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No commits in common. "main" and "v1.2.3.0" have entirely different histories.
27 changed files with 459 additions and 1986 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -56,6 +56,7 @@
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# Visual Studio additional files
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*.vcxproj.user
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*.vcxproj.filters
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*.sdf
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*.opensdf
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*.db
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@ -2,21 +2,14 @@
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#include <string>
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#include "AutomationLogic.h"
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#include "../Common/Globals.h"
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#include "../Common/MenuSequences.h"
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#include "CoordinateUtils.h"
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bool AutomationLogic::ShouldSkipBoonStep(int stepIndex) {
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MenuOption step = MenuSequences::BOON_SEQUENCE[stepIndex];
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if (g_state.isQuickDps && step == BOON_QUICKNESS) {
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if (g_state.isQuickDps && stepIndex == 14) {
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return true;
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}
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if (g_state.isAlacDps && step == BOON_ALACRITY) {
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return true;
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}
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if (g_state.showBoonAdvanced && g_state.skipAegis && step == BOON_AEGIS) {
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if (g_state.isAlacDps && (stepIndex == 13 || stepIndex == 18)) {
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return true;
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}
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@ -28,17 +21,11 @@ bool AutomationLogic::ShouldSkipGolemStep(int stepIndex) {
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return false;
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}
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MenuOption step = MenuSequences::GOLEM_SEQUENCE[stepIndex];
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if (g_state.skipBurning && step == GOLEM_BURNING) {
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if (g_state.skipSlow && stepIndex == 17) {
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return true;
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}
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if (g_state.skipConfusion && step == GOLEM_CONFUSION) {
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return true;
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}
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if (g_state.skipSlow && step == GOLEM_SLOW) {
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if (g_state.skipBurning && stepIndex == 7) {
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return true;
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}
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@ -46,7 +33,7 @@ bool AutomationLogic::ShouldSkipGolemStep(int stepIndex) {
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}
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void AutomationLogic::ApplyHealerBoons() {
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if (!g_api || !g_state.enabled) return;
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if (!g_api || !g_state.boonsEnabled || !g_state.enabled) return;
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bool uiWasVisible = g_state.showUI;
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if (uiWasVisible) {
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@ -55,10 +42,10 @@ void AutomationLogic::ApplyHealerBoons() {
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std::string mode = "Healer Bench - ";
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if (g_state.isQuickDps) {
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mode += "Quick DPS";
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mode += "Quick DPS (Healer provides Alacrity)";
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}
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else if (g_state.isAlacDps) {
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mode += "Alac DPS";
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mode += "Alac DPS (Healer provides Quickness)";
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}
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mode += " + Environment ";
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@ -74,49 +61,34 @@ void AutomationLogic::ApplyHealerBoons() {
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try {
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g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
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Sleep(g_state.initialDelay);
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int initialDelay = g_state.useCustomDelays ? g_state.initialDelay : 390;
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Sleep(initialDelay);
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bool alacrityCounted = false;
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for (int i = 0; i < MenuSequences::HEALER_QUICK_LENGTH; i++) {
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MenuOption step = MenuSequences::HEALER_QUICK_SEQUENCE[i];
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int delay = g_state.useCustomDelays ? g_state.stepDelay : 290;
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if (g_state.isAlacDps && step == BOON_ALACRITY) {
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if (!alacrityCounted) {
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auto quicknessCoord = g_coords.coords.find(BOON_QUICKNESS);
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if (quicknessCoord != g_coords.coords.end()) {
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CoordinateUtils::ClickAtScaled(
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quicknessCoord->second.first,
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quicknessCoord->second.second,
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g_state.stepDelay
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);
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}
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alacrityCounted = true;
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}
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continue;
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if (g_state.isQuickDps) {
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for (int i = 0; i < 10; i++) {
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CoordinateUtils::ClickAtScaled(g_coords.healerStepX[i], g_coords.healerStepY[i], delay);
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}
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auto coordIt = g_coords.coords.find(step);
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if (coordIt != g_coords.coords.end()) {
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CoordinateUtils::ClickAtScaled(
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coordIt->second.first,
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coordIt->second.second,
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g_state.stepDelay
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);
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}
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else if (g_state.isAlacDps) {
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int alacStepY[9] = { 262, 352, 352, 305, 500, 450, 450, 305, 262 };
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for (int i = 0; i < 9; i++) {
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CoordinateUtils::ClickAtScaled(830, alacStepY[i], delay);
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}
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}
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MenuOption envDamageOption;
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Applying Environment Damage final click");
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int finalY;
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switch (g_state.envDamageLevel) {
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case ENV_MILD: envDamageOption = BOON_ENV_MILD; break;
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case ENV_MODERATE: envDamageOption = BOON_ENV_MODERATE; break;
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case ENV_EXTREME: envDamageOption = BOON_ENV_EXTREME; break;
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default: envDamageOption = BOON_ENV_MILD; break;
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case ENV_MILD: finalY = 352; break;
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case ENV_MODERATE: finalY = 305; break;
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case ENV_EXTREME: finalY = 262; break;
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default: finalY = 352; break;
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}
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auto envCoord = g_coords.coords.find(envDamageOption);
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if (envCoord != g_coords.coords.end()) {
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CoordinateUtils::ClickAtScaled(envCoord->second.first, envCoord->second.second, 50);
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}
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CoordinateUtils::ClickAtScaled(830, finalY, 50);
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}
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catch (...) {
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g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during healer boon sequence");
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@ -129,8 +101,8 @@ void AutomationLogic::ApplyHealerBoons() {
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Healer boon sequence completed!");
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}
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void AutomationLogic::ApplyBoons() {
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if (!g_api || !g_state.enabled) return;
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void AutomationLogic::ApplyAllBoons() {
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if (!g_api || !g_state.boonsEnabled || !g_state.enabled) return;
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if (g_state.environmentDamage) {
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ApplyHealerBoons();
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@ -150,71 +122,27 @@ void AutomationLogic::ApplyBoons() {
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mode = "Alac DPS";
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}
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std::string advancedBoons = "";
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if (g_state.showBoonAdvanced && (g_state.addResistance || g_state.addStability || g_state.skipAegis)) {
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advancedBoons = " + ";
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if (g_state.addResistance) advancedBoons += "Resistance ";
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if (g_state.addStability) advancedBoons += "Stability ";
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if (g_state.skipAegis) advancedBoons += "Skip Aegis ";
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advancedBoons.pop_back();
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}
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char startBuffer[300];
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sprintf_s(startBuffer, "Starting boon sequence (20 steps) - Mode: %s%s", mode.c_str(), advancedBoons.c_str());
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sprintf_s(startBuffer, "Starting boon sequence (20 steps) - Mode: %s", mode.c_str());
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g_api->Log(ELogLevel_INFO, "GolemHelper", startBuffer);
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try {
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g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
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Sleep(g_state.initialDelay);
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int initialDelay = g_state.useCustomDelays ? g_state.initialDelay : 390;
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Sleep(initialDelay);
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for (int i = 0; i < MenuSequences::BOON_LENGTH; i++) {
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int stepIndex = i;
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MenuOption step = MenuSequences::BOON_SEQUENCE[i];
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auto coordIt = g_coords.coords.find(step);
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if (coordIt == g_coords.coords.end() ||
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(coordIt->second.first == 0 && coordIt->second.second == 0)) {
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for (int i = 0; i < 20; i++) {
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if (g_coords.boonStepX[i] == 0 && g_coords.boonStepY[i] == 0) {
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continue;
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}
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if (ShouldSkipBoonStep(stepIndex)) {
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if (ShouldSkipBoonStep(i)) {
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continue;
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}
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if (step == BOON_RESOLUTION) {
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CoordinateUtils::ClickAtScaled(
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coordIt->second.first,
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coordIt->second.second,
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g_state.stepDelay
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);
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int delay = (i == 19) ? 50 : (g_state.useCustomDelays ? g_state.stepDelay : 290);
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if (g_state.showBoonAdvanced && g_state.addResistance) {
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auto resistanceCoord = g_coords.coords.find(BOON_RESISTANCE);
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if (resistanceCoord != g_coords.coords.end()) {
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CoordinateUtils::ClickAtScaled(
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resistanceCoord->second.first,
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resistanceCoord->second.second,
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g_state.stepDelay
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);
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}
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}
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if (g_state.showBoonAdvanced && g_state.addStability) {
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auto stabilityCoord = g_coords.coords.find(BOON_STABILITY);
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if (stabilityCoord != g_coords.coords.end()) {
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CoordinateUtils::ClickAtScaled(
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stabilityCoord->second.first,
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stabilityCoord->second.second,
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g_state.stepDelay
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);
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}
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}
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continue;
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}
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int delay = (i == MenuSequences::BOON_LENGTH - 1) ? 50 : g_state.stepDelay;
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CoordinateUtils::ClickAtScaled(coordIt->second.first, coordIt->second.second, delay);
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CoordinateUtils::ClickAtScaled(g_coords.boonStepX[i], g_coords.boonStepY[i], delay);
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}
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}
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catch (...) {
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@ -228,8 +156,8 @@ void AutomationLogic::ApplyBoons() {
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Boon sequence completed!");
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}
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void AutomationLogic::SpawnGolem() {
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if (!g_api || !g_state.enabled) return;
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void AutomationLogic::ApplyGolemSettings() {
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if (!g_api || !g_state.golemEnabled || !g_state.enabled) return;
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bool uiWasVisible = g_state.showUI;
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if (uiWasVisible) {
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@ -240,14 +168,10 @@ void AutomationLogic::SpawnGolem() {
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g_state.hitboxType == HITBOX_MEDIUM ? "Medium Hitbox" : "Large Hitbox";
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std::string modifiers = "Normal";
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if (g_state.showAdvanced && (g_state.skipBurning || g_state.skipConfusion || g_state.skipSlow ||
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g_state.addImmobilize || g_state.addBlind || g_state.fiveBleedingStacks)) {
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if (g_state.showAdvanced && (g_state.skipSlow || g_state.skipBurning || g_state.fiveBleedingStacks)) {
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modifiers = "";
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if (g_state.skipBurning) modifiers += "Skip Burning ";
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if (g_state.skipConfusion) modifiers += "Skip Confusion ";
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if (g_state.skipSlow) modifiers += "Skip Slow ";
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if (g_state.addImmobilize) modifiers += "Add Immobilize ";
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if (g_state.addBlind) modifiers += "Add Blind ";
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if (g_state.skipBurning) modifiers += "Skip Burning ";
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if (g_state.fiveBleedingStacks) modifiers += "5 Bleeding ";
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if (!modifiers.empty()) modifiers.pop_back();
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}
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@ -258,82 +182,45 @@ void AutomationLogic::SpawnGolem() {
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try {
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g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
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Sleep(g_state.initialDelay);
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int initialDelay = g_state.useCustomDelays ? g_state.initialDelay : 390;
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Sleep(initialDelay);
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for (int i = 0; i < MenuSequences::GOLEM_LENGTH; i++) {
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int stepIndex = i;
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MenuOption step = MenuSequences::GOLEM_SEQUENCE[i];
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auto coordIt = g_coords.coords.find(step);
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if (coordIt == g_coords.coords.end() ||
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(coordIt->second.first == 0 && coordIt->second.second == 0)) {
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for (int i = 0; i < 25; i++) {
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if (g_coords.golemStepX[i] == 0 && g_coords.golemStepY[i] == 0) {
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continue;
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}
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if (ShouldSkipGolemStep(stepIndex)) {
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if (ShouldSkipGolemStep(i)) {
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continue;
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}
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int currentX = coordIt->second.first;
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int currentY = coordIt->second.second;
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int currentX = g_coords.golemStepX[i];
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int currentY = g_coords.golemStepY[i];
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if (step == GOLEM_HITBOX_SMALL) {
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MenuOption hitboxOption;
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if (i == 1) {
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switch (g_state.hitboxType) {
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case HITBOX_SMALL: hitboxOption = GOLEM_HITBOX_SMALL; break;
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case HITBOX_MEDIUM: hitboxOption = GOLEM_HITBOX_MEDIUM; break;
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case HITBOX_LARGE: hitboxOption = GOLEM_HITBOX_LARGE; break;
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default: hitboxOption = GOLEM_HITBOX_SMALL; break;
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}
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auto hitboxCoord = g_coords.coords.find(hitboxOption);
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if (hitboxCoord != g_coords.coords.end()) {
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currentX = hitboxCoord->second.first;
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currentY = hitboxCoord->second.second;
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case HITBOX_SMALL:
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currentY = 260;
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break;
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case HITBOX_MEDIUM:
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currentY = 305;
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break;
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case HITBOX_LARGE:
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currentY = 352;
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break;
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}
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}
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int delay = (i == MenuSequences::GOLEM_LENGTH - 1) ? 50 : g_state.stepDelay;
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if (step == GOLEM_CRIPPLE) {
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CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
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if (g_state.showAdvanced && g_state.addImmobilize) {
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auto immobilizeCoord = g_coords.coords.find(GOLEM_IMMOBILIZE);
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if (immobilizeCoord != g_coords.coords.end()) {
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CoordinateUtils::ClickAtScaled(
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immobilizeCoord->second.first,
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immobilizeCoord->second.second,
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g_state.stepDelay
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);
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}
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}
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continue;
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}
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if (step == GOLEM_COMBATAFFECTINGCONDITIONS) {
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CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
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if (g_state.showAdvanced && g_state.addBlind) {
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auto blindCoord = g_coords.coords.find(GOLEM_BLIND);
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if (blindCoord != g_coords.coords.end()) {
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CoordinateUtils::ClickAtScaled(
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blindCoord->second.first,
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blindCoord->second.second,
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g_state.stepDelay
|
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);
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}
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}
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continue;
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}
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int delay = (i == 24) ? 50 : (g_state.useCustomDelays ? g_state.stepDelay : 290);
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CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
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if (g_state.showAdvanced && g_state.fiveBleedingStacks && step == GOLEM_BLEEDING) {
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if (g_state.showAdvanced && g_state.fiveBleedingStacks && i == 6) {
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g_api->Log(ELogLevel_INFO, "GolemHelper", "5 Bleeding Stacks - repeating 7th step 4 more times");
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|
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for (int repeat = 0; repeat < 4; repeat++) {
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CoordinateUtils::ClickAtScaled(currentX, currentY, g_state.stepDelay);
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int repeatDelay = g_state.useCustomDelays ? g_state.stepDelay : 290;
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CoordinateUtils::ClickAtScaled(currentX, currentY, repeatDelay);
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}
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}
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}
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|
|
@ -347,81 +234,4 @@ void AutomationLogic::SpawnGolem() {
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}
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem settings sequence completed (25 steps)!");
|
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}
|
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|
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void AutomationLogic::RespawnGolem() {
|
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if (!g_api || !g_state.enabled) return;
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|
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bool uiWasVisible = g_state.showUI;
|
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if (uiWasVisible) {
|
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g_state.showUI = false;
|
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}
|
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|
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Starting golem respawn sequence (2 steps)");
|
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|
||||
try {
|
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g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
|
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Sleep(g_state.initialDelay);
|
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|
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for (int i = 0; i < MenuSequences::GOLEM_RESPAWN_LENGTH; i++) {
|
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MenuOption step = MenuSequences::GOLEM_RESPAWN[i];
|
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auto coordIt = g_coords.coords.find(step);
|
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|
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if (coordIt == g_coords.coords.end() ||
|
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(coordIt->second.first == 0 && coordIt->second.second == 0)) {
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continue;
|
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}
|
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|
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int delay = (i == MenuSequences::GOLEM_RESPAWN_LENGTH - 1) ? 50 : g_state.stepDelay;
|
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CoordinateUtils::ClickAtScaled(coordIt->second.first, coordIt->second.second, delay);
|
||||
}
|
||||
}
|
||||
catch (...) {
|
||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during golem respawn sequence");
|
||||
}
|
||||
|
||||
if (uiWasVisible) {
|
||||
g_state.showUI = true;
|
||||
}
|
||||
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem respawn sequence completed!");
|
||||
}
|
||||
|
||||
void AutomationLogic::RemoveAndRespawnGolem()
|
||||
{
|
||||
if (!g_api || !g_state.enabled) return;
|
||||
|
||||
bool uiWasVisible = g_state.showUI;
|
||||
if (uiWasVisible) {
|
||||
g_state.showUI = false;
|
||||
}
|
||||
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Starting golem remove and respawn sequence (3 steps)");
|
||||
|
||||
try {
|
||||
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
|
||||
Sleep(g_state.initialDelay);
|
||||
|
||||
for (int i = 0; i < MenuSequences::GOLEM_REMOVE_AND_RESPAWN_LENGTH; i++) {
|
||||
MenuOption step = MenuSequences::GOLEM_REMOVE_AND_RESPAWN[i];
|
||||
auto coordIt = g_coords.coords.find(step);
|
||||
|
||||
if (coordIt == g_coords.coords.end() ||
|
||||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int delay = (i == MenuSequences::GOLEM_REMOVE_AND_RESPAWN_LENGTH - 1) ? 50 : g_state.stepDelay;
|
||||
CoordinateUtils::ClickAtScaled(coordIt->second.first, coordIt->second.second, delay);
|
||||
}
|
||||
}
|
||||
catch (...) {
|
||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during golem remove and respawn sequence");
|
||||
}
|
||||
|
||||
if (uiWasVisible) {
|
||||
g_state.showUI = true;
|
||||
}
|
||||
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem remove and respawn sequence completed!");
|
||||
}
|
||||
|
|
@ -4,9 +4,7 @@ class AutomationLogic {
|
|||
public:
|
||||
static bool ShouldSkipBoonStep(int stepIndex);
|
||||
static bool ShouldSkipGolemStep(int stepIndex);
|
||||
static void ApplyBoons();
|
||||
static void ApplyAllBoons();
|
||||
static void ApplyHealerBoons();
|
||||
static void SpawnGolem();
|
||||
static void RespawnGolem();
|
||||
static void RemoveAndRespawnGolem();
|
||||
static void ApplyGolemSettings();
|
||||
};
|
||||
|
|
@ -2,126 +2,53 @@
|
|||
#include <string>
|
||||
#include "CoordinateUtils.h"
|
||||
#include "../Common/Globals.h"
|
||||
#include "../Config/ConfigManager.h"
|
||||
|
||||
void CoordinateUtils::GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY) {
|
||||
if (!g_api) return;
|
||||
|
||||
if (g_state.hasCalibration) {
|
||||
*scaledX = (int)(baseX * g_state.calibratedScaleX);
|
||||
*scaledY = (int)(baseY * g_state.calibratedScaleY);
|
||||
return;
|
||||
}
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "GetScaledCoordinates CALLED");
|
||||
|
||||
if (g_nexusLink && g_nexusLink->Width > 0 && g_nexusLink->Height > 0) {
|
||||
float uiScale = g_nexusLink->Scaling;
|
||||
float dpiScaleX, dpiScaleY;
|
||||
float dpiScale = (float)g_nexusLink->Width / 1920.0f;
|
||||
|
||||
// Ultrawide 5120x1440
|
||||
if (g_nexusLink->Width == 5120 && g_nexusLink->Height == 1440) {
|
||||
if (uiScale >= 0.89f && uiScale <= 0.91f) {
|
||||
dpiScaleX = 2.814f;
|
||||
dpiScaleY = 0.888f;
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 5120x1440: APPLIED SMALL UI OFFSET");
|
||||
}
|
||||
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
|
||||
dpiScaleX = 2.746f;
|
||||
dpiScaleY = 1.104f;
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 5120x1440: APPLIED LARGE UI OFFSET");
|
||||
}
|
||||
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
|
||||
dpiScaleX = 2.713f;
|
||||
dpiScaleY = 1.208f;
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 5120x1440: APPLIED LARGER UI OFFSET");
|
||||
}
|
||||
else {
|
||||
dpiScaleX = 2.779f;
|
||||
dpiScaleY = 1.000f;
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 5120x1440: APPLIED NORMAL UI OFFSET");
|
||||
}
|
||||
}
|
||||
// Ultrawide 3440x1440
|
||||
else if (g_nexusLink->Width == 3440 && g_nexusLink->Height == 1440) {
|
||||
if (uiScale >= 0.89f && uiScale <= 0.91f) {
|
||||
dpiScaleX = 1.810f;
|
||||
dpiScaleY = 0.892f;
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 3440x1440: APPLIED SMALL UI OFFSET");
|
||||
}
|
||||
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
|
||||
dpiScaleX = 1.741f;
|
||||
dpiScaleY = 1.104f;
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 3440x1440: APPLIED LARGE UI OFFSET");
|
||||
}
|
||||
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
|
||||
dpiScaleX = 1.708f;
|
||||
dpiScaleY = 1.212f;
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 3440x1440: APPLIED LARGER UI OFFSET");
|
||||
}
|
||||
else {
|
||||
dpiScaleX = 1.773f;
|
||||
dpiScaleY = 0.992f;
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 3440x1440: APPLIED NORMAL UI OFFSET");
|
||||
}
|
||||
}
|
||||
else if (g_nexusLink->Width == 3840 && g_nexusLink->Height == 2160) {
|
||||
if (uiScale >= 0.89f && uiScale <= 0.91f) {
|
||||
dpiScaleX = 2.052f;
|
||||
dpiScaleY = 0.908f;
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED SMALL UI OFFSET");
|
||||
}
|
||||
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
|
||||
dpiScaleX = 1.985f;
|
||||
dpiScaleY = 1.130f;
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED LARGE UI OFFSET");
|
||||
}
|
||||
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
|
||||
dpiScaleX = 1.952f;
|
||||
dpiScaleY = 1.233f;
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED LARGER UI OFFSET");
|
||||
}
|
||||
else {
|
||||
dpiScaleX = 2.0f;
|
||||
dpiScaleY = 1.0f;
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED NORMAL UI OFFSET");
|
||||
}
|
||||
}
|
||||
else {
|
||||
dpiScaleX = (float)g_nexusLink->Width / 1920.0f;
|
||||
dpiScaleY = 1.0f;
|
||||
char valuesBuffer[200];
|
||||
sprintf_s(valuesBuffer, "GetScaled INPUT: uiScale=%.3f, base=%d,%d", uiScale, baseX, baseY);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", valuesBuffer);
|
||||
|
||||
char normalBuffer[150];
|
||||
sprintf_s(normalBuffer, "NORMAL MONITOR: Width=%d, Height=%d, scaleX=%.3f",
|
||||
g_nexusLink->Width, g_nexusLink->Height, dpiScaleX);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", normalBuffer);
|
||||
}
|
||||
|
||||
int scaledForResolutionX = (int)(baseX * dpiScaleX);
|
||||
int scaledForResolutionY = (int)(baseY * dpiScaleY);
|
||||
int scaledForResolutionX = (int)(baseX * dpiScale);
|
||||
int scaledForResolutionY = baseY;
|
||||
|
||||
int finalX = scaledForResolutionX;
|
||||
int finalY = scaledForResolutionY;
|
||||
|
||||
if (!(g_nexusLink->Width == 5120 && g_nexusLink->Height == 1440) &&
|
||||
!(g_nexusLink->Width == 3440 && g_nexusLink->Height == 1440) &&
|
||||
!(g_nexusLink->Width == 3840 && g_nexusLink->Height == 2160)) {
|
||||
if (uiScale >= 0.89f && uiScale <= 0.91f) {
|
||||
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.029f);
|
||||
finalY = scaledForResolutionY - (int)(scaledForResolutionY * 0.103f);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED SMALL UI OFFSET");
|
||||
}
|
||||
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
|
||||
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.053f);
|
||||
finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.095f);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED LARGE UI OFFSET");
|
||||
}
|
||||
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
|
||||
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.097f);
|
||||
finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.206f);
|
||||
}
|
||||
if (uiScale >= 0.89f && uiScale <= 0.91f) {
|
||||
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.029f);
|
||||
finalY = scaledForResolutionY - (int)(scaledForResolutionY * 0.103f);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED SMALL OFFSET");
|
||||
}
|
||||
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
|
||||
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.053f);
|
||||
finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.095f);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED LARGE OFFSET");
|
||||
}
|
||||
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
|
||||
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.097f);
|
||||
finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.206f);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED LARGER OFFSET");
|
||||
}
|
||||
else {
|
||||
char buffer[100];
|
||||
sprintf_s(buffer, "NO OFFSET - uiScale %.3f", uiScale);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
|
||||
}
|
||||
|
||||
*scaledX = finalX;
|
||||
*scaledY = finalY;
|
||||
|
||||
char resultBuffer[200];
|
||||
sprintf_s(resultBuffer, "GetScaled RESULT: %d,%d -> %d,%d", scaledForResolutionX, scaledForResolutionY, finalX, finalY);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", resultBuffer);
|
||||
}
|
||||
else {
|
||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "GetScaledCoordinates - Nexus data not available");
|
||||
|
|
@ -162,13 +89,6 @@ void CoordinateUtils::DebugMousePosition() {
|
|||
}
|
||||
|
||||
void CoordinateUtils::ClickAtScaled(int baseX, int baseY, int delay) {
|
||||
if (g_mumbleData && !g_mumbleData->Context.IsGameFocused) {
|
||||
if (g_api) {
|
||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Sequence stopped - Game lost focus");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
HWND gameWindow = GetForegroundWindow();
|
||||
if (!gameWindow) return;
|
||||
|
||||
|
|
@ -180,74 +100,4 @@ void CoordinateUtils::ClickAtScaled(int baseX, int baseY, int delay) {
|
|||
Sleep(10);
|
||||
SendMessage(gameWindow, WM_LBUTTONUP, 0, lParam);
|
||||
Sleep(delay);
|
||||
}
|
||||
|
||||
void CoordinateUtils::StartCalibration() {
|
||||
g_state.calibrationMode = true;
|
||||
g_state.showUI = false;
|
||||
|
||||
if (g_api) {
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper",
|
||||
"Calibration started - interact with the Boon Console and click 'Adjust Self'");
|
||||
}
|
||||
}
|
||||
|
||||
void CoordinateUtils::CaptureCalibrationPoint() {
|
||||
POINT mousePos;
|
||||
GetCursorPos(&mousePos);
|
||||
|
||||
const float REF_BASE_X = 830.0f;
|
||||
const float REF_BASE_Y = 262.0f;
|
||||
|
||||
g_state.calibratedScaleX = mousePos.x / REF_BASE_X;
|
||||
g_state.calibratedScaleY = mousePos.y / REF_BASE_Y;
|
||||
g_state.hasCalibration = true;
|
||||
g_state.calibrationMode = false;
|
||||
|
||||
ConfigManager::SaveCustomDelaySettings();
|
||||
|
||||
if (g_api) {
|
||||
char buffer[256];
|
||||
sprintf_s(buffer,
|
||||
"Calibration saved: click=(%ld, %ld) scaleX=%.4f scaleY=%.4f",
|
||||
mousePos.x, mousePos.y,
|
||||
g_state.calibratedScaleX, g_state.calibratedScaleY);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
|
||||
g_api->UI.SendAlert("Calibration saved!");
|
||||
}
|
||||
}
|
||||
|
||||
void CoordinateUtils::ResetCalibration() {
|
||||
g_state.hasCalibration = false;
|
||||
g_state.calibrationMode = false;
|
||||
g_state.calibratedScaleX = 1.0f;
|
||||
g_state.calibratedScaleY = 1.0f;
|
||||
|
||||
ConfigManager::SaveCustomDelaySettings();
|
||||
|
||||
if (g_api) {
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Calibration reset - back to auto-scaling");
|
||||
g_api->UI.SendAlert("Calibration reset to default");
|
||||
}
|
||||
}
|
||||
|
||||
void CoordinateUtils::UpdateCalibrationCapture() {
|
||||
if (!g_state.calibrationMode) return;
|
||||
|
||||
if (GetAsyncKeyState(VK_ESCAPE) & 0x8000) {
|
||||
g_state.calibrationMode = false;
|
||||
if (g_api) g_api->UI.SendAlert("Calibration cancelled");
|
||||
return;
|
||||
}
|
||||
|
||||
static bool s_wasPressed = false;
|
||||
bool isPressed = (GetAsyncKeyState(VK_LBUTTON) & 0x8000) != 0;
|
||||
|
||||
if (isPressed && !s_wasPressed) {
|
||||
if (g_mumbleData && g_mumbleData->Context.IsGameFocused) {
|
||||
CaptureCalibrationPoint();
|
||||
}
|
||||
}
|
||||
|
||||
s_wasPressed = isPressed;
|
||||
}
|
||||
|
|
@ -5,9 +5,4 @@ public:
|
|||
static void GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY);
|
||||
static void DebugMousePosition();
|
||||
static void ClickAtScaled(int baseX, int baseY, int delay = 25);
|
||||
|
||||
static void StartCalibration();
|
||||
static void CaptureCalibrationPoint();
|
||||
static void ResetCalibration();
|
||||
static void UpdateCalibrationCapture();
|
||||
};
|
||||
|
|
@ -5,6 +5,5 @@
|
|||
|
||||
AddonAPI* g_api = nullptr;
|
||||
NexusLinkData* g_nexusLink = nullptr;
|
||||
Mumble::Data* g_mumbleData = nullptr;
|
||||
GolemHelperState g_state;
|
||||
MenuCoordinates g_coords;
|
||||
|
|
@ -1,10 +1,8 @@
|
|||
#pragma once
|
||||
#include "Types.h"
|
||||
#include "../Dependencies/nexus/Nexus.h"
|
||||
#include "../Dependencies/mumble/mumble.h"
|
||||
|
||||
extern AddonAPI* g_api;
|
||||
extern NexusLinkData* g_nexusLink;
|
||||
extern Mumble::Data* g_mumbleData;
|
||||
extern GolemHelperState g_state;
|
||||
extern MenuCoordinates g_coords;
|
||||
|
|
@ -1,86 +0,0 @@
|
|||
#pragma once
|
||||
#include "Types.h"
|
||||
|
||||
class MenuSequences {
|
||||
public:
|
||||
static constexpr MenuOption BOON_SEQUENCE[20] = {
|
||||
BOON_ADJUSTSELF,
|
||||
BOON_ADDBOONS,
|
||||
BOON_OFFENSIVE,
|
||||
BOON_MIGHT,
|
||||
BOON_25MIGHT,
|
||||
BOON_FURY,
|
||||
BOON_RETURN1,
|
||||
BOON_DEFENSIVE,
|
||||
BOON_PROTECTION,
|
||||
BOON_RESOLUTION,
|
||||
BOON_AEGIS,
|
||||
BOON_RETURN2,
|
||||
BOON_UTILITY,
|
||||
BOON_ALACRITY,
|
||||
BOON_QUICKNESS,
|
||||
BOON_REGENERATION,
|
||||
BOON_SWIFTNESS,
|
||||
BOON_VIGOR,
|
||||
BOON_ALACRITY,
|
||||
BOON_EXIT
|
||||
};
|
||||
|
||||
static constexpr MenuOption HEALER_QUICK_SEQUENCE[10] = {
|
||||
BOON_ADJUSTSELF,
|
||||
BOON_ADDBOONS,
|
||||
BOON_UTILITY,
|
||||
BOON_ALACRITY,
|
||||
BOON_ALACRITY,
|
||||
BOON_RETURN3,
|
||||
BOON_RETURN4,
|
||||
BOON_GOBACK,
|
||||
BOON_ADJUSTENVIRONMENT,
|
||||
BOON_TOGGLEPULSINGARENADAMAGEON
|
||||
};
|
||||
|
||||
static constexpr MenuOption GOLEM_SEQUENCE[25] = {
|
||||
GOLEM_SPAWNAGOLEM,
|
||||
GOLEM_HITBOX_SMALL,
|
||||
GOLEM_AVERAGEENEMY,
|
||||
GOLEM_ADDITIONALOPTIONS,
|
||||
GOLEM_ADDCONDITIONS,
|
||||
GOLEM_DAMAGEOVERTIMECONDITIONS,
|
||||
GOLEM_BLEEDING,
|
||||
GOLEM_BURNING,
|
||||
GOLEM_CONFUSION,
|
||||
GOLEM_POISON,
|
||||
GOLEM_TORMENT,
|
||||
GOLEM_GOBACK1,
|
||||
GOLEM_MOBILITYAFFECTINGCONDITIONS,
|
||||
GOLEM_CHILL,
|
||||
GOLEM_CRIPPLE,
|
||||
GOLEM_GOBACK2,
|
||||
GOLEM_COMBATAFFECTINGCONDITIONS,
|
||||
GOLEM_SLOW,
|
||||
GOLEM_VULNERABILITY,
|
||||
GOLEM_25VULNERABILITY,
|
||||
GOLEM_GOBACK3,
|
||||
GOLEM_WEAKNESS,
|
||||
GOLEM_GOBACK4,
|
||||
GOLEM_GOBACK5,
|
||||
GOLEM_PLEASESPAWNMYGOLEM
|
||||
};
|
||||
|
||||
static constexpr MenuOption GOLEM_RESPAWN[2] = {
|
||||
GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
|
||||
GOLEM_EXIT
|
||||
};
|
||||
|
||||
static constexpr MenuOption GOLEM_REMOVE_AND_RESPAWN[3] = {
|
||||
GOLEM_REMOVEGOLEM,
|
||||
GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
|
||||
GOLEM_EXIT
|
||||
};
|
||||
|
||||
static constexpr int BOON_LENGTH = 20;
|
||||
static constexpr int HEALER_QUICK_LENGTH = 10;
|
||||
static constexpr int GOLEM_LENGTH = 25;
|
||||
static constexpr int GOLEM_RESPAWN_LENGTH = 2;
|
||||
static constexpr int GOLEM_REMOVE_AND_RESPAWN_LENGTH = 3;
|
||||
};
|
||||
|
|
@ -1,8 +1,4 @@
|
|||
#pragma once
|
||||
#include "../Dependencies/mumble/mumble.h"
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
enum HitboxType {
|
||||
HITBOX_SMALL = 0,
|
||||
|
|
@ -16,224 +12,54 @@ enum EnvironmentDamageLevel {
|
|||
ENV_EXTREME = 2
|
||||
};
|
||||
|
||||
enum MenuOption {
|
||||
// === BOON MENU ===
|
||||
BOON_ADJUSTSELF,
|
||||
BOON_ADDBOONS,
|
||||
BOON_OFFENSIVE,
|
||||
BOON_MIGHT,
|
||||
BOON_25MIGHT,
|
||||
BOON_FURY,
|
||||
BOON_RETURN1,
|
||||
BOON_DEFENSIVE,
|
||||
BOON_PROTECTION,
|
||||
BOON_RESOLUTION,
|
||||
BOON_RESISTANCE,
|
||||
BOON_STABILITY,
|
||||
BOON_AEGIS,
|
||||
BOON_RETURN2,
|
||||
BOON_UTILITY,
|
||||
BOON_ALACRITY,
|
||||
BOON_QUICKNESS,
|
||||
BOON_REGENERATION,
|
||||
BOON_SWIFTNESS,
|
||||
BOON_VIGOR,
|
||||
BOON_EXIT,
|
||||
|
||||
// === HEALER EXTENSIONS ===
|
||||
BOON_RETURN3,
|
||||
BOON_RETURN4,
|
||||
BOON_GOBACK,
|
||||
BOON_ADJUSTENVIRONMENT,
|
||||
BOON_TOGGLEPULSINGARENADAMAGEON,
|
||||
BOON_ENV_MILD,
|
||||
BOON_ENV_MODERATE,
|
||||
BOON_ENV_EXTREME,
|
||||
|
||||
// === GOLEM MENU ===
|
||||
GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
|
||||
GOLEM_REMOVEGOLEM,
|
||||
GOLEM_SPAWNAGOLEM,
|
||||
GOLEM_HITBOX_SMALL,
|
||||
GOLEM_HITBOX_MEDIUM,
|
||||
GOLEM_HITBOX_LARGE,
|
||||
GOLEM_AVERAGEENEMY,
|
||||
GOLEM_ADDITIONALOPTIONS,
|
||||
GOLEM_ADDCONDITIONS,
|
||||
GOLEM_DAMAGEOVERTIMECONDITIONS,
|
||||
GOLEM_BLEEDING,
|
||||
GOLEM_BURNING,
|
||||
GOLEM_CONFUSION,
|
||||
GOLEM_POISON,
|
||||
GOLEM_TORMENT,
|
||||
GOLEM_GOBACK1,
|
||||
GOLEM_MOBILITYAFFECTINGCONDITIONS,
|
||||
GOLEM_CHILL,
|
||||
GOLEM_CRIPPLE,
|
||||
GOLEM_IMMOBILIZE,
|
||||
GOLEM_GOBACK2,
|
||||
GOLEM_COMBATAFFECTINGCONDITIONS,
|
||||
GOLEM_BLIND,
|
||||
GOLEM_SLOW,
|
||||
GOLEM_VULNERABILITY,
|
||||
GOLEM_25VULNERABILITY,
|
||||
GOLEM_GOBACK3,
|
||||
GOLEM_WEAKNESS,
|
||||
GOLEM_GOBACK4,
|
||||
GOLEM_GOBACK5,
|
||||
GOLEM_PLEASESPAWNMYGOLEM,
|
||||
GOLEM_EXIT
|
||||
};
|
||||
|
||||
struct GolemTemplate {
|
||||
std::string name;
|
||||
bool isQuickDps;
|
||||
bool isAlacDps;
|
||||
bool environmentDamage;
|
||||
EnvironmentDamageLevel envDamageLevel;
|
||||
bool skipBurning;
|
||||
bool skipConfusion;
|
||||
bool skipSlow;
|
||||
bool addImmobilize;
|
||||
bool addBlind;
|
||||
bool fiveBleedingStacks;
|
||||
HitboxType hitboxType;
|
||||
bool isDefaultTemplate;
|
||||
bool addResistance;
|
||||
bool addStability;
|
||||
bool skipAegis;
|
||||
|
||||
GolemTemplate() :
|
||||
name("Unnamed Template"),
|
||||
isQuickDps(false),
|
||||
isAlacDps(false),
|
||||
environmentDamage(false),
|
||||
envDamageLevel(ENV_MILD),
|
||||
skipBurning(false),
|
||||
skipConfusion(false),
|
||||
skipSlow(false),
|
||||
addImmobilize(false),
|
||||
addBlind(false),
|
||||
fiveBleedingStacks(false),
|
||||
hitboxType(HITBOX_SMALL),
|
||||
isDefaultTemplate(false),
|
||||
addResistance(false),
|
||||
addStability(false),
|
||||
skipAegis(false) {
|
||||
}
|
||||
};
|
||||
|
||||
struct GolemHelperState {
|
||||
bool enabled = false;
|
||||
bool boonsEnabled = true;
|
||||
bool golemEnabled = true;
|
||||
bool isQuickDps = false;
|
||||
bool isAlacDps = false;
|
||||
bool environmentDamage = false;
|
||||
EnvironmentDamageLevel envDamageLevel = ENV_MILD;
|
||||
bool skipBurning = false;
|
||||
bool skipConfusion = false;
|
||||
bool skipSlow = false;
|
||||
bool addImmobilize = false;
|
||||
bool addBlind = false;
|
||||
bool skipBurning = false;
|
||||
bool fiveBleedingStacks = false;
|
||||
HitboxType hitboxType = HITBOX_SMALL;
|
||||
bool debugMode = false;
|
||||
bool showUI = false;
|
||||
bool useCustomDelays = false;
|
||||
bool showAdvanced = false;
|
||||
bool showTimingSettings = false;
|
||||
bool showBoonAdvanced = false;
|
||||
bool addResistance = false;
|
||||
bool addStability = false;
|
||||
bool skipAegis = false;
|
||||
bool alwaysHideIcon = false;
|
||||
bool autoShowHideUI = false;
|
||||
bool alwaysLoadLastSettings = false;
|
||||
int debugCounter = 0;
|
||||
|
||||
int initialDelay = 390;
|
||||
int stepDelay = 290;
|
||||
|
||||
bool quickAccessVisible = false;
|
||||
unsigned int lastMapID = 0;
|
||||
|
||||
// Calibration
|
||||
bool calibrationMode = false;
|
||||
bool hasCalibration = false;
|
||||
float calibratedScaleX = 1.0f;
|
||||
float calibratedScaleY = 1.0f;
|
||||
|
||||
std::vector<GolemTemplate> templates;
|
||||
int selectedTemplateIndex = -1;
|
||||
int lastUserTemplateIndex = -1;
|
||||
char newTemplateName[64] = "";
|
||||
int stepDelay = 290;
|
||||
};
|
||||
|
||||
struct MenuCoordinates {
|
||||
std::map<MenuOption, std::pair<int, int>> coords = {
|
||||
// === BOON MENU ===
|
||||
{BOON_ADJUSTSELF, {830, 262}},
|
||||
{BOON_ADDBOONS, {830, 354}},
|
||||
{BOON_OFFENSIVE, {830, 262}},
|
||||
{BOON_MIGHT, {830, 262}},
|
||||
{BOON_25MIGHT, {830, 400}},
|
||||
{BOON_FURY, {830, 305}},
|
||||
{BOON_RETURN1, {830, 354}},
|
||||
{BOON_DEFENSIVE, {830, 305}},
|
||||
{BOON_PROTECTION, {830, 262}},
|
||||
{BOON_RESOLUTION, {830, 305}},
|
||||
{BOON_RESISTANCE, {830, 354}},
|
||||
{BOON_STABILITY, {830, 400}},
|
||||
{BOON_AEGIS, {830, 450}},
|
||||
{BOON_RETURN2, {830, 500}},
|
||||
{BOON_UTILITY, {830, 354}},
|
||||
{BOON_ALACRITY, {830, 262}},
|
||||
{BOON_QUICKNESS, {830, 305}},
|
||||
{BOON_REGENERATION, {830, 354}},
|
||||
{BOON_SWIFTNESS, {830, 400}},
|
||||
{BOON_VIGOR, {830, 450}},
|
||||
{BOON_EXIT, {830, 550}},
|
||||
int golemStepX[25] = {
|
||||
830, 830, 830, 830, 830, 830, 830, 830, 830, 830,
|
||||
830, 830, 830, 830, 830, 830, 830, 830, 830, 830,
|
||||
830, 830, 830, 830, 830
|
||||
};
|
||||
int golemStepY[25] = {
|
||||
260, 260, 306, 257, 257, 306, 257, 306, 352, 400,
|
||||
454, 508, 352, 257, 306, 454, 400, 306, 352, 400,
|
||||
454, 400, 454, 454, 548
|
||||
};
|
||||
|
||||
// === HEALER EXTENSIONS ===
|
||||
{BOON_RETURN3, {830, 500}},
|
||||
{BOON_RETURN4, {830, 450}},
|
||||
{BOON_GOBACK, {830, 450}},
|
||||
{BOON_ADJUSTENVIRONMENT, {830, 305}},
|
||||
{BOON_TOGGLEPULSINGARENADAMAGEON, {830, 262}},
|
||||
{BOON_ENV_MILD, {830, 352}},
|
||||
{BOON_ENV_MODERATE, {830, 305}},
|
||||
{BOON_ENV_EXTREME, {830, 262}},
|
||||
int boonStepX[20] = {
|
||||
830, 830, 830, 830, 830, 830, 830, 830, 830, 830,
|
||||
830, 830, 830, 830, 830, 830, 830, 830, 830, 830
|
||||
};
|
||||
int boonStepY[20] = {
|
||||
262, 354, 262, 262, 400, 305, 354, 305, 262, 305,
|
||||
450, 500, 354, 262, 305, 354, 400, 450, 262, 550
|
||||
};
|
||||
|
||||
// === GOLEM MENU ===
|
||||
{GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION, {830, 352}},
|
||||
{GOLEM_REMOVEGOLEM, {830, 306}},
|
||||
{GOLEM_SPAWNAGOLEM, {830, 260}},
|
||||
{GOLEM_HITBOX_SMALL, {830, 260}},
|
||||
{GOLEM_HITBOX_MEDIUM, {830, 305}},
|
||||
{GOLEM_HITBOX_LARGE, {830, 352}},
|
||||
{GOLEM_AVERAGEENEMY, {830, 306}},
|
||||
{GOLEM_ADDITIONALOPTIONS, {830, 257}},
|
||||
{GOLEM_ADDCONDITIONS, {830, 257}},
|
||||
{GOLEM_DAMAGEOVERTIMECONDITIONS, {830, 306}},
|
||||
{GOLEM_BLEEDING, {830, 257}},
|
||||
{GOLEM_BURNING, {830, 306}},
|
||||
{GOLEM_CONFUSION, {830, 352}},
|
||||
{GOLEM_POISON, {830, 400}},
|
||||
{GOLEM_TORMENT, {830, 454}},
|
||||
{GOLEM_GOBACK1, {830, 508}},
|
||||
{GOLEM_MOBILITYAFFECTINGCONDITIONS, {830, 352}},
|
||||
{GOLEM_CHILL, {830, 257}},
|
||||
{GOLEM_CRIPPLE, {830, 306}},
|
||||
{GOLEM_IMMOBILIZE, {830, 400}},
|
||||
{GOLEM_GOBACK2, {830, 454}},
|
||||
{GOLEM_COMBATAFFECTINGCONDITIONS, {830, 400}},
|
||||
{GOLEM_BLIND, {830, 260}},
|
||||
{GOLEM_SLOW, {830, 306}},
|
||||
{GOLEM_VULNERABILITY, {830, 352}},
|
||||
{GOLEM_25VULNERABILITY, {830, 400}},
|
||||
{GOLEM_GOBACK3, {830, 454}},
|
||||
{GOLEM_WEAKNESS, {830, 400}},
|
||||
{GOLEM_GOBACK4, {830, 454}},
|
||||
{GOLEM_GOBACK5, {830, 454}},
|
||||
{GOLEM_PLEASESPAWNMYGOLEM, {830, 548}},
|
||||
{GOLEM_EXIT, {830, 400}},
|
||||
int healerStepX[10] = {
|
||||
830, 830, 830, 830, 830, 830, 830, 830, 830, 830
|
||||
};
|
||||
int healerStepY[10] = {
|
||||
262, 352, 352, 262, 262, 500, 450, 450, 305, 262
|
||||
};
|
||||
};
|
||||
|
|
@ -19,23 +19,15 @@ void ConfigManager::SaveCustomDelaySettings() {
|
|||
}
|
||||
|
||||
configFile << "[GolemHelper]" << std::endl;
|
||||
configFile << "initialDelay=" << g_state.initialDelay << std::endl;
|
||||
configFile << "useCustomDelays=" << (g_state.useCustomDelays ? "1" : "0") << std::endl;
|
||||
configFile << "stepDelay=" << g_state.stepDelay << std::endl;
|
||||
configFile << "alwaysHideIcon=" << (g_state.alwaysHideIcon ? "1" : "0") << std::endl;
|
||||
configFile << "autoShowHideUI=" << (g_state.autoShowHideUI ? "1" : "0") << std::endl;
|
||||
configFile << "alwaysLoadLastSettings=" << (g_state.alwaysLoadLastSettings ? "1" : "0") << std::endl;
|
||||
configFile << "hasCalibration=" << (g_state.hasCalibration ? "1" : "0") << std::endl;
|
||||
configFile << "calibratedScaleX=" << g_state.calibratedScaleX << std::endl;
|
||||
configFile << "calibratedScaleY=" << g_state.calibratedScaleY << std::endl;
|
||||
configFile << "initialDelay=" << g_state.initialDelay << std::endl;
|
||||
|
||||
configFile.close();
|
||||
|
||||
char logBuffer[512];
|
||||
sprintf_s(logBuffer, "Settings saved: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s, alwaysLoadLastSettings=%s",
|
||||
g_state.initialDelay, g_state.stepDelay,
|
||||
g_state.alwaysHideIcon ? "true" : "false",
|
||||
g_state.autoShowHideUI ? "true" : "false",
|
||||
g_state.alwaysLoadLastSettings ? "true" : "false");
|
||||
char logBuffer[250];
|
||||
sprintf_s(logBuffer, "Custom delay settings saved: enabled=%s, stepDelay=%dms, initialDelay=%dms",
|
||||
g_state.useCustomDelays ? "true" : "false", g_state.stepDelay, g_state.initialDelay);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
||||
|
||||
}
|
||||
|
|
@ -66,11 +58,8 @@ void ConfigManager::LoadCustomDelaySettings() {
|
|||
std::string key = line.substr(0, equalPos);
|
||||
std::string value = line.substr(equalPos + 1);
|
||||
|
||||
if (key == "initialDelay") {
|
||||
int delay = std::stoi(value);
|
||||
if (delay >= 100 && delay <= 1000) {
|
||||
g_state.initialDelay = delay;
|
||||
}
|
||||
if (key == "useCustomDelays") {
|
||||
g_state.useCustomDelays = (value == "1");
|
||||
}
|
||||
else if (key == "stepDelay") {
|
||||
int delay = std::stoi(value);
|
||||
|
|
@ -78,136 +67,23 @@ void ConfigManager::LoadCustomDelaySettings() {
|
|||
g_state.stepDelay = delay;
|
||||
}
|
||||
}
|
||||
else if (key == "alwaysHideIcon") {
|
||||
g_state.alwaysHideIcon = (value == "1");
|
||||
}
|
||||
else if (key == "autoShowHideUI") {
|
||||
g_state.autoShowHideUI = (value == "1");
|
||||
}
|
||||
else if (key == "alwaysLoadLastSettings") {
|
||||
g_state.alwaysLoadLastSettings = (value == "1");
|
||||
}
|
||||
else if (key == "hasCalibration") {
|
||||
g_state.hasCalibration = (value == "1");
|
||||
}
|
||||
else if (key == "calibratedScaleX") {
|
||||
try {
|
||||
float v = std::stof(value);
|
||||
if (v > 0.1f && v < 10.0f) g_state.calibratedScaleX = v;
|
||||
else if (key == "initialDelay") {
|
||||
int delay = std::stoi(value);
|
||||
if (delay >= 100 && delay <= 1000) {
|
||||
g_state.initialDelay = delay;
|
||||
}
|
||||
catch (...) {}
|
||||
}
|
||||
else if (key == "calibratedScaleY") {
|
||||
try {
|
||||
float v = std::stof(value);
|
||||
if (v > 0.1f && v < 10.0f) g_state.calibratedScaleY = v;
|
||||
}
|
||||
catch (...) {}
|
||||
}
|
||||
}
|
||||
|
||||
configFile.close();
|
||||
|
||||
char logBuffer[512];
|
||||
sprintf_s(logBuffer, "Settings loaded: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s, alwaysLoadLastSettings=%s",
|
||||
g_state.initialDelay, g_state.stepDelay,
|
||||
g_state.alwaysHideIcon ? "true" : "false",
|
||||
g_state.autoShowHideUI ? "true" : "false",
|
||||
g_state.alwaysLoadLastSettings ? "true" : "false");
|
||||
char logBuffer[250];
|
||||
sprintf_s(logBuffer, "Custom delay settings loaded: enabled=%s, stepDelay=%dms, initialDelay=%dms",
|
||||
g_state.useCustomDelays ? "true" : "false", g_state.stepDelay, g_state.initialDelay);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
||||
|
||||
}
|
||||
catch (...) {
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load config file, using defaults");
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigManager::SaveLastUsedSettings() {
|
||||
if (!g_api) return;
|
||||
|
||||
std::string addonPath = g_api->Paths.GetAddonDirectory("GolemHelper");
|
||||
std::string settingsPath = addonPath + "\\last_settings.ini";
|
||||
|
||||
try {
|
||||
std::ofstream settingsFile(settingsPath);
|
||||
if (!settingsFile.is_open()) {
|
||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Could not create last settings file");
|
||||
return;
|
||||
}
|
||||
|
||||
settingsFile << "[LastUsedSettings]" << std::endl;
|
||||
settingsFile << "isQuickDps=" << (g_state.isQuickDps ? "1" : "0") << std::endl;
|
||||
settingsFile << "isAlacDps=" << (g_state.isAlacDps ? "1" : "0") << std::endl;
|
||||
settingsFile << "showBoonAdvanced=" << (g_state.showBoonAdvanced ? "1" : "0") << std::endl;
|
||||
settingsFile << "environmentDamage=" << (g_state.environmentDamage ? "1" : "0") << std::endl;
|
||||
settingsFile << "envDamageLevel=" << static_cast<int>(g_state.envDamageLevel) << std::endl;
|
||||
settingsFile << "skipBurning=" << (g_state.skipBurning ? "1" : "0") << std::endl;
|
||||
settingsFile << "showAdvanced=" << (g_state.showAdvanced ? "1" : "0") << std::endl;
|
||||
settingsFile << "skipConfusion=" << (g_state.skipConfusion ? "1" : "0") << std::endl;
|
||||
settingsFile << "skipSlow=" << (g_state.skipSlow ? "1" : "0") << std::endl;
|
||||
settingsFile << "addImmobilize=" << (g_state.addImmobilize ? "1" : "0") << std::endl;
|
||||
settingsFile << "addBlind=" << (g_state.addBlind ? "1" : "0") << std::endl;
|
||||
settingsFile << "fiveBleedingStacks=" << (g_state.fiveBleedingStacks ? "1" : "0") << std::endl;
|
||||
settingsFile << "hitboxType=" << static_cast<int>(g_state.hitboxType) << std::endl;
|
||||
settingsFile << "addResistance=" << (g_state.addResistance ? "1" : "0") << std::endl;
|
||||
settingsFile << "addStability=" << (g_state.addStability ? "1" : "0") << std::endl;
|
||||
settingsFile << "skipAegis=" << (g_state.skipAegis ? "1" : "0") << std::endl;
|
||||
|
||||
settingsFile.close();
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Last used settings saved");
|
||||
|
||||
}
|
||||
catch (...) {
|
||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to save last settings file");
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigManager::LoadLastUsedSettings() {
|
||||
if (!g_api) return;
|
||||
|
||||
std::string addonPath = g_api->Paths.GetAddonDirectory("GolemHelper");
|
||||
std::string settingsPath = addonPath + "\\last_settings.ini";
|
||||
|
||||
try {
|
||||
std::ifstream settingsFile(settingsPath);
|
||||
if (!settingsFile.is_open()) {
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "No last settings file found");
|
||||
return;
|
||||
}
|
||||
|
||||
std::string line;
|
||||
while (std::getline(settingsFile, line)) {
|
||||
if (line.empty() || line[0] == '[') continue;
|
||||
|
||||
size_t equalPos = line.find('=');
|
||||
if (equalPos == std::string::npos) continue;
|
||||
|
||||
std::string key = line.substr(0, equalPos);
|
||||
std::string value = line.substr(equalPos + 1);
|
||||
|
||||
if (key == "isQuickDps") g_state.isQuickDps = (value == "1");
|
||||
else if (key == "isAlacDps") g_state.isAlacDps = (value == "1");
|
||||
else if (key == "showBoonAdvanced") g_state.showBoonAdvanced = (value == "1");
|
||||
else if (key == "environmentDamage") g_state.environmentDamage = (value == "1");
|
||||
else if (key == "envDamageLevel") g_state.envDamageLevel = static_cast<EnvironmentDamageLevel>(std::stoi(value));
|
||||
else if (key == "showAdvanced") g_state.showAdvanced = (value == "1");
|
||||
else if (key == "skipBurning") g_state.skipBurning = (value == "1");
|
||||
else if (key == "skipConfusion") g_state.skipConfusion = (value == "1");
|
||||
else if (key == "skipSlow") g_state.skipSlow = (value == "1");
|
||||
else if (key == "addImmobilize") g_state.addImmobilize = (value == "1");
|
||||
else if (key == "addBlind") g_state.addBlind = (value == "1");
|
||||
else if (key == "fiveBleedingStacks") g_state.fiveBleedingStacks = (value == "1");
|
||||
else if (key == "hitboxType") g_state.hitboxType = static_cast<HitboxType>(std::stoi(value));
|
||||
else if (key == "addResistance") g_state.addResistance = (value == "1");
|
||||
else if (key == "addStability") g_state.addStability = (value == "1");
|
||||
else if (key == "skipAegis") g_state.skipAegis = (value == "1");
|
||||
}
|
||||
|
||||
settingsFile.close();
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Last used settings loaded");
|
||||
|
||||
}
|
||||
catch (...) {
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load last settings file");
|
||||
}
|
||||
}
|
||||
|
|
@ -4,6 +4,4 @@ class ConfigManager {
|
|||
public:
|
||||
static void SaveCustomDelaySettings();
|
||||
static void LoadCustomDelaySettings();
|
||||
static void SaveLastUsedSettings();
|
||||
static void LoadLastUsedSettings();
|
||||
};
|
||||
|
|
@ -1,319 +0,0 @@
|
|||
#include <Windows.h>
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <iostream>
|
||||
#include "TemplateManager.h"
|
||||
#include "../Common/Globals.h"
|
||||
#include "../Utils/FileUtils.h"
|
||||
|
||||
void TemplateManager::LoadTemplates() {
|
||||
if (!g_api) return;
|
||||
|
||||
CreateDefaultTemplates();
|
||||
|
||||
std::string templatePath = FileUtils::GetAddonPath() + "\\templates.cfg";
|
||||
|
||||
try {
|
||||
std::ifstream file(templatePath);
|
||||
if (!file.is_open()) {
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "No user templates file found");
|
||||
SaveTemplates();
|
||||
return;
|
||||
}
|
||||
|
||||
std::string line;
|
||||
GolemTemplate currentTemplate;
|
||||
bool inTemplate = false;
|
||||
|
||||
while (std::getline(file, line)) {
|
||||
if (line.empty() || line[0] == '#') continue;
|
||||
|
||||
if (line.find("[Template]") == 0) {
|
||||
if (inTemplate && !currentTemplate.name.empty()) {
|
||||
g_state.templates.push_back(currentTemplate);
|
||||
}
|
||||
currentTemplate = GolemTemplate();
|
||||
inTemplate = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!inTemplate) continue;
|
||||
|
||||
size_t equalPos = line.find('=');
|
||||
if (equalPos == std::string::npos) continue;
|
||||
|
||||
std::string key = line.substr(0, equalPos);
|
||||
std::string value = line.substr(equalPos + 1);
|
||||
|
||||
if (key == "name") {
|
||||
currentTemplate.name = value;
|
||||
}
|
||||
else if (key == "isQuickDps") {
|
||||
currentTemplate.isQuickDps = (value == "1");
|
||||
}
|
||||
else if (key == "isAlacDps") {
|
||||
currentTemplate.isAlacDps = (value == "1");
|
||||
}
|
||||
else if (key == "environmentDamage") {
|
||||
currentTemplate.environmentDamage = (value == "1");
|
||||
}
|
||||
else if (key == "envDamageLevel") {
|
||||
currentTemplate.envDamageLevel = (EnvironmentDamageLevel)std::stoi(value);
|
||||
}
|
||||
else if (key == "skipBurning") {
|
||||
currentTemplate.skipBurning = (value == "1");
|
||||
}
|
||||
else if (key == "skipConfusion") {
|
||||
currentTemplate.skipConfusion = (value == "1");
|
||||
}
|
||||
else if (key == "skipSlow") {
|
||||
currentTemplate.skipSlow = (value == "1");
|
||||
}
|
||||
else if (key == "addImmobilize") {
|
||||
currentTemplate.addImmobilize = (value == "1");
|
||||
}
|
||||
else if (key == "addBlind") {
|
||||
currentTemplate.addBlind = (value == "1");
|
||||
}
|
||||
else if (key == "fiveBleedingStacks") {
|
||||
currentTemplate.fiveBleedingStacks = (value == "1");
|
||||
}
|
||||
else if (key == "hitboxType") {
|
||||
currentTemplate.hitboxType = (HitboxType)std::stoi(value);
|
||||
}
|
||||
else if (key == "addResistance") {
|
||||
currentTemplate.addResistance = (value == "1");
|
||||
}
|
||||
else if (key == "addStability") {
|
||||
currentTemplate.addStability = (value == "1");
|
||||
}
|
||||
else if (key == "skipAegis") {
|
||||
currentTemplate.skipAegis = (value == "1");
|
||||
}
|
||||
}
|
||||
|
||||
if (inTemplate && !currentTemplate.name.empty()) {
|
||||
g_state.templates.push_back(currentTemplate);
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
int userTemplateCount = 0;
|
||||
for (const auto& temp : g_state.templates) {
|
||||
if (!temp.isDefaultTemplate) userTemplateCount++;
|
||||
}
|
||||
|
||||
char logBuffer[150];
|
||||
sprintf_s(logBuffer, "Loaded %d user templates", userTemplateCount);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
||||
|
||||
}
|
||||
catch (...) {
|
||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to load user templates");
|
||||
}
|
||||
}
|
||||
|
||||
void TemplateManager::SaveTemplates() {
|
||||
if (!g_api) return;
|
||||
|
||||
std::string templatePath = FileUtils::GetAddonPath() + "\\templates.cfg";
|
||||
|
||||
try {
|
||||
std::ofstream file(templatePath);
|
||||
if (!file.is_open()) {
|
||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Could not create templates file");
|
||||
return;
|
||||
}
|
||||
|
||||
file << "# GolemHelper User Templates Configuration\n";
|
||||
|
||||
int savedCount = 0;
|
||||
for (const auto& temp : g_state.templates) {
|
||||
if (!temp.isDefaultTemplate) {
|
||||
file << "[Template]\n";
|
||||
file << "name=" << temp.name << "\n";
|
||||
file << "isQuickDps=" << (temp.isQuickDps ? "1" : "0") << "\n";
|
||||
file << "isAlacDps=" << (temp.isAlacDps ? "1" : "0") << "\n";
|
||||
file << "environmentDamage=" << (temp.environmentDamage ? "1" : "0") << "\n";
|
||||
file << "envDamageLevel=" << temp.envDamageLevel << "\n";
|
||||
file << "skipBurning=" << (temp.skipBurning ? "1" : "0") << "\n";
|
||||
file << "skipConfusion=" << (temp.skipConfusion ? "1" : "0") << "\n";
|
||||
file << "skipSlow=" << (temp.skipSlow ? "1" : "0") << "\n";
|
||||
file << "addImmobilize=" << (temp.addImmobilize ? "1" : "0") << "\n";
|
||||
file << "addBlind=" << (temp.addBlind ? "1" : "0") << "\n";
|
||||
file << "fiveBleedingStacks=" << (temp.fiveBleedingStacks ? "1" : "0") << "\n";
|
||||
file << "hitboxType=" << temp.hitboxType << "\n";
|
||||
file << "addResistance=" << (temp.addResistance ? "1" : "0") << "\n";
|
||||
file << "addStability=" << (temp.addStability ? "1" : "0") << "\n";
|
||||
file << "skipAegis=" << (temp.skipAegis ? "1" : "0") << "\n\n";
|
||||
savedCount++;
|
||||
}
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
char logBuffer[150];
|
||||
sprintf_s(logBuffer, "Saved %d user templates", savedCount);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
||||
|
||||
}
|
||||
catch (...) {
|
||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to save templates");
|
||||
}
|
||||
}
|
||||
|
||||
void TemplateManager::SaveCurrentAsTemplate(const std::string& name) {
|
||||
GolemTemplate newTemplate = CreateTemplateFromCurrentSettings();
|
||||
newTemplate.name = name;
|
||||
|
||||
g_state.templates.push_back(newTemplate);
|
||||
SaveTemplates();
|
||||
|
||||
if (g_api) {
|
||||
char logBuffer[200];
|
||||
sprintf_s(logBuffer, "Template '%s' saved successfully", name.c_str());
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void TemplateManager::LoadTemplate(int index) {
|
||||
if (index < 0 || index >= g_state.templates.size()) return;
|
||||
|
||||
ApplyTemplateToSettings(g_state.templates[index]);
|
||||
|
||||
if (!g_state.templates[index].isDefaultTemplate) {
|
||||
g_state.selectedTemplateIndex = index;
|
||||
g_state.lastUserTemplateIndex = index;
|
||||
}
|
||||
|
||||
if (g_api) {
|
||||
char logBuffer[200];
|
||||
sprintf_s(logBuffer, "Template '%s' loaded", g_state.templates[index].name.c_str());
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void TemplateManager::DeleteTemplate(int index) {
|
||||
if (index < 0 || index >= g_state.templates.size()) return;
|
||||
|
||||
std::string templateName = g_state.templates[index].name;
|
||||
g_state.templates.erase(g_state.templates.begin() + index);
|
||||
|
||||
if (g_state.selectedTemplateIndex == index) {
|
||||
g_state.selectedTemplateIndex = -1;
|
||||
}
|
||||
else if (g_state.selectedTemplateIndex > index) {
|
||||
g_state.selectedTemplateIndex--;
|
||||
}
|
||||
|
||||
SaveTemplates();
|
||||
|
||||
if (g_api) {
|
||||
char logBuffer[200];
|
||||
sprintf_s(logBuffer, "Template '%s' deleted", templateName.c_str());
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void TemplateManager::RenameTemplate(int index, const std::string& newName) {
|
||||
if (index < 0 || index >= g_state.templates.size()) return;
|
||||
|
||||
std::string oldName = g_state.templates[index].name;
|
||||
g_state.templates[index].name = newName;
|
||||
SaveTemplates();
|
||||
|
||||
if (g_api) {
|
||||
char logBuffer[300];
|
||||
sprintf_s(logBuffer, "Template renamed from '%s' to '%s'", oldName.c_str(), newName.c_str());
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
GolemTemplate TemplateManager::CreateTemplateFromCurrentSettings() {
|
||||
GolemTemplate temp;
|
||||
temp.isQuickDps = g_state.isQuickDps;
|
||||
temp.isAlacDps = g_state.isAlacDps;
|
||||
temp.environmentDamage = g_state.environmentDamage;
|
||||
temp.envDamageLevel = g_state.envDamageLevel;
|
||||
temp.skipBurning = g_state.skipBurning;
|
||||
temp.skipConfusion = g_state.skipConfusion;
|
||||
temp.skipSlow = g_state.skipSlow;
|
||||
temp.addImmobilize = g_state.addImmobilize;
|
||||
temp.addBlind = g_state.addBlind;
|
||||
temp.fiveBleedingStacks = g_state.fiveBleedingStacks;
|
||||
temp.hitboxType = g_state.hitboxType;
|
||||
temp.addResistance = g_state.addResistance;
|
||||
temp.addStability = g_state.addStability;
|
||||
temp.skipAegis = g_state.skipAegis;
|
||||
temp.isDefaultTemplate = false;
|
||||
return temp;
|
||||
}
|
||||
|
||||
void TemplateManager::ApplyTemplateToSettings(const GolemTemplate& temp) {
|
||||
g_state.isQuickDps = temp.isQuickDps;
|
||||
g_state.isAlacDps = temp.isAlacDps;
|
||||
g_state.environmentDamage = temp.environmentDamage;
|
||||
g_state.envDamageLevel = temp.envDamageLevel;
|
||||
g_state.skipBurning = temp.skipBurning;
|
||||
g_state.skipConfusion = temp.skipConfusion;
|
||||
g_state.skipSlow = temp.skipSlow;
|
||||
g_state.addImmobilize = temp.addImmobilize;
|
||||
g_state.addBlind = temp.addBlind;
|
||||
g_state.fiveBleedingStacks = temp.fiveBleedingStacks;
|
||||
g_state.hitboxType = temp.hitboxType;
|
||||
g_state.addResistance = temp.addResistance;
|
||||
g_state.addStability = temp.addStability;
|
||||
g_state.skipAegis = temp.skipAegis;
|
||||
|
||||
if (temp.isDefaultTemplate) {
|
||||
g_state.showAdvanced = false;
|
||||
g_state.showBoonAdvanced = false;
|
||||
}
|
||||
else {
|
||||
if (temp.skipBurning || temp.skipConfusion || temp.skipSlow ||
|
||||
temp.addImmobilize || temp.addBlind || temp.fiveBleedingStacks) {
|
||||
g_state.showAdvanced = true;
|
||||
}
|
||||
if (temp.addResistance || temp.addStability || temp.skipAegis) {
|
||||
g_state.showBoonAdvanced = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TemplateManager::CreateDefaultTemplates() {
|
||||
g_state.templates.clear();
|
||||
|
||||
GolemTemplate dps;
|
||||
dps.name = "DPS";
|
||||
dps.isDefaultTemplate = true;
|
||||
g_state.templates.push_back(dps);
|
||||
|
||||
GolemTemplate quickDps;
|
||||
quickDps.name = "Quick DPS";
|
||||
quickDps.isQuickDps = true;
|
||||
quickDps.isDefaultTemplate = true;
|
||||
g_state.templates.push_back(quickDps);
|
||||
|
||||
GolemTemplate alacDps;
|
||||
alacDps.name = "Alac DPS";
|
||||
alacDps.isAlacDps = true;
|
||||
alacDps.isDefaultTemplate = true;
|
||||
g_state.templates.push_back(alacDps);
|
||||
|
||||
GolemTemplate qHeal;
|
||||
qHeal.name = "qHeal";
|
||||
qHeal.isQuickDps = true;
|
||||
qHeal.environmentDamage = true;
|
||||
qHeal.envDamageLevel = ENV_MILD;
|
||||
qHeal.isDefaultTemplate = true;
|
||||
g_state.templates.push_back(qHeal);
|
||||
|
||||
GolemTemplate aHeal;
|
||||
aHeal.name = "aHeal";
|
||||
aHeal.isAlacDps = true;
|
||||
aHeal.environmentDamage = true;
|
||||
aHeal.envDamageLevel = ENV_MILD;
|
||||
aHeal.isDefaultTemplate = true;
|
||||
g_state.templates.push_back(aHeal);
|
||||
}
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
#pragma once
|
||||
#include "../Common/Types.h"
|
||||
|
||||
class TemplateManager {
|
||||
public:
|
||||
static void LoadTemplates();
|
||||
static void SaveTemplates();
|
||||
static void SaveCurrentAsTemplate(const std::string& name);
|
||||
static void LoadTemplate(int index);
|
||||
static void DeleteTemplate(int index);
|
||||
static void RenameTemplate(int index, const std::string& newName);
|
||||
static GolemTemplate CreateTemplateFromCurrentSettings();
|
||||
static void ApplyTemplateToSettings(const GolemTemplate& temp);
|
||||
static void CreateDefaultTemplates();
|
||||
};
|
||||
|
|
@ -2,9 +2,7 @@
|
|||
#include <string>
|
||||
#include "Common/Globals.h"
|
||||
#include "Utils/FileUtils.h"
|
||||
#include "Utils/MapUtils.h"
|
||||
#include "Config/ConfigManager.h"
|
||||
#include "Config/TemplateManager.h"
|
||||
#include "UI/UIManager.h"
|
||||
#include "Input/KeybindManager.h"
|
||||
#include "Dependencies/imgui/imgui.h"
|
||||
|
|
@ -17,17 +15,9 @@ void Load(AddonAPI* aApi) {
|
|||
|
||||
g_nexusLink = (NexusLinkData*)g_api->DataLink.Get("DL_NEXUS_LINK");
|
||||
|
||||
g_mumbleData = (Mumble::Data*)g_api->DataLink.Get("DL_MUMBLE_LINK");
|
||||
|
||||
g_state.enabled = true;
|
||||
|
||||
ConfigManager::LoadCustomDelaySettings();
|
||||
TemplateManager::LoadTemplates();
|
||||
|
||||
if (g_state.alwaysLoadLastSettings) {
|
||||
ConfigManager::LoadLastUsedSettings();
|
||||
}
|
||||
|
||||
FileUtils::CopyResourceIcons();
|
||||
|
||||
g_api->Renderer.Register(ERenderType_Render, UIManager::RenderUI);
|
||||
|
|
@ -38,17 +28,21 @@ void Load(AddonAPI* aApi) {
|
|||
g_api->Textures.GetOrCreateFromFile("GOLEM_HELPER_ICON", "addons/GolemHelper/icons/GOLEM_HELPER_ICON.png");
|
||||
g_api->Textures.GetOrCreateFromFile("GOLEM_HELPER_ICON_HOVER", "addons/GolemHelper/icons/GOLEM_HELPER_ICON_HOVER.png");
|
||||
|
||||
MapUtils::UpdateQuickAccessVisibility();
|
||||
g_api->QuickAccess.Add(
|
||||
"GolemHelper.ToggleUI",
|
||||
"GOLEM_HELPER_ICON",
|
||||
"GOLEM_HELPER_ICON_HOVER",
|
||||
"GolemHelper.ToggleUI",
|
||||
"Toggle GolemHelper UI"
|
||||
);
|
||||
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.7.1.0 Loaded ===");
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.2.3.0 Loaded ===");
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#00ff00>GolemHelper addon</c> loaded successfully!");
|
||||
}
|
||||
|
||||
void Unload() {
|
||||
if (g_api) {
|
||||
if (g_state.quickAccessVisible) {
|
||||
g_api->QuickAccess.Remove("GolemHelper.ToggleUI");
|
||||
}
|
||||
g_api->QuickAccess.Remove("GolemHelper.ToggleUI");
|
||||
g_api->Renderer.Deregister(UIManager::RenderUI);
|
||||
g_api->Renderer.Deregister(UIManager::RenderOptions);
|
||||
KeybindManager::UnregisterKeybinds();
|
||||
|
|
@ -56,10 +50,8 @@ void Unload() {
|
|||
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#ff0000>GolemHelper signing off</c>, it was an honor commander.");
|
||||
g_api = nullptr;
|
||||
g_mumbleData = nullptr;
|
||||
g_state.enabled = false;
|
||||
g_state.showUI = false;
|
||||
g_state.quickAccessVisible = false;
|
||||
}
|
||||
|
||||
extern "C" __declspec(dllexport) AddonDefinition* GetAddonDef() {
|
||||
|
|
@ -67,13 +59,13 @@ extern "C" __declspec(dllexport) AddonDefinition* GetAddonDef() {
|
|||
def.Signature = -424248;
|
||||
def.APIVersion = NEXUS_API_VERSION;
|
||||
def.Name = "GolemHelper";
|
||||
def.Version = { 1, 7, 1, 0 };
|
||||
def.Version = { 1, 2, 3, 0 };
|
||||
def.Author = "Azrub";
|
||||
def.Description = "Automates the process of setting optimal boon and golem configurations in the training area";
|
||||
def.Load = Load;
|
||||
def.Unload = Unload;
|
||||
def.Flags = EAddonFlags_None;
|
||||
def.Provider = EUpdateProvider_Direct;
|
||||
def.UpdateLink = "https://git.azrub.dev/Azrub/GolemHelper/releases/download/latest/GolemHelper.dll";
|
||||
def.Provider = EUpdateProvider_GitHub;
|
||||
def.UpdateLink = "https://github.com/Azrub/GolemHelper";
|
||||
return &def;
|
||||
}
|
||||
|
|
@ -77,10 +77,7 @@
|
|||
<PreprocessorDefinitions>WIN32;_DEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>
|
||||
</PrecompiledHeaderFile>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<PrecompiledHeaderOutputFile />
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
|
@ -97,10 +94,7 @@
|
|||
<PreprocessorDefinitions>WIN32;NDEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>
|
||||
</PrecompiledHeaderFile>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<PrecompiledHeaderOutputFile />
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
|
@ -117,10 +111,8 @@
|
|||
<PreprocessorDefinitions>_DEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>
|
||||
</PrecompiledHeaderFile>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<PrecompiledHeaderOutputFile />
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
|
@ -137,10 +129,8 @@
|
|||
<PreprocessorDefinitions>NDEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>
|
||||
</PrecompiledHeaderFile>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<PrecompiledHeaderOutputFile />
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
|
@ -154,10 +144,8 @@
|
|||
<ClInclude Include="Automation\AutomationLogic.h" />
|
||||
<ClInclude Include="Automation\CoordinateUtils.h" />
|
||||
<ClInclude Include="Common\Globals.h" />
|
||||
<ClInclude Include="Common\MenuSequences.h" />
|
||||
<ClInclude Include="Common\Types.h" />
|
||||
<ClInclude Include="Config\ConfigManager.h" />
|
||||
<ClInclude Include="Config\TemplateManager.h" />
|
||||
<ClInclude Include="Dependencies\imgui\imconfig.h" />
|
||||
<ClInclude Include="Dependencies\imgui\imgui.h" />
|
||||
<ClInclude Include="Dependencies\imgui\imgui_internal.h" />
|
||||
|
|
@ -166,19 +154,19 @@
|
|||
<ClInclude Include="Dependencies\imgui\imstb_truetype.h" />
|
||||
<ClInclude Include="Dependencies\mumble\Mumble.h" />
|
||||
<ClInclude Include="Dependencies\nexus\Nexus.h" />
|
||||
<ClInclude Include="framework.h" />
|
||||
<ClInclude Include="GolemHelper.h" />
|
||||
<ClInclude Include="Input\KeybindManager.h" />
|
||||
<ClInclude Include="pch.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="UI\UIManager.h" />
|
||||
<ClInclude Include="Utils\FileUtils.h" />
|
||||
<ClInclude Include="Utils\MapUtils.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Automation\AutomationLogic.cpp" />
|
||||
<ClCompile Include="Automation\CoordinateUtils.cpp" />
|
||||
<ClCompile Include="Common\Globals.cpp" />
|
||||
<ClCompile Include="Config\ConfigManager.cpp" />
|
||||
<ClCompile Include="Config\TemplateManager.cpp" />
|
||||
<ClCompile Include="Dependencies\imgui\imgui.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
|
|
@ -217,9 +205,14 @@
|
|||
</ClCompile>
|
||||
<ClCompile Include="GolemHelper.cpp" />
|
||||
<ClCompile Include="Input\KeybindManager.cpp" />
|
||||
<ClCompile Include="pch.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="UI\UIManager.cpp" />
|
||||
<ClCompile Include="Utils\FileUtils.cpp" />
|
||||
<ClCompile Include="Utils\MapUtils.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="GolemHelper.rc" />
|
||||
|
|
|
|||
|
|
@ -48,6 +48,12 @@
|
|||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h">
|
||||
<Filter>File di intestazione</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="pch.h">
|
||||
<Filter>File di intestazione</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Dependencies\imgui\imconfig.h">
|
||||
<Filter>Dependencies\imgui</Filter>
|
||||
</ClInclude>
|
||||
|
|
@ -102,20 +108,14 @@
|
|||
<ClInclude Include="GolemHelper.h">
|
||||
<Filter>File di origine</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Utils\MapUtils.h">
|
||||
<Filter>Utils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Config\TemplateManager.h">
|
||||
<Filter>Config</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Common\MenuSequences.h">
|
||||
<Filter>Common</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>File di origine</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="pch.cpp">
|
||||
<Filter>File di origine</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Dependencies\imgui\imgui.cpp">
|
||||
<Filter>Dependencies\imgui</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -155,12 +155,6 @@
|
|||
<ClCompile Include="GolemHelper.cpp">
|
||||
<Filter>File di origine</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Utils\MapUtils.cpp">
|
||||
<Filter>Utils</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Config\TemplateManager.cpp">
|
||||
<Filter>Config</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="GolemHelper.rc">
|
||||
|
|
|
|||
4
GolemHelper/GolemHelper.vcxproj.user
Normal file
4
GolemHelper/GolemHelper.vcxproj.user
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
||||
|
|
@ -10,9 +10,7 @@ void KeybindManager::RegisterKeybinds() {
|
|||
|
||||
Keybind kb_empty = { 0, false, false, false };
|
||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyBoons", HandleBoonKeybind, kb_empty);
|
||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.SpawnGolem", HandleGolemKeybind, kb_empty);
|
||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.RespawnGolem", HandleRespawnGolemKeybind, kb_empty);
|
||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.RemoveAndRespawnGolem", HandleRemoveAndRespawnGolemKeybind, kb_empty);
|
||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyGolem", HandleGolemKeybind, kb_empty);
|
||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.QuickDPS", HandleQuickDpsKeybind, kb_empty);
|
||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.AlacDPS", HandleAlacDpsKeybind, kb_empty);
|
||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.Toggle", HandleToggleKeybind, kb_empty);
|
||||
|
|
@ -24,9 +22,7 @@ void KeybindManager::UnregisterKeybinds() {
|
|||
if (!g_api) return;
|
||||
|
||||
g_api->InputBinds.Deregister("GolemHelper.ApplyBoons");
|
||||
g_api->InputBinds.Deregister("GolemHelper.SpawnGolem");
|
||||
g_api->InputBinds.Deregister("GolemHelper.RespawnGolem");
|
||||
g_api->InputBinds.Deregister("GolemHelper.RemoveAndRespawnGolem");
|
||||
g_api->InputBinds.Deregister("GolemHelper.ApplyGolem");
|
||||
g_api->InputBinds.Deregister("GolemHelper.QuickDPS");
|
||||
g_api->InputBinds.Deregister("GolemHelper.AlacDPS");
|
||||
g_api->InputBinds.Deregister("GolemHelper.Toggle");
|
||||
|
|
@ -36,25 +32,13 @@ void KeybindManager::UnregisterKeybinds() {
|
|||
|
||||
void KeybindManager::HandleBoonKeybind(const char* id, bool release) {
|
||||
if (!release && g_state.enabled) {
|
||||
AutomationLogic::ApplyBoons();
|
||||
AutomationLogic::ApplyAllBoons();
|
||||
}
|
||||
}
|
||||
|
||||
void KeybindManager::HandleGolemKeybind(const char* id, bool release) {
|
||||
if (!release && g_state.enabled) {
|
||||
AutomationLogic::SpawnGolem();
|
||||
}
|
||||
}
|
||||
|
||||
void KeybindManager::HandleRespawnGolemKeybind(const char* id, bool release) {
|
||||
if (!release && g_state.enabled) {
|
||||
AutomationLogic::RespawnGolem();
|
||||
}
|
||||
}
|
||||
|
||||
void KeybindManager::HandleRemoveAndRespawnGolemKeybind(const char* id, bool release) {
|
||||
if (!release && g_state.enabled) {
|
||||
AutomationLogic::RemoveAndRespawnGolem();
|
||||
AutomationLogic::ApplyGolemSettings();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,8 +7,6 @@ public:
|
|||
|
||||
static void HandleBoonKeybind(const char* id, bool release);
|
||||
static void HandleGolemKeybind(const char* id, bool release);
|
||||
static void HandleRespawnGolemKeybind(const char* id, bool release);
|
||||
static void HandleRemoveAndRespawnGolemKeybind(const char* id, bool release);
|
||||
static void HandleQuickDpsKeybind(const char* id, bool release);
|
||||
static void HandleAlacDpsKeybind(const char* id, bool release);
|
||||
static void HandleToggleKeybind(const char* id, bool release);
|
||||
|
|
|
|||
|
|
@ -3,638 +3,260 @@
|
|||
#include "UIManager.h"
|
||||
#include "../Common/Globals.h"
|
||||
#include "../Config/ConfigManager.h"
|
||||
#include "../Utils/MapUtils.h"
|
||||
#include "../Config/TemplateManager.h"
|
||||
#include "../Automation/CoordinateUtils.h"
|
||||
#include "../Dependencies/imgui/imgui.h"
|
||||
|
||||
void UIManager::RenderUI() {
|
||||
MapUtils::UpdateQuickAccessVisibility();
|
||||
|
||||
CoordinateUtils::UpdateCalibrationCapture();
|
||||
|
||||
if (!g_state.showUI) return;
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(450, 600), ImGuiCond_FirstUseEver);
|
||||
ImGui::SetNextWindowSize(ImVec2(400, 500), ImGuiCond_FirstUseEver);
|
||||
ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver);
|
||||
|
||||
if (ImGui::Begin("GolemHelper", &g_state.showUI, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
|
||||
ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.7.1.0");
|
||||
ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.2.3.0");
|
||||
ImGui::Separator();
|
||||
|
||||
if (ImGui::BeginTabBar("GolemHelperTabs", ImGuiTabBarFlags_None)) {
|
||||
ImGui::Text("Status:");
|
||||
ImGui::SameLine();
|
||||
if (g_state.enabled) {
|
||||
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "ENABLED");
|
||||
}
|
||||
else {
|
||||
ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "DISABLED");
|
||||
}
|
||||
|
||||
if (ImGui::BeginTabItem("Settings")) {
|
||||
RenderSettingsTab();
|
||||
ImGui::EndTabItem();
|
||||
if (ImGui::Button(g_state.enabled ? "Disable GolemHelper" : "Enable GolemHelper", ImVec2(200, 0))) {
|
||||
g_state.enabled = !g_state.enabled;
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Boon Configuration");
|
||||
ImGui::Checkbox("Enable Boons", &g_state.boonsEnabled);
|
||||
|
||||
if (ImGui::Button("Apply Boons", ImVec2(150, 0))) {
|
||||
if (g_state.enabled) {
|
||||
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Text(g_state.environmentDamage ? "Healer Modes:" : "DPS Modes:");
|
||||
|
||||
if (g_state.environmentDamage) {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.6f);
|
||||
ImGui::RadioButton("Normal Mode", false);
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
else {
|
||||
if (ImGui::RadioButton("Normal Mode", !g_state.isQuickDps && !g_state.isAlacDps)) {
|
||||
g_state.isQuickDps = false;
|
||||
g_state.isAlacDps = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::RadioButton(g_state.environmentDamage ? "qHeal (Skip Quickness)" : "Quick DPS (Skip Quickness)", g_state.isQuickDps)) {
|
||||
g_state.isQuickDps = true;
|
||||
g_state.isAlacDps = false;
|
||||
}
|
||||
|
||||
if (ImGui::RadioButton(g_state.environmentDamage ? "aHeal (Skip Alacrity)" : "Alac DPS (Skip Alacrity)", g_state.isAlacDps)) {
|
||||
g_state.isQuickDps = false;
|
||||
g_state.isAlacDps = true;
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Text("Healer Bench:");
|
||||
|
||||
bool wasEnvironmentDamage = g_state.environmentDamage;
|
||||
ImGui::Checkbox("Environment Damage", &g_state.environmentDamage);
|
||||
|
||||
if (g_state.environmentDamage && !wasEnvironmentDamage) {
|
||||
if (!g_state.isQuickDps && !g_state.isAlacDps) {
|
||||
g_state.isQuickDps = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (g_state.environmentDamage) {
|
||||
if (ImGui::RadioButton("Mild", g_state.envDamageLevel == ENV_MILD)) {
|
||||
g_state.envDamageLevel = ENV_MILD;
|
||||
}
|
||||
|
||||
if (ImGui::BeginTabItem("Templates")) {
|
||||
RenderTemplatesTab();
|
||||
ImGui::EndTabItem();
|
||||
if (ImGui::RadioButton("Moderate", g_state.envDamageLevel == ENV_MODERATE)) {
|
||||
g_state.envDamageLevel = ENV_MODERATE;
|
||||
}
|
||||
|
||||
ImGui::EndTabBar();
|
||||
if (ImGui::RadioButton("Extreme", g_state.envDamageLevel == ENV_EXTREME)) {
|
||||
g_state.envDamageLevel = ENV_EXTREME;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Golem Configuration");
|
||||
ImGui::Checkbox("Enable Golem Settings", &g_state.golemEnabled);
|
||||
|
||||
if (ImGui::Button("Apply Golem Settings", ImVec2(150, 0))) {
|
||||
if (g_state.enabled) {
|
||||
g_api->InputBinds.Invoke("GolemHelper.ApplyGolem", false);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Text("Golem Hitbox:");
|
||||
|
||||
if (ImGui::RadioButton("Small (Benchmark Default)", g_state.hitboxType == HITBOX_SMALL)) {
|
||||
g_state.hitboxType = HITBOX_SMALL;
|
||||
}
|
||||
|
||||
if (ImGui::RadioButton("Medium", g_state.hitboxType == HITBOX_MEDIUM)) {
|
||||
g_state.hitboxType = HITBOX_MEDIUM;
|
||||
}
|
||||
|
||||
if (ImGui::RadioButton("Large", g_state.hitboxType == HITBOX_LARGE)) {
|
||||
g_state.hitboxType = HITBOX_LARGE;
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Text("Advanced:");
|
||||
|
||||
ImGui::Checkbox("Condition Settings", &g_state.showAdvanced);
|
||||
|
||||
if (g_state.showAdvanced) {
|
||||
ImGui::Checkbox("Skip Slow", &g_state.skipSlow);
|
||||
ImGui::Checkbox("Skip Burning", &g_state.skipBurning);
|
||||
ImGui::Checkbox("5 Bleeding Stacks", &g_state.fiveBleedingStacks);
|
||||
}
|
||||
|
||||
if (g_state.debugMode) {
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Display Info:");
|
||||
if (g_nexusLink && g_nexusLink->Width > 0 && g_nexusLink->Height > 0) {
|
||||
ImGui::Text("Resolution: %dx%d", g_nexusLink->Width, g_nexusLink->Height);
|
||||
ImGui::Text("UI Scale: %.2f", g_nexusLink->Scaling);
|
||||
float dpiScale = (float)g_nexusLink->Width / 1920.0f;
|
||||
ImGui::Text("DPI Scale: %.3f", dpiScale);
|
||||
ImGui::Text("Debug samples: %d", g_state.debugCounter);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
|
||||
if (ImGui::CollapsingHeader("Set Custom Delays")) {
|
||||
|
||||
bool oldUseCustomDelays = g_state.useCustomDelays;
|
||||
int oldStepDelay = g_state.stepDelay;
|
||||
int oldInitialDelay = g_state.initialDelay;
|
||||
|
||||
ImGui::Checkbox("Use Custom Delays", &g_state.useCustomDelays);
|
||||
|
||||
ImGui::Spacing();
|
||||
|
||||
ImGui::Text("Initial Delay (after F key):");
|
||||
ImGui::SetNextItemWidth(205);
|
||||
ImGui::SliderInt("##initial", &g_state.initialDelay, 100, 1000, "%d ms");
|
||||
|
||||
ImGui::Text("Step Delay (between clicks):");
|
||||
ImGui::SetNextItemWidth(205);
|
||||
ImGui::SliderInt("##step", &g_state.stepDelay, 100, 1000, "%d ms");
|
||||
|
||||
ImGui::Spacing();
|
||||
|
||||
if (ImGui::Button("Reset to Default", ImVec2(120, 0))) {
|
||||
g_state.stepDelay = 290;
|
||||
g_state.initialDelay = 390;
|
||||
ConfigManager::SaveCustomDelaySettings();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Slow Mode", ImVec2(80, 0))) {
|
||||
g_state.stepDelay = 1000;
|
||||
g_state.initialDelay = 600;
|
||||
ConfigManager::SaveCustomDelaySettings();
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.2f, 1.0f), "Increase delays if clicks fail");
|
||||
|
||||
if (oldUseCustomDelays != g_state.useCustomDelays ||
|
||||
oldStepDelay != g_state.stepDelay ||
|
||||
oldInitialDelay != g_state.initialDelay) {
|
||||
ConfigManager::SaveCustomDelaySettings();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void UIManager::RenderSettingsTab() {
|
||||
ImGui::Text("Boon Configuration");
|
||||
|
||||
if (ImGui::Button("Apply Boons", ImVec2(130, 0))) {
|
||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Text(g_state.environmentDamage ? "Healer Modes:" : "DPS Modes:");
|
||||
|
||||
if (g_state.environmentDamage) {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.6f);
|
||||
ImGui::RadioButton("Normal Mode", false);
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
else {
|
||||
if (ImGui::RadioButton("Normal Mode", !g_state.isQuickDps && !g_state.isAlacDps)) {
|
||||
g_state.isQuickDps = false;
|
||||
g_state.isAlacDps = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::RadioButton(g_state.environmentDamage ? "qHeal (Skip Quickness)" : "Quick DPS (Skip Quickness)", g_state.isQuickDps)) {
|
||||
g_state.isQuickDps = true;
|
||||
g_state.isAlacDps = false;
|
||||
}
|
||||
|
||||
if (ImGui::RadioButton(g_state.environmentDamage ? "aHeal (Skip Alacrity)" : "Alac DPS (Skip Alacrity)", g_state.isAlacDps)) {
|
||||
g_state.isQuickDps = false;
|
||||
g_state.isAlacDps = true;
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Text("Advanced:");
|
||||
|
||||
if (g_state.environmentDamage) {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.6f);
|
||||
ImGui::Checkbox("Boon Settings", &g_state.showBoonAdvanced);
|
||||
g_state.showBoonAdvanced = false;
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
else {
|
||||
ImGui::Checkbox("Boon Settings", &g_state.showBoonAdvanced);
|
||||
}
|
||||
|
||||
if (g_state.showBoonAdvanced && !g_state.environmentDamage) {
|
||||
ImGui::Checkbox("Add Resistance", &g_state.addResistance);
|
||||
ImGui::Checkbox("Add Stability", &g_state.addStability);
|
||||
ImGui::Checkbox("Skip Aegis", &g_state.skipAegis);
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Text("Healer Bench:");
|
||||
|
||||
bool wasEnvironmentDamage = g_state.environmentDamage;
|
||||
ImGui::Checkbox("Environment Damage", &g_state.environmentDamage);
|
||||
|
||||
if (g_state.environmentDamage && !wasEnvironmentDamage) {
|
||||
if (!g_state.isQuickDps && !g_state.isAlacDps) {
|
||||
g_state.isQuickDps = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (g_state.environmentDamage) {
|
||||
if (ImGui::RadioButton("Mild", g_state.envDamageLevel == ENV_MILD)) {
|
||||
g_state.envDamageLevel = ENV_MILD;
|
||||
}
|
||||
|
||||
if (ImGui::RadioButton("Moderate", g_state.envDamageLevel == ENV_MODERATE)) {
|
||||
g_state.envDamageLevel = ENV_MODERATE;
|
||||
}
|
||||
|
||||
if (ImGui::RadioButton("Extreme", g_state.envDamageLevel == ENV_EXTREME)) {
|
||||
g_state.envDamageLevel = ENV_EXTREME;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Golem Configuration");
|
||||
|
||||
if (ImGui::Button("Spawn Golem", ImVec2(110, 0))) {
|
||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||
g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
|
||||
}
|
||||
}
|
||||
ImGui::SameLine(0, 5);
|
||||
if (ImGui::Button("Respawn", ImVec2(80, 0))) {
|
||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||
g_api->InputBinds.Invoke("GolemHelper.RespawnGolem", false);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
|
||||
if (ImGui::Button("Remove and Respawn", ImVec2(150, 0))) {
|
||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||
g_api->InputBinds.Invoke("GolemHelper.RemoveAndRespawnGolem", false);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Text("Golem Hitbox:");
|
||||
|
||||
if (ImGui::RadioButton("Small (Benchmark Default)", g_state.hitboxType == HITBOX_SMALL)) {
|
||||
g_state.hitboxType = HITBOX_SMALL;
|
||||
}
|
||||
|
||||
if (ImGui::RadioButton("Medium", g_state.hitboxType == HITBOX_MEDIUM)) {
|
||||
g_state.hitboxType = HITBOX_MEDIUM;
|
||||
}
|
||||
|
||||
if (ImGui::RadioButton("Large", g_state.hitboxType == HITBOX_LARGE)) {
|
||||
g_state.hitboxType = HITBOX_LARGE;
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Text("Advanced:");
|
||||
|
||||
ImGui::Checkbox("Condition Settings", &g_state.showAdvanced);
|
||||
|
||||
if (g_state.showAdvanced) {
|
||||
ImGui::Checkbox("Skip Burning", &g_state.skipBurning);
|
||||
ImGui::Checkbox("Skip Confusion", &g_state.skipConfusion);
|
||||
ImGui::Checkbox("Skip Slow", &g_state.skipSlow);
|
||||
ImGui::Checkbox("Add Immobilize", &g_state.addImmobilize);
|
||||
ImGui::Checkbox("Add Blind", &g_state.addBlind);
|
||||
ImGui::Checkbox("5 Bleeding Stacks", &g_state.fiveBleedingStacks);
|
||||
}
|
||||
|
||||
if (g_state.debugMode) {
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Display Info:");
|
||||
if (g_nexusLink && g_nexusLink->Width > 0 && g_nexusLink->Height > 0) {
|
||||
ImGui::Text("Resolution: %dx%d", g_nexusLink->Width, g_nexusLink->Height);
|
||||
ImGui::Text("UI Scale: %.2f", g_nexusLink->Scaling);
|
||||
float dpiScale = (float)g_nexusLink->Width / 1920.0f;
|
||||
ImGui::Text("DPI Scale: %.3f", dpiScale);
|
||||
ImGui::Text("Debug samples: %d", g_state.debugCounter);
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Text("Map Info:");
|
||||
unsigned int currentMapID = MapUtils::GetCurrentMapID();
|
||||
ImGui::Text("Current MapID: %u", currentMapID);
|
||||
ImGui::Text("Is Training Area: %s", MapUtils::IsInTrainingArea() ? "YES" : "NO");
|
||||
ImGui::Text("QuickAccess Visible: %s", g_state.quickAccessVisible ? "YES" : "NO");
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.3f, 0.5f, 0.7f, 0.8f));
|
||||
if (ImGui::CollapsingHeader("Set Custom Delays")) {
|
||||
|
||||
int oldStepDelay = g_state.stepDelay;
|
||||
int oldInitialDelay = g_state.initialDelay;
|
||||
|
||||
ImGui::Text("Initial Delay (after F key):");
|
||||
ImGui::SetNextItemWidth(200);
|
||||
ImGui::SliderInt("##initial", &g_state.initialDelay, 100, 1000, "%d ms");
|
||||
|
||||
ImGui::Text("Step Delay (between clicks):");
|
||||
ImGui::SetNextItemWidth(200);
|
||||
ImGui::SliderInt("##step", &g_state.stepDelay, 100, 1000, "%d ms");
|
||||
|
||||
ImGui::Spacing();
|
||||
|
||||
if (ImGui::Button("Reset to Default", ImVec2(117, 0))) {
|
||||
g_state.stepDelay = 290;
|
||||
g_state.initialDelay = 390;
|
||||
ConfigManager::SaveCustomDelaySettings();
|
||||
}
|
||||
ImGui::SameLine(0, 5);
|
||||
if (ImGui::Button("Slow Mode", ImVec2(78, 0))) {
|
||||
g_state.stepDelay = 1000;
|
||||
g_state.initialDelay = 600;
|
||||
ConfigManager::SaveCustomDelaySettings();
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.2f, 1.0f), "Increase delays if clicks fail");
|
||||
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.2f, 1.0f), "or calibrate in Options");
|
||||
|
||||
if (oldStepDelay != g_state.stepDelay || oldInitialDelay != g_state.initialDelay) {
|
||||
ConfigManager::SaveCustomDelaySettings();
|
||||
}
|
||||
}
|
||||
ImGui::PopStyleColor(2);
|
||||
|
||||
if (g_state.alwaysLoadLastSettings) {
|
||||
static bool lastIsQuickDps = g_state.isQuickDps;
|
||||
static bool lastIsAlacDps = g_state.isAlacDps;
|
||||
static bool lastEnvironmentDamage = g_state.environmentDamage;
|
||||
static EnvironmentDamageLevel lastEnvDamageLevel = g_state.envDamageLevel;
|
||||
static bool lastSkipBurning = g_state.skipBurning;
|
||||
static bool lastSkipConfusion = g_state.skipConfusion;
|
||||
static bool lastSkipSlow = g_state.skipSlow;
|
||||
static bool lastAddImmobilize = g_state.addImmobilize;
|
||||
static bool lastAddBlind = g_state.addBlind;
|
||||
static bool lastFiveBleedingStacks = g_state.fiveBleedingStacks;
|
||||
static HitboxType lastHitboxType = g_state.hitboxType;
|
||||
static bool lastAddResistance = g_state.addResistance;
|
||||
static bool lastAddStability = g_state.addStability;
|
||||
static bool lastSkipAegis = g_state.skipAegis;
|
||||
static bool lastShowBoonAdvanced = g_state.showBoonAdvanced;
|
||||
static bool lastShowAdvanced = g_state.showAdvanced;
|
||||
|
||||
if (lastIsQuickDps != g_state.isQuickDps ||
|
||||
lastIsAlacDps != g_state.isAlacDps ||
|
||||
lastEnvironmentDamage != g_state.environmentDamage ||
|
||||
lastEnvDamageLevel != g_state.envDamageLevel ||
|
||||
lastSkipBurning != g_state.skipBurning ||
|
||||
lastSkipConfusion != g_state.skipConfusion ||
|
||||
lastSkipSlow != g_state.skipSlow ||
|
||||
lastAddImmobilize != g_state.addImmobilize ||
|
||||
lastAddBlind != g_state.addBlind ||
|
||||
lastFiveBleedingStacks != g_state.fiveBleedingStacks ||
|
||||
lastHitboxType != g_state.hitboxType ||
|
||||
lastAddResistance != g_state.addResistance ||
|
||||
lastAddStability != g_state.addStability ||
|
||||
lastSkipAegis != g_state.skipAegis ||
|
||||
lastShowBoonAdvanced != g_state.showBoonAdvanced ||
|
||||
lastShowAdvanced != g_state.showAdvanced) {
|
||||
|
||||
ConfigManager::SaveLastUsedSettings();
|
||||
|
||||
lastIsQuickDps = g_state.isQuickDps;
|
||||
lastIsAlacDps = g_state.isAlacDps;
|
||||
lastEnvironmentDamage = g_state.environmentDamage;
|
||||
lastEnvDamageLevel = g_state.envDamageLevel;
|
||||
lastSkipBurning = g_state.skipBurning;
|
||||
lastSkipConfusion = g_state.skipConfusion;
|
||||
lastSkipSlow = g_state.skipSlow;
|
||||
lastAddImmobilize = g_state.addImmobilize;
|
||||
lastAddBlind = g_state.addBlind;
|
||||
lastFiveBleedingStacks = g_state.fiveBleedingStacks;
|
||||
lastHitboxType = g_state.hitboxType;
|
||||
lastAddResistance = g_state.addResistance;
|
||||
lastAddStability = g_state.addStability;
|
||||
lastSkipAegis = g_state.skipAegis;
|
||||
lastShowBoonAdvanced = g_state.showBoonAdvanced;
|
||||
lastShowAdvanced = g_state.showAdvanced;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UIManager::RenderTemplatesTab() {
|
||||
|
||||
std::string currentTemplateName = "None";
|
||||
bool foundMatchingTemplate = false;
|
||||
|
||||
for (const auto& temp : g_state.templates) {
|
||||
if (temp.isQuickDps == g_state.isQuickDps &&
|
||||
temp.isAlacDps == g_state.isAlacDps &&
|
||||
temp.environmentDamage == g_state.environmentDamage &&
|
||||
temp.envDamageLevel == g_state.envDamageLevel &&
|
||||
temp.skipBurning == g_state.skipBurning &&
|
||||
temp.skipConfusion == g_state.skipConfusion &&
|
||||
temp.skipSlow == g_state.skipSlow &&
|
||||
temp.addImmobilize == g_state.addImmobilize &&
|
||||
temp.addBlind == g_state.addBlind &&
|
||||
temp.fiveBleedingStacks == g_state.fiveBleedingStacks &&
|
||||
temp.hitboxType == g_state.hitboxType &&
|
||||
temp.addResistance == g_state.addResistance &&
|
||||
temp.addStability == g_state.addStability &&
|
||||
temp.skipAegis == g_state.skipAegis) {
|
||||
currentTemplateName = temp.name;
|
||||
foundMatchingTemplate = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Text("Current: ");
|
||||
ImGui::SameLine();
|
||||
if (foundMatchingTemplate) {
|
||||
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "%s", currentTemplateName.c_str());
|
||||
}
|
||||
else {
|
||||
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "None");
|
||||
}
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
|
||||
if (ImGui::Button("Apply Boons", ImVec2(110, 0))) {
|
||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
|
||||
}
|
||||
}
|
||||
ImGui::SameLine(0, 5);
|
||||
if (ImGui::Button("Spawn Golem", ImVec2(110, 0))) {
|
||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||
g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
|
||||
if (ImGui::Button("Respawn", ImVec2(110, 0))) {
|
||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||
g_api->InputBinds.Invoke("GolemHelper.RespawnGolem", false);
|
||||
}
|
||||
}
|
||||
ImGui::SameLine(0, 5);
|
||||
if (ImGui::Button("Remove and Respawn", ImVec2(150, 0))) {
|
||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||
g_api->InputBinds.Invoke("GolemHelper.RemoveAndRespawnGolem", false);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
|
||||
ImGui::Text("Template Management");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Save Current Settings:");
|
||||
ImGui::SetNextItemWidth(170);
|
||||
ImGui::InputText("##templateName", g_state.newTemplateName, sizeof(g_state.newTemplateName));
|
||||
ImGui::SameLine(0, 5);
|
||||
|
||||
if (ImGui::Button("Save", ImVec2(50, 0))) {
|
||||
if (strlen(g_state.newTemplateName) > 0) {
|
||||
TemplateManager::SaveCurrentAsTemplate(std::string(g_state.newTemplateName));
|
||||
memset(g_state.newTemplateName, 0, sizeof(g_state.newTemplateName));
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Available Templates:");
|
||||
|
||||
std::vector<int> userTemplateIndices;
|
||||
std::vector<const char*> userTemplateNames;
|
||||
|
||||
for (int i = 0; i < g_state.templates.size(); i++) {
|
||||
if (!g_state.templates[i].isDefaultTemplate) {
|
||||
userTemplateIndices.push_back(i);
|
||||
userTemplateNames.push_back(g_state.templates[i].name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
if (userTemplateNames.empty()) {
|
||||
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "No user templates saved");
|
||||
}
|
||||
else {
|
||||
int currentUserIndex = -1;
|
||||
if (g_state.lastUserTemplateIndex >= 0) {
|
||||
for (int i = 0; i < userTemplateIndices.size(); i++) {
|
||||
if (userTemplateIndices[i] == g_state.lastUserTemplateIndex) {
|
||||
currentUserIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SetNextItemWidth(170);
|
||||
if (ImGui::Combo("##templateList", ¤tUserIndex, userTemplateNames.data(), (int)userTemplateNames.size())) {
|
||||
g_state.selectedTemplateIndex = userTemplateIndices[currentUserIndex];
|
||||
g_state.lastUserTemplateIndex = userTemplateIndices[currentUserIndex];
|
||||
}
|
||||
|
||||
ImGui::SameLine(0, 5);
|
||||
if (ImGui::Button("Load", ImVec2(50, 0))) {
|
||||
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
|
||||
TemplateManager::LoadTemplate(userTemplateIndices[currentUserIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SameLine(0, 5);
|
||||
if (ImGui::Button("Del", ImVec2(50, 0))) {
|
||||
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
|
||||
TemplateManager::DeleteTemplate(userTemplateIndices[currentUserIndex]);
|
||||
g_state.selectedTemplateIndex = -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (g_state.lastUserTemplateIndex >= 0 &&
|
||||
g_state.lastUserTemplateIndex < g_state.templates.size()) {
|
||||
|
||||
const auto& selectedTemplate = g_state.templates[g_state.lastUserTemplateIndex];
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
|
||||
std::string displayName = selectedTemplate.name;
|
||||
if (displayName.length() > 20) {
|
||||
displayName = displayName.substr(0, 17) + "...";
|
||||
}
|
||||
ImGui::TextColored(ImVec4(0.4f, 0.8f, 1.0f, 1.0f), "%s", displayName.c_str());
|
||||
|
||||
std::string modeText = "Normal";
|
||||
if (selectedTemplate.isQuickDps) modeText = "Quick DPS";
|
||||
else if (selectedTemplate.isAlacDps) modeText = "Alac DPS";
|
||||
|
||||
if (selectedTemplate.environmentDamage) {
|
||||
modeText += " + Env ";
|
||||
switch (selectedTemplate.envDamageLevel) {
|
||||
case ENV_MILD: modeText += "Mild"; break;
|
||||
case ENV_MODERATE: modeText += "Moderate"; break;
|
||||
case ENV_EXTREME: modeText += "Extreme"; break;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Text("Mode: %s", modeText.c_str());
|
||||
|
||||
const char* hitboxName = selectedTemplate.hitboxType == HITBOX_SMALL ? "Small" :
|
||||
selectedTemplate.hitboxType == HITBOX_MEDIUM ? "Medium" : "Large";
|
||||
ImGui::Text("Hitbox: %s", hitboxName);
|
||||
|
||||
if (selectedTemplate.skipBurning || selectedTemplate.skipConfusion || selectedTemplate.skipSlow ||
|
||||
selectedTemplate.addImmobilize || selectedTemplate.addBlind || selectedTemplate.fiveBleedingStacks) {
|
||||
|
||||
ImGui::Text("Conditions:");
|
||||
ImGui::Indent(15.0f);
|
||||
|
||||
std::vector<std::string> conditions;
|
||||
if (selectedTemplate.skipBurning) conditions.push_back("Skip Burning");
|
||||
if (selectedTemplate.skipConfusion) conditions.push_back("Skip Confusion");
|
||||
if (selectedTemplate.skipSlow) conditions.push_back("Skip Slow");
|
||||
if (selectedTemplate.addImmobilize) conditions.push_back("Add Immobilize");
|
||||
if (selectedTemplate.addBlind) conditions.push_back("Add Blind");
|
||||
if (selectedTemplate.fiveBleedingStacks) conditions.push_back("5 Bleeding");
|
||||
|
||||
std::string conditionsText = "";
|
||||
for (int i = 0; i < conditions.size(); i++) {
|
||||
if (i > 0 && i % 2 != 0) conditionsText += ", ";
|
||||
conditionsText += conditions[i];
|
||||
|
||||
if ((i + 1) % 2 == 0 || i == conditions.size() - 1) {
|
||||
ImGui::TextUnformatted(conditionsText.c_str());
|
||||
conditionsText = "";
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Unindent(15.0f);
|
||||
}
|
||||
|
||||
if (selectedTemplate.addResistance || selectedTemplate.addStability || selectedTemplate.skipAegis) {
|
||||
ImGui::Text("Boon Settings:");
|
||||
ImGui::Indent(15.0f);
|
||||
|
||||
std::vector<std::string> boonSettings;
|
||||
if (selectedTemplate.addResistance) boonSettings.push_back("Add Resistance");
|
||||
if (selectedTemplate.addStability) boonSettings.push_back("Add Stability");
|
||||
if (selectedTemplate.skipAegis) boonSettings.push_back("Skip Aegis");
|
||||
|
||||
std::string boonText = "";
|
||||
for (int i = 0; i < boonSettings.size(); i++) {
|
||||
if (i > 0 && i % 2 != 0) boonText += ", ";
|
||||
boonText += boonSettings[i];
|
||||
|
||||
if ((i + 1) % 2 == 0 || i == boonSettings.size() - 1) {
|
||||
ImGui::TextUnformatted(boonText.c_str());
|
||||
boonText = "";
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Unindent(15.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Quick Load:");
|
||||
|
||||
std::vector<std::string> defaultNames = { "DPS", "Quick DPS", "Alac DPS", "qHeal", "aHeal" };
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
const std::string& name = defaultNames[i];
|
||||
int templateIndex = -1;
|
||||
for (int j = 0; j < g_state.templates.size(); j++) {
|
||||
if (g_state.templates[j].name == name && g_state.templates[j].isDefaultTemplate) {
|
||||
templateIndex = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (templateIndex >= 0) {
|
||||
if (ImGui::Button(name.c_str(), ImVec2(80, 0))) {
|
||||
TemplateManager::LoadTemplate(templateIndex);
|
||||
g_state.selectedTemplateIndex = -1;
|
||||
}
|
||||
if (i < 2) ImGui::SameLine(0, 5);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
|
||||
for (int i = 3; i < 5; i++) {
|
||||
const std::string& name = defaultNames[i];
|
||||
int templateIndex = -1;
|
||||
for (int j = 0; j < g_state.templates.size(); j++) {
|
||||
if (g_state.templates[j].name == name && g_state.templates[j].isDefaultTemplate) {
|
||||
templateIndex = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (templateIndex >= 0) {
|
||||
if (ImGui::Button(name.c_str(), ImVec2(80, 0))) {
|
||||
TemplateManager::LoadTemplate(templateIndex);
|
||||
g_state.selectedTemplateIndex = -1;
|
||||
}
|
||||
if (i == 3) ImGui::SameLine(0, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UIManager::RenderOptions() {
|
||||
ImGui::Separator();
|
||||
ImGui::Text("GolemHelper Settings");
|
||||
|
||||
bool oldAlwaysHideIcon = g_state.alwaysHideIcon;
|
||||
ImGui::Checkbox("Always Hide Icon", &g_state.alwaysHideIcon);
|
||||
|
||||
if (oldAlwaysHideIcon != g_state.alwaysHideIcon) {
|
||||
ConfigManager::SaveCustomDelaySettings();
|
||||
MapUtils::UpdateQuickAccessVisibility();
|
||||
}
|
||||
|
||||
bool oldAutoShowHideUI = g_state.autoShowHideUI;
|
||||
ImGui::Checkbox("Auto Show/Hide UI", &g_state.autoShowHideUI);
|
||||
|
||||
if (oldAutoShowHideUI != g_state.autoShowHideUI) {
|
||||
ConfigManager::SaveCustomDelaySettings();
|
||||
}
|
||||
|
||||
bool oldAlwaysLoadLastSettings = g_state.alwaysLoadLastSettings;
|
||||
ImGui::Checkbox("Always Load Last Settings", &g_state.alwaysLoadLastSettings);
|
||||
|
||||
if (oldAlwaysLoadLastSettings != g_state.alwaysLoadLastSettings) {
|
||||
ConfigManager::SaveCustomDelaySettings();
|
||||
}
|
||||
|
||||
ImGui::Checkbox("Show UI by default", &g_state.showUI);
|
||||
ImGui::Checkbox("Enable debug mode", &g_state.debugMode);
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
if (ImGui::Button("Reset all settings")) {
|
||||
g_state.isQuickDps = false;
|
||||
g_state.isAlacDps = false;
|
||||
g_state.environmentDamage = false;
|
||||
g_state.envDamageLevel = ENV_MILD;
|
||||
g_state.skipSlow = false;
|
||||
g_state.skipBurning = false;
|
||||
g_state.fiveBleedingStacks = false;
|
||||
g_state.hitboxType = HITBOX_SMALL;
|
||||
g_state.useCustomDelays = false;
|
||||
g_state.showAdvanced = false;
|
||||
g_state.showTimingSettings = false;
|
||||
g_state.stepDelay = 290;
|
||||
g_state.initialDelay = 390;
|
||||
g_state.boonsEnabled = true;
|
||||
g_state.golemEnabled = true;
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.3f, 0.5f, 0.7f, 0.8f));
|
||||
if (ImGui::CollapsingHeader("Coordinate Calibration")) {
|
||||
|
||||
ImGui::Spacing();
|
||||
|
||||
if (g_state.calibrationMode) {
|
||||
ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.0f, 1.0f), "! Calibration active !");
|
||||
ImGui::Spacing();
|
||||
ImGui::TextWrapped("1. Interact with the Boon Console (press F)");
|
||||
ImGui::TextWrapped("2. Hover your mouse over the middle of \"Adjust Self\" and click.");
|
||||
ImGui::Spacing();
|
||||
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "The addon window is hidden.");
|
||||
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Press ESC to cancel.");
|
||||
}
|
||||
else {
|
||||
if (g_state.hasCalibration) {
|
||||
ImGui::TextColored(ImVec4(0.2f, 1.0f, 0.4f, 1.0f), "Status: Calibrated");
|
||||
ImGui::Text("scaleX: %.4f scaleY: %.4f",
|
||||
g_state.calibratedScaleX, g_state.calibratedScaleY);
|
||||
}
|
||||
else {
|
||||
ImGui::TextColored(ImVec4(0.75f, 0.75f, 0.75f, 1.0f), "Status: Auto-scaling (default)");
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
|
||||
if (ImGui::Button("Calibrate", ImVec2(120, 0))) {
|
||||
CoordinateUtils::StartCalibration();
|
||||
}
|
||||
|
||||
if (g_state.hasCalibration) {
|
||||
ImGui::SameLine(0, 6);
|
||||
if (ImGui::Button("Reset to Default", ImVec2(120, 0))) {
|
||||
CoordinateUtils::ResetCalibration();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::TextDisabled("Interact with the Boon Console, then hover over");
|
||||
ImGui::TextDisabled("the middle of \"Adjust Self\" and click.");
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ConfigManager::SaveCustomDelaySettings();
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Text("Current Modes:");
|
||||
|
||||
std::string boonMode = "Normal";
|
||||
if (g_state.isQuickDps) {
|
||||
boonMode = "Quick DPS";
|
||||
}
|
||||
else if (g_state.isAlacDps) {
|
||||
boonMode = "Alac DPS";
|
||||
}
|
||||
|
||||
if (g_state.environmentDamage) {
|
||||
boonMode += " + Env ";
|
||||
switch (g_state.envDamageLevel) {
|
||||
case ENV_MILD: boonMode += "Mild"; break;
|
||||
case ENV_MODERATE: boonMode += "Moderate"; break;
|
||||
case ENV_EXTREME: boonMode += "Extreme"; break;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Text("- Boons: %s", boonMode.c_str());
|
||||
|
||||
std::string golemMods = "Normal";
|
||||
if (g_state.showAdvanced && (g_state.skipSlow || g_state.skipBurning || g_state.fiveBleedingStacks)) {
|
||||
golemMods = "";
|
||||
if (g_state.skipSlow) golemMods += "Skip Slow ";
|
||||
if (g_state.skipBurning) golemMods += "Skip Burning ";
|
||||
if (g_state.fiveBleedingStacks) golemMods += "5 Bleeding ";
|
||||
if (!golemMods.empty()) golemMods.pop_back();
|
||||
}
|
||||
ImGui::Text("- Golem: %s", golemMods.c_str());
|
||||
|
||||
const char* hitboxName = g_state.hitboxType == HITBOX_SMALL ? "Small" :
|
||||
g_state.hitboxType == HITBOX_MEDIUM ? "Medium" : "Large";
|
||||
ImGui::Text("- Hitbox: %s", hitboxName);
|
||||
|
||||
ImGui::Text("- Timing: %s", g_state.useCustomDelays ? "Custom" : "Default");
|
||||
|
||||
if (g_state.useCustomDelays) {
|
||||
ImGui::Text("- Step Delay: %d ms", g_state.stepDelay);
|
||||
ImGui::Text("- Initial Delay: %d ms", g_state.initialDelay);
|
||||
}
|
||||
ImGui::PopStyleColor(2);
|
||||
}
|
||||
|
|
@ -4,8 +4,4 @@ class UIManager {
|
|||
public:
|
||||
static void RenderUI();
|
||||
static void RenderOptions();
|
||||
|
||||
private:
|
||||
static void RenderSettingsTab();
|
||||
static void RenderTemplatesTab();
|
||||
};
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
#include <Windows.h>
|
||||
#include "MapUtils.h"
|
||||
#include "../Common/Globals.h"
|
||||
|
||||
bool MapUtils::IsInTrainingArea() {
|
||||
return GetCurrentMapID() == 1154;
|
||||
}
|
||||
|
||||
unsigned int MapUtils::GetCurrentMapID() {
|
||||
if (g_mumbleData && g_mumbleData->Context.MapID != 0) {
|
||||
return g_mumbleData->Context.MapID;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void MapUtils::UpdateQuickAccessVisibility() {
|
||||
if (!g_api) return;
|
||||
|
||||
bool shouldBeVisible = IsInTrainingArea() && !g_state.alwaysHideIcon;
|
||||
unsigned int currentMapID = GetCurrentMapID();
|
||||
|
||||
if (currentMapID != g_state.lastMapID || g_state.quickAccessVisible != shouldBeVisible) {
|
||||
g_state.lastMapID = currentMapID;
|
||||
|
||||
if (shouldBeVisible && !g_state.quickAccessVisible) {
|
||||
g_api->QuickAccess.Add(
|
||||
"GolemHelper.ToggleUI",
|
||||
"GOLEM_HELPER_ICON",
|
||||
"GOLEM_HELPER_ICON_HOVER",
|
||||
"GolemHelper.ToggleUI",
|
||||
"GolemHelper UI"
|
||||
);
|
||||
g_state.quickAccessVisible = true;
|
||||
|
||||
if (g_state.debugMode) {
|
||||
char buffer[150];
|
||||
sprintf_s(buffer, sizeof(buffer), "QuickAccess icon ADDED - MapID: %u (Training Area)", currentMapID);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
|
||||
}
|
||||
}
|
||||
else if ((!shouldBeVisible || g_state.alwaysHideIcon) && g_state.quickAccessVisible) {
|
||||
g_api->QuickAccess.Remove("GolemHelper.ToggleUI");
|
||||
g_state.quickAccessVisible = false;
|
||||
|
||||
if (g_state.debugMode) {
|
||||
const char* reason = g_state.alwaysHideIcon ? "Always Hide Icon enabled" : "Not Training Area";
|
||||
char buffer[200];
|
||||
sprintf_s(buffer, sizeof(buffer), "QuickAccess icon REMOVED - MapID: %u (%s)", currentMapID, reason);
|
||||
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (g_state.autoShowHideUI) {
|
||||
bool inTrainingArea = IsInTrainingArea();
|
||||
static bool wasInTrainingArea = false;
|
||||
|
||||
if (inTrainingArea && !wasInTrainingArea) {
|
||||
g_state.showUI = true;
|
||||
}
|
||||
else if (!inTrainingArea && wasInTrainingArea) {
|
||||
g_state.showUI = false;
|
||||
}
|
||||
|
||||
wasInTrainingArea = inTrainingArea;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
class MapUtils {
|
||||
public:
|
||||
static bool IsInTrainingArea();
|
||||
static void UpdateQuickAccessVisibility();
|
||||
static unsigned int GetCurrentMapID();
|
||||
};
|
||||
13
GolemHelper/framework.h
Normal file
13
GolemHelper/framework.h
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Escludere gli elementi usati raramente dalle intestazioni di Windows
|
||||
|
||||
// File di intestazione di Windows
|
||||
#include <windows.h>
|
||||
|
||||
// Standard Library Headers
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <iostream>
|
||||
5
GolemHelper/pch.cpp
Normal file
5
GolemHelper/pch.cpp
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
// pch.cpp: file di origine corrispondente all'intestazione precompilata
|
||||
|
||||
#include "pch.h"
|
||||
|
||||
// Quando si usano intestazioni precompilate, questo file è necessario per la riuscita della compilazione.
|
||||
13
GolemHelper/pch.h
Normal file
13
GolemHelper/pch.h
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
// pch.h: questo è un file di intestazione precompilata.
|
||||
// I file elencati di seguito vengono compilati una sola volta, in modo da migliorare le prestazioni per le compilazioni successive.
|
||||
// Questa impostazione influisce anche sulle prestazioni di IntelliSense, incluso il completamento codice e molte altre funzionalità di esplorazione del codice.
|
||||
// I file elencati qui vengono però TUTTI ricompilati se uno di essi viene aggiornato da una compilazione all'altra.
|
||||
// Non aggiungere qui file soggetti a frequenti aggiornamenti; in caso contrario si perderanno i vantaggi offerti in termini di prestazioni.
|
||||
|
||||
#ifndef PCH_H
|
||||
#define PCH_H
|
||||
|
||||
// aggiungere qui le intestazioni da precompilare
|
||||
#include "framework.h"
|
||||
|
||||
#endif //PCH_H
|
||||
42
README.md
42
README.md
|
|
@ -1,29 +1,33 @@
|
|||
# GolemHelper
|
||||
# GolemHelper BETA
|
||||
|
||||
A Guild Wars 2 addon for [Nexus](https://github.com/RaidcoreGG/Nexus) that automates optimal boon and golem configurations in the Special Forces Training Area.
|
||||
A Guild Wars 2 addon for [Nexus](https://github.com/RaidcoreGG/Nexus) that that automates boon application and golem configuration in the Special Forces Training Area with support for different DPS role modes.
|
||||
|
||||
## Description
|
||||
|
||||
GolemHelper eliminates the tedious manual clicking required to set up optimal training conditions. With a single keypress, you can apply all necessary boons or configure golem settings.
|
||||
The addon automatically scales coordinates for different resolutions and UI sizes.
|
||||
|
||||
Particularly useful for players who:
|
||||
- Regularly practice rotations on training golems
|
||||
- Test different build configurations
|
||||
- Play multiple DPS roles (Quickness DPS, Alacrity DPS, Chronomancer DT+DR)
|
||||
- Want to minimize setup time and focus on actual gameplay practice
|
||||
|
||||
## Features
|
||||
|
||||
DPS Benchmarking:
|
||||
- Automated Boon Application: Apply boon configuration based on dps mode.
|
||||
- Automated Golem Configuration: Apply SnowCrows benchmark settings on golem with one keypress.
|
||||
|
||||
- hi dps
|
||||
- Quick DPS
|
||||
- Alac DPS
|
||||
DPS Modes:
|
||||
- Quick DPS Mode: Automatically skips Quickness boon
|
||||
- Alac DPS Mode: Automatically skips Alacrity boon
|
||||
- Chronomancer Mode: Automatically skips Slow debuff on golem
|
||||
|
||||
Healer Support:
|
||||
## Planned Features (No ETA)
|
||||
|
||||
- Environment Damage with Mild/Moderate/Extreme settings
|
||||
- Specialized healer boon sequences (qHeal/aHeal modes)
|
||||
|
||||
Golem Customization:
|
||||
|
||||
- Hitbox selection: Small/Medium/Large (Small is benchmark default)
|
||||
- Advanced condition modifiers: Skip Slow, Skip Burning, 5 Bleeding Stacks
|
||||
|
||||
Tips:
|
||||
|
||||
- If the sequence is too fast and missing clicks, increase Custom Delays in the UI
|
||||
- You can move your mouse during the sequence, just don't hover over UIs or click
|
||||
- ImGui Interface: Visual interface for easier mode switching and configuration (coming in v1.0.0 final)
|
||||
- Additional DPS Modes: More specialized role configurations based on community feedback
|
||||
- Custom Presets: User-defined boon and golem configurations
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## Installation
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Reference in a new issue