_packed)
all_rects_packed = 0;
}
// return the all_rects_packed status
return all_rects_packed;
}
#endif
/*
------------------------------------------------------------------------------
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/

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@ -0,0 +1,153 @@
#ifndef MUMBLE_H
#define MUMBLE_H
struct Vector2
{
float X;
float Y;
};
struct Vector3
{
float X;
float Y;
float Z;
};
namespace Mumble
{
/* enums */
enum class EMapType : unsigned char
{
AutoRedirect,
CharacterCreation,
PvP,
GvG,
Instance,
Public,
Tournament,
Tutorial,
UserTournament,
WvW_EternalBattlegrounds,
WvW_BlueBorderlands,
WvW_GreenBorderlands,
WvW_RedBorderlands,
WVW_FortunesVale,
WvW_ObsidianSanctum,
WvW_EdgeOfTheMists,
Public_Mini,
BigBattle,
WvW_Lounge
};
enum class EMountIndex : unsigned char
{
None,
Jackal,
Griffon,
Springer,
Skimmer,
Raptor,
RollerBeetle,
Warclaw,
Skyscale,
Skiff,
SiegeTurtle
};
enum class EProfession : unsigned char
{
None,
Guardian,
Warrior,
Engineer,
Ranger,
Thief,
Elementalist,
Mesmer,
Necromancer,
Revenant
};
enum class ERace : unsigned char
{
Asura,
Charr,
Human,
Norn,
Sylvari
};
enum class EUIScale : unsigned char
{
Small,
Normal,
Large,
Larger
};
/* structs */
struct Identity
{
char Name[20];
EProfession Profession;
unsigned Specialization;
ERace Race;
unsigned MapID;
unsigned WorldID;
unsigned TeamColorID;
bool IsCommander; // is the player currently tagged up
float FOV;
EUIScale UISize;
};
struct Compass
{
unsigned short Width;
unsigned short Height;
float Rotation; // radians
Vector2 PlayerPosition; // continent
Vector2 Center; // continent
float Scale;
};
struct Context
{
unsigned char ServerAddress[28]; // contains sockaddr_in or sockaddr_in6
unsigned MapID;
EMapType MapType;
unsigned ShardID;
unsigned InstanceID;
unsigned BuildID;
unsigned IsMapOpen : 1;
unsigned IsCompassTopRight : 1;
unsigned IsCompassRotating : 1;
unsigned IsGameFocused : 1;
unsigned IsCompetitive : 1;
unsigned IsTextboxFocused : 1;
unsigned IsInCombat : 1;
// unsigned UNUSED1 : 1;
Compass Compass;
unsigned ProcessID;
EMountIndex MountIndex;
};
struct Data
{
unsigned UIVersion;
unsigned UITick;
Vector3 AvatarPosition;
Vector3 AvatarFront;
Vector3 AvatarTop;
wchar_t Name[256];
Vector3 CameraPosition;
Vector3 CameraFront;
Vector3 CameraTop;
wchar_t Identity[256];
unsigned ContextLength;
Context Context;
wchar_t Description[2048];
};
}
#endif

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#include <Windows.h>
#include <string>
#include "Common/Globals.h"
#include "Utils/FileUtils.h"
#include "Utils/MapUtils.h"
#include "Config/ConfigManager.h"
#include "Config/TemplateManager.h"
#include "UI/UIManager.h"
#include "Input/KeybindManager.h"
#include "Dependencies/imgui/imgui.h"
void Load(AddonAPI* aApi) {
g_api = aApi;
ImGui::SetCurrentContext((ImGuiContext*)g_api->ImguiContext);
ImGui::SetAllocatorFunctions((void* (*)(size_t, void*))g_api->ImguiMalloc, (void(*)(void*, void*))g_api->ImguiFree);
g_nexusLink = (NexusLinkData*)g_api->DataLink.Get("DL_NEXUS_LINK");
g_mumbleData = (Mumble::Data*)g_api->DataLink.Get("DL_MUMBLE_LINK");
g_state.enabled = true;
ConfigManager::LoadCustomDelaySettings();
TemplateManager::LoadTemplates();
if (g_state.alwaysLoadLastSettings) {
ConfigManager::LoadLastUsedSettings();
}
FileUtils::CopyResourceIcons();
g_api->Renderer.Register(ERenderType_Render, UIManager::RenderUI);
g_api->Renderer.Register(ERenderType_OptionsRender, UIManager::RenderOptions);
KeybindManager::RegisterKeybinds();
g_api->Textures.GetOrCreateFromFile("GOLEM_HELPER_ICON", "addons/GolemHelper/icons/GOLEM_HELPER_ICON.png");
g_api->Textures.GetOrCreateFromFile("GOLEM_HELPER_ICON_HOVER", "addons/GolemHelper/icons/GOLEM_HELPER_ICON_HOVER.png");
MapUtils::UpdateQuickAccessVisibility();
g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.7.1.0 Loaded ===");
g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#00ff00>GolemHelper addon</c> loaded successfully!");
}
void Unload() {
if (g_api) {
if (g_state.quickAccessVisible) {
g_api->QuickAccess.Remove("GolemHelper.ToggleUI");
}
g_api->Renderer.Deregister(UIManager::RenderUI);
g_api->Renderer.Deregister(UIManager::RenderOptions);
KeybindManager::UnregisterKeybinds();
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#ff0000>GolemHelper signing off</c>, it was an honor commander.");
g_api = nullptr;
g_mumbleData = nullptr;
g_state.enabled = false;
g_state.showUI = false;
g_state.quickAccessVisible = false;
}
extern "C" __declspec(dllexport) AddonDefinition* GetAddonDef() {
static AddonDefinition def;
def.Signature = -424248;
def.APIVersion = NEXUS_API_VERSION;
def.Name = "GolemHelper";
def.Version = { 1, 7, 1, 0 };
def.Author = "Azrub";
def.Description = "Automates the process of setting optimal boon and golem configurations in the training area";
def.Load = Load;
def.Unload = Unload;
def.Flags = EAddonFlags_None;
def.Provider = EUpdateProvider_Direct;
def.UpdateLink = "https://git.azrub.dev/Azrub/GolemHelper/releases/download/latest/GolemHelper.dll";
return &def;
}

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@ -0,0 +1,6 @@
#pragma once
#include "Dependencies/nexus/Nexus.h"
void Load(AddonAPI* aApi);
void Unload();
extern "C" __declspec(dllexport) AddonDefinition* GetAddonDef();

BIN
GolemHelper/GolemHelper.rc Normal file

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@ -76,8 +76,11 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<LanguageStandard>stdcpp17</LanguageStandard>
<PrecompiledHeaderOutputFile />
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -93,8 +96,11 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Link>
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@ -110,9 +116,11 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Link>
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@ -128,9 +136,11 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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</PrecompiledHeaderFile>
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<Link>
<SubSystem>Windows</SubSystem>
@ -141,18 +151,82 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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View file

@ -13,27 +13,166 @@
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View file

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View file

@ -0,0 +1,98 @@
#include <Windows.h>
#include <string>
#include "KeybindManager.h"
#include "../Common/Globals.h"
#include "../Automation/AutomationLogic.h"
#include "../Automation/CoordinateUtils.h"
void KeybindManager::RegisterKeybinds() {
if (!g_api) return;
Keybind kb_empty = { 0, false, false, false };
g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyBoons", HandleBoonKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.SpawnGolem", HandleGolemKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.RespawnGolem", HandleRespawnGolemKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.RemoveAndRespawnGolem", HandleRemoveAndRespawnGolemKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.QuickDPS", HandleQuickDpsKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.AlacDPS", HandleAlacDpsKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.Toggle", HandleToggleKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.ToggleUI", HandleUIToggleKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.DebugMouse", HandleDebugKeybind, kb_empty);
}
void KeybindManager::UnregisterKeybinds() {
if (!g_api) return;
g_api->InputBinds.Deregister("GolemHelper.ApplyBoons");
g_api->InputBinds.Deregister("GolemHelper.SpawnGolem");
g_api->InputBinds.Deregister("GolemHelper.RespawnGolem");
g_api->InputBinds.Deregister("GolemHelper.RemoveAndRespawnGolem");
g_api->InputBinds.Deregister("GolemHelper.QuickDPS");
g_api->InputBinds.Deregister("GolemHelper.AlacDPS");
g_api->InputBinds.Deregister("GolemHelper.Toggle");
g_api->InputBinds.Deregister("GolemHelper.ToggleUI");
g_api->InputBinds.Deregister("GolemHelper.DebugMouse");
}
void KeybindManager::HandleBoonKeybind(const char* id, bool release) {
if (!release && g_state.enabled) {
AutomationLogic::ApplyBoons();
}
}
void KeybindManager::HandleGolemKeybind(const char* id, bool release) {
if (!release && g_state.enabled) {
AutomationLogic::SpawnGolem();
}
}
void KeybindManager::HandleRespawnGolemKeybind(const char* id, bool release) {
if (!release && g_state.enabled) {
AutomationLogic::RespawnGolem();
}
}
void KeybindManager::HandleRemoveAndRespawnGolemKeybind(const char* id, bool release) {
if (!release && g_state.enabled) {
AutomationLogic::RemoveAndRespawnGolem();
}
}
void KeybindManager::HandleToggleKeybind(const char* id, bool release) {
if (!release) {
g_state.enabled = !g_state.enabled;
g_api->UI.SendAlert(g_state.enabled ? "GolemHelper enabled" : "GolemHelper disabled");
}
}
void KeybindManager::HandleUIToggleKeybind(const char* id, bool release) {
if (!release) {
g_state.showUI = !g_state.showUI;
}
}
void KeybindManager::HandleDebugKeybind(const char* id, bool release) {
if (!release) {
CoordinateUtils::DebugMousePosition();
}
}
void KeybindManager::HandleQuickDpsKeybind(const char* id, bool release) {
if (!release) {
g_state.isQuickDps = !g_state.isQuickDps;
if (g_state.isQuickDps) {
g_state.isAlacDps = false;
}
g_api->UI.SendAlert(g_state.isQuickDps ? "Quick DPS mode enabled" : "Quick DPS mode disabled");
}
}
void KeybindManager::HandleAlacDpsKeybind(const char* id, bool release) {
if (!release) {
g_state.isAlacDps = !g_state.isAlacDps;
if (g_state.isAlacDps) {
g_state.isQuickDps = false;
}
g_api->UI.SendAlert(g_state.isAlacDps ? "Alac DPS mode enabled" : "Alac DPS mode disabled");
}
}

View file

@ -0,0 +1,17 @@
#pragma once
class KeybindManager {
public:
static void RegisterKeybinds();
static void UnregisterKeybinds();
static void HandleBoonKeybind(const char* id, bool release);
static void HandleGolemKeybind(const char* id, bool release);
static void HandleRespawnGolemKeybind(const char* id, bool release);
static void HandleRemoveAndRespawnGolemKeybind(const char* id, bool release);
static void HandleQuickDpsKeybind(const char* id, bool release);
static void HandleAlacDpsKeybind(const char* id, bool release);
static void HandleToggleKeybind(const char* id, bool release);
static void HandleUIToggleKeybind(const char* id, bool release);
static void HandleDebugKeybind(const char* id, bool release);
};

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@ -0,0 +1,640 @@
#include <Windows.h>
#include <string>
#include "UIManager.h"
#include "../Common/Globals.h"
#include "../Config/ConfigManager.h"
#include "../Utils/MapUtils.h"
#include "../Config/TemplateManager.h"
#include "../Automation/CoordinateUtils.h"
#include "../Dependencies/imgui/imgui.h"
void UIManager::RenderUI() {
MapUtils::UpdateQuickAccessVisibility();
CoordinateUtils::UpdateCalibrationCapture();
if (!g_state.showUI) return;
ImGui::SetNextWindowSize(ImVec2(450, 600), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver);
if (ImGui::Begin("GolemHelper", &g_state.showUI, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.7.1.0");
ImGui::Separator();
if (ImGui::BeginTabBar("GolemHelperTabs", ImGuiTabBarFlags_None)) {
if (ImGui::BeginTabItem("Settings")) {
RenderSettingsTab();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Templates")) {
RenderTemplatesTab();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
ImGui::End();
}
void UIManager::RenderSettingsTab() {
ImGui::Text("Boon Configuration");
if (ImGui::Button("Apply Boons", ImVec2(130, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
}
}
ImGui::Text(g_state.environmentDamage ? "Healer Modes:" : "DPS Modes:");
if (g_state.environmentDamage) {
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.6f);
ImGui::RadioButton("Normal Mode", false);
ImGui::PopStyleVar();
}
else {
if (ImGui::RadioButton("Normal Mode", !g_state.isQuickDps && !g_state.isAlacDps)) {
g_state.isQuickDps = false;
g_state.isAlacDps = false;
}
}
if (ImGui::RadioButton(g_state.environmentDamage ? "qHeal (Skip Quickness)" : "Quick DPS (Skip Quickness)", g_state.isQuickDps)) {
g_state.isQuickDps = true;
g_state.isAlacDps = false;
}
if (ImGui::RadioButton(g_state.environmentDamage ? "aHeal (Skip Alacrity)" : "Alac DPS (Skip Alacrity)", g_state.isAlacDps)) {
g_state.isQuickDps = false;
g_state.isAlacDps = true;
}
ImGui::Spacing();
ImGui::Text("Advanced:");
if (g_state.environmentDamage) {
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.6f);
ImGui::Checkbox("Boon Settings", &g_state.showBoonAdvanced);
g_state.showBoonAdvanced = false;
ImGui::PopStyleVar();
}
else {
ImGui::Checkbox("Boon Settings", &g_state.showBoonAdvanced);
}
if (g_state.showBoonAdvanced && !g_state.environmentDamage) {
ImGui::Checkbox("Add Resistance", &g_state.addResistance);
ImGui::Checkbox("Add Stability", &g_state.addStability);
ImGui::Checkbox("Skip Aegis", &g_state.skipAegis);
}
ImGui::Spacing();
ImGui::Text("Healer Bench:");
bool wasEnvironmentDamage = g_state.environmentDamage;
ImGui::Checkbox("Environment Damage", &g_state.environmentDamage);
if (g_state.environmentDamage && !wasEnvironmentDamage) {
if (!g_state.isQuickDps && !g_state.isAlacDps) {
g_state.isQuickDps = true;
}
}
if (g_state.environmentDamage) {
if (ImGui::RadioButton("Mild", g_state.envDamageLevel == ENV_MILD)) {
g_state.envDamageLevel = ENV_MILD;
}
if (ImGui::RadioButton("Moderate", g_state.envDamageLevel == ENV_MODERATE)) {
g_state.envDamageLevel = ENV_MODERATE;
}
if (ImGui::RadioButton("Extreme", g_state.envDamageLevel == ENV_EXTREME)) {
g_state.envDamageLevel = ENV_EXTREME;
}
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Text("Golem Configuration");
if (ImGui::Button("Spawn Golem", ImVec2(110, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
}
}
ImGui::SameLine(0, 5);
if (ImGui::Button("Respawn", ImVec2(80, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.RespawnGolem", false);
}
}
ImGui::Spacing();
if (ImGui::Button("Remove and Respawn", ImVec2(150, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.RemoveAndRespawnGolem", false);
}
}
ImGui::Text("Golem Hitbox:");
if (ImGui::RadioButton("Small (Benchmark Default)", g_state.hitboxType == HITBOX_SMALL)) {
g_state.hitboxType = HITBOX_SMALL;
}
if (ImGui::RadioButton("Medium", g_state.hitboxType == HITBOX_MEDIUM)) {
g_state.hitboxType = HITBOX_MEDIUM;
}
if (ImGui::RadioButton("Large", g_state.hitboxType == HITBOX_LARGE)) {
g_state.hitboxType = HITBOX_LARGE;
}
ImGui::Spacing();
ImGui::Text("Advanced:");
ImGui::Checkbox("Condition Settings", &g_state.showAdvanced);
if (g_state.showAdvanced) {
ImGui::Checkbox("Skip Burning", &g_state.skipBurning);
ImGui::Checkbox("Skip Confusion", &g_state.skipConfusion);
ImGui::Checkbox("Skip Slow", &g_state.skipSlow);
ImGui::Checkbox("Add Immobilize", &g_state.addImmobilize);
ImGui::Checkbox("Add Blind", &g_state.addBlind);
ImGui::Checkbox("5 Bleeding Stacks", &g_state.fiveBleedingStacks);
}
if (g_state.debugMode) {
ImGui::Spacing();
ImGui::Separator();
ImGui::Text("Display Info:");
if (g_nexusLink && g_nexusLink->Width > 0 && g_nexusLink->Height > 0) {
ImGui::Text("Resolution: %dx%d", g_nexusLink->Width, g_nexusLink->Height);
ImGui::Text("UI Scale: %.2f", g_nexusLink->Scaling);
float dpiScale = (float)g_nexusLink->Width / 1920.0f;
ImGui::Text("DPI Scale: %.3f", dpiScale);
ImGui::Text("Debug samples: %d", g_state.debugCounter);
}
ImGui::Spacing();
ImGui::Text("Map Info:");
unsigned int currentMapID = MapUtils::GetCurrentMapID();
ImGui::Text("Current MapID: %u", currentMapID);
ImGui::Text("Is Training Area: %s", MapUtils::IsInTrainingArea() ? "YES" : "NO");
ImGui::Text("QuickAccess Visible: %s", g_state.quickAccessVisible ? "YES" : "NO");
}
ImGui::Spacing();
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.3f, 0.5f, 0.7f, 0.8f));
if (ImGui::CollapsingHeader("Set Custom Delays")) {
int oldStepDelay = g_state.stepDelay;
int oldInitialDelay = g_state.initialDelay;
ImGui::Text("Initial Delay (after F key):");
ImGui::SetNextItemWidth(200);
ImGui::SliderInt("##initial", &g_state.initialDelay, 100, 1000, "%d ms");
ImGui::Text("Step Delay (between clicks):");
ImGui::SetNextItemWidth(200);
ImGui::SliderInt("##step", &g_state.stepDelay, 100, 1000, "%d ms");
ImGui::Spacing();
if (ImGui::Button("Reset to Default", ImVec2(117, 0))) {
g_state.stepDelay = 290;
g_state.initialDelay = 390;
ConfigManager::SaveCustomDelaySettings();
}
ImGui::SameLine(0, 5);
if (ImGui::Button("Slow Mode", ImVec2(78, 0))) {
g_state.stepDelay = 1000;
g_state.initialDelay = 600;
ConfigManager::SaveCustomDelaySettings();
}
ImGui::Spacing();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.2f, 1.0f), "Increase delays if clicks fail");
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.2f, 1.0f), "or calibrate in Options");
if (oldStepDelay != g_state.stepDelay || oldInitialDelay != g_state.initialDelay) {
ConfigManager::SaveCustomDelaySettings();
}
}
ImGui::PopStyleColor(2);
if (g_state.alwaysLoadLastSettings) {
static bool lastIsQuickDps = g_state.isQuickDps;
static bool lastIsAlacDps = g_state.isAlacDps;
static bool lastEnvironmentDamage = g_state.environmentDamage;
static EnvironmentDamageLevel lastEnvDamageLevel = g_state.envDamageLevel;
static bool lastSkipBurning = g_state.skipBurning;
static bool lastSkipConfusion = g_state.skipConfusion;
static bool lastSkipSlow = g_state.skipSlow;
static bool lastAddImmobilize = g_state.addImmobilize;
static bool lastAddBlind = g_state.addBlind;
static bool lastFiveBleedingStacks = g_state.fiveBleedingStacks;
static HitboxType lastHitboxType = g_state.hitboxType;
static bool lastAddResistance = g_state.addResistance;
static bool lastAddStability = g_state.addStability;
static bool lastSkipAegis = g_state.skipAegis;
static bool lastShowBoonAdvanced = g_state.showBoonAdvanced;
static bool lastShowAdvanced = g_state.showAdvanced;
if (lastIsQuickDps != g_state.isQuickDps ||
lastIsAlacDps != g_state.isAlacDps ||
lastEnvironmentDamage != g_state.environmentDamage ||
lastEnvDamageLevel != g_state.envDamageLevel ||
lastSkipBurning != g_state.skipBurning ||
lastSkipConfusion != g_state.skipConfusion ||
lastSkipSlow != g_state.skipSlow ||
lastAddImmobilize != g_state.addImmobilize ||
lastAddBlind != g_state.addBlind ||
lastFiveBleedingStacks != g_state.fiveBleedingStacks ||
lastHitboxType != g_state.hitboxType ||
lastAddResistance != g_state.addResistance ||
lastAddStability != g_state.addStability ||
lastSkipAegis != g_state.skipAegis ||
lastShowBoonAdvanced != g_state.showBoonAdvanced ||
lastShowAdvanced != g_state.showAdvanced) {
ConfigManager::SaveLastUsedSettings();
lastIsQuickDps = g_state.isQuickDps;
lastIsAlacDps = g_state.isAlacDps;
lastEnvironmentDamage = g_state.environmentDamage;
lastEnvDamageLevel = g_state.envDamageLevel;
lastSkipBurning = g_state.skipBurning;
lastSkipConfusion = g_state.skipConfusion;
lastSkipSlow = g_state.skipSlow;
lastAddImmobilize = g_state.addImmobilize;
lastAddBlind = g_state.addBlind;
lastFiveBleedingStacks = g_state.fiveBleedingStacks;
lastHitboxType = g_state.hitboxType;
lastAddResistance = g_state.addResistance;
lastAddStability = g_state.addStability;
lastSkipAegis = g_state.skipAegis;
lastShowBoonAdvanced = g_state.showBoonAdvanced;
lastShowAdvanced = g_state.showAdvanced;
}
}
}
void UIManager::RenderTemplatesTab() {
std::string currentTemplateName = "None";
bool foundMatchingTemplate = false;
for (const auto& temp : g_state.templates) {
if (temp.isQuickDps == g_state.isQuickDps &&
temp.isAlacDps == g_state.isAlacDps &&
temp.environmentDamage == g_state.environmentDamage &&
temp.envDamageLevel == g_state.envDamageLevel &&
temp.skipBurning == g_state.skipBurning &&
temp.skipConfusion == g_state.skipConfusion &&
temp.skipSlow == g_state.skipSlow &&
temp.addImmobilize == g_state.addImmobilize &&
temp.addBlind == g_state.addBlind &&
temp.fiveBleedingStacks == g_state.fiveBleedingStacks &&
temp.hitboxType == g_state.hitboxType &&
temp.addResistance == g_state.addResistance &&
temp.addStability == g_state.addStability &&
temp.skipAegis == g_state.skipAegis) {
currentTemplateName = temp.name;
foundMatchingTemplate = true;
break;
}
}
ImGui::Spacing();
ImGui::Text("Current: ");
ImGui::SameLine();
if (foundMatchingTemplate) {
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "%s", currentTemplateName.c_str());
}
else {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "None");
}
ImGui::Separator();
ImGui::Spacing();
if (ImGui::Button("Apply Boons", ImVec2(110, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
}
}
ImGui::SameLine(0, 5);
if (ImGui::Button("Spawn Golem", ImVec2(110, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
}
}
ImGui::Spacing();
if (ImGui::Button("Respawn", ImVec2(110, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.RespawnGolem", false);
}
}
ImGui::SameLine(0, 5);
if (ImGui::Button("Remove and Respawn", ImVec2(150, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.RemoveAndRespawnGolem", false);
}
}
ImGui::Spacing();
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
ImGui::Text("Template Management");
ImGui::Separator();
ImGui::Text("Save Current Settings:");
ImGui::SetNextItemWidth(170);
ImGui::InputText("##templateName", g_state.newTemplateName, sizeof(g_state.newTemplateName));
ImGui::SameLine(0, 5);
if (ImGui::Button("Save", ImVec2(50, 0))) {
if (strlen(g_state.newTemplateName) > 0) {
TemplateManager::SaveCurrentAsTemplate(std::string(g_state.newTemplateName));
memset(g_state.newTemplateName, 0, sizeof(g_state.newTemplateName));
}
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Text("Available Templates:");
std::vector<int> userTemplateIndices;
std::vector<const char*> userTemplateNames;
for (int i = 0; i < g_state.templates.size(); i++) {
if (!g_state.templates[i].isDefaultTemplate) {
userTemplateIndices.push_back(i);
userTemplateNames.push_back(g_state.templates[i].name.c_str());
}
}
if (userTemplateNames.empty()) {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "No user templates saved");
}
else {
int currentUserIndex = -1;
if (g_state.lastUserTemplateIndex >= 0) {
for (int i = 0; i < userTemplateIndices.size(); i++) {
if (userTemplateIndices[i] == g_state.lastUserTemplateIndex) {
currentUserIndex = i;
break;
}
}
}
ImGui::SetNextItemWidth(170);
if (ImGui::Combo("##templateList", &currentUserIndex, userTemplateNames.data(), (int)userTemplateNames.size())) {
g_state.selectedTemplateIndex = userTemplateIndices[currentUserIndex];
g_state.lastUserTemplateIndex = userTemplateIndices[currentUserIndex];
}
ImGui::SameLine(0, 5);
if (ImGui::Button("Load", ImVec2(50, 0))) {
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
TemplateManager::LoadTemplate(userTemplateIndices[currentUserIndex]);
}
}
ImGui::SameLine(0, 5);
if (ImGui::Button("Del", ImVec2(50, 0))) {
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
TemplateManager::DeleteTemplate(userTemplateIndices[currentUserIndex]);
g_state.selectedTemplateIndex = -1;
}
}
if (g_state.lastUserTemplateIndex >= 0 &&
g_state.lastUserTemplateIndex < g_state.templates.size()) {
const auto& selectedTemplate = g_state.templates[g_state.lastUserTemplateIndex];
ImGui::Spacing();
ImGui::Separator();
std::string displayName = selectedTemplate.name;
if (displayName.length() > 20) {
displayName = displayName.substr(0, 17) + "...";
}
ImGui::TextColored(ImVec4(0.4f, 0.8f, 1.0f, 1.0f), "%s", displayName.c_str());
std::string modeText = "Normal";
if (selectedTemplate.isQuickDps) modeText = "Quick DPS";
else if (selectedTemplate.isAlacDps) modeText = "Alac DPS";
if (selectedTemplate.environmentDamage) {
modeText += " + Env ";
switch (selectedTemplate.envDamageLevel) {
case ENV_MILD: modeText += "Mild"; break;
case ENV_MODERATE: modeText += "Moderate"; break;
case ENV_EXTREME: modeText += "Extreme"; break;
}
}
ImGui::Text("Mode: %s", modeText.c_str());
const char* hitboxName = selectedTemplate.hitboxType == HITBOX_SMALL ? "Small" :
selectedTemplate.hitboxType == HITBOX_MEDIUM ? "Medium" : "Large";
ImGui::Text("Hitbox: %s", hitboxName);
if (selectedTemplate.skipBurning || selectedTemplate.skipConfusion || selectedTemplate.skipSlow ||
selectedTemplate.addImmobilize || selectedTemplate.addBlind || selectedTemplate.fiveBleedingStacks) {
ImGui::Text("Conditions:");
ImGui::Indent(15.0f);
std::vector<std::string> conditions;
if (selectedTemplate.skipBurning) conditions.push_back("Skip Burning");
if (selectedTemplate.skipConfusion) conditions.push_back("Skip Confusion");
if (selectedTemplate.skipSlow) conditions.push_back("Skip Slow");
if (selectedTemplate.addImmobilize) conditions.push_back("Add Immobilize");
if (selectedTemplate.addBlind) conditions.push_back("Add Blind");
if (selectedTemplate.fiveBleedingStacks) conditions.push_back("5 Bleeding");
std::string conditionsText = "";
for (int i = 0; i < conditions.size(); i++) {
if (i > 0 && i % 2 != 0) conditionsText += ", ";
conditionsText += conditions[i];
if ((i + 1) % 2 == 0 || i == conditions.size() - 1) {
ImGui::TextUnformatted(conditionsText.c_str());
conditionsText = "";
}
}
ImGui::Unindent(15.0f);
}
if (selectedTemplate.addResistance || selectedTemplate.addStability || selectedTemplate.skipAegis) {
ImGui::Text("Boon Settings:");
ImGui::Indent(15.0f);
std::vector<std::string> boonSettings;
if (selectedTemplate.addResistance) boonSettings.push_back("Add Resistance");
if (selectedTemplate.addStability) boonSettings.push_back("Add Stability");
if (selectedTemplate.skipAegis) boonSettings.push_back("Skip Aegis");
std::string boonText = "";
for (int i = 0; i < boonSettings.size(); i++) {
if (i > 0 && i % 2 != 0) boonText += ", ";
boonText += boonSettings[i];
if ((i + 1) % 2 == 0 || i == boonSettings.size() - 1) {
ImGui::TextUnformatted(boonText.c_str());
boonText = "";
}
}
ImGui::Unindent(15.0f);
}
}
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Text("Quick Load:");
std::vector<std::string> defaultNames = { "DPS", "Quick DPS", "Alac DPS", "qHeal", "aHeal" };
for (int i = 0; i < 3; i++) {
const std::string& name = defaultNames[i];
int templateIndex = -1;
for (int j = 0; j < g_state.templates.size(); j++) {
if (g_state.templates[j].name == name && g_state.templates[j].isDefaultTemplate) {
templateIndex = j;
break;
}
}
if (templateIndex >= 0) {
if (ImGui::Button(name.c_str(), ImVec2(80, 0))) {
TemplateManager::LoadTemplate(templateIndex);
g_state.selectedTemplateIndex = -1;
}
if (i < 2) ImGui::SameLine(0, 5);
}
}
ImGui::Spacing();
for (int i = 3; i < 5; i++) {
const std::string& name = defaultNames[i];
int templateIndex = -1;
for (int j = 0; j < g_state.templates.size(); j++) {
if (g_state.templates[j].name == name && g_state.templates[j].isDefaultTemplate) {
templateIndex = j;
break;
}
}
if (templateIndex >= 0) {
if (ImGui::Button(name.c_str(), ImVec2(80, 0))) {
TemplateManager::LoadTemplate(templateIndex);
g_state.selectedTemplateIndex = -1;
}
if (i == 3) ImGui::SameLine(0, 5);
}
}
}
void UIManager::RenderOptions() {
ImGui::Separator();
ImGui::Text("GolemHelper Settings");
bool oldAlwaysHideIcon = g_state.alwaysHideIcon;
ImGui::Checkbox("Always Hide Icon", &g_state.alwaysHideIcon);
if (oldAlwaysHideIcon != g_state.alwaysHideIcon) {
ConfigManager::SaveCustomDelaySettings();
MapUtils::UpdateQuickAccessVisibility();
}
bool oldAutoShowHideUI = g_state.autoShowHideUI;
ImGui::Checkbox("Auto Show/Hide UI", &g_state.autoShowHideUI);
if (oldAutoShowHideUI != g_state.autoShowHideUI) {
ConfigManager::SaveCustomDelaySettings();
}
bool oldAlwaysLoadLastSettings = g_state.alwaysLoadLastSettings;
ImGui::Checkbox("Always Load Last Settings", &g_state.alwaysLoadLastSettings);
if (oldAlwaysLoadLastSettings != g_state.alwaysLoadLastSettings) {
ConfigManager::SaveCustomDelaySettings();
}
ImGui::Checkbox("Enable debug mode", &g_state.debugMode);
ImGui::Spacing();
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.3f, 0.5f, 0.7f, 0.8f));
if (ImGui::CollapsingHeader("Coordinate Calibration")) {
ImGui::Spacing();
if (g_state.calibrationMode) {
ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.0f, 1.0f), "! Calibration active !");
ImGui::Spacing();
ImGui::TextWrapped("1. Interact with the Boon Console (press F)");
ImGui::TextWrapped("2. Hover your mouse over the middle of \"Adjust Self\" and click.");
ImGui::Spacing();
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "The addon window is hidden.");
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Press ESC to cancel.");
}
else {
if (g_state.hasCalibration) {
ImGui::TextColored(ImVec4(0.2f, 1.0f, 0.4f, 1.0f), "Status: Calibrated");
ImGui::Text("scaleX: %.4f scaleY: %.4f",
g_state.calibratedScaleX, g_state.calibratedScaleY);
}
else {
ImGui::TextColored(ImVec4(0.75f, 0.75f, 0.75f, 1.0f), "Status: Auto-scaling (default)");
}
ImGui::Spacing();
if (ImGui::Button("Calibrate", ImVec2(120, 0))) {
CoordinateUtils::StartCalibration();
}
if (g_state.hasCalibration) {
ImGui::SameLine(0, 6);
if (ImGui::Button("Reset to Default", ImVec2(120, 0))) {
CoordinateUtils::ResetCalibration();
}
}
ImGui::Spacing();
ImGui::TextDisabled("Interact with the Boon Console, then hover over");
ImGui::TextDisabled("the middle of \"Adjust Self\" and click.");
}
ImGui::Spacing();
}
ImGui::PopStyleColor(2);
}

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#pragma once
class UIManager {
public:
static void RenderUI();
static void RenderOptions();
private:
static void RenderSettingsTab();
static void RenderTemplatesTab();
};

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#include <Windows.h>
#include <vector>
#include <string>
#include <fstream>
#include "FileUtils.h"
#include "../Common/Globals.h"
#include "../resource.h"
std::string FileUtils::GetAddonPath() {
char gameDir[MAX_PATH];
GetModuleFileNameA(NULL, gameDir, MAX_PATH);
std::string gamePath = gameDir;
size_t lastSlash = gamePath.find_last_of("\\");
if (lastSlash != std::string::npos) {
gamePath = gamePath.substr(0, lastSlash);
}
std::string addonPath = gamePath + "\\addons\\GolemHelper";
CreateDirectoryA(addonPath.c_str(), NULL);
return addonPath;
}
std::string FileUtils::GetConfigFilePath() {
std::string configPath = GetAddonPath() + "\\config.ini";
if (g_api) {
char logBuffer[500];
sprintf_s(logBuffer, "Config file path: %s", configPath.c_str());
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
}
return configPath;
}
bool FileUtils::ExtractResourceToFile(HMODULE hModule, int resourceID, const std::string& filePath) {
HRSRC hRes = FindResourceA(hModule, MAKEINTRESOURCEA(resourceID), "PNG");
if (!hRes) return false;
HGLOBAL hData = LoadResource(hModule, hRes);
if (!hData) return false;
LPVOID pData = LockResource(hData);
if (!pData) return false;
DWORD dataSize = SizeofResource(hModule, hRes);
if (!dataSize) return false;
std::ofstream file(filePath, std::ios::binary);
if (!file.is_open()) return false;
file.write(static_cast<const char*>(pData), dataSize);
file.close();
return true;
}
void FileUtils::CopyResourceIcons() {
if (!g_api) return;
std::string addonPath = GetAddonPath();
std::string iconsPath = addonPath + "\\icons";
CreateDirectoryA(iconsPath.c_str(), NULL);
std::string iconDestPath = iconsPath + "\\GOLEM_HELPER_ICON.png";
std::string iconHoverDestPath = iconsPath + "\\GOLEM_HELPER_ICON_HOVER.png";
if (GetFileAttributesA(iconDestPath.c_str()) != INVALID_FILE_ATTRIBUTES &&
GetFileAttributesA(iconHoverDestPath.c_str()) != INVALID_FILE_ATTRIBUTES) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Icons already exist, skipping unpack");
return;
}
HMODULE hModule = GetModuleHandleA("GolemHelper.dll");
if (!hModule) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to get module handle");
return;
}
if (ExtractResourceToFile(hModule, IDB_PNG1, iconDestPath)) {
char logBuffer[300];
sprintf_s(logBuffer, "Extracted icon from resources: %s", iconDestPath.c_str());
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
}
else {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to extract normal icon from resources");
}
if (ExtractResourceToFile(hModule, IDB_PNG2, iconHoverDestPath)) {
char logBuffer[300];
sprintf_s(logBuffer, "Extracted hover icon from resources: %s", iconHoverDestPath.c_str());
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
}
else {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to extract hover icon from resources");
}
}

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#pragma once
#include <string>
#include <Windows.h>
class FileUtils {
public:
static std::string GetAddonPath();
static std::string GetConfigFilePath();
static bool ExtractResourceToFile(HMODULE hModule, int resourceID, const std::string& filePath);
static void CopyResourceIcons();
};

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#include <Windows.h>
#include "MapUtils.h"
#include "../Common/Globals.h"
bool MapUtils::IsInTrainingArea() {
return GetCurrentMapID() == 1154;
}
unsigned int MapUtils::GetCurrentMapID() {
if (g_mumbleData && g_mumbleData->Context.MapID != 0) {
return g_mumbleData->Context.MapID;
}
return 0;
}
void MapUtils::UpdateQuickAccessVisibility() {
if (!g_api) return;
bool shouldBeVisible = IsInTrainingArea() && !g_state.alwaysHideIcon;
unsigned int currentMapID = GetCurrentMapID();
if (currentMapID != g_state.lastMapID || g_state.quickAccessVisible != shouldBeVisible) {
g_state.lastMapID = currentMapID;
if (shouldBeVisible && !g_state.quickAccessVisible) {
g_api->QuickAccess.Add(
"GolemHelper.ToggleUI",
"GOLEM_HELPER_ICON",
"GOLEM_HELPER_ICON_HOVER",
"GolemHelper.ToggleUI",
"GolemHelper UI"
);
g_state.quickAccessVisible = true;
if (g_state.debugMode) {
char buffer[150];
sprintf_s(buffer, sizeof(buffer), "QuickAccess icon ADDED - MapID: %u (Training Area)", currentMapID);
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
}
}
else if ((!shouldBeVisible || g_state.alwaysHideIcon) && g_state.quickAccessVisible) {
g_api->QuickAccess.Remove("GolemHelper.ToggleUI");
g_state.quickAccessVisible = false;
if (g_state.debugMode) {
const char* reason = g_state.alwaysHideIcon ? "Always Hide Icon enabled" : "Not Training Area";
char buffer[200];
sprintf_s(buffer, sizeof(buffer), "QuickAccess icon REMOVED - MapID: %u (%s)", currentMapID, reason);
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
}
}
}
if (g_state.autoShowHideUI) {
bool inTrainingArea = IsInTrainingArea();
static bool wasInTrainingArea = false;
if (inTrainingArea && !wasInTrainingArea) {
g_state.showUI = true;
}
else if (!inTrainingArea && wasInTrainingArea) {
g_state.showUI = false;
}
wasInTrainingArea = inTrainingArea;
}
}

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#pragma once
class MapUtils {
public:
static bool IsInTrainingArea();
static void UpdateQuickAccessVisibility();
static unsigned int GetCurrentMapID();
};

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@ -1,412 +1,5 @@
#include "pch.h"
#include "Definitions/Nexus.h"
#include <Windows.h>
#include <vector>
#include <string>
#include <Windows.h>
AddonAPI* g_api = nullptr;
struct {
bool enabled = false;
bool boonsEnabled = true;
bool golemEnabled = true;
bool isQuickDps = false;
bool isAlacDps = false;
bool isChronomancer = false;
bool debugMode = false;
int debugCounter = 0;
} g_state;
struct MenuCoordinates {
int golemStepX[25] = {
830, 830, 830, 830, 830, 830, 830, 830, 830, 830,
830, 830, 830, 830, 830, 830, 830, 830, 830, 830,
830, 830, 830, 830, 830
};
int golemStepY[25] = {
260, 260, 306, 257, 257, 306, 257, 306, 352, 400,
454, 508, 352, 257, 306, 454, 400, 306, 352, 400,
454, 400, 454, 454, 548
};
int boonStepX[20] = {
830, 830, 830, 830, 830, 830, 830, 830, 830, 830,
830, 830, 830, 830, 830, 830, 830, 830, 830, 830
};
int boonStepY[20] = {
262, 354, 262, 262, 400, 305, 354, 305, 262, 305,
450, 500, 354, 262, 305, 354, 400, 450, 262, 550
};
} g_coords;
void GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "GetScaledCoordinates CHIAMATA");
NexusLinkData* nexusData = (NexusLinkData*)g_api->DataLink.Get("DL_NEXUS_LINK");
if (nexusData && nexusData->Width > 0 && nexusData->Height > 0) {
float uiScale = nexusData->Scaling;
float dpiScale = (float)nexusData->Width / 1920.0f;
char valuesBuffer[200];
sprintf_s(valuesBuffer, "GetScaled INPUT: uiScale=%.3f, base=%d,%d", uiScale, baseX, baseY);
g_api->Log(ELogLevel_INFO, "GolemHelper", valuesBuffer);
int scaledForResolutionX = (int)(baseX * dpiScale);
int scaledForResolutionY = baseY;
int finalX = scaledForResolutionX;
int finalY = scaledForResolutionY;
if (uiScale >= 0.89f && uiScale <= 0.91f) {
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.029f);
finalY = scaledForResolutionY - (int)(scaledForResolutionY * 0.103f);
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED SMALL OFFSET");
}
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.053f);
finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.095f);
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED LARGE OFFSET");
}
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.097f);
finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.206f);
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED LARGER OFFSET");
}
else {
char buffer[100];
sprintf_s(buffer, "NO OFFSET - uiScale %.3f", uiScale);
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
}
*scaledX = finalX;
*scaledY = finalY;
char resultBuffer[200];
sprintf_s(resultBuffer, "GetScaled RESULT: %d,%d -> %d,%d", scaledForResolutionX, scaledForResolutionY, finalX, finalY);
g_api->Log(ELogLevel_INFO, "GolemHelper", resultBuffer);
}
else {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "GetScaledCoordinates - Nexus data not available");
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
float dpiScale = (float)screenWidth / 1920.0f;
*scaledX = (int)(baseX * dpiScale);
*scaledY = baseY;
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
return TRUE;
}
void DebugMousePosition() {
if (!g_api) return;
POINT mousePos;
GetCursorPos(&mousePos);
NexusLinkData* nexusData = (NexusLinkData*)g_api->DataLink.Get("DL_NEXUS_LINK");
if (nexusData && nexusData->Width > 0 && nexusData->Height > 0) {
float uiScale = nexusData->Scaling;
float dpiScale = (float)nexusData->Width / 1920.0f;
float finalScaleX = uiScale * dpiScale;
int baseX = (int)(mousePos.x / finalScaleX);
int baseY = mousePos.y;
g_state.debugCounter++;
char buffer[450];
sprintf_s(buffer, "=== DEBUG #%d === Resolution: %dx%d | Mouse: %d,%d | Base coords: %d,%d | Interface Size: %.2f | DPI Scale: %.3f | Final ScaleX: %.3f",
g_state.debugCounter, nexusData->Width, nexusData->Height,
mousePos.x, mousePos.y, baseX, baseY, uiScale, dpiScale, finalScaleX);
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
}
else {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Cannot debug - Nexus data not available");
}
if (g_state.debugCounter == 1) {
g_api->UI.SendAlert("Debug active - Interface Size + DPI scaling");
}
}
void ClickAtScaled(int baseX, int baseY, int delay = 25) {
HWND gameWindow = GetForegroundWindow();
if (!gameWindow) return;
int scaledX, scaledY;
GetScaledCoordinates(baseX, baseY, &scaledX, &scaledY);
LPARAM lParam = MAKELPARAM(scaledX, scaledY);
SendMessage(gameWindow, WM_LBUTTONDOWN, MK_LBUTTON, lParam);
Sleep(10);
SendMessage(gameWindow, WM_LBUTTONUP, 0, lParam);
Sleep(delay);
}
bool ShouldSkipBoonStep(int stepIndex) {
if (g_state.isQuickDps && stepIndex == 14) {
return true;
}
if (g_state.isAlacDps && (stepIndex == 13 || stepIndex == 18)) {
return true;
}
return false;
}
bool ShouldSkipGolemStep(int stepIndex) {
if (g_state.isChronomancer && stepIndex == 17) {
return true;
}
return false;
}
void ApplyAllBoons() {
if (!g_api || !g_state.boonsEnabled || !g_state.enabled) return;
NexusLinkData* nexusData = (NexusLinkData*)g_api->DataLink.Get("DL_NEXUS_LINK");
if (nexusData && nexusData->Width > 0 && nexusData->Height > 0) {
float uiScale = nexusData->Scaling;
float dpiScale = (float)nexusData->Width / 1920.0f;
float finalScaleX = dpiScale;
char scalingBuffer[300];
sprintf_s(scalingBuffer, "Current scaling - Resolution: %dx%d | Interface Size: %.3f | DPI Scale: %.3f | Final ScaleX: %.3f",
nexusData->Width, nexusData->Height, uiScale, dpiScale, finalScaleX);
g_api->Log(ELogLevel_INFO, "GolemHelper", scalingBuffer);
if (uiScale >= 0.89f && uiScale <= 0.91f) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Applying SMALL interface offset");
}
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Applying LARGE interface offset");
}
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Applying LARGER interface offset");
}
else {
char noOffsetBuffer[150];
sprintf_s(noOffsetBuffer, "NO OFFSET applied - uiScale %.3f doesn't match any range", uiScale);
g_api->Log(ELogLevel_INFO, "GolemHelper", noOffsetBuffer);
}
}
const char* mode = g_state.isQuickDps ? "Quick DPS" :
g_state.isAlacDps ? "Alac DPS" : "Normal";
char startBuffer[200];
sprintf_s(startBuffer, "Starting boon sequence (20 steps) - Mode: %s", mode);
g_api->Log(ELogLevel_INFO, "GolemHelper", startBuffer);
try {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(390);
for (int i = 0; i < 20; i++) {
if (g_coords.boonStepX[i] == 0 && g_coords.boonStepY[i] == 0) {
char skipBuffer[100];
sprintf_s(skipBuffer, "Skipping boon step %d (coordinates 0,0)", i + 1);
g_api->Log(ELogLevel_INFO, "GolemHelper", skipBuffer);
continue;
}
if (ShouldSkipBoonStep(i)) {
char skipBuffer[150];
sprintf_s(skipBuffer, "Skipping boon step %d (%s mode) - coordinates: %d,%d",
i + 1, mode, g_coords.boonStepX[i], g_coords.boonStepY[i]);
g_api->Log(ELogLevel_INFO, "GolemHelper", skipBuffer);
continue;
}
char stepBuffer[200];
sprintf_s(stepBuffer, "Executing boon step %d at base coordinates: %d,%d",
i + 1, g_coords.boonStepX[i], g_coords.boonStepY[i]);
g_api->Log(ELogLevel_INFO, "GolemHelper", stepBuffer);
int scaledX, scaledY;
GetScaledCoordinates(g_coords.boonStepX[i], g_coords.boonStepY[i], &scaledX, &scaledY);
char scaledBuffer[200];
sprintf_s(scaledBuffer, "-> FINAL SCALED COORDINATES: %d,%d", scaledX, scaledY);
g_api->Log(ELogLevel_INFO, "GolemHelper", scaledBuffer);
int delay = (i == 19) ? 50 : 290;
ClickAtScaled(g_coords.boonStepX[i], g_coords.boonStepY[i], delay);
}
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during boon sequence");
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Boon sequence completed!");
}
void ApplyGolemSettings() {
if (!g_api || !g_state.golemEnabled || !g_state.enabled) return;
NexusLinkData* nexusData = (NexusLinkData*)g_api->DataLink.Get("DL_NEXUS_LINK");
if (nexusData && nexusData->Width > 0 && nexusData->Height > 0) {
float uiScale = nexusData->Scaling;
float dpiScale = (float)nexusData->Width / 1920.0f;
float finalScaleX = dpiScale;
char scalingBuffer[300];
sprintf_s(scalingBuffer, "Current scaling - Resolution: %dx%d | Interface Size: %.3f | DPI Scale: %.3f | Final ScaleX: %.3f",
nexusData->Width, nexusData->Height, uiScale, dpiScale, finalScaleX);
g_api->Log(ELogLevel_INFO, "GolemHelper", scalingBuffer);
}
const char* mode = g_state.isChronomancer ? "Chronomancer" : "Normal";
char startBuffer[200];
sprintf_s(startBuffer, "Starting golem settings sequence (25 steps) - Mode: %s", mode);
g_api->Log(ELogLevel_INFO, "GolemHelper", startBuffer);
try {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(390);
for (int i = 0; i < 25; i++) {
if (g_coords.golemStepX[i] == 0 && g_coords.golemStepY[i] == 0) {
char skipBuffer[100];
sprintf_s(skipBuffer, "Skipping golem step %d (coordinates 0,0)", i + 1);
g_api->Log(ELogLevel_INFO, "GolemHelper", skipBuffer);
continue;
}
if (ShouldSkipGolemStep(i)) {
char skipBuffer[150];
sprintf_s(skipBuffer, "Skipping golem step %d (%s mode) - coordinates: %d,%d",
i + 1, mode, g_coords.golemStepX[i], g_coords.golemStepY[i]);
g_api->Log(ELogLevel_INFO, "GolemHelper", skipBuffer);
continue;
}
char stepBuffer[150];
sprintf_s(stepBuffer, "Executing golem step %d at base coordinates: %d,%d",
i + 1, g_coords.golemStepX[i], g_coords.golemStepY[i]);
g_api->Log(ELogLevel_INFO, "GolemHelper", stepBuffer);
int delay = (i == 24) ? 50 : 290;
ClickAtScaled(g_coords.golemStepX[i], g_coords.golemStepY[i], delay);
}
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during golem settings sequence");
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem settings sequence completed (25 steps)!");
}
void HandleBoonKeybind(const char* id, bool release) {
if (!release && g_state.enabled) ApplyAllBoons();
}
void HandleGolemKeybind(const char* id, bool release) {
if (!release && g_state.enabled) ApplyGolemSettings();
}
void HandleToggleKeybind(const char* id, bool release) {
if (!release) {
g_state.enabled = !g_state.enabled;
g_api->UI.SendAlert(g_state.enabled ? "GolemHelper enabled" : "GolemHelper disabled");
}
}
void HandleDebugKeybind(const char* id, bool release) {
if (!release) DebugMousePosition();
}
void HandleQuickDpsKeybind(const char* id, bool release) {
if (!release) {
g_state.isQuickDps = !g_state.isQuickDps;
if (g_state.isQuickDps) {
g_state.isAlacDps = false;
}
g_api->UI.SendAlert(g_state.isQuickDps ? "Quick DPS mode enabled" : "Quick DPS mode disabled");
g_api->Log(ELogLevel_INFO, "GolemHelper", g_state.isQuickDps ? "Quick DPS enabled" : "Quick DPS disabled");
}
}
void HandleAlacDpsKeybind(const char* id, bool release) {
if (!release) {
g_state.isAlacDps = !g_state.isAlacDps;
if (g_state.isAlacDps) {
g_state.isQuickDps = false;
}
g_api->UI.SendAlert(g_state.isAlacDps ? "Alac DPS mode enabled" : "Alac DPS mode disabled");
g_api->Log(ELogLevel_INFO, "GolemHelper", g_state.isAlacDps ? "Alac DPS enabled" : "Alac DPS disabled");
}
}
void HandleChronomancerKeybind(const char* id, bool release) {
if (!release) {
g_state.isChronomancer = !g_state.isChronomancer;
g_api->UI.SendAlert(g_state.isChronomancer ? "Chronomancer mode enabled" : "Chronomancer mode disabled");
g_api->Log(ELogLevel_INFO, "GolemHelper", g_state.isChronomancer ? "Chronomancer enabled" : "Chronomancer disabled");
}
}
void Load(AddonAPI* api) {
g_api = api;
g_state.enabled = true;
Keybind kb_empty = { 0, false, false, false };
g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyBoons", HandleBoonKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyGolem", HandleGolemKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.QuickDPS", HandleQuickDpsKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.AlacDPS", HandleAlacDpsKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.Chronomancer", HandleChronomancerKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.Toggle", HandleToggleKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.DebugMouse", HandleDebugKeybind, kb_empty);
g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.0.0-beta.1 Loaded with Array System + DPS Modes + Chronomancer ===");
g_api->Log(ELogLevel_INFO, "GolemHelper", "Available keybinds:");
g_api->Log(ELogLevel_INFO, "GolemHelper", "Available keybinds:");
g_api->Log(ELogLevel_INFO, "GolemHelper", "- ApplyBoons: Apply boons with current DPS mode");
g_api->Log(ELogLevel_INFO, "GolemHelper", "- ApplyGolem: Apply golem settings");
g_api->Log(ELogLevel_INFO, "GolemHelper", "- QuickDPS: Toggle Quick DPS mode (skip quickness)");
g_api->Log(ELogLevel_INFO, "GolemHelper", "- AlacDPS: Toggle Alac DPS mode (skip alacrity)");
g_api->Log(ELogLevel_INFO, "GolemHelper", "- Chronomancer: Toggle Chronomancer mode (skip slow on golem)");
g_api->Log(ELogLevel_INFO, "GolemHelper", "- Toggle: Enable/disable addon");
g_api->Log(ELogLevel_INFO, "GolemHelper", "- DebugMouse: Show mouse position (for coordinate mapping)");
const char* boonMode = g_state.isQuickDps ? "Quick DPS" :
g_state.isAlacDps ? "Alac DPS" : "Normal";
const char* golemMode = g_state.isChronomancer ? "Chronomancer" : "Normal";
char modeBuffer[150];
sprintf_s(modeBuffer, "Current Modes - Boons: %s | Golem: %s | Base coordinates: 1080p", boonMode, golemMode);
g_api->Log(ELogLevel_INFO, "GolemHelper", modeBuffer);
}
void Unload() {
g_api->InputBinds.Deregister("GolemHelper.ApplyBoons");
g_api->InputBinds.Deregister("GolemHelper.ApplyGolem");
g_api->InputBinds.Deregister("GolemHelper.QuickDPS");
g_api->InputBinds.Deregister("GolemHelper.AlacDPS");
g_api->InputBinds.Deregister("GolemHelper.Chronomancer");
g_api->InputBinds.Deregister("GolemHelper.Toggle");
g_api->InputBinds.Deregister("GolemHelper.DebugMouse");
g_api = nullptr;
g_state.enabled = false;
}
extern "C" __declspec(dllexport) AddonDefinition* GetAddonDef() {
static AddonDefinition def;
def.Signature = -424248;
def.APIVersion = NEXUS_API_VERSION;
def.Name = "GolemHelper";
def.Version = { 1, 0, 0, 1 };
def.Author = "Azrub";
def.Description = "Boon & golem automation with DPS modes, Chronomancer mode and auto-scaling [BETA]";
def.Load = Load;
def.Unload = Unload;
def.Flags = EAddonFlags_None;
def.Provider = EUpdateProvider_GitHub;
def.UpdateLink = "https://github.com/Azrub/GolemHelper";
return &def;
}
BOOL APIENTRY DllMain(HMODULE, DWORD, LPVOID) { return TRUE; }

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@ -1,5 +0,0 @@
#pragma once
#define WIN32_LEAN_AND_MEAN // Escludere gli elementi usati raramente dalle intestazioni di Windows
// File di intestazione di Windows
#include <windows.h>

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@ -1,5 +0,0 @@
// pch.cpp: file di origine corrispondente all'intestazione precompilata
#include "pch.h"
// Quando si usano intestazioni precompilate, questo file è necessario per la riuscita della compilazione.

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@ -1,13 +0,0 @@
// pch.h: questo è un file di intestazione precompilata.
// I file elencati di seguito vengono compilati una sola volta, in modo da migliorare le prestazioni per le compilazioni successive.
// Questa impostazione influisce anche sulle prestazioni di IntelliSense, incluso il completamento codice e molte altre funzionalità di esplorazione del codice.
// I file elencati qui vengono però TUTTI ricompilati se uno di essi viene aggiornato da una compilazione all'altra.
// Non aggiungere qui file soggetti a frequenti aggiornamenti; in caso contrario si perderanno i vantaggi offerti in termini di prestazioni.
#ifndef PCH_H
#define PCH_H
// aggiungere qui le intestazioni da precompilare
#include "framework.h"
#endif //PCH_H

17
GolemHelper/resource.h Normal file
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@ -0,0 +1,17 @@
//{{NO_DEPENDENCIES}}
// File di inclusione generato con Microsoft Visual C++.
// Utilizzato da GolemHelper.rc
//
#define IDB_PNG1 104
#define IDB_PNG2 105
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 106
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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@ -1,33 +1,29 @@
# GolemHelper BETA
# GolemHelper
A Guild Wars 2 addon for [Nexus](https://github.com/RaidcoreGG/Nexus) that that automates boon application and golem configuration in the Special Forces Training Area with support for different DPS role modes.
## Description
GolemHelper eliminates the tedious manual clicking required to set up optimal training conditions. With a single keypress, you can apply all necessary boons or configure golem settings.
The addon automatically scales coordinates for different resolutions and UI sizes.
Particularly useful for players who:
- Regularly practice rotations on training golems
- Test different build configurations
- Play multiple DPS roles (Quickness DPS, Alacrity DPS, Chronomancer DT+DR)
- Want to minimize setup time and focus on actual gameplay practice
A Guild Wars 2 addon for [Nexus](https://github.com/RaidcoreGG/Nexus) that automates optimal boon and golem configurations in the Special Forces Training Area.
## Features
- Automated Boon Application: Apply boon configuration based on dps mode.
- Automated Golem Configuration: Apply SnowCrows benchmark settings on golem with one keypress.
DPS Benchmarking:
DPS Modes:
- Quick DPS Mode: Automatically skips Quickness boon
- Alac DPS Mode: Automatically skips Alacrity boon
- Chronomancer Mode: Automatically skips Slow debuff on golem
- hi dps
- Quick DPS
- Alac DPS
## Planned Features (No ETA)
Healer Support:
- ImGui Interface: Visual interface for easier mode switching and configuration (coming in v1.0.0 final)
- Additional DPS Modes: More specialized role configurations based on community feedback
- Custom Presets: User-defined boon and golem configurations
- Environment Damage with Mild/Moderate/Extreme settings
- Specialized healer boon sequences (qHeal/aHeal modes)
Golem Customization:
- Hitbox selection: Small/Medium/Large (Small is benchmark default)
- Advanced condition modifiers: Skip Slow, Skip Burning, 5 Bleeding Stacks
Tips:
- If the sequence is too fast and missing clicks, increase Custom Delays in the UI
- You can move your mouse during the sequence, just don't hover over UIs or click
## Installation