Compare commits

..

No commits in common. "main" and "v1.4.0.0" have entirely different histories.

21 changed files with 336 additions and 1125 deletions

1
.gitignore vendored
View file

@ -56,6 +56,7 @@
# Visual Studio additional files # Visual Studio additional files
*.vcxproj.user *.vcxproj.user
*.vcxproj.filters
*.sdf *.sdf
*.opensdf *.opensdf
*.db *.db

View file

@ -2,21 +2,14 @@
#include <string> #include <string>
#include "AutomationLogic.h" #include "AutomationLogic.h"
#include "../Common/Globals.h" #include "../Common/Globals.h"
#include "../Common/MenuSequences.h"
#include "CoordinateUtils.h" #include "CoordinateUtils.h"
bool AutomationLogic::ShouldSkipBoonStep(int stepIndex) { bool AutomationLogic::ShouldSkipBoonStep(int stepIndex) {
MenuOption step = MenuSequences::BOON_SEQUENCE[stepIndex]; if (g_state.isQuickDps && stepIndex == 14) {
if (g_state.isQuickDps && step == BOON_QUICKNESS) {
return true; return true;
} }
if (g_state.isAlacDps && step == BOON_ALACRITY) { if (g_state.isAlacDps && (stepIndex == 13 || stepIndex == 18)) {
return true;
}
if (g_state.showBoonAdvanced && g_state.skipAegis && step == BOON_AEGIS) {
return true; return true;
} }
@ -28,17 +21,11 @@ bool AutomationLogic::ShouldSkipGolemStep(int stepIndex) {
return false; return false;
} }
MenuOption step = MenuSequences::GOLEM_SEQUENCE[stepIndex]; if (g_state.skipSlow && stepIndex == 17) {
if (g_state.skipBurning && step == GOLEM_BURNING) {
return true; return true;
} }
if (g_state.skipConfusion && step == GOLEM_CONFUSION) { if (g_state.skipBurning && stepIndex == 7) {
return true;
}
if (g_state.skipSlow && step == GOLEM_SLOW) {
return true; return true;
} }
@ -55,10 +42,10 @@ void AutomationLogic::ApplyHealerBoons() {
std::string mode = "Healer Bench - "; std::string mode = "Healer Bench - ";
if (g_state.isQuickDps) { if (g_state.isQuickDps) {
mode += "Quick DPS"; mode += "Quick DPS (Healer provides Alacrity)";
} }
else if (g_state.isAlacDps) { else if (g_state.isAlacDps) {
mode += "Alac DPS"; mode += "Alac DPS (Healer provides Quickness)";
} }
mode += " + Environment "; mode += " + Environment ";
@ -76,47 +63,29 @@ void AutomationLogic::ApplyHealerBoons() {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50); g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(g_state.initialDelay); Sleep(g_state.initialDelay);
bool alacrityCounted = false; if (g_state.isQuickDps) {
for (int i = 0; i < MenuSequences::HEALER_QUICK_LENGTH; i++) { for (int i = 0; i < 10; i++) {
MenuOption step = MenuSequences::HEALER_QUICK_SEQUENCE[i]; CoordinateUtils::ClickAtScaled(g_coords.healerStepX[i], g_coords.healerStepY[i], g_state.stepDelay);
if (g_state.isAlacDps && step == BOON_ALACRITY) {
if (!alacrityCounted) {
auto quicknessCoord = g_coords.coords.find(BOON_QUICKNESS);
if (quicknessCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(
quicknessCoord->second.first,
quicknessCoord->second.second,
g_state.stepDelay
);
}
alacrityCounted = true;
}
continue;
} }
}
auto coordIt = g_coords.coords.find(step); else if (g_state.isAlacDps) {
if (coordIt != g_coords.coords.end()) { int alacStepY[9] = { 262, 352, 352, 305, 500, 450, 450, 305, 262 };
CoordinateUtils::ClickAtScaled( for (int i = 0; i < 9; i++) {
coordIt->second.first, CoordinateUtils::ClickAtScaled(830, alacStepY[i], g_state.stepDelay);
coordIt->second.second,
g_state.stepDelay
);
} }
} }
MenuOption envDamageOption; g_api->Log(ELogLevel_INFO, "GolemHelper", "Applying Environment Damage final click");
int finalY;
switch (g_state.envDamageLevel) { switch (g_state.envDamageLevel) {
case ENV_MILD: envDamageOption = BOON_ENV_MILD; break; case ENV_MILD: finalY = 352; break;
case ENV_MODERATE: envDamageOption = BOON_ENV_MODERATE; break; case ENV_MODERATE: finalY = 305; break;
case ENV_EXTREME: envDamageOption = BOON_ENV_EXTREME; break; case ENV_EXTREME: finalY = 262; break;
default: envDamageOption = BOON_ENV_MILD; break; default: finalY = 352; break;
} }
auto envCoord = g_coords.coords.find(envDamageOption); CoordinateUtils::ClickAtScaled(830, finalY, 50);
if (envCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(envCoord->second.first, envCoord->second.second, 50);
}
} }
catch (...) { catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during healer boon sequence"); g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during healer boon sequence");
@ -129,7 +98,7 @@ void AutomationLogic::ApplyHealerBoons() {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Healer boon sequence completed!"); g_api->Log(ELogLevel_INFO, "GolemHelper", "Healer boon sequence completed!");
} }
void AutomationLogic::ApplyBoons() { void AutomationLogic::ApplyAllBoons() {
if (!g_api || !g_state.enabled) return; if (!g_api || !g_state.enabled) return;
if (g_state.environmentDamage) { if (g_state.environmentDamage) {
@ -151,11 +120,10 @@ void AutomationLogic::ApplyBoons() {
} }
std::string advancedBoons = ""; std::string advancedBoons = "";
if (g_state.showBoonAdvanced && (g_state.addResistance || g_state.addStability || g_state.skipAegis)) { if (g_state.showBoonAdvanced && (g_state.addResistance || g_state.addStability)) {
advancedBoons = " + "; advancedBoons = " + ";
if (g_state.addResistance) advancedBoons += "Resistance "; if (g_state.addResistance) advancedBoons += "Resistance ";
if (g_state.addStability) advancedBoons += "Stability "; if (g_state.addStability) advancedBoons += "Stability ";
if (g_state.skipAegis) advancedBoons += "Skip Aegis ";
advancedBoons.pop_back(); advancedBoons.pop_back();
} }
@ -167,54 +135,33 @@ void AutomationLogic::ApplyBoons() {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50); g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(g_state.initialDelay); Sleep(g_state.initialDelay);
for (int i = 0; i < MenuSequences::BOON_LENGTH; i++) { for (int i = 0; i < 20; i++) {
int stepIndex = i; if (g_coords.boonStepX[i] == 0 && g_coords.boonStepY[i] == 0) {
MenuOption step = MenuSequences::BOON_SEQUENCE[i];
auto coordIt = g_coords.coords.find(step);
if (coordIt == g_coords.coords.end() ||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
continue; continue;
} }
if (ShouldSkipBoonStep(stepIndex)) { if (ShouldSkipBoonStep(i)) {
continue; continue;
} }
if (step == BOON_RESOLUTION) { if (i == 9) {
CoordinateUtils::ClickAtScaled( CoordinateUtils::ClickAtScaled(g_coords.boonStepX[i], g_coords.boonStepY[i], g_state.stepDelay);
coordIt->second.first,
coordIt->second.second,
g_state.stepDelay
);
if (g_state.showBoonAdvanced && g_state.addResistance) { if (g_state.showBoonAdvanced && g_state.addResistance) {
auto resistanceCoord = g_coords.coords.find(BOON_RESISTANCE); g_api->Log(ELogLevel_INFO, "GolemHelper", "Adding Resistance");
if (resistanceCoord != g_coords.coords.end()) { CoordinateUtils::ClickAtScaled(g_coords.resistanceX, g_coords.resistanceY, g_state.stepDelay);
CoordinateUtils::ClickAtScaled(
resistanceCoord->second.first,
resistanceCoord->second.second,
g_state.stepDelay
);
}
} }
if (g_state.showBoonAdvanced && g_state.addStability) { if (g_state.showBoonAdvanced && g_state.addStability) {
auto stabilityCoord = g_coords.coords.find(BOON_STABILITY); g_api->Log(ELogLevel_INFO, "GolemHelper", "Adding Stability");
if (stabilityCoord != g_coords.coords.end()) { CoordinateUtils::ClickAtScaled(g_coords.stabilityX, g_coords.stabilityY, g_state.stepDelay);
CoordinateUtils::ClickAtScaled(
stabilityCoord->second.first,
stabilityCoord->second.second,
g_state.stepDelay
);
}
} }
continue; continue;
} }
int delay = (i == MenuSequences::BOON_LENGTH - 1) ? 50 : g_state.stepDelay; int delay = (i == 19) ? 50 : g_state.stepDelay;
CoordinateUtils::ClickAtScaled(coordIt->second.first, coordIt->second.second, delay); CoordinateUtils::ClickAtScaled(g_coords.boonStepX[i], g_coords.boonStepY[i], delay);
} }
} }
catch (...) { catch (...) {
@ -228,7 +175,7 @@ void AutomationLogic::ApplyBoons() {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Boon sequence completed!"); g_api->Log(ELogLevel_INFO, "GolemHelper", "Boon sequence completed!");
} }
void AutomationLogic::SpawnGolem() { void AutomationLogic::ApplyGolemSettings() {
if (!g_api || !g_state.enabled) return; if (!g_api || !g_state.enabled) return;
bool uiWasVisible = g_state.showUI; bool uiWasVisible = g_state.showUI;
@ -240,14 +187,10 @@ void AutomationLogic::SpawnGolem() {
g_state.hitboxType == HITBOX_MEDIUM ? "Medium Hitbox" : "Large Hitbox"; g_state.hitboxType == HITBOX_MEDIUM ? "Medium Hitbox" : "Large Hitbox";
std::string modifiers = "Normal"; std::string modifiers = "Normal";
if (g_state.showAdvanced && (g_state.skipBurning || g_state.skipConfusion || g_state.skipSlow || if (g_state.showAdvanced && (g_state.skipSlow || g_state.skipBurning || g_state.fiveBleedingStacks)) {
g_state.addImmobilize || g_state.addBlind || g_state.fiveBleedingStacks)) {
modifiers = ""; modifiers = "";
if (g_state.skipBurning) modifiers += "Skip Burning ";
if (g_state.skipConfusion) modifiers += "Skip Confusion ";
if (g_state.skipSlow) modifiers += "Skip Slow "; if (g_state.skipSlow) modifiers += "Skip Slow ";
if (g_state.addImmobilize) modifiers += "Add Immobilize "; if (g_state.skipBurning) modifiers += "Skip Burning ";
if (g_state.addBlind) modifiers += "Add Blind ";
if (g_state.fiveBleedingStacks) modifiers += "5 Bleeding "; if (g_state.fiveBleedingStacks) modifiers += "5 Bleeding ";
if (!modifiers.empty()) modifiers.pop_back(); if (!modifiers.empty()) modifiers.pop_back();
} }
@ -260,78 +203,39 @@ void AutomationLogic::SpawnGolem() {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50); g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(g_state.initialDelay); Sleep(g_state.initialDelay);
for (int i = 0; i < MenuSequences::GOLEM_LENGTH; i++) { for (int i = 0; i < 25; i++) {
int stepIndex = i; if (g_coords.golemStepX[i] == 0 && g_coords.golemStepY[i] == 0) {
MenuOption step = MenuSequences::GOLEM_SEQUENCE[i];
auto coordIt = g_coords.coords.find(step);
if (coordIt == g_coords.coords.end() ||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
continue; continue;
} }
if (ShouldSkipGolemStep(stepIndex)) { if (ShouldSkipGolemStep(i)) {
continue; continue;
} }
int currentX = coordIt->second.first; int currentX = g_coords.golemStepX[i];
int currentY = coordIt->second.second; int currentY = g_coords.golemStepY[i];
if (step == GOLEM_HITBOX_SMALL) { if (i == 1) {
MenuOption hitboxOption;
switch (g_state.hitboxType) { switch (g_state.hitboxType) {
case HITBOX_SMALL: hitboxOption = GOLEM_HITBOX_SMALL; break; case HITBOX_SMALL:
case HITBOX_MEDIUM: hitboxOption = GOLEM_HITBOX_MEDIUM; break; currentY = 260;
case HITBOX_LARGE: hitboxOption = GOLEM_HITBOX_LARGE; break; break;
default: hitboxOption = GOLEM_HITBOX_SMALL; break; case HITBOX_MEDIUM:
} currentY = 305;
break;
auto hitboxCoord = g_coords.coords.find(hitboxOption); case HITBOX_LARGE:
if (hitboxCoord != g_coords.coords.end()) { currentY = 352;
currentX = hitboxCoord->second.first; break;
currentY = hitboxCoord->second.second;
} }
} }
int delay = (i == MenuSequences::GOLEM_LENGTH - 1) ? 50 : g_state.stepDelay; int delay = (i == 24) ? 50 : g_state.stepDelay;
if (step == GOLEM_CRIPPLE) {
CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
if (g_state.showAdvanced && g_state.addImmobilize) {
auto immobilizeCoord = g_coords.coords.find(GOLEM_IMMOBILIZE);
if (immobilizeCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(
immobilizeCoord->second.first,
immobilizeCoord->second.second,
g_state.stepDelay
);
}
}
continue;
}
if (step == GOLEM_COMBATAFFECTINGCONDITIONS) {
CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
if (g_state.showAdvanced && g_state.addBlind) {
auto blindCoord = g_coords.coords.find(GOLEM_BLIND);
if (blindCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(
blindCoord->second.first,
blindCoord->second.second,
g_state.stepDelay
);
}
}
continue;
}
CoordinateUtils::ClickAtScaled(currentX, currentY, delay); CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
if (g_state.showAdvanced && g_state.fiveBleedingStacks && step == GOLEM_BLEEDING) { if (g_state.showAdvanced && g_state.fiveBleedingStacks && i == 6) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "5 Bleeding Stacks - repeating 7th step 4 more times");
for (int repeat = 0; repeat < 4; repeat++) { for (int repeat = 0; repeat < 4; repeat++) {
CoordinateUtils::ClickAtScaled(currentX, currentY, g_state.stepDelay); CoordinateUtils::ClickAtScaled(currentX, currentY, g_state.stepDelay);
} }
@ -348,80 +252,3 @@ void AutomationLogic::SpawnGolem() {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem settings sequence completed (25 steps)!"); g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem settings sequence completed (25 steps)!");
} }
void AutomationLogic::RespawnGolem() {
if (!g_api || !g_state.enabled) return;
bool uiWasVisible = g_state.showUI;
if (uiWasVisible) {
g_state.showUI = false;
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Starting golem respawn sequence (2 steps)");
try {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(g_state.initialDelay);
for (int i = 0; i < MenuSequences::GOLEM_RESPAWN_LENGTH; i++) {
MenuOption step = MenuSequences::GOLEM_RESPAWN[i];
auto coordIt = g_coords.coords.find(step);
if (coordIt == g_coords.coords.end() ||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
continue;
}
int delay = (i == MenuSequences::GOLEM_RESPAWN_LENGTH - 1) ? 50 : g_state.stepDelay;
CoordinateUtils::ClickAtScaled(coordIt->second.first, coordIt->second.second, delay);
}
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during golem respawn sequence");
}
if (uiWasVisible) {
g_state.showUI = true;
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem respawn sequence completed!");
}
void AutomationLogic::RemoveAndRespawnGolem()
{
if (!g_api || !g_state.enabled) return;
bool uiWasVisible = g_state.showUI;
if (uiWasVisible) {
g_state.showUI = false;
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Starting golem remove and respawn sequence (3 steps)");
try {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(g_state.initialDelay);
for (int i = 0; i < MenuSequences::GOLEM_REMOVE_AND_RESPAWN_LENGTH; i++) {
MenuOption step = MenuSequences::GOLEM_REMOVE_AND_RESPAWN[i];
auto coordIt = g_coords.coords.find(step);
if (coordIt == g_coords.coords.end() ||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
continue;
}
int delay = (i == MenuSequences::GOLEM_REMOVE_AND_RESPAWN_LENGTH - 1) ? 50 : g_state.stepDelay;
CoordinateUtils::ClickAtScaled(coordIt->second.first, coordIt->second.second, delay);
}
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during golem remove and respawn sequence");
}
if (uiWasVisible) {
g_state.showUI = true;
}
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem remove and respawn sequence completed!");
}

View file

@ -4,9 +4,7 @@ class AutomationLogic {
public: public:
static bool ShouldSkipBoonStep(int stepIndex); static bool ShouldSkipBoonStep(int stepIndex);
static bool ShouldSkipGolemStep(int stepIndex); static bool ShouldSkipGolemStep(int stepIndex);
static void ApplyBoons(); static void ApplyAllBoons();
static void ApplyHealerBoons(); static void ApplyHealerBoons();
static void SpawnGolem(); static void ApplyGolemSettings();
static void RespawnGolem();
static void RemoveAndRespawnGolem();
}; };

View file

@ -2,16 +2,11 @@
#include <string> #include <string>
#include "CoordinateUtils.h" #include "CoordinateUtils.h"
#include "../Common/Globals.h" #include "../Common/Globals.h"
#include "../Config/ConfigManager.h"
void CoordinateUtils::GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY) { void CoordinateUtils::GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY) {
if (!g_api) return; if (!g_api) return;
if (g_state.hasCalibration) { g_api->Log(ELogLevel_INFO, "GolemHelper", "GetScaledCoordinates CALLED");
*scaledX = (int)(baseX * g_state.calibratedScaleX);
*scaledY = (int)(baseY * g_state.calibratedScaleY);
return;
}
if (g_nexusLink && g_nexusLink->Width > 0 && g_nexusLink->Height > 0) { if (g_nexusLink && g_nexusLink->Width > 0 && g_nexusLink->Height > 0) {
float uiScale = g_nexusLink->Scaling; float uiScale = g_nexusLink->Scaling;
@ -63,28 +58,6 @@ void CoordinateUtils::GetScaledCoordinates(int baseX, int baseY, int* scaledX, i
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 3440x1440: APPLIED NORMAL UI OFFSET"); g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 3440x1440: APPLIED NORMAL UI OFFSET");
} }
} }
else if (g_nexusLink->Width == 3840 && g_nexusLink->Height == 2160) {
if (uiScale >= 0.89f && uiScale <= 0.91f) {
dpiScaleX = 2.052f;
dpiScaleY = 0.908f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED SMALL UI OFFSET");
}
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
dpiScaleX = 1.985f;
dpiScaleY = 1.130f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED LARGE UI OFFSET");
}
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
dpiScaleX = 1.952f;
dpiScaleY = 1.233f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED LARGER UI OFFSET");
}
else {
dpiScaleX = 2.0f;
dpiScaleY = 1.0f;
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED NORMAL UI OFFSET");
}
}
else { else {
dpiScaleX = (float)g_nexusLink->Width / 1920.0f; dpiScaleX = (float)g_nexusLink->Width / 1920.0f;
dpiScaleY = 1.0f; dpiScaleY = 1.0f;
@ -95,6 +68,11 @@ void CoordinateUtils::GetScaledCoordinates(int baseX, int baseY, int* scaledX, i
g_api->Log(ELogLevel_INFO, "GolemHelper", normalBuffer); g_api->Log(ELogLevel_INFO, "GolemHelper", normalBuffer);
} }
char valuesBuffer[250];
sprintf_s(valuesBuffer, "GetScaled INPUT: uiScale=%.3f, scaleX=%.3f, scaleY=%.3f, base=%d,%d",
uiScale, dpiScaleX, dpiScaleY, baseX, baseY);
g_api->Log(ELogLevel_INFO, "GolemHelper", valuesBuffer);
int scaledForResolutionX = (int)(baseX * dpiScaleX); int scaledForResolutionX = (int)(baseX * dpiScaleX);
int scaledForResolutionY = (int)(baseY * dpiScaleY); int scaledForResolutionY = (int)(baseY * dpiScaleY);
@ -102,8 +80,7 @@ void CoordinateUtils::GetScaledCoordinates(int baseX, int baseY, int* scaledX, i
int finalY = scaledForResolutionY; int finalY = scaledForResolutionY;
if (!(g_nexusLink->Width == 5120 && g_nexusLink->Height == 1440) && if (!(g_nexusLink->Width == 5120 && g_nexusLink->Height == 1440) &&
!(g_nexusLink->Width == 3440 && g_nexusLink->Height == 1440) && !(g_nexusLink->Width == 3440 && g_nexusLink->Height == 1440)) {
!(g_nexusLink->Width == 3840 && g_nexusLink->Height == 2160)) {
if (uiScale >= 0.89f && uiScale <= 0.91f) { if (uiScale >= 0.89f && uiScale <= 0.91f) {
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.029f); finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.029f);
finalY = scaledForResolutionY - (int)(scaledForResolutionY * 0.103f); finalY = scaledForResolutionY - (int)(scaledForResolutionY * 0.103f);
@ -117,11 +94,22 @@ void CoordinateUtils::GetScaledCoordinates(int baseX, int baseY, int* scaledX, i
else if (uiScale >= 1.21f && uiScale <= 1.25f) { else if (uiScale >= 1.21f && uiScale <= 1.25f) {
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.097f); finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.097f);
finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.206f); finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.206f);
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED LARGER UI OFFSET");
}
else {
char buffer[100];
sprintf_s(buffer, "NO UI OFFSET - uiScale %.3f", uiScale);
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
} }
} }
*scaledX = finalX; *scaledX = finalX;
*scaledY = finalY; *scaledY = finalY;
char resultBuffer[250];
sprintf_s(resultBuffer, "GetScaled RESULT: base=%d,%d -> scaled=%d,%d -> final=%d,%d",
baseX, baseY, scaledForResolutionX, scaledForResolutionY, finalX, finalY);
g_api->Log(ELogLevel_INFO, "GolemHelper", resultBuffer);
} }
else { else {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "GetScaledCoordinates - Nexus data not available"); g_api->Log(ELogLevel_WARNING, "GolemHelper", "GetScaledCoordinates - Nexus data not available");
@ -162,13 +150,6 @@ void CoordinateUtils::DebugMousePosition() {
} }
void CoordinateUtils::ClickAtScaled(int baseX, int baseY, int delay) { void CoordinateUtils::ClickAtScaled(int baseX, int baseY, int delay) {
if (g_mumbleData && !g_mumbleData->Context.IsGameFocused) {
if (g_api) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Sequence stopped - Game lost focus");
}
return;
}
HWND gameWindow = GetForegroundWindow(); HWND gameWindow = GetForegroundWindow();
if (!gameWindow) return; if (!gameWindow) return;
@ -181,73 +162,3 @@ void CoordinateUtils::ClickAtScaled(int baseX, int baseY, int delay) {
SendMessage(gameWindow, WM_LBUTTONUP, 0, lParam); SendMessage(gameWindow, WM_LBUTTONUP, 0, lParam);
Sleep(delay); Sleep(delay);
} }
void CoordinateUtils::StartCalibration() {
g_state.calibrationMode = true;
g_state.showUI = false;
if (g_api) {
g_api->Log(ELogLevel_INFO, "GolemHelper",
"Calibration started - interact with the Boon Console and click 'Adjust Self'");
}
}
void CoordinateUtils::CaptureCalibrationPoint() {
POINT mousePos;
GetCursorPos(&mousePos);
const float REF_BASE_X = 830.0f;
const float REF_BASE_Y = 262.0f;
g_state.calibratedScaleX = mousePos.x / REF_BASE_X;
g_state.calibratedScaleY = mousePos.y / REF_BASE_Y;
g_state.hasCalibration = true;
g_state.calibrationMode = false;
ConfigManager::SaveCustomDelaySettings();
if (g_api) {
char buffer[256];
sprintf_s(buffer,
"Calibration saved: click=(%ld, %ld) scaleX=%.4f scaleY=%.4f",
mousePos.x, mousePos.y,
g_state.calibratedScaleX, g_state.calibratedScaleY);
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
g_api->UI.SendAlert("Calibration saved!");
}
}
void CoordinateUtils::ResetCalibration() {
g_state.hasCalibration = false;
g_state.calibrationMode = false;
g_state.calibratedScaleX = 1.0f;
g_state.calibratedScaleY = 1.0f;
ConfigManager::SaveCustomDelaySettings();
if (g_api) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Calibration reset - back to auto-scaling");
g_api->UI.SendAlert("Calibration reset to default");
}
}
void CoordinateUtils::UpdateCalibrationCapture() {
if (!g_state.calibrationMode) return;
if (GetAsyncKeyState(VK_ESCAPE) & 0x8000) {
g_state.calibrationMode = false;
if (g_api) g_api->UI.SendAlert("Calibration cancelled");
return;
}
static bool s_wasPressed = false;
bool isPressed = (GetAsyncKeyState(VK_LBUTTON) & 0x8000) != 0;
if (isPressed && !s_wasPressed) {
if (g_mumbleData && g_mumbleData->Context.IsGameFocused) {
CaptureCalibrationPoint();
}
}
s_wasPressed = isPressed;
}

View file

@ -5,9 +5,4 @@ public:
static void GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY); static void GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY);
static void DebugMousePosition(); static void DebugMousePosition();
static void ClickAtScaled(int baseX, int baseY, int delay = 25); static void ClickAtScaled(int baseX, int baseY, int delay = 25);
static void StartCalibration();
static void CaptureCalibrationPoint();
static void ResetCalibration();
static void UpdateCalibrationCapture();
}; };

View file

@ -1,86 +0,0 @@
#pragma once
#include "Types.h"
class MenuSequences {
public:
static constexpr MenuOption BOON_SEQUENCE[20] = {
BOON_ADJUSTSELF,
BOON_ADDBOONS,
BOON_OFFENSIVE,
BOON_MIGHT,
BOON_25MIGHT,
BOON_FURY,
BOON_RETURN1,
BOON_DEFENSIVE,
BOON_PROTECTION,
BOON_RESOLUTION,
BOON_AEGIS,
BOON_RETURN2,
BOON_UTILITY,
BOON_ALACRITY,
BOON_QUICKNESS,
BOON_REGENERATION,
BOON_SWIFTNESS,
BOON_VIGOR,
BOON_ALACRITY,
BOON_EXIT
};
static constexpr MenuOption HEALER_QUICK_SEQUENCE[10] = {
BOON_ADJUSTSELF,
BOON_ADDBOONS,
BOON_UTILITY,
BOON_ALACRITY,
BOON_ALACRITY,
BOON_RETURN3,
BOON_RETURN4,
BOON_GOBACK,
BOON_ADJUSTENVIRONMENT,
BOON_TOGGLEPULSINGARENADAMAGEON
};
static constexpr MenuOption GOLEM_SEQUENCE[25] = {
GOLEM_SPAWNAGOLEM,
GOLEM_HITBOX_SMALL,
GOLEM_AVERAGEENEMY,
GOLEM_ADDITIONALOPTIONS,
GOLEM_ADDCONDITIONS,
GOLEM_DAMAGEOVERTIMECONDITIONS,
GOLEM_BLEEDING,
GOLEM_BURNING,
GOLEM_CONFUSION,
GOLEM_POISON,
GOLEM_TORMENT,
GOLEM_GOBACK1,
GOLEM_MOBILITYAFFECTINGCONDITIONS,
GOLEM_CHILL,
GOLEM_CRIPPLE,
GOLEM_GOBACK2,
GOLEM_COMBATAFFECTINGCONDITIONS,
GOLEM_SLOW,
GOLEM_VULNERABILITY,
GOLEM_25VULNERABILITY,
GOLEM_GOBACK3,
GOLEM_WEAKNESS,
GOLEM_GOBACK4,
GOLEM_GOBACK5,
GOLEM_PLEASESPAWNMYGOLEM
};
static constexpr MenuOption GOLEM_RESPAWN[2] = {
GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
GOLEM_EXIT
};
static constexpr MenuOption GOLEM_REMOVE_AND_RESPAWN[3] = {
GOLEM_REMOVEGOLEM,
GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
GOLEM_EXIT
};
static constexpr int BOON_LENGTH = 20;
static constexpr int HEALER_QUICK_LENGTH = 10;
static constexpr int GOLEM_LENGTH = 25;
static constexpr int GOLEM_RESPAWN_LENGTH = 2;
static constexpr int GOLEM_REMOVE_AND_RESPAWN_LENGTH = 3;
};

View file

@ -2,7 +2,6 @@
#include "../Dependencies/mumble/mumble.h" #include "../Dependencies/mumble/mumble.h"
#include <vector> #include <vector>
#include <string> #include <string>
#include <map>
enum HitboxType { enum HitboxType {
HITBOX_SMALL = 0, HITBOX_SMALL = 0,
@ -16,92 +15,19 @@ enum EnvironmentDamageLevel {
ENV_EXTREME = 2 ENV_EXTREME = 2
}; };
enum MenuOption {
// === BOON MENU ===
BOON_ADJUSTSELF,
BOON_ADDBOONS,
BOON_OFFENSIVE,
BOON_MIGHT,
BOON_25MIGHT,
BOON_FURY,
BOON_RETURN1,
BOON_DEFENSIVE,
BOON_PROTECTION,
BOON_RESOLUTION,
BOON_RESISTANCE,
BOON_STABILITY,
BOON_AEGIS,
BOON_RETURN2,
BOON_UTILITY,
BOON_ALACRITY,
BOON_QUICKNESS,
BOON_REGENERATION,
BOON_SWIFTNESS,
BOON_VIGOR,
BOON_EXIT,
// === HEALER EXTENSIONS ===
BOON_RETURN3,
BOON_RETURN4,
BOON_GOBACK,
BOON_ADJUSTENVIRONMENT,
BOON_TOGGLEPULSINGARENADAMAGEON,
BOON_ENV_MILD,
BOON_ENV_MODERATE,
BOON_ENV_EXTREME,
// === GOLEM MENU ===
GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
GOLEM_REMOVEGOLEM,
GOLEM_SPAWNAGOLEM,
GOLEM_HITBOX_SMALL,
GOLEM_HITBOX_MEDIUM,
GOLEM_HITBOX_LARGE,
GOLEM_AVERAGEENEMY,
GOLEM_ADDITIONALOPTIONS,
GOLEM_ADDCONDITIONS,
GOLEM_DAMAGEOVERTIMECONDITIONS,
GOLEM_BLEEDING,
GOLEM_BURNING,
GOLEM_CONFUSION,
GOLEM_POISON,
GOLEM_TORMENT,
GOLEM_GOBACK1,
GOLEM_MOBILITYAFFECTINGCONDITIONS,
GOLEM_CHILL,
GOLEM_CRIPPLE,
GOLEM_IMMOBILIZE,
GOLEM_GOBACK2,
GOLEM_COMBATAFFECTINGCONDITIONS,
GOLEM_BLIND,
GOLEM_SLOW,
GOLEM_VULNERABILITY,
GOLEM_25VULNERABILITY,
GOLEM_GOBACK3,
GOLEM_WEAKNESS,
GOLEM_GOBACK4,
GOLEM_GOBACK5,
GOLEM_PLEASESPAWNMYGOLEM,
GOLEM_EXIT
};
struct GolemTemplate { struct GolemTemplate {
std::string name; std::string name;
bool isQuickDps; bool isQuickDps;
bool isAlacDps; bool isAlacDps;
bool environmentDamage; bool environmentDamage;
EnvironmentDamageLevel envDamageLevel; EnvironmentDamageLevel envDamageLevel;
bool skipBurning;
bool skipConfusion;
bool skipSlow; bool skipSlow;
bool addImmobilize; bool skipBurning;
bool addBlind;
bool fiveBleedingStacks; bool fiveBleedingStacks;
HitboxType hitboxType; HitboxType hitboxType;
bool isDefaultTemplate; bool isDefaultTemplate;
bool addResistance; bool addResistance;
bool addStability; bool addStability;
bool skipAegis;
GolemTemplate() : GolemTemplate() :
name("Unnamed Template"), name("Unnamed Template"),
@ -109,17 +35,13 @@ struct GolemTemplate {
isAlacDps(false), isAlacDps(false),
environmentDamage(false), environmentDamage(false),
envDamageLevel(ENV_MILD), envDamageLevel(ENV_MILD),
skipBurning(false),
skipConfusion(false),
skipSlow(false), skipSlow(false),
addImmobilize(false), skipBurning(false),
addBlind(false),
fiveBleedingStacks(false), fiveBleedingStacks(false),
hitboxType(HITBOX_SMALL), hitboxType(HITBOX_SMALL),
isDefaultTemplate(false), isDefaultTemplate(false),
addResistance(false), addResistance(false),
addStability(false), addStability(false) {
skipAegis(false) {
} }
}; };
@ -129,11 +51,8 @@ struct GolemHelperState {
bool isAlacDps = false; bool isAlacDps = false;
bool environmentDamage = false; bool environmentDamage = false;
EnvironmentDamageLevel envDamageLevel = ENV_MILD; EnvironmentDamageLevel envDamageLevel = ENV_MILD;
bool skipBurning = false;
bool skipConfusion = false;
bool skipSlow = false; bool skipSlow = false;
bool addImmobilize = false; bool skipBurning = false;
bool addBlind = false;
bool fiveBleedingStacks = false; bool fiveBleedingStacks = false;
HitboxType hitboxType = HITBOX_SMALL; HitboxType hitboxType = HITBOX_SMALL;
bool debugMode = false; bool debugMode = false;
@ -143,10 +62,7 @@ struct GolemHelperState {
bool showBoonAdvanced = false; bool showBoonAdvanced = false;
bool addResistance = false; bool addResistance = false;
bool addStability = false; bool addStability = false;
bool skipAegis = false;
bool alwaysHideIcon = false; bool alwaysHideIcon = false;
bool autoShowHideUI = false;
bool alwaysLoadLastSettings = false;
int debugCounter = 0; int debugCounter = 0;
int initialDelay = 390; int initialDelay = 390;
@ -155,12 +71,6 @@ struct GolemHelperState {
bool quickAccessVisible = false; bool quickAccessVisible = false;
unsigned int lastMapID = 0; unsigned int lastMapID = 0;
// Calibration
bool calibrationMode = false;
bool hasCalibration = false;
float calibratedScaleX = 1.0f;
float calibratedScaleY = 1.0f;
std::vector<GolemTemplate> templates; std::vector<GolemTemplate> templates;
int selectedTemplateIndex = -1; int selectedTemplateIndex = -1;
int lastUserTemplateIndex = -1; int lastUserTemplateIndex = -1;
@ -168,72 +78,38 @@ struct GolemHelperState {
}; };
struct MenuCoordinates { struct MenuCoordinates {
std::map<MenuOption, std::pair<int, int>> coords = { int golemStepX[25] = {
// === BOON MENU === 830, 830, 830, 830, 830, 830, 830, 830, 830, 830,
{BOON_ADJUSTSELF, {830, 262}}, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830,
{BOON_ADDBOONS, {830, 354}}, 830, 830, 830, 830, 830
{BOON_OFFENSIVE, {830, 262}},
{BOON_MIGHT, {830, 262}},
{BOON_25MIGHT, {830, 400}},
{BOON_FURY, {830, 305}},
{BOON_RETURN1, {830, 354}},
{BOON_DEFENSIVE, {830, 305}},
{BOON_PROTECTION, {830, 262}},
{BOON_RESOLUTION, {830, 305}},
{BOON_RESISTANCE, {830, 354}},
{BOON_STABILITY, {830, 400}},
{BOON_AEGIS, {830, 450}},
{BOON_RETURN2, {830, 500}},
{BOON_UTILITY, {830, 354}},
{BOON_ALACRITY, {830, 262}},
{BOON_QUICKNESS, {830, 305}},
{BOON_REGENERATION, {830, 354}},
{BOON_SWIFTNESS, {830, 400}},
{BOON_VIGOR, {830, 450}},
{BOON_EXIT, {830, 550}},
// === HEALER EXTENSIONS ===
{BOON_RETURN3, {830, 500}},
{BOON_RETURN4, {830, 450}},
{BOON_GOBACK, {830, 450}},
{BOON_ADJUSTENVIRONMENT, {830, 305}},
{BOON_TOGGLEPULSINGARENADAMAGEON, {830, 262}},
{BOON_ENV_MILD, {830, 352}},
{BOON_ENV_MODERATE, {830, 305}},
{BOON_ENV_EXTREME, {830, 262}},
// === GOLEM MENU ===
{GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION, {830, 352}},
{GOLEM_REMOVEGOLEM, {830, 306}},
{GOLEM_SPAWNAGOLEM, {830, 260}},
{GOLEM_HITBOX_SMALL, {830, 260}},
{GOLEM_HITBOX_MEDIUM, {830, 305}},
{GOLEM_HITBOX_LARGE, {830, 352}},
{GOLEM_AVERAGEENEMY, {830, 306}},
{GOLEM_ADDITIONALOPTIONS, {830, 257}},
{GOLEM_ADDCONDITIONS, {830, 257}},
{GOLEM_DAMAGEOVERTIMECONDITIONS, {830, 306}},
{GOLEM_BLEEDING, {830, 257}},
{GOLEM_BURNING, {830, 306}},
{GOLEM_CONFUSION, {830, 352}},
{GOLEM_POISON, {830, 400}},
{GOLEM_TORMENT, {830, 454}},
{GOLEM_GOBACK1, {830, 508}},
{GOLEM_MOBILITYAFFECTINGCONDITIONS, {830, 352}},
{GOLEM_CHILL, {830, 257}},
{GOLEM_CRIPPLE, {830, 306}},
{GOLEM_IMMOBILIZE, {830, 400}},
{GOLEM_GOBACK2, {830, 454}},
{GOLEM_COMBATAFFECTINGCONDITIONS, {830, 400}},
{GOLEM_BLIND, {830, 260}},
{GOLEM_SLOW, {830, 306}},
{GOLEM_VULNERABILITY, {830, 352}},
{GOLEM_25VULNERABILITY, {830, 400}},
{GOLEM_GOBACK3, {830, 454}},
{GOLEM_WEAKNESS, {830, 400}},
{GOLEM_GOBACK4, {830, 454}},
{GOLEM_GOBACK5, {830, 454}},
{GOLEM_PLEASESPAWNMYGOLEM, {830, 548}},
{GOLEM_EXIT, {830, 400}},
}; };
int golemStepY[25] = {
260, 260, 306, 257, 257, 306, 257, 306, 352, 400,
454, 508, 352, 257, 306, 454, 400, 306, 352, 400,
454, 400, 454, 454, 548
};
int boonStepX[20] = {
830, 830, 830, 830, 830, 830, 830, 830, 830, 830,
830, 830, 830, 830, 830, 830, 830, 830, 830, 830
};
int boonStepY[20] = {
262, 354, 262, 262, 400, 305, 354, 305, 262, 305,
450, 500, 354, 262, 305, 354, 400, 450, 262, 550
};
int healerStepX[10] = {
830, 830, 830, 830, 830, 830, 830, 830, 830, 830
};
int healerStepY[10] = {
262, 352, 352, 262, 262, 500, 450, 450, 305, 262
};
int resistanceX = 830;
int resistanceY = 354;
int stabilityX = 830;
int stabilityY = 400;
}; };

View file

@ -22,20 +22,12 @@ void ConfigManager::SaveCustomDelaySettings() {
configFile << "initialDelay=" << g_state.initialDelay << std::endl; configFile << "initialDelay=" << g_state.initialDelay << std::endl;
configFile << "stepDelay=" << g_state.stepDelay << std::endl; configFile << "stepDelay=" << g_state.stepDelay << std::endl;
configFile << "alwaysHideIcon=" << (g_state.alwaysHideIcon ? "1" : "0") << std::endl; configFile << "alwaysHideIcon=" << (g_state.alwaysHideIcon ? "1" : "0") << std::endl;
configFile << "autoShowHideUI=" << (g_state.autoShowHideUI ? "1" : "0") << std::endl;
configFile << "alwaysLoadLastSettings=" << (g_state.alwaysLoadLastSettings ? "1" : "0") << std::endl;
configFile << "hasCalibration=" << (g_state.hasCalibration ? "1" : "0") << std::endl;
configFile << "calibratedScaleX=" << g_state.calibratedScaleX << std::endl;
configFile << "calibratedScaleY=" << g_state.calibratedScaleY << std::endl;
configFile.close(); configFile.close();
char logBuffer[512]; char logBuffer[300];
sprintf_s(logBuffer, "Settings saved: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s, alwaysLoadLastSettings=%s", sprintf_s(logBuffer, "Settings saved: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s",
g_state.initialDelay, g_state.stepDelay, g_state.initialDelay, g_state.stepDelay, g_state.alwaysHideIcon ? "true" : "false");
g_state.alwaysHideIcon ? "true" : "false",
g_state.autoShowHideUI ? "true" : "false",
g_state.alwaysLoadLastSettings ? "true" : "false");
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer); g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
} }
@ -81,39 +73,13 @@ void ConfigManager::LoadCustomDelaySettings() {
else if (key == "alwaysHideIcon") { else if (key == "alwaysHideIcon") {
g_state.alwaysHideIcon = (value == "1"); g_state.alwaysHideIcon = (value == "1");
} }
else if (key == "autoShowHideUI") {
g_state.autoShowHideUI = (value == "1");
}
else if (key == "alwaysLoadLastSettings") {
g_state.alwaysLoadLastSettings = (value == "1");
}
else if (key == "hasCalibration") {
g_state.hasCalibration = (value == "1");
}
else if (key == "calibratedScaleX") {
try {
float v = std::stof(value);
if (v > 0.1f && v < 10.0f) g_state.calibratedScaleX = v;
}
catch (...) {}
}
else if (key == "calibratedScaleY") {
try {
float v = std::stof(value);
if (v > 0.1f && v < 10.0f) g_state.calibratedScaleY = v;
}
catch (...) {}
}
} }
configFile.close(); configFile.close();
char logBuffer[512]; char logBuffer[300];
sprintf_s(logBuffer, "Settings loaded: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s, alwaysLoadLastSettings=%s", sprintf_s(logBuffer, "Settings loaded: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s",
g_state.initialDelay, g_state.stepDelay, g_state.initialDelay, g_state.stepDelay, g_state.alwaysHideIcon ? "true" : "false");
g_state.alwaysHideIcon ? "true" : "false",
g_state.autoShowHideUI ? "true" : "false",
g_state.alwaysLoadLastSettings ? "true" : "false");
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer); g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
} }
@ -121,93 +87,3 @@ void ConfigManager::LoadCustomDelaySettings() {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load config file, using defaults"); g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load config file, using defaults");
} }
} }
void ConfigManager::SaveLastUsedSettings() {
if (!g_api) return;
std::string addonPath = g_api->Paths.GetAddonDirectory("GolemHelper");
std::string settingsPath = addonPath + "\\last_settings.ini";
try {
std::ofstream settingsFile(settingsPath);
if (!settingsFile.is_open()) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Could not create last settings file");
return;
}
settingsFile << "[LastUsedSettings]" << std::endl;
settingsFile << "isQuickDps=" << (g_state.isQuickDps ? "1" : "0") << std::endl;
settingsFile << "isAlacDps=" << (g_state.isAlacDps ? "1" : "0") << std::endl;
settingsFile << "showBoonAdvanced=" << (g_state.showBoonAdvanced ? "1" : "0") << std::endl;
settingsFile << "environmentDamage=" << (g_state.environmentDamage ? "1" : "0") << std::endl;
settingsFile << "envDamageLevel=" << static_cast<int>(g_state.envDamageLevel) << std::endl;
settingsFile << "skipBurning=" << (g_state.skipBurning ? "1" : "0") << std::endl;
settingsFile << "showAdvanced=" << (g_state.showAdvanced ? "1" : "0") << std::endl;
settingsFile << "skipConfusion=" << (g_state.skipConfusion ? "1" : "0") << std::endl;
settingsFile << "skipSlow=" << (g_state.skipSlow ? "1" : "0") << std::endl;
settingsFile << "addImmobilize=" << (g_state.addImmobilize ? "1" : "0") << std::endl;
settingsFile << "addBlind=" << (g_state.addBlind ? "1" : "0") << std::endl;
settingsFile << "fiveBleedingStacks=" << (g_state.fiveBleedingStacks ? "1" : "0") << std::endl;
settingsFile << "hitboxType=" << static_cast<int>(g_state.hitboxType) << std::endl;
settingsFile << "addResistance=" << (g_state.addResistance ? "1" : "0") << std::endl;
settingsFile << "addStability=" << (g_state.addStability ? "1" : "0") << std::endl;
settingsFile << "skipAegis=" << (g_state.skipAegis ? "1" : "0") << std::endl;
settingsFile.close();
g_api->Log(ELogLevel_INFO, "GolemHelper", "Last used settings saved");
}
catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to save last settings file");
}
}
void ConfigManager::LoadLastUsedSettings() {
if (!g_api) return;
std::string addonPath = g_api->Paths.GetAddonDirectory("GolemHelper");
std::string settingsPath = addonPath + "\\last_settings.ini";
try {
std::ifstream settingsFile(settingsPath);
if (!settingsFile.is_open()) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "No last settings file found");
return;
}
std::string line;
while (std::getline(settingsFile, line)) {
if (line.empty() || line[0] == '[') continue;
size_t equalPos = line.find('=');
if (equalPos == std::string::npos) continue;
std::string key = line.substr(0, equalPos);
std::string value = line.substr(equalPos + 1);
if (key == "isQuickDps") g_state.isQuickDps = (value == "1");
else if (key == "isAlacDps") g_state.isAlacDps = (value == "1");
else if (key == "showBoonAdvanced") g_state.showBoonAdvanced = (value == "1");
else if (key == "environmentDamage") g_state.environmentDamage = (value == "1");
else if (key == "envDamageLevel") g_state.envDamageLevel = static_cast<EnvironmentDamageLevel>(std::stoi(value));
else if (key == "showAdvanced") g_state.showAdvanced = (value == "1");
else if (key == "skipBurning") g_state.skipBurning = (value == "1");
else if (key == "skipConfusion") g_state.skipConfusion = (value == "1");
else if (key == "skipSlow") g_state.skipSlow = (value == "1");
else if (key == "addImmobilize") g_state.addImmobilize = (value == "1");
else if (key == "addBlind") g_state.addBlind = (value == "1");
else if (key == "fiveBleedingStacks") g_state.fiveBleedingStacks = (value == "1");
else if (key == "hitboxType") g_state.hitboxType = static_cast<HitboxType>(std::stoi(value));
else if (key == "addResistance") g_state.addResistance = (value == "1");
else if (key == "addStability") g_state.addStability = (value == "1");
else if (key == "skipAegis") g_state.skipAegis = (value == "1");
}
settingsFile.close();
g_api->Log(ELogLevel_INFO, "GolemHelper", "Last used settings loaded");
}
catch (...) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load last settings file");
}
}

View file

@ -4,6 +4,4 @@ class ConfigManager {
public: public:
static void SaveCustomDelaySettings(); static void SaveCustomDelaySettings();
static void LoadCustomDelaySettings(); static void LoadCustomDelaySettings();
static void SaveLastUsedSettings();
static void LoadLastUsedSettings();
}; };

View file

@ -61,20 +61,11 @@ void TemplateManager::LoadTemplates() {
else if (key == "envDamageLevel") { else if (key == "envDamageLevel") {
currentTemplate.envDamageLevel = (EnvironmentDamageLevel)std::stoi(value); currentTemplate.envDamageLevel = (EnvironmentDamageLevel)std::stoi(value);
} }
else if (key == "skipBurning") {
currentTemplate.skipBurning = (value == "1");
}
else if (key == "skipConfusion") {
currentTemplate.skipConfusion = (value == "1");
}
else if (key == "skipSlow") { else if (key == "skipSlow") {
currentTemplate.skipSlow = (value == "1"); currentTemplate.skipSlow = (value == "1");
} }
else if (key == "addImmobilize") { else if (key == "skipBurning") {
currentTemplate.addImmobilize = (value == "1"); currentTemplate.skipBurning = (value == "1");
}
else if (key == "addBlind") {
currentTemplate.addBlind = (value == "1");
} }
else if (key == "fiveBleedingStacks") { else if (key == "fiveBleedingStacks") {
currentTemplate.fiveBleedingStacks = (value == "1"); currentTemplate.fiveBleedingStacks = (value == "1");
@ -88,9 +79,6 @@ void TemplateManager::LoadTemplates() {
else if (key == "addStability") { else if (key == "addStability") {
currentTemplate.addStability = (value == "1"); currentTemplate.addStability = (value == "1");
} }
else if (key == "skipAegis") {
currentTemplate.skipAegis = (value == "1");
}
} }
if (inTemplate && !currentTemplate.name.empty()) { if (inTemplate && !currentTemplate.name.empty()) {
@ -137,16 +125,12 @@ void TemplateManager::SaveTemplates() {
file << "isAlacDps=" << (temp.isAlacDps ? "1" : "0") << "\n"; file << "isAlacDps=" << (temp.isAlacDps ? "1" : "0") << "\n";
file << "environmentDamage=" << (temp.environmentDamage ? "1" : "0") << "\n"; file << "environmentDamage=" << (temp.environmentDamage ? "1" : "0") << "\n";
file << "envDamageLevel=" << temp.envDamageLevel << "\n"; file << "envDamageLevel=" << temp.envDamageLevel << "\n";
file << "skipBurning=" << (temp.skipBurning ? "1" : "0") << "\n";
file << "skipConfusion=" << (temp.skipConfusion ? "1" : "0") << "\n";
file << "skipSlow=" << (temp.skipSlow ? "1" : "0") << "\n"; file << "skipSlow=" << (temp.skipSlow ? "1" : "0") << "\n";
file << "addImmobilize=" << (temp.addImmobilize ? "1" : "0") << "\n"; file << "skipBurning=" << (temp.skipBurning ? "1" : "0") << "\n";
file << "addBlind=" << (temp.addBlind ? "1" : "0") << "\n";
file << "fiveBleedingStacks=" << (temp.fiveBleedingStacks ? "1" : "0") << "\n"; file << "fiveBleedingStacks=" << (temp.fiveBleedingStacks ? "1" : "0") << "\n";
file << "hitboxType=" << temp.hitboxType << "\n"; file << "hitboxType=" << temp.hitboxType << "\n";
file << "addResistance=" << (temp.addResistance ? "1" : "0") << "\n"; file << "addResistance=" << (temp.addResistance ? "1" : "0") << "\n";
file << "addStability=" << (temp.addStability ? "1" : "0") << "\n"; file << "addStability=" << (temp.addStability ? "1" : "0") << "\n\n";
file << "skipAegis=" << (temp.skipAegis ? "1" : "0") << "\n\n";
savedCount++; savedCount++;
} }
} }
@ -236,16 +220,12 @@ GolemTemplate TemplateManager::CreateTemplateFromCurrentSettings() {
temp.isAlacDps = g_state.isAlacDps; temp.isAlacDps = g_state.isAlacDps;
temp.environmentDamage = g_state.environmentDamage; temp.environmentDamage = g_state.environmentDamage;
temp.envDamageLevel = g_state.envDamageLevel; temp.envDamageLevel = g_state.envDamageLevel;
temp.skipBurning = g_state.skipBurning;
temp.skipConfusion = g_state.skipConfusion;
temp.skipSlow = g_state.skipSlow; temp.skipSlow = g_state.skipSlow;
temp.addImmobilize = g_state.addImmobilize; temp.skipBurning = g_state.skipBurning;
temp.addBlind = g_state.addBlind;
temp.fiveBleedingStacks = g_state.fiveBleedingStacks; temp.fiveBleedingStacks = g_state.fiveBleedingStacks;
temp.hitboxType = g_state.hitboxType; temp.hitboxType = g_state.hitboxType;
temp.addResistance = g_state.addResistance; temp.addResistance = g_state.addResistance;
temp.addStability = g_state.addStability; temp.addStability = g_state.addStability;
temp.skipAegis = g_state.skipAegis;
temp.isDefaultTemplate = false; temp.isDefaultTemplate = false;
return temp; return temp;
} }
@ -255,27 +235,22 @@ void TemplateManager::ApplyTemplateToSettings(const GolemTemplate& temp) {
g_state.isAlacDps = temp.isAlacDps; g_state.isAlacDps = temp.isAlacDps;
g_state.environmentDamage = temp.environmentDamage; g_state.environmentDamage = temp.environmentDamage;
g_state.envDamageLevel = temp.envDamageLevel; g_state.envDamageLevel = temp.envDamageLevel;
g_state.skipBurning = temp.skipBurning;
g_state.skipConfusion = temp.skipConfusion;
g_state.skipSlow = temp.skipSlow; g_state.skipSlow = temp.skipSlow;
g_state.addImmobilize = temp.addImmobilize; g_state.skipBurning = temp.skipBurning;
g_state.addBlind = temp.addBlind;
g_state.fiveBleedingStacks = temp.fiveBleedingStacks; g_state.fiveBleedingStacks = temp.fiveBleedingStacks;
g_state.hitboxType = temp.hitboxType; g_state.hitboxType = temp.hitboxType;
g_state.addResistance = temp.addResistance; g_state.addResistance = temp.addResistance;
g_state.addStability = temp.addStability; g_state.addStability = temp.addStability;
g_state.skipAegis = temp.skipAegis;
if (temp.isDefaultTemplate) { if (temp.isDefaultTemplate) {
g_state.showAdvanced = false; g_state.showAdvanced = false;
g_state.showBoonAdvanced = false; g_state.showBoonAdvanced = false;
} }
else { else {
if (temp.skipBurning || temp.skipConfusion || temp.skipSlow || if (temp.skipSlow || temp.skipBurning || temp.fiveBleedingStacks) {
temp.addImmobilize || temp.addBlind || temp.fiveBleedingStacks) {
g_state.showAdvanced = true; g_state.showAdvanced = true;
} }
if (temp.addResistance || temp.addStability || temp.skipAegis) { if (temp.addResistance || temp.addStability) {
g_state.showBoonAdvanced = true; g_state.showBoonAdvanced = true;
} }
} }

View file

@ -23,11 +23,6 @@ void Load(AddonAPI* aApi) {
ConfigManager::LoadCustomDelaySettings(); ConfigManager::LoadCustomDelaySettings();
TemplateManager::LoadTemplates(); TemplateManager::LoadTemplates();
if (g_state.alwaysLoadLastSettings) {
ConfigManager::LoadLastUsedSettings();
}
FileUtils::CopyResourceIcons(); FileUtils::CopyResourceIcons();
g_api->Renderer.Register(ERenderType_Render, UIManager::RenderUI); g_api->Renderer.Register(ERenderType_Render, UIManager::RenderUI);
@ -40,7 +35,7 @@ void Load(AddonAPI* aApi) {
MapUtils::UpdateQuickAccessVisibility(); MapUtils::UpdateQuickAccessVisibility();
g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.7.1.0 Loaded ==="); g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.4.0.0 Loaded ===");
g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#00ff00>GolemHelper addon</c> loaded successfully!"); g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#00ff00>GolemHelper addon</c> loaded successfully!");
} }
@ -67,13 +62,13 @@ extern "C" __declspec(dllexport) AddonDefinition* GetAddonDef() {
def.Signature = -424248; def.Signature = -424248;
def.APIVersion = NEXUS_API_VERSION; def.APIVersion = NEXUS_API_VERSION;
def.Name = "GolemHelper"; def.Name = "GolemHelper";
def.Version = { 1, 7, 1, 0 }; def.Version = { 1, 4, 0, 0 };
def.Author = "Azrub"; def.Author = "Azrub";
def.Description = "Automates the process of setting optimal boon and golem configurations in the training area"; def.Description = "Automates the process of setting optimal boon and golem configurations in the training area";
def.Load = Load; def.Load = Load;
def.Unload = Unload; def.Unload = Unload;
def.Flags = EAddonFlags_None; def.Flags = EAddonFlags_None;
def.Provider = EUpdateProvider_Direct; def.Provider = EUpdateProvider_GitHub;
def.UpdateLink = "https://git.azrub.dev/Azrub/GolemHelper/releases/download/latest/GolemHelper.dll"; def.UpdateLink = "https://github.com/Azrub/GolemHelper";
return &def; return &def;
} }

View file

@ -77,10 +77,7 @@
<PreprocessorDefinitions>WIN32;_DEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<LanguageStandard>stdcpp17</LanguageStandard>
<PrecompiledHeaderOutputFile />
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -97,10 +94,7 @@
<PreprocessorDefinitions>WIN32;NDEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<LanguageStandard>stdcpp17</LanguageStandard>
<PrecompiledHeaderOutputFile />
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -117,10 +111,8 @@
<PreprocessorDefinitions>_DEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<LanguageStandard>stdcpp17</LanguageStandard> <LanguageStandard>stdcpp17</LanguageStandard>
<PrecompiledHeaderOutputFile />
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -137,10 +129,8 @@
<PreprocessorDefinitions>NDEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<LanguageStandard>stdcpp17</LanguageStandard> <LanguageStandard>stdcpp17</LanguageStandard>
<PrecompiledHeaderOutputFile />
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -154,7 +144,6 @@
<ClInclude Include="Automation\AutomationLogic.h" /> <ClInclude Include="Automation\AutomationLogic.h" />
<ClInclude Include="Automation\CoordinateUtils.h" /> <ClInclude Include="Automation\CoordinateUtils.h" />
<ClInclude Include="Common\Globals.h" /> <ClInclude Include="Common\Globals.h" />
<ClInclude Include="Common\MenuSequences.h" />
<ClInclude Include="Common\Types.h" /> <ClInclude Include="Common\Types.h" />
<ClInclude Include="Config\ConfigManager.h" /> <ClInclude Include="Config\ConfigManager.h" />
<ClInclude Include="Config\TemplateManager.h" /> <ClInclude Include="Config\TemplateManager.h" />
@ -166,8 +155,10 @@
<ClInclude Include="Dependencies\imgui\imstb_truetype.h" /> <ClInclude Include="Dependencies\imgui\imstb_truetype.h" />
<ClInclude Include="Dependencies\mumble\Mumble.h" /> <ClInclude Include="Dependencies\mumble\Mumble.h" />
<ClInclude Include="Dependencies\nexus\Nexus.h" /> <ClInclude Include="Dependencies\nexus\Nexus.h" />
<ClInclude Include="framework.h" />
<ClInclude Include="GolemHelper.h" /> <ClInclude Include="GolemHelper.h" />
<ClInclude Include="Input\KeybindManager.h" /> <ClInclude Include="Input\KeybindManager.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="resource.h" /> <ClInclude Include="resource.h" />
<ClInclude Include="UI\UIManager.h" /> <ClInclude Include="UI\UIManager.h" />
<ClInclude Include="Utils\FileUtils.h" /> <ClInclude Include="Utils\FileUtils.h" />
@ -217,6 +208,12 @@
</ClCompile> </ClCompile>
<ClCompile Include="GolemHelper.cpp" /> <ClCompile Include="GolemHelper.cpp" />
<ClCompile Include="Input\KeybindManager.cpp" /> <ClCompile Include="Input\KeybindManager.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="UI\UIManager.cpp" /> <ClCompile Include="UI\UIManager.cpp" />
<ClCompile Include="Utils\FileUtils.cpp" /> <ClCompile Include="Utils\FileUtils.cpp" />
<ClCompile Include="Utils\MapUtils.cpp" /> <ClCompile Include="Utils\MapUtils.cpp" />

View file

@ -48,6 +48,12 @@
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="framework.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="pch.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="Dependencies\imgui\imconfig.h"> <ClInclude Include="Dependencies\imgui\imconfig.h">
<Filter>Dependencies\imgui</Filter> <Filter>Dependencies\imgui</Filter>
</ClInclude> </ClInclude>
@ -108,14 +114,14 @@
<ClInclude Include="Config\TemplateManager.h"> <ClInclude Include="Config\TemplateManager.h">
<Filter>Config</Filter> <Filter>Config</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Common\MenuSequences.h">
<Filter>Common</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="dllmain.cpp"> <ClCompile Include="dllmain.cpp">
<Filter>File di origine</Filter> <Filter>File di origine</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="pch.cpp">
<Filter>File di origine</Filter>
</ClCompile>
<ClCompile Include="Dependencies\imgui\imgui.cpp"> <ClCompile Include="Dependencies\imgui\imgui.cpp">
<Filter>Dependencies\imgui</Filter> <Filter>Dependencies\imgui</Filter>
</ClCompile> </ClCompile>

View file

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View file

@ -10,9 +10,7 @@ void KeybindManager::RegisterKeybinds() {
Keybind kb_empty = { 0, false, false, false }; Keybind kb_empty = { 0, false, false, false };
g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyBoons", HandleBoonKeybind, kb_empty); g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyBoons", HandleBoonKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.SpawnGolem", HandleGolemKeybind, kb_empty); g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyGolem", HandleGolemKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.RespawnGolem", HandleRespawnGolemKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.RemoveAndRespawnGolem", HandleRemoveAndRespawnGolemKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.QuickDPS", HandleQuickDpsKeybind, kb_empty); g_api->InputBinds.RegisterWithStruct("GolemHelper.QuickDPS", HandleQuickDpsKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.AlacDPS", HandleAlacDpsKeybind, kb_empty); g_api->InputBinds.RegisterWithStruct("GolemHelper.AlacDPS", HandleAlacDpsKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.Toggle", HandleToggleKeybind, kb_empty); g_api->InputBinds.RegisterWithStruct("GolemHelper.Toggle", HandleToggleKeybind, kb_empty);
@ -24,9 +22,7 @@ void KeybindManager::UnregisterKeybinds() {
if (!g_api) return; if (!g_api) return;
g_api->InputBinds.Deregister("GolemHelper.ApplyBoons"); g_api->InputBinds.Deregister("GolemHelper.ApplyBoons");
g_api->InputBinds.Deregister("GolemHelper.SpawnGolem"); g_api->InputBinds.Deregister("GolemHelper.ApplyGolem");
g_api->InputBinds.Deregister("GolemHelper.RespawnGolem");
g_api->InputBinds.Deregister("GolemHelper.RemoveAndRespawnGolem");
g_api->InputBinds.Deregister("GolemHelper.QuickDPS"); g_api->InputBinds.Deregister("GolemHelper.QuickDPS");
g_api->InputBinds.Deregister("GolemHelper.AlacDPS"); g_api->InputBinds.Deregister("GolemHelper.AlacDPS");
g_api->InputBinds.Deregister("GolemHelper.Toggle"); g_api->InputBinds.Deregister("GolemHelper.Toggle");
@ -36,25 +32,13 @@ void KeybindManager::UnregisterKeybinds() {
void KeybindManager::HandleBoonKeybind(const char* id, bool release) { void KeybindManager::HandleBoonKeybind(const char* id, bool release) {
if (!release && g_state.enabled) { if (!release && g_state.enabled) {
AutomationLogic::ApplyBoons(); AutomationLogic::ApplyAllBoons();
} }
} }
void KeybindManager::HandleGolemKeybind(const char* id, bool release) { void KeybindManager::HandleGolemKeybind(const char* id, bool release) {
if (!release && g_state.enabled) { if (!release && g_state.enabled) {
AutomationLogic::SpawnGolem(); AutomationLogic::ApplyGolemSettings();
}
}
void KeybindManager::HandleRespawnGolemKeybind(const char* id, bool release) {
if (!release && g_state.enabled) {
AutomationLogic::RespawnGolem();
}
}
void KeybindManager::HandleRemoveAndRespawnGolemKeybind(const char* id, bool release) {
if (!release && g_state.enabled) {
AutomationLogic::RemoveAndRespawnGolem();
} }
} }

View file

@ -7,8 +7,6 @@ public:
static void HandleBoonKeybind(const char* id, bool release); static void HandleBoonKeybind(const char* id, bool release);
static void HandleGolemKeybind(const char* id, bool release); static void HandleGolemKeybind(const char* id, bool release);
static void HandleRespawnGolemKeybind(const char* id, bool release);
static void HandleRemoveAndRespawnGolemKeybind(const char* id, bool release);
static void HandleQuickDpsKeybind(const char* id, bool release); static void HandleQuickDpsKeybind(const char* id, bool release);
static void HandleAlacDpsKeybind(const char* id, bool release); static void HandleAlacDpsKeybind(const char* id, bool release);
static void HandleToggleKeybind(const char* id, bool release); static void HandleToggleKeybind(const char* id, bool release);

View file

@ -5,14 +5,11 @@
#include "../Config/ConfigManager.h" #include "../Config/ConfigManager.h"
#include "../Utils/MapUtils.h" #include "../Utils/MapUtils.h"
#include "../Config/TemplateManager.h" #include "../Config/TemplateManager.h"
#include "../Automation/CoordinateUtils.h"
#include "../Dependencies/imgui/imgui.h" #include "../Dependencies/imgui/imgui.h"
void UIManager::RenderUI() { void UIManager::RenderUI() {
MapUtils::UpdateQuickAccessVisibility(); MapUtils::UpdateQuickAccessVisibility();
CoordinateUtils::UpdateCalibrationCapture();
if (!g_state.showUI) return; if (!g_state.showUI) return;
ImGui::SetNextWindowSize(ImVec2(450, 600), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(450, 600), ImGuiCond_FirstUseEver);
@ -20,7 +17,7 @@ void UIManager::RenderUI() {
if (ImGui::Begin("GolemHelper", &g_state.showUI, ImGuiWindowFlags_AlwaysAutoResize)) { if (ImGui::Begin("GolemHelper", &g_state.showUI, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.7.1.0"); ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.4.0.0");
ImGui::Separator(); ImGui::Separator();
if (ImGui::BeginTabBar("GolemHelperTabs", ImGuiTabBarFlags_None)) { if (ImGui::BeginTabBar("GolemHelperTabs", ImGuiTabBarFlags_None)) {
@ -31,6 +28,41 @@ void UIManager::RenderUI() {
} }
if (ImGui::BeginTabItem("Templates")) { if (ImGui::BeginTabItem("Templates")) {
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetWindowWidth() - 160);
std::string currentTemplateName = "None";
bool foundMatchingTemplate = false;
for (const auto& temp : g_state.templates) {
if (temp.isQuickDps == g_state.isQuickDps &&
temp.isAlacDps == g_state.isAlacDps &&
temp.environmentDamage == g_state.environmentDamage &&
temp.envDamageLevel == g_state.envDamageLevel &&
temp.skipSlow == g_state.skipSlow &&
temp.skipBurning == g_state.skipBurning &&
temp.fiveBleedingStacks == g_state.fiveBleedingStacks &&
temp.hitboxType == g_state.hitboxType &&
temp.addResistance == g_state.addResistance &&
temp.addStability == g_state.addStability) {
currentTemplateName = temp.name;
foundMatchingTemplate = true;
break;
}
}
ImGui::Text("Current: ");
ImGui::SameLine();
if (foundMatchingTemplate) {
if (currentTemplateName.length() > 12) {
currentTemplateName = currentTemplateName.substr(0, 9) + "...";
}
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "%s", currentTemplateName.c_str());
}
else {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "None");
}
RenderTemplatesTab(); RenderTemplatesTab();
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
@ -45,8 +77,8 @@ void UIManager::RenderUI() {
void UIManager::RenderSettingsTab() { void UIManager::RenderSettingsTab() {
ImGui::Text("Boon Configuration"); ImGui::Text("Boon Configuration");
if (ImGui::Button("Apply Boons", ImVec2(130, 0))) { if (ImGui::Button("Apply Boons", ImVec2(150, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) { if (g_state.enabled) {
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false); g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
} }
} }
@ -91,7 +123,6 @@ void UIManager::RenderSettingsTab() {
if (g_state.showBoonAdvanced && !g_state.environmentDamage) { if (g_state.showBoonAdvanced && !g_state.environmentDamage) {
ImGui::Checkbox("Add Resistance", &g_state.addResistance); ImGui::Checkbox("Add Resistance", &g_state.addResistance);
ImGui::Checkbox("Add Stability", &g_state.addStability); ImGui::Checkbox("Add Stability", &g_state.addStability);
ImGui::Checkbox("Skip Aegis", &g_state.skipAegis);
} }
ImGui::Spacing(); ImGui::Spacing();
@ -125,23 +156,9 @@ void UIManager::RenderSettingsTab() {
ImGui::Text("Golem Configuration"); ImGui::Text("Golem Configuration");
if (ImGui::Button("Spawn Golem", ImVec2(110, 0))) { if (ImGui::Button("Apply Golem Settings", ImVec2(150, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) { if (g_state.enabled) {
g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false); g_api->InputBinds.Invoke("GolemHelper.ApplyGolem", false);
}
}
ImGui::SameLine(0, 5);
if (ImGui::Button("Respawn", ImVec2(80, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.RespawnGolem", false);
}
}
ImGui::Spacing();
if (ImGui::Button("Remove and Respawn", ImVec2(150, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.RemoveAndRespawnGolem", false);
} }
} }
@ -165,11 +182,8 @@ void UIManager::RenderSettingsTab() {
ImGui::Checkbox("Condition Settings", &g_state.showAdvanced); ImGui::Checkbox("Condition Settings", &g_state.showAdvanced);
if (g_state.showAdvanced) { if (g_state.showAdvanced) {
ImGui::Checkbox("Skip Burning", &g_state.skipBurning);
ImGui::Checkbox("Skip Confusion", &g_state.skipConfusion);
ImGui::Checkbox("Skip Slow", &g_state.skipSlow); ImGui::Checkbox("Skip Slow", &g_state.skipSlow);
ImGui::Checkbox("Add Immobilize", &g_state.addImmobilize); ImGui::Checkbox("Skip Burning", &g_state.skipBurning);
ImGui::Checkbox("Add Blind", &g_state.addBlind);
ImGui::Checkbox("5 Bleeding Stacks", &g_state.fiveBleedingStacks); ImGui::Checkbox("5 Bleeding Stacks", &g_state.fiveBleedingStacks);
} }
@ -204,22 +218,22 @@ void UIManager::RenderSettingsTab() {
int oldInitialDelay = g_state.initialDelay; int oldInitialDelay = g_state.initialDelay;
ImGui::Text("Initial Delay (after F key):"); ImGui::Text("Initial Delay (after F key):");
ImGui::SetNextItemWidth(200); ImGui::SetNextItemWidth(205);
ImGui::SliderInt("##initial", &g_state.initialDelay, 100, 1000, "%d ms"); ImGui::SliderInt("##initial", &g_state.initialDelay, 100, 1000, "%d ms");
ImGui::Text("Step Delay (between clicks):"); ImGui::Text("Step Delay (between clicks):");
ImGui::SetNextItemWidth(200); ImGui::SetNextItemWidth(205);
ImGui::SliderInt("##step", &g_state.stepDelay, 100, 1000, "%d ms"); ImGui::SliderInt("##step", &g_state.stepDelay, 100, 1000, "%d ms");
ImGui::Spacing(); ImGui::Spacing();
if (ImGui::Button("Reset to Default", ImVec2(117, 0))) { if (ImGui::Button("Reset to Default", ImVec2(120, 0))) {
g_state.stepDelay = 290; g_state.stepDelay = 290;
g_state.initialDelay = 390; g_state.initialDelay = 390;
ConfigManager::SaveCustomDelaySettings(); ConfigManager::SaveCustomDelaySettings();
} }
ImGui::SameLine(0, 5); ImGui::SameLine();
if (ImGui::Button("Slow Mode", ImVec2(78, 0))) { if (ImGui::Button("Slow Mode", ImVec2(80, 0))) {
g_state.stepDelay = 1000; g_state.stepDelay = 1000;
g_state.initialDelay = 600; g_state.initialDelay = 600;
ConfigManager::SaveCustomDelaySettings(); ConfigManager::SaveCustomDelaySettings();
@ -227,149 +241,24 @@ void UIManager::RenderSettingsTab() {
ImGui::Spacing(); ImGui::Spacing();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.2f, 1.0f), "Increase delays if clicks fail"); ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.2f, 1.0f), "Increase delays if clicks fail");
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.2f, 1.0f), "or calibrate in Options");
if (oldStepDelay != g_state.stepDelay || oldInitialDelay != g_state.initialDelay) { if (oldStepDelay != g_state.stepDelay || oldInitialDelay != g_state.initialDelay) {
ConfigManager::SaveCustomDelaySettings(); ConfigManager::SaveCustomDelaySettings();
} }
} }
ImGui::PopStyleColor(2); ImGui::PopStyleColor(2);
if (g_state.alwaysLoadLastSettings) {
static bool lastIsQuickDps = g_state.isQuickDps;
static bool lastIsAlacDps = g_state.isAlacDps;
static bool lastEnvironmentDamage = g_state.environmentDamage;
static EnvironmentDamageLevel lastEnvDamageLevel = g_state.envDamageLevel;
static bool lastSkipBurning = g_state.skipBurning;
static bool lastSkipConfusion = g_state.skipConfusion;
static bool lastSkipSlow = g_state.skipSlow;
static bool lastAddImmobilize = g_state.addImmobilize;
static bool lastAddBlind = g_state.addBlind;
static bool lastFiveBleedingStacks = g_state.fiveBleedingStacks;
static HitboxType lastHitboxType = g_state.hitboxType;
static bool lastAddResistance = g_state.addResistance;
static bool lastAddStability = g_state.addStability;
static bool lastSkipAegis = g_state.skipAegis;
static bool lastShowBoonAdvanced = g_state.showBoonAdvanced;
static bool lastShowAdvanced = g_state.showAdvanced;
if (lastIsQuickDps != g_state.isQuickDps ||
lastIsAlacDps != g_state.isAlacDps ||
lastEnvironmentDamage != g_state.environmentDamage ||
lastEnvDamageLevel != g_state.envDamageLevel ||
lastSkipBurning != g_state.skipBurning ||
lastSkipConfusion != g_state.skipConfusion ||
lastSkipSlow != g_state.skipSlow ||
lastAddImmobilize != g_state.addImmobilize ||
lastAddBlind != g_state.addBlind ||
lastFiveBleedingStacks != g_state.fiveBleedingStacks ||
lastHitboxType != g_state.hitboxType ||
lastAddResistance != g_state.addResistance ||
lastAddStability != g_state.addStability ||
lastSkipAegis != g_state.skipAegis ||
lastShowBoonAdvanced != g_state.showBoonAdvanced ||
lastShowAdvanced != g_state.showAdvanced) {
ConfigManager::SaveLastUsedSettings();
lastIsQuickDps = g_state.isQuickDps;
lastIsAlacDps = g_state.isAlacDps;
lastEnvironmentDamage = g_state.environmentDamage;
lastEnvDamageLevel = g_state.envDamageLevel;
lastSkipBurning = g_state.skipBurning;
lastSkipConfusion = g_state.skipConfusion;
lastSkipSlow = g_state.skipSlow;
lastAddImmobilize = g_state.addImmobilize;
lastAddBlind = g_state.addBlind;
lastFiveBleedingStacks = g_state.fiveBleedingStacks;
lastHitboxType = g_state.hitboxType;
lastAddResistance = g_state.addResistance;
lastAddStability = g_state.addStability;
lastSkipAegis = g_state.skipAegis;
lastShowBoonAdvanced = g_state.showBoonAdvanced;
lastShowAdvanced = g_state.showAdvanced;
}
}
} }
void UIManager::RenderTemplatesTab() { void UIManager::RenderTemplatesTab() {
std::string currentTemplateName = "None";
bool foundMatchingTemplate = false;
for (const auto& temp : g_state.templates) {
if (temp.isQuickDps == g_state.isQuickDps &&
temp.isAlacDps == g_state.isAlacDps &&
temp.environmentDamage == g_state.environmentDamage &&
temp.envDamageLevel == g_state.envDamageLevel &&
temp.skipBurning == g_state.skipBurning &&
temp.skipConfusion == g_state.skipConfusion &&
temp.skipSlow == g_state.skipSlow &&
temp.addImmobilize == g_state.addImmobilize &&
temp.addBlind == g_state.addBlind &&
temp.fiveBleedingStacks == g_state.fiveBleedingStacks &&
temp.hitboxType == g_state.hitboxType &&
temp.addResistance == g_state.addResistance &&
temp.addStability == g_state.addStability &&
temp.skipAegis == g_state.skipAegis) {
currentTemplateName = temp.name;
foundMatchingTemplate = true;
break;
}
}
ImGui::Spacing();
ImGui::Text("Current: ");
ImGui::SameLine();
if (foundMatchingTemplate) {
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "%s", currentTemplateName.c_str());
}
else {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "None");
}
ImGui::Separator();
ImGui::Spacing();
if (ImGui::Button("Apply Boons", ImVec2(110, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
}
}
ImGui::SameLine(0, 5);
if (ImGui::Button("Spawn Golem", ImVec2(110, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
}
}
ImGui::Spacing();
if (ImGui::Button("Respawn", ImVec2(110, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.RespawnGolem", false);
}
}
ImGui::SameLine(0, 5);
if (ImGui::Button("Remove and Respawn", ImVec2(150, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.RemoveAndRespawnGolem", false);
}
}
ImGui::Spacing();
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
ImGui::Text("Template Management"); ImGui::Text("Template Management");
ImGui::Separator(); ImGui::Separator();
ImGui::Text("Save Current Settings:"); ImGui::Text("Save Current Settings:");
ImGui::SetNextItemWidth(170); ImGui::SetNextItemWidth(200);
ImGui::InputText("##templateName", g_state.newTemplateName, sizeof(g_state.newTemplateName)); ImGui::InputText("##templateName", g_state.newTemplateName, sizeof(g_state.newTemplateName));
ImGui::SameLine(0, 5); ImGui::SameLine();
if (ImGui::Button("Save", ImVec2(50, 0))) { if (ImGui::Button("Save Template")) {
if (strlen(g_state.newTemplateName) > 0) { if (strlen(g_state.newTemplateName) > 0) {
TemplateManager::SaveCurrentAsTemplate(std::string(g_state.newTemplateName)); TemplateManager::SaveCurrentAsTemplate(std::string(g_state.newTemplateName));
memset(g_state.newTemplateName, 0, sizeof(g_state.newTemplateName)); memset(g_state.newTemplateName, 0, sizeof(g_state.newTemplateName));
@ -405,21 +294,21 @@ void UIManager::RenderTemplatesTab() {
} }
} }
ImGui::SetNextItemWidth(170); ImGui::SetNextItemWidth(200);
if (ImGui::Combo("##templateList", &currentUserIndex, userTemplateNames.data(), (int)userTemplateNames.size())) { if (ImGui::Combo("##templateList", &currentUserIndex, userTemplateNames.data(), userTemplateNames.size())) {
g_state.selectedTemplateIndex = userTemplateIndices[currentUserIndex]; g_state.selectedTemplateIndex = userTemplateIndices[currentUserIndex];
g_state.lastUserTemplateIndex = userTemplateIndices[currentUserIndex]; g_state.lastUserTemplateIndex = userTemplateIndices[currentUserIndex];
} }
ImGui::SameLine(0, 5); ImGui::SameLine();
if (ImGui::Button("Load", ImVec2(50, 0))) { if (ImGui::Button("Load")) {
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) { if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
TemplateManager::LoadTemplate(userTemplateIndices[currentUserIndex]); TemplateManager::LoadTemplate(userTemplateIndices[currentUserIndex]);
} }
} }
ImGui::SameLine(0, 5); ImGui::SameLine();
if (ImGui::Button("Del", ImVec2(50, 0))) { if (ImGui::Button("Delete")) {
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) { if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
TemplateManager::DeleteTemplate(userTemplateIndices[currentUserIndex]); TemplateManager::DeleteTemplate(userTemplateIndices[currentUserIndex]);
g_state.selectedTemplateIndex = -1; g_state.selectedTemplateIndex = -1;
@ -433,12 +322,7 @@ void UIManager::RenderTemplatesTab() {
ImGui::Spacing(); ImGui::Spacing();
ImGui::Separator(); ImGui::Separator();
ImGui::Text("%s", selectedTemplate.name.c_str());
std::string displayName = selectedTemplate.name;
if (displayName.length() > 20) {
displayName = displayName.substr(0, 17) + "...";
}
ImGui::TextColored(ImVec4(0.4f, 0.8f, 1.0f, 1.0f), "%s", displayName.c_str());
std::string modeText = "Normal"; std::string modeText = "Normal";
if (selectedTemplate.isQuickDps) modeText = "Quick DPS"; if (selectedTemplate.isQuickDps) modeText = "Quick DPS";
@ -459,55 +343,27 @@ void UIManager::RenderTemplatesTab() {
selectedTemplate.hitboxType == HITBOX_MEDIUM ? "Medium" : "Large"; selectedTemplate.hitboxType == HITBOX_MEDIUM ? "Medium" : "Large";
ImGui::Text("Hitbox: %s", hitboxName); ImGui::Text("Hitbox: %s", hitboxName);
if (selectedTemplate.skipBurning || selectedTemplate.skipConfusion || selectedTemplate.skipSlow || if (selectedTemplate.skipSlow || selectedTemplate.skipBurning || selectedTemplate.fiveBleedingStacks) {
selectedTemplate.addImmobilize || selectedTemplate.addBlind || selectedTemplate.fiveBleedingStacks) { std::string conditions;
if (selectedTemplate.skipSlow) conditions += "Skip Slow, ";
ImGui::Text("Conditions:"); if (selectedTemplate.skipBurning) conditions += "Skip Burning, ";
ImGui::Indent(15.0f); if (selectedTemplate.fiveBleedingStacks) conditions += "5 Bleeding, ";
if (!conditions.empty()) {
std::vector<std::string> conditions; conditions.pop_back();
if (selectedTemplate.skipBurning) conditions.push_back("Skip Burning"); conditions.pop_back();
if (selectedTemplate.skipConfusion) conditions.push_back("Skip Confusion");
if (selectedTemplate.skipSlow) conditions.push_back("Skip Slow");
if (selectedTemplate.addImmobilize) conditions.push_back("Add Immobilize");
if (selectedTemplate.addBlind) conditions.push_back("Add Blind");
if (selectedTemplate.fiveBleedingStacks) conditions.push_back("5 Bleeding");
std::string conditionsText = "";
for (int i = 0; i < conditions.size(); i++) {
if (i > 0 && i % 2 != 0) conditionsText += ", ";
conditionsText += conditions[i];
if ((i + 1) % 2 == 0 || i == conditions.size() - 1) {
ImGui::TextUnformatted(conditionsText.c_str());
conditionsText = "";
}
} }
ImGui::Text("Conditions: %s", conditions.c_str());
ImGui::Unindent(15.0f);
} }
if (selectedTemplate.addResistance || selectedTemplate.addStability || selectedTemplate.skipAegis) { if (selectedTemplate.addResistance || selectedTemplate.addStability) {
ImGui::Text("Boon Settings:"); std::string boonSettings;
ImGui::Indent(15.0f); if (selectedTemplate.addResistance) boonSettings += "Resistance, ";
if (selectedTemplate.addStability) boonSettings += "Stability, ";
std::vector<std::string> boonSettings; if (!boonSettings.empty()) {
if (selectedTemplate.addResistance) boonSettings.push_back("Add Resistance"); boonSettings.pop_back();
if (selectedTemplate.addStability) boonSettings.push_back("Add Stability"); boonSettings.pop_back();
if (selectedTemplate.skipAegis) boonSettings.push_back("Skip Aegis");
std::string boonText = "";
for (int i = 0; i < boonSettings.size(); i++) {
if (i > 0 && i % 2 != 0) boonText += ", ";
boonText += boonSettings[i];
if ((i + 1) % 2 == 0 || i == boonSettings.size() - 1) {
ImGui::TextUnformatted(boonText.c_str());
boonText = "";
}
} }
ImGui::Text("Boon Settings: %s", boonSettings.c_str());
ImGui::Unindent(15.0f);
} }
} }
} }
@ -519,12 +375,11 @@ void UIManager::RenderTemplatesTab() {
std::vector<std::string> defaultNames = { "DPS", "Quick DPS", "Alac DPS", "qHeal", "aHeal" }; std::vector<std::string> defaultNames = { "DPS", "Quick DPS", "Alac DPS", "qHeal", "aHeal" };
for (int i = 0; i < 3; i++) { for (const std::string& name : defaultNames) {
const std::string& name = defaultNames[i];
int templateIndex = -1; int templateIndex = -1;
for (int j = 0; j < g_state.templates.size(); j++) { for (int i = 0; i < g_state.templates.size(); i++) {
if (g_state.templates[j].name == name && g_state.templates[j].isDefaultTemplate) { if (g_state.templates[i].name == name && g_state.templates[i].isDefaultTemplate) {
templateIndex = j; templateIndex = i;
break; break;
} }
} }
@ -534,29 +389,11 @@ void UIManager::RenderTemplatesTab() {
TemplateManager::LoadTemplate(templateIndex); TemplateManager::LoadTemplate(templateIndex);
g_state.selectedTemplateIndex = -1; g_state.selectedTemplateIndex = -1;
} }
if (i < 2) ImGui::SameLine(0, 5);
}
}
ImGui::Spacing(); if (name != "Alac DPS" && name != "aHeal") {
ImGui::SameLine();
for (int i = 3; i < 5; i++) {
const std::string& name = defaultNames[i];
int templateIndex = -1;
for (int j = 0; j < g_state.templates.size(); j++) {
if (g_state.templates[j].name == name && g_state.templates[j].isDefaultTemplate) {
templateIndex = j;
break;
} }
} }
if (templateIndex >= 0) {
if (ImGui::Button(name.c_str(), ImVec2(80, 0))) {
TemplateManager::LoadTemplate(templateIndex);
g_state.selectedTemplateIndex = -1;
}
if (i == 3) ImGui::SameLine(0, 5);
}
} }
} }
@ -572,69 +409,71 @@ void UIManager::RenderOptions() {
MapUtils::UpdateQuickAccessVisibility(); MapUtils::UpdateQuickAccessVisibility();
} }
bool oldAutoShowHideUI = g_state.autoShowHideUI;
ImGui::Checkbox("Auto Show/Hide UI", &g_state.autoShowHideUI);
if (oldAutoShowHideUI != g_state.autoShowHideUI) {
ConfigManager::SaveCustomDelaySettings();
}
bool oldAlwaysLoadLastSettings = g_state.alwaysLoadLastSettings;
ImGui::Checkbox("Always Load Last Settings", &g_state.alwaysLoadLastSettings);
if (oldAlwaysLoadLastSettings != g_state.alwaysLoadLastSettings) {
ConfigManager::SaveCustomDelaySettings();
}
ImGui::Checkbox("Enable debug mode", &g_state.debugMode); ImGui::Checkbox("Enable debug mode", &g_state.debugMode);
ImGui::Spacing(); if (ImGui::Button("Reset all settings")) {
ImGui::Separator(); g_state.isQuickDps = false;
g_state.isAlacDps = false;
g_state.environmentDamage = false;
g_state.envDamageLevel = ENV_MILD;
g_state.skipSlow = false;
g_state.skipBurning = false;
g_state.fiveBleedingStacks = false;
g_state.hitboxType = HITBOX_SMALL;
g_state.showAdvanced = false;
g_state.showTimingSettings = false;
g_state.showBoonAdvanced = false;
g_state.addResistance = false;
g_state.addStability = false;
g_state.stepDelay = 290;
g_state.initialDelay = 390;
g_state.alwaysHideIcon = false;
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.0f, 0.0f, 0.0f, 0.0f)); ConfigManager::SaveCustomDelaySettings();
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.3f, 0.5f, 0.7f, 0.8f)); MapUtils::UpdateQuickAccessVisibility();
if (ImGui::CollapsingHeader("Coordinate Calibration")) { }
ImGui::Spacing(); ImGui::Spacing();
ImGui::Text("Current Modes:");
if (g_state.calibrationMode) {
ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.0f, 1.0f), "! Calibration active !"); std::string boonMode = "Normal";
ImGui::Spacing(); if (g_state.isQuickDps) {
ImGui::TextWrapped("1. Interact with the Boon Console (press F)"); boonMode = "Quick DPS";
ImGui::TextWrapped("2. Hover your mouse over the middle of \"Adjust Self\" and click."); }
ImGui::Spacing(); else if (g_state.isAlacDps) {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "The addon window is hidden."); boonMode = "Alac DPS";
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Press ESC to cancel."); }
}
else { if (g_state.environmentDamage) {
if (g_state.hasCalibration) { boonMode += " + Env ";
ImGui::TextColored(ImVec4(0.2f, 1.0f, 0.4f, 1.0f), "Status: Calibrated"); switch (g_state.envDamageLevel) {
ImGui::Text("scaleX: %.4f scaleY: %.4f", case ENV_MILD: boonMode += "Mild"; break;
g_state.calibratedScaleX, g_state.calibratedScaleY); case ENV_MODERATE: boonMode += "Moderate"; break;
} case ENV_EXTREME: boonMode += "Extreme"; break;
else { }
ImGui::TextColored(ImVec4(0.75f, 0.75f, 0.75f, 1.0f), "Status: Auto-scaling (default)"); }
}
ImGui::Text("- Boons: %s", boonMode.c_str());
ImGui::Spacing();
std::string golemMods = "Normal";
if (ImGui::Button("Calibrate", ImVec2(120, 0))) { if (g_state.showAdvanced && (g_state.skipSlow || g_state.skipBurning || g_state.fiveBleedingStacks)) {
CoordinateUtils::StartCalibration(); golemMods = "";
} if (g_state.skipSlow) golemMods += "Skip Slow ";
if (g_state.skipBurning) golemMods += "Skip Burning ";
if (g_state.hasCalibration) { if (g_state.fiveBleedingStacks) golemMods += "5 Bleeding ";
ImGui::SameLine(0, 6); if (!golemMods.empty()) golemMods.pop_back();
if (ImGui::Button("Reset to Default", ImVec2(120, 0))) { }
CoordinateUtils::ResetCalibration(); ImGui::Text("- Golem: %s", golemMods.c_str());
}
} const char* hitboxName = g_state.hitboxType == HITBOX_SMALL ? "Small" :
g_state.hitboxType == HITBOX_MEDIUM ? "Medium" : "Large";
ImGui::Spacing(); ImGui::Text("- Hitbox: %s", hitboxName);
ImGui::TextDisabled("Interact with the Boon Console, then hover over");
ImGui::TextDisabled("the middle of \"Adjust Self\" and click."); ImGui::Text("- Step Delay: %d ms", g_state.stepDelay);
} ImGui::Text("- Initial Delay: %d ms", g_state.initialDelay);
ImGui::Spacing(); ImGui::Text("- Templates: %zu loaded", g_state.templates.size());
if (g_state.selectedTemplateIndex >= 0 && g_state.selectedTemplateIndex < g_state.templates.size()) {
ImGui::Text("- Active Template: %s", g_state.templates[g_state.selectedTemplateIndex].name.c_str());
} }
ImGui::PopStyleColor(2);
} }

View file

@ -51,18 +51,4 @@ void MapUtils::UpdateQuickAccessVisibility() {
} }
} }
} }
if (g_state.autoShowHideUI) {
bool inTrainingArea = IsInTrainingArea();
static bool wasInTrainingArea = false;
if (inTrainingArea && !wasInTrainingArea) {
g_state.showUI = true;
}
else if (!inTrainingArea && wasInTrainingArea) {
g_state.showUI = false;
}
wasInTrainingArea = inTrainingArea;
}
} }

13
GolemHelper/framework.h Normal file
View file

@ -0,0 +1,13 @@
#pragma once
#define WIN32_LEAN_AND_MEAN // Escludere gli elementi usati raramente dalle intestazioni di Windows
// File di intestazione di Windows
#include <windows.h>
// Standard Library Headers
#include <vector>
#include <string>
#include <fstream>
#include <sstream>
#include <iostream>

5
GolemHelper/pch.cpp Normal file
View file

@ -0,0 +1,5 @@
// pch.cpp: file di origine corrispondente all'intestazione precompilata
#include "pch.h"
// Quando si usano intestazioni precompilate, questo file è necessario per la riuscita della compilazione.

13
GolemHelper/pch.h Normal file
View file

@ -0,0 +1,13 @@
// pch.h: questo è un file di intestazione precompilata.
// I file elencati di seguito vengono compilati una sola volta, in modo da migliorare le prestazioni per le compilazioni successive.
// Questa impostazione influisce anche sulle prestazioni di IntelliSense, incluso il completamento codice e molte altre funzionalità di esplorazione del codice.
// I file elencati qui vengono però TUTTI ricompilati se uno di essi viene aggiornato da una compilazione all'altra.
// Non aggiungere qui file soggetti a frequenti aggiornamenti; in caso contrario si perderanno i vantaggi offerti in termini di prestazioni.
#ifndef PCH_H
#define PCH_H
// aggiungere qui le intestazioni da precompilare
#include "framework.h"
#endif //PCH_H