Compare commits
No commits in common. "main" and "v1.0.0-beta.3" have entirely different histories.
main
...
v1.0.0-bet
36 changed files with 1435 additions and 3719 deletions
83
.gitignore
vendored
83
.gitignore
vendored
|
|
@ -37,86 +37,5 @@
|
||||||
*.out
|
*.out
|
||||||
*.app
|
*.app
|
||||||
|
|
||||||
# Debug information files
|
# debug information files
|
||||||
*.dwo
|
*.dwo
|
||||||
|
|
||||||
# Visual Studio specific files
|
|
||||||
.vs/
|
|
||||||
*.suo
|
|
||||||
*.user
|
|
||||||
*.userosscache
|
|
||||||
*.sln.docstates
|
|
||||||
*.vsidx
|
|
||||||
*.vspscc
|
|
||||||
*.vssscc
|
|
||||||
.builds/
|
|
||||||
*.pidb
|
|
||||||
*.svclog
|
|
||||||
*.scc
|
|
||||||
|
|
||||||
# Visual Studio additional files
|
|
||||||
*.vcxproj.user
|
|
||||||
*.sdf
|
|
||||||
*.opensdf
|
|
||||||
*.db
|
|
||||||
*.opendb
|
|
||||||
*.idb
|
|
||||||
*.exp
|
|
||||||
|
|
||||||
# Build folders
|
|
||||||
[Dd]ebug/
|
|
||||||
[Dd]ebugPublic/
|
|
||||||
[Rr]elease/
|
|
||||||
[Rr]eleases/
|
|
||||||
x64/
|
|
||||||
x86/
|
|
||||||
build/
|
|
||||||
bld/
|
|
||||||
[Bb]in/
|
|
||||||
[Oo]bj/
|
|
||||||
[Ll]og/
|
|
||||||
|
|
||||||
# MSBuild
|
|
||||||
*.log
|
|
||||||
*.wrn
|
|
||||||
*.err
|
|
||||||
*.unsuccessfulbuild
|
|
||||||
*.lastbuildstate
|
|
||||||
*.command.*
|
|
||||||
*.read.*
|
|
||||||
*.write.*
|
|
||||||
link-*
|
|
||||||
|
|
||||||
# Backup files
|
|
||||||
*.bak
|
|
||||||
*~
|
|
||||||
|
|
||||||
# OS generated files
|
|
||||||
.DS_Store
|
|
||||||
.DS_Store?
|
|
||||||
._*
|
|
||||||
.Spotlight-V100
|
|
||||||
.Trashes
|
|
||||||
ehthumbs.db
|
|
||||||
Thumbs.db
|
|
||||||
|
|
||||||
# Temporary files
|
|
||||||
*.tmp
|
|
||||||
*.temp
|
|
||||||
|
|
||||||
# IDE files
|
|
||||||
*.swp
|
|
||||||
*.swo
|
|
||||||
|
|
||||||
# Package files (vcpkg, NuGet)
|
|
||||||
packages/
|
|
||||||
vcpkg_installed/
|
|
||||||
|
|
||||||
# Visual Studio Code
|
|
||||||
.vscode/
|
|
||||||
|
|
||||||
# JetBrains IDEs
|
|
||||||
.idea/
|
|
||||||
|
|
||||||
# Resource compiled files
|
|
||||||
*.aps
|
|
||||||
|
|
@ -1,427 +0,0 @@
|
||||||
#include <Windows.h>
|
|
||||||
#include <string>
|
|
||||||
#include "AutomationLogic.h"
|
|
||||||
#include "../Common/Globals.h"
|
|
||||||
#include "../Common/MenuSequences.h"
|
|
||||||
#include "CoordinateUtils.h"
|
|
||||||
|
|
||||||
bool AutomationLogic::ShouldSkipBoonStep(int stepIndex) {
|
|
||||||
MenuOption step = MenuSequences::BOON_SEQUENCE[stepIndex];
|
|
||||||
|
|
||||||
if (g_state.isQuickDps && step == BOON_QUICKNESS) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_state.isAlacDps && step == BOON_ALACRITY) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_state.showBoonAdvanced && g_state.skipAegis && step == BOON_AEGIS) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool AutomationLogic::ShouldSkipGolemStep(int stepIndex) {
|
|
||||||
if (!g_state.showAdvanced) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
MenuOption step = MenuSequences::GOLEM_SEQUENCE[stepIndex];
|
|
||||||
|
|
||||||
if (g_state.skipBurning && step == GOLEM_BURNING) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_state.skipConfusion && step == GOLEM_CONFUSION) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_state.skipSlow && step == GOLEM_SLOW) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AutomationLogic::ApplyHealerBoons() {
|
|
||||||
if (!g_api || !g_state.enabled) return;
|
|
||||||
|
|
||||||
bool uiWasVisible = g_state.showUI;
|
|
||||||
if (uiWasVisible) {
|
|
||||||
g_state.showUI = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string mode = "Healer Bench - ";
|
|
||||||
if (g_state.isQuickDps) {
|
|
||||||
mode += "Quick DPS";
|
|
||||||
}
|
|
||||||
else if (g_state.isAlacDps) {
|
|
||||||
mode += "Alac DPS";
|
|
||||||
}
|
|
||||||
|
|
||||||
mode += " + Environment ";
|
|
||||||
switch (g_state.envDamageLevel) {
|
|
||||||
case ENV_MILD: mode += "Mild"; break;
|
|
||||||
case ENV_MODERATE: mode += "Moderate"; break;
|
|
||||||
case ENV_EXTREME: mode += "Extreme"; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
char startBuffer[400];
|
|
||||||
sprintf_s(startBuffer, "Starting healer boon sequence - Mode: %s", mode.c_str());
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", startBuffer);
|
|
||||||
|
|
||||||
try {
|
|
||||||
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
|
|
||||||
Sleep(g_state.initialDelay);
|
|
||||||
|
|
||||||
bool alacrityCounted = false;
|
|
||||||
for (int i = 0; i < MenuSequences::HEALER_QUICK_LENGTH; i++) {
|
|
||||||
MenuOption step = MenuSequences::HEALER_QUICK_SEQUENCE[i];
|
|
||||||
|
|
||||||
if (g_state.isAlacDps && step == BOON_ALACRITY) {
|
|
||||||
if (!alacrityCounted) {
|
|
||||||
auto quicknessCoord = g_coords.coords.find(BOON_QUICKNESS);
|
|
||||||
if (quicknessCoord != g_coords.coords.end()) {
|
|
||||||
CoordinateUtils::ClickAtScaled(
|
|
||||||
quicknessCoord->second.first,
|
|
||||||
quicknessCoord->second.second,
|
|
||||||
g_state.stepDelay
|
|
||||||
);
|
|
||||||
}
|
|
||||||
alacrityCounted = true;
|
|
||||||
}
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto coordIt = g_coords.coords.find(step);
|
|
||||||
if (coordIt != g_coords.coords.end()) {
|
|
||||||
CoordinateUtils::ClickAtScaled(
|
|
||||||
coordIt->second.first,
|
|
||||||
coordIt->second.second,
|
|
||||||
g_state.stepDelay
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
MenuOption envDamageOption;
|
|
||||||
switch (g_state.envDamageLevel) {
|
|
||||||
case ENV_MILD: envDamageOption = BOON_ENV_MILD; break;
|
|
||||||
case ENV_MODERATE: envDamageOption = BOON_ENV_MODERATE; break;
|
|
||||||
case ENV_EXTREME: envDamageOption = BOON_ENV_EXTREME; break;
|
|
||||||
default: envDamageOption = BOON_ENV_MILD; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto envCoord = g_coords.coords.find(envDamageOption);
|
|
||||||
if (envCoord != g_coords.coords.end()) {
|
|
||||||
CoordinateUtils::ClickAtScaled(envCoord->second.first, envCoord->second.second, 50);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (...) {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during healer boon sequence");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (uiWasVisible) {
|
|
||||||
g_state.showUI = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Healer boon sequence completed!");
|
|
||||||
}
|
|
||||||
|
|
||||||
void AutomationLogic::ApplyBoons() {
|
|
||||||
if (!g_api || !g_state.enabled) return;
|
|
||||||
|
|
||||||
if (g_state.environmentDamage) {
|
|
||||||
ApplyHealerBoons();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool uiWasVisible = g_state.showUI;
|
|
||||||
if (uiWasVisible) {
|
|
||||||
g_state.showUI = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string mode = "Normal";
|
|
||||||
if (g_state.isQuickDps) {
|
|
||||||
mode = "Quick DPS";
|
|
||||||
}
|
|
||||||
else if (g_state.isAlacDps) {
|
|
||||||
mode = "Alac DPS";
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string advancedBoons = "";
|
|
||||||
if (g_state.showBoonAdvanced && (g_state.addResistance || g_state.addStability || g_state.skipAegis)) {
|
|
||||||
advancedBoons = " + ";
|
|
||||||
if (g_state.addResistance) advancedBoons += "Resistance ";
|
|
||||||
if (g_state.addStability) advancedBoons += "Stability ";
|
|
||||||
if (g_state.skipAegis) advancedBoons += "Skip Aegis ";
|
|
||||||
advancedBoons.pop_back();
|
|
||||||
}
|
|
||||||
|
|
||||||
char startBuffer[300];
|
|
||||||
sprintf_s(startBuffer, "Starting boon sequence (20 steps) - Mode: %s%s", mode.c_str(), advancedBoons.c_str());
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", startBuffer);
|
|
||||||
|
|
||||||
try {
|
|
||||||
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
|
|
||||||
Sleep(g_state.initialDelay);
|
|
||||||
|
|
||||||
for (int i = 0; i < MenuSequences::BOON_LENGTH; i++) {
|
|
||||||
int stepIndex = i;
|
|
||||||
MenuOption step = MenuSequences::BOON_SEQUENCE[i];
|
|
||||||
auto coordIt = g_coords.coords.find(step);
|
|
||||||
|
|
||||||
if (coordIt == g_coords.coords.end() ||
|
|
||||||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ShouldSkipBoonStep(stepIndex)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (step == BOON_RESOLUTION) {
|
|
||||||
CoordinateUtils::ClickAtScaled(
|
|
||||||
coordIt->second.first,
|
|
||||||
coordIt->second.second,
|
|
||||||
g_state.stepDelay
|
|
||||||
);
|
|
||||||
|
|
||||||
if (g_state.showBoonAdvanced && g_state.addResistance) {
|
|
||||||
auto resistanceCoord = g_coords.coords.find(BOON_RESISTANCE);
|
|
||||||
if (resistanceCoord != g_coords.coords.end()) {
|
|
||||||
CoordinateUtils::ClickAtScaled(
|
|
||||||
resistanceCoord->second.first,
|
|
||||||
resistanceCoord->second.second,
|
|
||||||
g_state.stepDelay
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_state.showBoonAdvanced && g_state.addStability) {
|
|
||||||
auto stabilityCoord = g_coords.coords.find(BOON_STABILITY);
|
|
||||||
if (stabilityCoord != g_coords.coords.end()) {
|
|
||||||
CoordinateUtils::ClickAtScaled(
|
|
||||||
stabilityCoord->second.first,
|
|
||||||
stabilityCoord->second.second,
|
|
||||||
g_state.stepDelay
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
int delay = (i == MenuSequences::BOON_LENGTH - 1) ? 50 : g_state.stepDelay;
|
|
||||||
CoordinateUtils::ClickAtScaled(coordIt->second.first, coordIt->second.second, delay);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (...) {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during boon sequence");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (uiWasVisible) {
|
|
||||||
g_state.showUI = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Boon sequence completed!");
|
|
||||||
}
|
|
||||||
|
|
||||||
void AutomationLogic::SpawnGolem() {
|
|
||||||
if (!g_api || !g_state.enabled) return;
|
|
||||||
|
|
||||||
bool uiWasVisible = g_state.showUI;
|
|
||||||
if (uiWasVisible) {
|
|
||||||
g_state.showUI = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
const char* hitbox = g_state.hitboxType == HITBOX_SMALL ? "Small Hitbox" :
|
|
||||||
g_state.hitboxType == HITBOX_MEDIUM ? "Medium Hitbox" : "Large Hitbox";
|
|
||||||
|
|
||||||
std::string modifiers = "Normal";
|
|
||||||
if (g_state.showAdvanced && (g_state.skipBurning || g_state.skipConfusion || g_state.skipSlow ||
|
|
||||||
g_state.addImmobilize || g_state.addBlind || g_state.fiveBleedingStacks)) {
|
|
||||||
modifiers = "";
|
|
||||||
if (g_state.skipBurning) modifiers += "Skip Burning ";
|
|
||||||
if (g_state.skipConfusion) modifiers += "Skip Confusion ";
|
|
||||||
if (g_state.skipSlow) modifiers += "Skip Slow ";
|
|
||||||
if (g_state.addImmobilize) modifiers += "Add Immobilize ";
|
|
||||||
if (g_state.addBlind) modifiers += "Add Blind ";
|
|
||||||
if (g_state.fiveBleedingStacks) modifiers += "5 Bleeding ";
|
|
||||||
if (!modifiers.empty()) modifiers.pop_back();
|
|
||||||
}
|
|
||||||
|
|
||||||
char startBuffer[400];
|
|
||||||
sprintf_s(startBuffer, "Starting golem settings sequence (25 steps) - Modifiers: %s, Hitbox: %s", modifiers.c_str(), hitbox);
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", startBuffer);
|
|
||||||
|
|
||||||
try {
|
|
||||||
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
|
|
||||||
Sleep(g_state.initialDelay);
|
|
||||||
|
|
||||||
for (int i = 0; i < MenuSequences::GOLEM_LENGTH; i++) {
|
|
||||||
int stepIndex = i;
|
|
||||||
MenuOption step = MenuSequences::GOLEM_SEQUENCE[i];
|
|
||||||
auto coordIt = g_coords.coords.find(step);
|
|
||||||
|
|
||||||
if (coordIt == g_coords.coords.end() ||
|
|
||||||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ShouldSkipGolemStep(stepIndex)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
int currentX = coordIt->second.first;
|
|
||||||
int currentY = coordIt->second.second;
|
|
||||||
|
|
||||||
if (step == GOLEM_HITBOX_SMALL) {
|
|
||||||
MenuOption hitboxOption;
|
|
||||||
switch (g_state.hitboxType) {
|
|
||||||
case HITBOX_SMALL: hitboxOption = GOLEM_HITBOX_SMALL; break;
|
|
||||||
case HITBOX_MEDIUM: hitboxOption = GOLEM_HITBOX_MEDIUM; break;
|
|
||||||
case HITBOX_LARGE: hitboxOption = GOLEM_HITBOX_LARGE; break;
|
|
||||||
default: hitboxOption = GOLEM_HITBOX_SMALL; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto hitboxCoord = g_coords.coords.find(hitboxOption);
|
|
||||||
if (hitboxCoord != g_coords.coords.end()) {
|
|
||||||
currentX = hitboxCoord->second.first;
|
|
||||||
currentY = hitboxCoord->second.second;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int delay = (i == MenuSequences::GOLEM_LENGTH - 1) ? 50 : g_state.stepDelay;
|
|
||||||
|
|
||||||
if (step == GOLEM_CRIPPLE) {
|
|
||||||
CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
|
|
||||||
|
|
||||||
if (g_state.showAdvanced && g_state.addImmobilize) {
|
|
||||||
auto immobilizeCoord = g_coords.coords.find(GOLEM_IMMOBILIZE);
|
|
||||||
if (immobilizeCoord != g_coords.coords.end()) {
|
|
||||||
CoordinateUtils::ClickAtScaled(
|
|
||||||
immobilizeCoord->second.first,
|
|
||||||
immobilizeCoord->second.second,
|
|
||||||
g_state.stepDelay
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (step == GOLEM_COMBATAFFECTINGCONDITIONS) {
|
|
||||||
CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
|
|
||||||
|
|
||||||
if (g_state.showAdvanced && g_state.addBlind) {
|
|
||||||
auto blindCoord = g_coords.coords.find(GOLEM_BLIND);
|
|
||||||
if (blindCoord != g_coords.coords.end()) {
|
|
||||||
CoordinateUtils::ClickAtScaled(
|
|
||||||
blindCoord->second.first,
|
|
||||||
blindCoord->second.second,
|
|
||||||
g_state.stepDelay
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
|
|
||||||
|
|
||||||
if (g_state.showAdvanced && g_state.fiveBleedingStacks && step == GOLEM_BLEEDING) {
|
|
||||||
for (int repeat = 0; repeat < 4; repeat++) {
|
|
||||||
CoordinateUtils::ClickAtScaled(currentX, currentY, g_state.stepDelay);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (...) {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during golem settings sequence");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (uiWasVisible) {
|
|
||||||
g_state.showUI = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem settings sequence completed (25 steps)!");
|
|
||||||
}
|
|
||||||
|
|
||||||
void AutomationLogic::RespawnGolem() {
|
|
||||||
if (!g_api || !g_state.enabled) return;
|
|
||||||
|
|
||||||
bool uiWasVisible = g_state.showUI;
|
|
||||||
if (uiWasVisible) {
|
|
||||||
g_state.showUI = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Starting golem respawn sequence (2 steps)");
|
|
||||||
|
|
||||||
try {
|
|
||||||
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
|
|
||||||
Sleep(g_state.initialDelay);
|
|
||||||
|
|
||||||
for (int i = 0; i < MenuSequences::GOLEM_RESPAWN_LENGTH; i++) {
|
|
||||||
MenuOption step = MenuSequences::GOLEM_RESPAWN[i];
|
|
||||||
auto coordIt = g_coords.coords.find(step);
|
|
||||||
|
|
||||||
if (coordIt == g_coords.coords.end() ||
|
|
||||||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
int delay = (i == MenuSequences::GOLEM_RESPAWN_LENGTH - 1) ? 50 : g_state.stepDelay;
|
|
||||||
CoordinateUtils::ClickAtScaled(coordIt->second.first, coordIt->second.second, delay);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (...) {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during golem respawn sequence");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (uiWasVisible) {
|
|
||||||
g_state.showUI = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem respawn sequence completed!");
|
|
||||||
}
|
|
||||||
|
|
||||||
void AutomationLogic::RemoveAndRespawnGolem()
|
|
||||||
{
|
|
||||||
if (!g_api || !g_state.enabled) return;
|
|
||||||
|
|
||||||
bool uiWasVisible = g_state.showUI;
|
|
||||||
if (uiWasVisible) {
|
|
||||||
g_state.showUI = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Starting golem remove and respawn sequence (3 steps)");
|
|
||||||
|
|
||||||
try {
|
|
||||||
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
|
|
||||||
Sleep(g_state.initialDelay);
|
|
||||||
|
|
||||||
for (int i = 0; i < MenuSequences::GOLEM_REMOVE_AND_RESPAWN_LENGTH; i++) {
|
|
||||||
MenuOption step = MenuSequences::GOLEM_REMOVE_AND_RESPAWN[i];
|
|
||||||
auto coordIt = g_coords.coords.find(step);
|
|
||||||
|
|
||||||
if (coordIt == g_coords.coords.end() ||
|
|
||||||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
int delay = (i == MenuSequences::GOLEM_REMOVE_AND_RESPAWN_LENGTH - 1) ? 50 : g_state.stepDelay;
|
|
||||||
CoordinateUtils::ClickAtScaled(coordIt->second.first, coordIt->second.second, delay);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (...) {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during golem remove and respawn sequence");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (uiWasVisible) {
|
|
||||||
g_state.showUI = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem remove and respawn sequence completed!");
|
|
||||||
}
|
|
||||||
|
|
@ -1,12 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
class AutomationLogic {
|
|
||||||
public:
|
|
||||||
static bool ShouldSkipBoonStep(int stepIndex);
|
|
||||||
static bool ShouldSkipGolemStep(int stepIndex);
|
|
||||||
static void ApplyBoons();
|
|
||||||
static void ApplyHealerBoons();
|
|
||||||
static void SpawnGolem();
|
|
||||||
static void RespawnGolem();
|
|
||||||
static void RemoveAndRespawnGolem();
|
|
||||||
};
|
|
||||||
|
|
@ -1,253 +0,0 @@
|
||||||
#include <Windows.h>
|
|
||||||
#include <string>
|
|
||||||
#include "CoordinateUtils.h"
|
|
||||||
#include "../Common/Globals.h"
|
|
||||||
#include "../Config/ConfigManager.h"
|
|
||||||
|
|
||||||
void CoordinateUtils::GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY) {
|
|
||||||
if (!g_api) return;
|
|
||||||
|
|
||||||
if (g_state.hasCalibration) {
|
|
||||||
*scaledX = (int)(baseX * g_state.calibratedScaleX);
|
|
||||||
*scaledY = (int)(baseY * g_state.calibratedScaleY);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_nexusLink && g_nexusLink->Width > 0 && g_nexusLink->Height > 0) {
|
|
||||||
float uiScale = g_nexusLink->Scaling;
|
|
||||||
float dpiScaleX, dpiScaleY;
|
|
||||||
|
|
||||||
// Ultrawide 5120x1440
|
|
||||||
if (g_nexusLink->Width == 5120 && g_nexusLink->Height == 1440) {
|
|
||||||
if (uiScale >= 0.89f && uiScale <= 0.91f) {
|
|
||||||
dpiScaleX = 2.814f;
|
|
||||||
dpiScaleY = 0.888f;
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 5120x1440: APPLIED SMALL UI OFFSET");
|
|
||||||
}
|
|
||||||
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
|
|
||||||
dpiScaleX = 2.746f;
|
|
||||||
dpiScaleY = 1.104f;
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 5120x1440: APPLIED LARGE UI OFFSET");
|
|
||||||
}
|
|
||||||
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
|
|
||||||
dpiScaleX = 2.713f;
|
|
||||||
dpiScaleY = 1.208f;
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 5120x1440: APPLIED LARGER UI OFFSET");
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
dpiScaleX = 2.779f;
|
|
||||||
dpiScaleY = 1.000f;
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 5120x1440: APPLIED NORMAL UI OFFSET");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Ultrawide 3440x1440
|
|
||||||
else if (g_nexusLink->Width == 3440 && g_nexusLink->Height == 1440) {
|
|
||||||
if (uiScale >= 0.89f && uiScale <= 0.91f) {
|
|
||||||
dpiScaleX = 1.810f;
|
|
||||||
dpiScaleY = 0.892f;
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 3440x1440: APPLIED SMALL UI OFFSET");
|
|
||||||
}
|
|
||||||
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
|
|
||||||
dpiScaleX = 1.741f;
|
|
||||||
dpiScaleY = 1.104f;
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 3440x1440: APPLIED LARGE UI OFFSET");
|
|
||||||
}
|
|
||||||
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
|
|
||||||
dpiScaleX = 1.708f;
|
|
||||||
dpiScaleY = 1.212f;
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 3440x1440: APPLIED LARGER UI OFFSET");
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
dpiScaleX = 1.773f;
|
|
||||||
dpiScaleY = 0.992f;
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "ULTRAWIDE 3440x1440: APPLIED NORMAL UI OFFSET");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (g_nexusLink->Width == 3840 && g_nexusLink->Height == 2160) {
|
|
||||||
if (uiScale >= 0.89f && uiScale <= 0.91f) {
|
|
||||||
dpiScaleX = 2.052f;
|
|
||||||
dpiScaleY = 0.908f;
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED SMALL UI OFFSET");
|
|
||||||
}
|
|
||||||
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
|
|
||||||
dpiScaleX = 1.985f;
|
|
||||||
dpiScaleY = 1.130f;
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED LARGE UI OFFSET");
|
|
||||||
}
|
|
||||||
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
|
|
||||||
dpiScaleX = 1.952f;
|
|
||||||
dpiScaleY = 1.233f;
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED LARGER UI OFFSET");
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
dpiScaleX = 2.0f;
|
|
||||||
dpiScaleY = 1.0f;
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "4K 3840x2160: APPLIED NORMAL UI OFFSET");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
dpiScaleX = (float)g_nexusLink->Width / 1920.0f;
|
|
||||||
dpiScaleY = 1.0f;
|
|
||||||
|
|
||||||
char normalBuffer[150];
|
|
||||||
sprintf_s(normalBuffer, "NORMAL MONITOR: Width=%d, Height=%d, scaleX=%.3f",
|
|
||||||
g_nexusLink->Width, g_nexusLink->Height, dpiScaleX);
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", normalBuffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
int scaledForResolutionX = (int)(baseX * dpiScaleX);
|
|
||||||
int scaledForResolutionY = (int)(baseY * dpiScaleY);
|
|
||||||
|
|
||||||
int finalX = scaledForResolutionX;
|
|
||||||
int finalY = scaledForResolutionY;
|
|
||||||
|
|
||||||
if (!(g_nexusLink->Width == 5120 && g_nexusLink->Height == 1440) &&
|
|
||||||
!(g_nexusLink->Width == 3440 && g_nexusLink->Height == 1440) &&
|
|
||||||
!(g_nexusLink->Width == 3840 && g_nexusLink->Height == 2160)) {
|
|
||||||
if (uiScale >= 0.89f && uiScale <= 0.91f) {
|
|
||||||
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.029f);
|
|
||||||
finalY = scaledForResolutionY - (int)(scaledForResolutionY * 0.103f);
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED SMALL UI OFFSET");
|
|
||||||
}
|
|
||||||
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
|
|
||||||
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.053f);
|
|
||||||
finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.095f);
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED LARGE UI OFFSET");
|
|
||||||
}
|
|
||||||
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
|
|
||||||
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.097f);
|
|
||||||
finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.206f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
*scaledX = finalX;
|
|
||||||
*scaledY = finalY;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "GetScaledCoordinates - Nexus data not available");
|
|
||||||
|
|
||||||
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
|
|
||||||
float dpiScale = (float)screenWidth / 1920.0f;
|
|
||||||
|
|
||||||
*scaledX = (int)(baseX * dpiScale);
|
|
||||||
*scaledY = baseY;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CoordinateUtils::DebugMousePosition() {
|
|
||||||
if (!g_api) return;
|
|
||||||
|
|
||||||
POINT mousePos;
|
|
||||||
GetCursorPos(&mousePos);
|
|
||||||
|
|
||||||
if (g_nexusLink && g_nexusLink->Width > 0 && g_nexusLink->Height > 0) {
|
|
||||||
float uiScale = g_nexusLink->Scaling;
|
|
||||||
float dpiScale = (float)g_nexusLink->Width / 1920.0f;
|
|
||||||
float finalScaleX = uiScale * dpiScale;
|
|
||||||
|
|
||||||
int baseX = (int)(mousePos.x / finalScaleX);
|
|
||||||
int baseY = mousePos.y;
|
|
||||||
|
|
||||||
g_state.debugCounter++;
|
|
||||||
|
|
||||||
char buffer[450];
|
|
||||||
sprintf_s(buffer, "=== DEBUG #%d === Resolution: %dx%d | Mouse: %d,%d | Base coords: %d,%d | Interface Size: %.2f | DPI Scale: %.3f | Final ScaleX: %.3f",
|
|
||||||
g_state.debugCounter, g_nexusLink->Width, g_nexusLink->Height,
|
|
||||||
mousePos.x, mousePos.y, baseX, baseY, uiScale, dpiScale, finalScaleX);
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Cannot debug - Nexus data not available");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CoordinateUtils::ClickAtScaled(int baseX, int baseY, int delay) {
|
|
||||||
if (g_mumbleData && !g_mumbleData->Context.IsGameFocused) {
|
|
||||||
if (g_api) {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Sequence stopped - Game lost focus");
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
HWND gameWindow = GetForegroundWindow();
|
|
||||||
if (!gameWindow) return;
|
|
||||||
|
|
||||||
int scaledX, scaledY;
|
|
||||||
GetScaledCoordinates(baseX, baseY, &scaledX, &scaledY);
|
|
||||||
|
|
||||||
LPARAM lParam = MAKELPARAM(scaledX, scaledY);
|
|
||||||
SendMessage(gameWindow, WM_LBUTTONDOWN, MK_LBUTTON, lParam);
|
|
||||||
Sleep(10);
|
|
||||||
SendMessage(gameWindow, WM_LBUTTONUP, 0, lParam);
|
|
||||||
Sleep(delay);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CoordinateUtils::StartCalibration() {
|
|
||||||
g_state.calibrationMode = true;
|
|
||||||
g_state.showUI = false;
|
|
||||||
|
|
||||||
if (g_api) {
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper",
|
|
||||||
"Calibration started - interact with the Boon Console and click 'Adjust Self'");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CoordinateUtils::CaptureCalibrationPoint() {
|
|
||||||
POINT mousePos;
|
|
||||||
GetCursorPos(&mousePos);
|
|
||||||
|
|
||||||
const float REF_BASE_X = 830.0f;
|
|
||||||
const float REF_BASE_Y = 262.0f;
|
|
||||||
|
|
||||||
g_state.calibratedScaleX = mousePos.x / REF_BASE_X;
|
|
||||||
g_state.calibratedScaleY = mousePos.y / REF_BASE_Y;
|
|
||||||
g_state.hasCalibration = true;
|
|
||||||
g_state.calibrationMode = false;
|
|
||||||
|
|
||||||
ConfigManager::SaveCustomDelaySettings();
|
|
||||||
|
|
||||||
if (g_api) {
|
|
||||||
char buffer[256];
|
|
||||||
sprintf_s(buffer,
|
|
||||||
"Calibration saved: click=(%ld, %ld) scaleX=%.4f scaleY=%.4f",
|
|
||||||
mousePos.x, mousePos.y,
|
|
||||||
g_state.calibratedScaleX, g_state.calibratedScaleY);
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
|
|
||||||
g_api->UI.SendAlert("Calibration saved!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CoordinateUtils::ResetCalibration() {
|
|
||||||
g_state.hasCalibration = false;
|
|
||||||
g_state.calibrationMode = false;
|
|
||||||
g_state.calibratedScaleX = 1.0f;
|
|
||||||
g_state.calibratedScaleY = 1.0f;
|
|
||||||
|
|
||||||
ConfigManager::SaveCustomDelaySettings();
|
|
||||||
|
|
||||||
if (g_api) {
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Calibration reset - back to auto-scaling");
|
|
||||||
g_api->UI.SendAlert("Calibration reset to default");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CoordinateUtils::UpdateCalibrationCapture() {
|
|
||||||
if (!g_state.calibrationMode) return;
|
|
||||||
|
|
||||||
if (GetAsyncKeyState(VK_ESCAPE) & 0x8000) {
|
|
||||||
g_state.calibrationMode = false;
|
|
||||||
if (g_api) g_api->UI.SendAlert("Calibration cancelled");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool s_wasPressed = false;
|
|
||||||
bool isPressed = (GetAsyncKeyState(VK_LBUTTON) & 0x8000) != 0;
|
|
||||||
|
|
||||||
if (isPressed && !s_wasPressed) {
|
|
||||||
if (g_mumbleData && g_mumbleData->Context.IsGameFocused) {
|
|
||||||
CaptureCalibrationPoint();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
s_wasPressed = isPressed;
|
|
||||||
}
|
|
||||||
|
|
@ -1,13 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
class CoordinateUtils {
|
|
||||||
public:
|
|
||||||
static void GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY);
|
|
||||||
static void DebugMousePosition();
|
|
||||||
static void ClickAtScaled(int baseX, int baseY, int delay = 25);
|
|
||||||
|
|
||||||
static void StartCalibration();
|
|
||||||
static void CaptureCalibrationPoint();
|
|
||||||
static void ResetCalibration();
|
|
||||||
static void UpdateCalibrationCapture();
|
|
||||||
};
|
|
||||||
|
|
@ -1,10 +0,0 @@
|
||||||
#include <Windows.h>
|
|
||||||
#include <vector>
|
|
||||||
#include <string>
|
|
||||||
#include "Globals.h"
|
|
||||||
|
|
||||||
AddonAPI* g_api = nullptr;
|
|
||||||
NexusLinkData* g_nexusLink = nullptr;
|
|
||||||
Mumble::Data* g_mumbleData = nullptr;
|
|
||||||
GolemHelperState g_state;
|
|
||||||
MenuCoordinates g_coords;
|
|
||||||
|
|
@ -1,10 +0,0 @@
|
||||||
#pragma once
|
|
||||||
#include "Types.h"
|
|
||||||
#include "../Dependencies/nexus/Nexus.h"
|
|
||||||
#include "../Dependencies/mumble/mumble.h"
|
|
||||||
|
|
||||||
extern AddonAPI* g_api;
|
|
||||||
extern NexusLinkData* g_nexusLink;
|
|
||||||
extern Mumble::Data* g_mumbleData;
|
|
||||||
extern GolemHelperState g_state;
|
|
||||||
extern MenuCoordinates g_coords;
|
|
||||||
|
|
@ -1,86 +0,0 @@
|
||||||
#pragma once
|
|
||||||
#include "Types.h"
|
|
||||||
|
|
||||||
class MenuSequences {
|
|
||||||
public:
|
|
||||||
static constexpr MenuOption BOON_SEQUENCE[20] = {
|
|
||||||
BOON_ADJUSTSELF,
|
|
||||||
BOON_ADDBOONS,
|
|
||||||
BOON_OFFENSIVE,
|
|
||||||
BOON_MIGHT,
|
|
||||||
BOON_25MIGHT,
|
|
||||||
BOON_FURY,
|
|
||||||
BOON_RETURN1,
|
|
||||||
BOON_DEFENSIVE,
|
|
||||||
BOON_PROTECTION,
|
|
||||||
BOON_RESOLUTION,
|
|
||||||
BOON_AEGIS,
|
|
||||||
BOON_RETURN2,
|
|
||||||
BOON_UTILITY,
|
|
||||||
BOON_ALACRITY,
|
|
||||||
BOON_QUICKNESS,
|
|
||||||
BOON_REGENERATION,
|
|
||||||
BOON_SWIFTNESS,
|
|
||||||
BOON_VIGOR,
|
|
||||||
BOON_ALACRITY,
|
|
||||||
BOON_EXIT
|
|
||||||
};
|
|
||||||
|
|
||||||
static constexpr MenuOption HEALER_QUICK_SEQUENCE[10] = {
|
|
||||||
BOON_ADJUSTSELF,
|
|
||||||
BOON_ADDBOONS,
|
|
||||||
BOON_UTILITY,
|
|
||||||
BOON_ALACRITY,
|
|
||||||
BOON_ALACRITY,
|
|
||||||
BOON_RETURN3,
|
|
||||||
BOON_RETURN4,
|
|
||||||
BOON_GOBACK,
|
|
||||||
BOON_ADJUSTENVIRONMENT,
|
|
||||||
BOON_TOGGLEPULSINGARENADAMAGEON
|
|
||||||
};
|
|
||||||
|
|
||||||
static constexpr MenuOption GOLEM_SEQUENCE[25] = {
|
|
||||||
GOLEM_SPAWNAGOLEM,
|
|
||||||
GOLEM_HITBOX_SMALL,
|
|
||||||
GOLEM_AVERAGEENEMY,
|
|
||||||
GOLEM_ADDITIONALOPTIONS,
|
|
||||||
GOLEM_ADDCONDITIONS,
|
|
||||||
GOLEM_DAMAGEOVERTIMECONDITIONS,
|
|
||||||
GOLEM_BLEEDING,
|
|
||||||
GOLEM_BURNING,
|
|
||||||
GOLEM_CONFUSION,
|
|
||||||
GOLEM_POISON,
|
|
||||||
GOLEM_TORMENT,
|
|
||||||
GOLEM_GOBACK1,
|
|
||||||
GOLEM_MOBILITYAFFECTINGCONDITIONS,
|
|
||||||
GOLEM_CHILL,
|
|
||||||
GOLEM_CRIPPLE,
|
|
||||||
GOLEM_GOBACK2,
|
|
||||||
GOLEM_COMBATAFFECTINGCONDITIONS,
|
|
||||||
GOLEM_SLOW,
|
|
||||||
GOLEM_VULNERABILITY,
|
|
||||||
GOLEM_25VULNERABILITY,
|
|
||||||
GOLEM_GOBACK3,
|
|
||||||
GOLEM_WEAKNESS,
|
|
||||||
GOLEM_GOBACK4,
|
|
||||||
GOLEM_GOBACK5,
|
|
||||||
GOLEM_PLEASESPAWNMYGOLEM
|
|
||||||
};
|
|
||||||
|
|
||||||
static constexpr MenuOption GOLEM_RESPAWN[2] = {
|
|
||||||
GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
|
|
||||||
GOLEM_EXIT
|
|
||||||
};
|
|
||||||
|
|
||||||
static constexpr MenuOption GOLEM_REMOVE_AND_RESPAWN[3] = {
|
|
||||||
GOLEM_REMOVEGOLEM,
|
|
||||||
GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
|
|
||||||
GOLEM_EXIT
|
|
||||||
};
|
|
||||||
|
|
||||||
static constexpr int BOON_LENGTH = 20;
|
|
||||||
static constexpr int HEALER_QUICK_LENGTH = 10;
|
|
||||||
static constexpr int GOLEM_LENGTH = 25;
|
|
||||||
static constexpr int GOLEM_RESPAWN_LENGTH = 2;
|
|
||||||
static constexpr int GOLEM_REMOVE_AND_RESPAWN_LENGTH = 3;
|
|
||||||
};
|
|
||||||
|
|
@ -1,239 +0,0 @@
|
||||||
#pragma once
|
|
||||||
#include "../Dependencies/mumble/mumble.h"
|
|
||||||
#include <vector>
|
|
||||||
#include <string>
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
enum HitboxType {
|
|
||||||
HITBOX_SMALL = 0,
|
|
||||||
HITBOX_MEDIUM = 1,
|
|
||||||
HITBOX_LARGE = 2
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EnvironmentDamageLevel {
|
|
||||||
ENV_MILD = 0,
|
|
||||||
ENV_MODERATE = 1,
|
|
||||||
ENV_EXTREME = 2
|
|
||||||
};
|
|
||||||
|
|
||||||
enum MenuOption {
|
|
||||||
// === BOON MENU ===
|
|
||||||
BOON_ADJUSTSELF,
|
|
||||||
BOON_ADDBOONS,
|
|
||||||
BOON_OFFENSIVE,
|
|
||||||
BOON_MIGHT,
|
|
||||||
BOON_25MIGHT,
|
|
||||||
BOON_FURY,
|
|
||||||
BOON_RETURN1,
|
|
||||||
BOON_DEFENSIVE,
|
|
||||||
BOON_PROTECTION,
|
|
||||||
BOON_RESOLUTION,
|
|
||||||
BOON_RESISTANCE,
|
|
||||||
BOON_STABILITY,
|
|
||||||
BOON_AEGIS,
|
|
||||||
BOON_RETURN2,
|
|
||||||
BOON_UTILITY,
|
|
||||||
BOON_ALACRITY,
|
|
||||||
BOON_QUICKNESS,
|
|
||||||
BOON_REGENERATION,
|
|
||||||
BOON_SWIFTNESS,
|
|
||||||
BOON_VIGOR,
|
|
||||||
BOON_EXIT,
|
|
||||||
|
|
||||||
// === HEALER EXTENSIONS ===
|
|
||||||
BOON_RETURN3,
|
|
||||||
BOON_RETURN4,
|
|
||||||
BOON_GOBACK,
|
|
||||||
BOON_ADJUSTENVIRONMENT,
|
|
||||||
BOON_TOGGLEPULSINGARENADAMAGEON,
|
|
||||||
BOON_ENV_MILD,
|
|
||||||
BOON_ENV_MODERATE,
|
|
||||||
BOON_ENV_EXTREME,
|
|
||||||
|
|
||||||
// === GOLEM MENU ===
|
|
||||||
GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
|
|
||||||
GOLEM_REMOVEGOLEM,
|
|
||||||
GOLEM_SPAWNAGOLEM,
|
|
||||||
GOLEM_HITBOX_SMALL,
|
|
||||||
GOLEM_HITBOX_MEDIUM,
|
|
||||||
GOLEM_HITBOX_LARGE,
|
|
||||||
GOLEM_AVERAGEENEMY,
|
|
||||||
GOLEM_ADDITIONALOPTIONS,
|
|
||||||
GOLEM_ADDCONDITIONS,
|
|
||||||
GOLEM_DAMAGEOVERTIMECONDITIONS,
|
|
||||||
GOLEM_BLEEDING,
|
|
||||||
GOLEM_BURNING,
|
|
||||||
GOLEM_CONFUSION,
|
|
||||||
GOLEM_POISON,
|
|
||||||
GOLEM_TORMENT,
|
|
||||||
GOLEM_GOBACK1,
|
|
||||||
GOLEM_MOBILITYAFFECTINGCONDITIONS,
|
|
||||||
GOLEM_CHILL,
|
|
||||||
GOLEM_CRIPPLE,
|
|
||||||
GOLEM_IMMOBILIZE,
|
|
||||||
GOLEM_GOBACK2,
|
|
||||||
GOLEM_COMBATAFFECTINGCONDITIONS,
|
|
||||||
GOLEM_BLIND,
|
|
||||||
GOLEM_SLOW,
|
|
||||||
GOLEM_VULNERABILITY,
|
|
||||||
GOLEM_25VULNERABILITY,
|
|
||||||
GOLEM_GOBACK3,
|
|
||||||
GOLEM_WEAKNESS,
|
|
||||||
GOLEM_GOBACK4,
|
|
||||||
GOLEM_GOBACK5,
|
|
||||||
GOLEM_PLEASESPAWNMYGOLEM,
|
|
||||||
GOLEM_EXIT
|
|
||||||
};
|
|
||||||
|
|
||||||
struct GolemTemplate {
|
|
||||||
std::string name;
|
|
||||||
bool isQuickDps;
|
|
||||||
bool isAlacDps;
|
|
||||||
bool environmentDamage;
|
|
||||||
EnvironmentDamageLevel envDamageLevel;
|
|
||||||
bool skipBurning;
|
|
||||||
bool skipConfusion;
|
|
||||||
bool skipSlow;
|
|
||||||
bool addImmobilize;
|
|
||||||
bool addBlind;
|
|
||||||
bool fiveBleedingStacks;
|
|
||||||
HitboxType hitboxType;
|
|
||||||
bool isDefaultTemplate;
|
|
||||||
bool addResistance;
|
|
||||||
bool addStability;
|
|
||||||
bool skipAegis;
|
|
||||||
|
|
||||||
GolemTemplate() :
|
|
||||||
name("Unnamed Template"),
|
|
||||||
isQuickDps(false),
|
|
||||||
isAlacDps(false),
|
|
||||||
environmentDamage(false),
|
|
||||||
envDamageLevel(ENV_MILD),
|
|
||||||
skipBurning(false),
|
|
||||||
skipConfusion(false),
|
|
||||||
skipSlow(false),
|
|
||||||
addImmobilize(false),
|
|
||||||
addBlind(false),
|
|
||||||
fiveBleedingStacks(false),
|
|
||||||
hitboxType(HITBOX_SMALL),
|
|
||||||
isDefaultTemplate(false),
|
|
||||||
addResistance(false),
|
|
||||||
addStability(false),
|
|
||||||
skipAegis(false) {
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct GolemHelperState {
|
|
||||||
bool enabled = false;
|
|
||||||
bool isQuickDps = false;
|
|
||||||
bool isAlacDps = false;
|
|
||||||
bool environmentDamage = false;
|
|
||||||
EnvironmentDamageLevel envDamageLevel = ENV_MILD;
|
|
||||||
bool skipBurning = false;
|
|
||||||
bool skipConfusion = false;
|
|
||||||
bool skipSlow = false;
|
|
||||||
bool addImmobilize = false;
|
|
||||||
bool addBlind = false;
|
|
||||||
bool fiveBleedingStacks = false;
|
|
||||||
HitboxType hitboxType = HITBOX_SMALL;
|
|
||||||
bool debugMode = false;
|
|
||||||
bool showUI = false;
|
|
||||||
bool showAdvanced = false;
|
|
||||||
bool showTimingSettings = false;
|
|
||||||
bool showBoonAdvanced = false;
|
|
||||||
bool addResistance = false;
|
|
||||||
bool addStability = false;
|
|
||||||
bool skipAegis = false;
|
|
||||||
bool alwaysHideIcon = false;
|
|
||||||
bool autoShowHideUI = false;
|
|
||||||
bool alwaysLoadLastSettings = false;
|
|
||||||
int debugCounter = 0;
|
|
||||||
|
|
||||||
int initialDelay = 390;
|
|
||||||
int stepDelay = 290;
|
|
||||||
|
|
||||||
bool quickAccessVisible = false;
|
|
||||||
unsigned int lastMapID = 0;
|
|
||||||
|
|
||||||
// Calibration
|
|
||||||
bool calibrationMode = false;
|
|
||||||
bool hasCalibration = false;
|
|
||||||
float calibratedScaleX = 1.0f;
|
|
||||||
float calibratedScaleY = 1.0f;
|
|
||||||
|
|
||||||
std::vector<GolemTemplate> templates;
|
|
||||||
int selectedTemplateIndex = -1;
|
|
||||||
int lastUserTemplateIndex = -1;
|
|
||||||
char newTemplateName[64] = "";
|
|
||||||
};
|
|
||||||
|
|
||||||
struct MenuCoordinates {
|
|
||||||
std::map<MenuOption, std::pair<int, int>> coords = {
|
|
||||||
// === BOON MENU ===
|
|
||||||
{BOON_ADJUSTSELF, {830, 262}},
|
|
||||||
{BOON_ADDBOONS, {830, 354}},
|
|
||||||
{BOON_OFFENSIVE, {830, 262}},
|
|
||||||
{BOON_MIGHT, {830, 262}},
|
|
||||||
{BOON_25MIGHT, {830, 400}},
|
|
||||||
{BOON_FURY, {830, 305}},
|
|
||||||
{BOON_RETURN1, {830, 354}},
|
|
||||||
{BOON_DEFENSIVE, {830, 305}},
|
|
||||||
{BOON_PROTECTION, {830, 262}},
|
|
||||||
{BOON_RESOLUTION, {830, 305}},
|
|
||||||
{BOON_RESISTANCE, {830, 354}},
|
|
||||||
{BOON_STABILITY, {830, 400}},
|
|
||||||
{BOON_AEGIS, {830, 450}},
|
|
||||||
{BOON_RETURN2, {830, 500}},
|
|
||||||
{BOON_UTILITY, {830, 354}},
|
|
||||||
{BOON_ALACRITY, {830, 262}},
|
|
||||||
{BOON_QUICKNESS, {830, 305}},
|
|
||||||
{BOON_REGENERATION, {830, 354}},
|
|
||||||
{BOON_SWIFTNESS, {830, 400}},
|
|
||||||
{BOON_VIGOR, {830, 450}},
|
|
||||||
{BOON_EXIT, {830, 550}},
|
|
||||||
|
|
||||||
// === HEALER EXTENSIONS ===
|
|
||||||
{BOON_RETURN3, {830, 500}},
|
|
||||||
{BOON_RETURN4, {830, 450}},
|
|
||||||
{BOON_GOBACK, {830, 450}},
|
|
||||||
{BOON_ADJUSTENVIRONMENT, {830, 305}},
|
|
||||||
{BOON_TOGGLEPULSINGARENADAMAGEON, {830, 262}},
|
|
||||||
{BOON_ENV_MILD, {830, 352}},
|
|
||||||
{BOON_ENV_MODERATE, {830, 305}},
|
|
||||||
{BOON_ENV_EXTREME, {830, 262}},
|
|
||||||
|
|
||||||
// === GOLEM MENU ===
|
|
||||||
{GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION, {830, 352}},
|
|
||||||
{GOLEM_REMOVEGOLEM, {830, 306}},
|
|
||||||
{GOLEM_SPAWNAGOLEM, {830, 260}},
|
|
||||||
{GOLEM_HITBOX_SMALL, {830, 260}},
|
|
||||||
{GOLEM_HITBOX_MEDIUM, {830, 305}},
|
|
||||||
{GOLEM_HITBOX_LARGE, {830, 352}},
|
|
||||||
{GOLEM_AVERAGEENEMY, {830, 306}},
|
|
||||||
{GOLEM_ADDITIONALOPTIONS, {830, 257}},
|
|
||||||
{GOLEM_ADDCONDITIONS, {830, 257}},
|
|
||||||
{GOLEM_DAMAGEOVERTIMECONDITIONS, {830, 306}},
|
|
||||||
{GOLEM_BLEEDING, {830, 257}},
|
|
||||||
{GOLEM_BURNING, {830, 306}},
|
|
||||||
{GOLEM_CONFUSION, {830, 352}},
|
|
||||||
{GOLEM_POISON, {830, 400}},
|
|
||||||
{GOLEM_TORMENT, {830, 454}},
|
|
||||||
{GOLEM_GOBACK1, {830, 508}},
|
|
||||||
{GOLEM_MOBILITYAFFECTINGCONDITIONS, {830, 352}},
|
|
||||||
{GOLEM_CHILL, {830, 257}},
|
|
||||||
{GOLEM_CRIPPLE, {830, 306}},
|
|
||||||
{GOLEM_IMMOBILIZE, {830, 400}},
|
|
||||||
{GOLEM_GOBACK2, {830, 454}},
|
|
||||||
{GOLEM_COMBATAFFECTINGCONDITIONS, {830, 400}},
|
|
||||||
{GOLEM_BLIND, {830, 260}},
|
|
||||||
{GOLEM_SLOW, {830, 306}},
|
|
||||||
{GOLEM_VULNERABILITY, {830, 352}},
|
|
||||||
{GOLEM_25VULNERABILITY, {830, 400}},
|
|
||||||
{GOLEM_GOBACK3, {830, 454}},
|
|
||||||
{GOLEM_WEAKNESS, {830, 400}},
|
|
||||||
{GOLEM_GOBACK4, {830, 454}},
|
|
||||||
{GOLEM_GOBACK5, {830, 454}},
|
|
||||||
{GOLEM_PLEASESPAWNMYGOLEM, {830, 548}},
|
|
||||||
{GOLEM_EXIT, {830, 400}},
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
@ -1,213 +0,0 @@
|
||||||
#include <Windows.h>
|
|
||||||
#include <string>
|
|
||||||
#include <fstream>
|
|
||||||
#include <sstream>
|
|
||||||
#include "ConfigManager.h"
|
|
||||||
#include "../Common/Globals.h"
|
|
||||||
#include "../Utils/FileUtils.h"
|
|
||||||
|
|
||||||
void ConfigManager::SaveCustomDelaySettings() {
|
|
||||||
if (!g_api) return;
|
|
||||||
|
|
||||||
std::string configPath = FileUtils::GetConfigFilePath();
|
|
||||||
|
|
||||||
try {
|
|
||||||
std::ofstream configFile(configPath);
|
|
||||||
if (!configFile.is_open()) {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Could not create config file");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
configFile << "[GolemHelper]" << std::endl;
|
|
||||||
configFile << "initialDelay=" << g_state.initialDelay << std::endl;
|
|
||||||
configFile << "stepDelay=" << g_state.stepDelay << std::endl;
|
|
||||||
configFile << "alwaysHideIcon=" << (g_state.alwaysHideIcon ? "1" : "0") << std::endl;
|
|
||||||
configFile << "autoShowHideUI=" << (g_state.autoShowHideUI ? "1" : "0") << std::endl;
|
|
||||||
configFile << "alwaysLoadLastSettings=" << (g_state.alwaysLoadLastSettings ? "1" : "0") << std::endl;
|
|
||||||
configFile << "hasCalibration=" << (g_state.hasCalibration ? "1" : "0") << std::endl;
|
|
||||||
configFile << "calibratedScaleX=" << g_state.calibratedScaleX << std::endl;
|
|
||||||
configFile << "calibratedScaleY=" << g_state.calibratedScaleY << std::endl;
|
|
||||||
|
|
||||||
configFile.close();
|
|
||||||
|
|
||||||
char logBuffer[512];
|
|
||||||
sprintf_s(logBuffer, "Settings saved: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s, alwaysLoadLastSettings=%s",
|
|
||||||
g_state.initialDelay, g_state.stepDelay,
|
|
||||||
g_state.alwaysHideIcon ? "true" : "false",
|
|
||||||
g_state.autoShowHideUI ? "true" : "false",
|
|
||||||
g_state.alwaysLoadLastSettings ? "true" : "false");
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
|
||||||
|
|
||||||
}
|
|
||||||
catch (...) {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to save config file");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ConfigManager::LoadCustomDelaySettings() {
|
|
||||||
if (!g_api) return;
|
|
||||||
|
|
||||||
std::string configPath = FileUtils::GetConfigFilePath();
|
|
||||||
|
|
||||||
try {
|
|
||||||
std::ifstream configFile(configPath);
|
|
||||||
if (!configFile.is_open()) {
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "No config file found, using defaults");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string line;
|
|
||||||
while (std::getline(configFile, line)) {
|
|
||||||
if (line.empty() || line[0] == '[') continue;
|
|
||||||
|
|
||||||
size_t equalPos = line.find('=');
|
|
||||||
if (equalPos == std::string::npos) continue;
|
|
||||||
|
|
||||||
std::string key = line.substr(0, equalPos);
|
|
||||||
std::string value = line.substr(equalPos + 1);
|
|
||||||
|
|
||||||
if (key == "initialDelay") {
|
|
||||||
int delay = std::stoi(value);
|
|
||||||
if (delay >= 100 && delay <= 1000) {
|
|
||||||
g_state.initialDelay = delay;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (key == "stepDelay") {
|
|
||||||
int delay = std::stoi(value);
|
|
||||||
if (delay >= 100 && delay <= 1000) {
|
|
||||||
g_state.stepDelay = delay;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (key == "alwaysHideIcon") {
|
|
||||||
g_state.alwaysHideIcon = (value == "1");
|
|
||||||
}
|
|
||||||
else if (key == "autoShowHideUI") {
|
|
||||||
g_state.autoShowHideUI = (value == "1");
|
|
||||||
}
|
|
||||||
else if (key == "alwaysLoadLastSettings") {
|
|
||||||
g_state.alwaysLoadLastSettings = (value == "1");
|
|
||||||
}
|
|
||||||
else if (key == "hasCalibration") {
|
|
||||||
g_state.hasCalibration = (value == "1");
|
|
||||||
}
|
|
||||||
else if (key == "calibratedScaleX") {
|
|
||||||
try {
|
|
||||||
float v = std::stof(value);
|
|
||||||
if (v > 0.1f && v < 10.0f) g_state.calibratedScaleX = v;
|
|
||||||
}
|
|
||||||
catch (...) {}
|
|
||||||
}
|
|
||||||
else if (key == "calibratedScaleY") {
|
|
||||||
try {
|
|
||||||
float v = std::stof(value);
|
|
||||||
if (v > 0.1f && v < 10.0f) g_state.calibratedScaleY = v;
|
|
||||||
}
|
|
||||||
catch (...) {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
configFile.close();
|
|
||||||
|
|
||||||
char logBuffer[512];
|
|
||||||
sprintf_s(logBuffer, "Settings loaded: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s, alwaysLoadLastSettings=%s",
|
|
||||||
g_state.initialDelay, g_state.stepDelay,
|
|
||||||
g_state.alwaysHideIcon ? "true" : "false",
|
|
||||||
g_state.autoShowHideUI ? "true" : "false",
|
|
||||||
g_state.alwaysLoadLastSettings ? "true" : "false");
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
|
||||||
|
|
||||||
}
|
|
||||||
catch (...) {
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load config file, using defaults");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ConfigManager::SaveLastUsedSettings() {
|
|
||||||
if (!g_api) return;
|
|
||||||
|
|
||||||
std::string addonPath = g_api->Paths.GetAddonDirectory("GolemHelper");
|
|
||||||
std::string settingsPath = addonPath + "\\last_settings.ini";
|
|
||||||
|
|
||||||
try {
|
|
||||||
std::ofstream settingsFile(settingsPath);
|
|
||||||
if (!settingsFile.is_open()) {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Could not create last settings file");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
settingsFile << "[LastUsedSettings]" << std::endl;
|
|
||||||
settingsFile << "isQuickDps=" << (g_state.isQuickDps ? "1" : "0") << std::endl;
|
|
||||||
settingsFile << "isAlacDps=" << (g_state.isAlacDps ? "1" : "0") << std::endl;
|
|
||||||
settingsFile << "showBoonAdvanced=" << (g_state.showBoonAdvanced ? "1" : "0") << std::endl;
|
|
||||||
settingsFile << "environmentDamage=" << (g_state.environmentDamage ? "1" : "0") << std::endl;
|
|
||||||
settingsFile << "envDamageLevel=" << static_cast<int>(g_state.envDamageLevel) << std::endl;
|
|
||||||
settingsFile << "skipBurning=" << (g_state.skipBurning ? "1" : "0") << std::endl;
|
|
||||||
settingsFile << "showAdvanced=" << (g_state.showAdvanced ? "1" : "0") << std::endl;
|
|
||||||
settingsFile << "skipConfusion=" << (g_state.skipConfusion ? "1" : "0") << std::endl;
|
|
||||||
settingsFile << "skipSlow=" << (g_state.skipSlow ? "1" : "0") << std::endl;
|
|
||||||
settingsFile << "addImmobilize=" << (g_state.addImmobilize ? "1" : "0") << std::endl;
|
|
||||||
settingsFile << "addBlind=" << (g_state.addBlind ? "1" : "0") << std::endl;
|
|
||||||
settingsFile << "fiveBleedingStacks=" << (g_state.fiveBleedingStacks ? "1" : "0") << std::endl;
|
|
||||||
settingsFile << "hitboxType=" << static_cast<int>(g_state.hitboxType) << std::endl;
|
|
||||||
settingsFile << "addResistance=" << (g_state.addResistance ? "1" : "0") << std::endl;
|
|
||||||
settingsFile << "addStability=" << (g_state.addStability ? "1" : "0") << std::endl;
|
|
||||||
settingsFile << "skipAegis=" << (g_state.skipAegis ? "1" : "0") << std::endl;
|
|
||||||
|
|
||||||
settingsFile.close();
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Last used settings saved");
|
|
||||||
|
|
||||||
}
|
|
||||||
catch (...) {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to save last settings file");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ConfigManager::LoadLastUsedSettings() {
|
|
||||||
if (!g_api) return;
|
|
||||||
|
|
||||||
std::string addonPath = g_api->Paths.GetAddonDirectory("GolemHelper");
|
|
||||||
std::string settingsPath = addonPath + "\\last_settings.ini";
|
|
||||||
|
|
||||||
try {
|
|
||||||
std::ifstream settingsFile(settingsPath);
|
|
||||||
if (!settingsFile.is_open()) {
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "No last settings file found");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string line;
|
|
||||||
while (std::getline(settingsFile, line)) {
|
|
||||||
if (line.empty() || line[0] == '[') continue;
|
|
||||||
|
|
||||||
size_t equalPos = line.find('=');
|
|
||||||
if (equalPos == std::string::npos) continue;
|
|
||||||
|
|
||||||
std::string key = line.substr(0, equalPos);
|
|
||||||
std::string value = line.substr(equalPos + 1);
|
|
||||||
|
|
||||||
if (key == "isQuickDps") g_state.isQuickDps = (value == "1");
|
|
||||||
else if (key == "isAlacDps") g_state.isAlacDps = (value == "1");
|
|
||||||
else if (key == "showBoonAdvanced") g_state.showBoonAdvanced = (value == "1");
|
|
||||||
else if (key == "environmentDamage") g_state.environmentDamage = (value == "1");
|
|
||||||
else if (key == "envDamageLevel") g_state.envDamageLevel = static_cast<EnvironmentDamageLevel>(std::stoi(value));
|
|
||||||
else if (key == "showAdvanced") g_state.showAdvanced = (value == "1");
|
|
||||||
else if (key == "skipBurning") g_state.skipBurning = (value == "1");
|
|
||||||
else if (key == "skipConfusion") g_state.skipConfusion = (value == "1");
|
|
||||||
else if (key == "skipSlow") g_state.skipSlow = (value == "1");
|
|
||||||
else if (key == "addImmobilize") g_state.addImmobilize = (value == "1");
|
|
||||||
else if (key == "addBlind") g_state.addBlind = (value == "1");
|
|
||||||
else if (key == "fiveBleedingStacks") g_state.fiveBleedingStacks = (value == "1");
|
|
||||||
else if (key == "hitboxType") g_state.hitboxType = static_cast<HitboxType>(std::stoi(value));
|
|
||||||
else if (key == "addResistance") g_state.addResistance = (value == "1");
|
|
||||||
else if (key == "addStability") g_state.addStability = (value == "1");
|
|
||||||
else if (key == "skipAegis") g_state.skipAegis = (value == "1");
|
|
||||||
}
|
|
||||||
|
|
||||||
settingsFile.close();
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Last used settings loaded");
|
|
||||||
|
|
||||||
}
|
|
||||||
catch (...) {
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load last settings file");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,9 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
class ConfigManager {
|
|
||||||
public:
|
|
||||||
static void SaveCustomDelaySettings();
|
|
||||||
static void LoadCustomDelaySettings();
|
|
||||||
static void SaveLastUsedSettings();
|
|
||||||
static void LoadLastUsedSettings();
|
|
||||||
};
|
|
||||||
|
|
@ -1,319 +0,0 @@
|
||||||
#include <Windows.h>
|
|
||||||
#include <string>
|
|
||||||
#include <fstream>
|
|
||||||
#include <sstream>
|
|
||||||
#include <iostream>
|
|
||||||
#include "TemplateManager.h"
|
|
||||||
#include "../Common/Globals.h"
|
|
||||||
#include "../Utils/FileUtils.h"
|
|
||||||
|
|
||||||
void TemplateManager::LoadTemplates() {
|
|
||||||
if (!g_api) return;
|
|
||||||
|
|
||||||
CreateDefaultTemplates();
|
|
||||||
|
|
||||||
std::string templatePath = FileUtils::GetAddonPath() + "\\templates.cfg";
|
|
||||||
|
|
||||||
try {
|
|
||||||
std::ifstream file(templatePath);
|
|
||||||
if (!file.is_open()) {
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "No user templates file found");
|
|
||||||
SaveTemplates();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string line;
|
|
||||||
GolemTemplate currentTemplate;
|
|
||||||
bool inTemplate = false;
|
|
||||||
|
|
||||||
while (std::getline(file, line)) {
|
|
||||||
if (line.empty() || line[0] == '#') continue;
|
|
||||||
|
|
||||||
if (line.find("[Template]") == 0) {
|
|
||||||
if (inTemplate && !currentTemplate.name.empty()) {
|
|
||||||
g_state.templates.push_back(currentTemplate);
|
|
||||||
}
|
|
||||||
currentTemplate = GolemTemplate();
|
|
||||||
inTemplate = true;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!inTemplate) continue;
|
|
||||||
|
|
||||||
size_t equalPos = line.find('=');
|
|
||||||
if (equalPos == std::string::npos) continue;
|
|
||||||
|
|
||||||
std::string key = line.substr(0, equalPos);
|
|
||||||
std::string value = line.substr(equalPos + 1);
|
|
||||||
|
|
||||||
if (key == "name") {
|
|
||||||
currentTemplate.name = value;
|
|
||||||
}
|
|
||||||
else if (key == "isQuickDps") {
|
|
||||||
currentTemplate.isQuickDps = (value == "1");
|
|
||||||
}
|
|
||||||
else if (key == "isAlacDps") {
|
|
||||||
currentTemplate.isAlacDps = (value == "1");
|
|
||||||
}
|
|
||||||
else if (key == "environmentDamage") {
|
|
||||||
currentTemplate.environmentDamage = (value == "1");
|
|
||||||
}
|
|
||||||
else if (key == "envDamageLevel") {
|
|
||||||
currentTemplate.envDamageLevel = (EnvironmentDamageLevel)std::stoi(value);
|
|
||||||
}
|
|
||||||
else if (key == "skipBurning") {
|
|
||||||
currentTemplate.skipBurning = (value == "1");
|
|
||||||
}
|
|
||||||
else if (key == "skipConfusion") {
|
|
||||||
currentTemplate.skipConfusion = (value == "1");
|
|
||||||
}
|
|
||||||
else if (key == "skipSlow") {
|
|
||||||
currentTemplate.skipSlow = (value == "1");
|
|
||||||
}
|
|
||||||
else if (key == "addImmobilize") {
|
|
||||||
currentTemplate.addImmobilize = (value == "1");
|
|
||||||
}
|
|
||||||
else if (key == "addBlind") {
|
|
||||||
currentTemplate.addBlind = (value == "1");
|
|
||||||
}
|
|
||||||
else if (key == "fiveBleedingStacks") {
|
|
||||||
currentTemplate.fiveBleedingStacks = (value == "1");
|
|
||||||
}
|
|
||||||
else if (key == "hitboxType") {
|
|
||||||
currentTemplate.hitboxType = (HitboxType)std::stoi(value);
|
|
||||||
}
|
|
||||||
else if (key == "addResistance") {
|
|
||||||
currentTemplate.addResistance = (value == "1");
|
|
||||||
}
|
|
||||||
else if (key == "addStability") {
|
|
||||||
currentTemplate.addStability = (value == "1");
|
|
||||||
}
|
|
||||||
else if (key == "skipAegis") {
|
|
||||||
currentTemplate.skipAegis = (value == "1");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (inTemplate && !currentTemplate.name.empty()) {
|
|
||||||
g_state.templates.push_back(currentTemplate);
|
|
||||||
}
|
|
||||||
|
|
||||||
file.close();
|
|
||||||
|
|
||||||
int userTemplateCount = 0;
|
|
||||||
for (const auto& temp : g_state.templates) {
|
|
||||||
if (!temp.isDefaultTemplate) userTemplateCount++;
|
|
||||||
}
|
|
||||||
|
|
||||||
char logBuffer[150];
|
|
||||||
sprintf_s(logBuffer, "Loaded %d user templates", userTemplateCount);
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
|
||||||
|
|
||||||
}
|
|
||||||
catch (...) {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to load user templates");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TemplateManager::SaveTemplates() {
|
|
||||||
if (!g_api) return;
|
|
||||||
|
|
||||||
std::string templatePath = FileUtils::GetAddonPath() + "\\templates.cfg";
|
|
||||||
|
|
||||||
try {
|
|
||||||
std::ofstream file(templatePath);
|
|
||||||
if (!file.is_open()) {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Could not create templates file");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
file << "# GolemHelper User Templates Configuration\n";
|
|
||||||
|
|
||||||
int savedCount = 0;
|
|
||||||
for (const auto& temp : g_state.templates) {
|
|
||||||
if (!temp.isDefaultTemplate) {
|
|
||||||
file << "[Template]\n";
|
|
||||||
file << "name=" << temp.name << "\n";
|
|
||||||
file << "isQuickDps=" << (temp.isQuickDps ? "1" : "0") << "\n";
|
|
||||||
file << "isAlacDps=" << (temp.isAlacDps ? "1" : "0") << "\n";
|
|
||||||
file << "environmentDamage=" << (temp.environmentDamage ? "1" : "0") << "\n";
|
|
||||||
file << "envDamageLevel=" << temp.envDamageLevel << "\n";
|
|
||||||
file << "skipBurning=" << (temp.skipBurning ? "1" : "0") << "\n";
|
|
||||||
file << "skipConfusion=" << (temp.skipConfusion ? "1" : "0") << "\n";
|
|
||||||
file << "skipSlow=" << (temp.skipSlow ? "1" : "0") << "\n";
|
|
||||||
file << "addImmobilize=" << (temp.addImmobilize ? "1" : "0") << "\n";
|
|
||||||
file << "addBlind=" << (temp.addBlind ? "1" : "0") << "\n";
|
|
||||||
file << "fiveBleedingStacks=" << (temp.fiveBleedingStacks ? "1" : "0") << "\n";
|
|
||||||
file << "hitboxType=" << temp.hitboxType << "\n";
|
|
||||||
file << "addResistance=" << (temp.addResistance ? "1" : "0") << "\n";
|
|
||||||
file << "addStability=" << (temp.addStability ? "1" : "0") << "\n";
|
|
||||||
file << "skipAegis=" << (temp.skipAegis ? "1" : "0") << "\n\n";
|
|
||||||
savedCount++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
file.close();
|
|
||||||
|
|
||||||
char logBuffer[150];
|
|
||||||
sprintf_s(logBuffer, "Saved %d user templates", savedCount);
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
|
||||||
|
|
||||||
}
|
|
||||||
catch (...) {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to save templates");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TemplateManager::SaveCurrentAsTemplate(const std::string& name) {
|
|
||||||
GolemTemplate newTemplate = CreateTemplateFromCurrentSettings();
|
|
||||||
newTemplate.name = name;
|
|
||||||
|
|
||||||
g_state.templates.push_back(newTemplate);
|
|
||||||
SaveTemplates();
|
|
||||||
|
|
||||||
if (g_api) {
|
|
||||||
char logBuffer[200];
|
|
||||||
sprintf_s(logBuffer, "Template '%s' saved successfully", name.c_str());
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TemplateManager::LoadTemplate(int index) {
|
|
||||||
if (index < 0 || index >= g_state.templates.size()) return;
|
|
||||||
|
|
||||||
ApplyTemplateToSettings(g_state.templates[index]);
|
|
||||||
|
|
||||||
if (!g_state.templates[index].isDefaultTemplate) {
|
|
||||||
g_state.selectedTemplateIndex = index;
|
|
||||||
g_state.lastUserTemplateIndex = index;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_api) {
|
|
||||||
char logBuffer[200];
|
|
||||||
sprintf_s(logBuffer, "Template '%s' loaded", g_state.templates[index].name.c_str());
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TemplateManager::DeleteTemplate(int index) {
|
|
||||||
if (index < 0 || index >= g_state.templates.size()) return;
|
|
||||||
|
|
||||||
std::string templateName = g_state.templates[index].name;
|
|
||||||
g_state.templates.erase(g_state.templates.begin() + index);
|
|
||||||
|
|
||||||
if (g_state.selectedTemplateIndex == index) {
|
|
||||||
g_state.selectedTemplateIndex = -1;
|
|
||||||
}
|
|
||||||
else if (g_state.selectedTemplateIndex > index) {
|
|
||||||
g_state.selectedTemplateIndex--;
|
|
||||||
}
|
|
||||||
|
|
||||||
SaveTemplates();
|
|
||||||
|
|
||||||
if (g_api) {
|
|
||||||
char logBuffer[200];
|
|
||||||
sprintf_s(logBuffer, "Template '%s' deleted", templateName.c_str());
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TemplateManager::RenameTemplate(int index, const std::string& newName) {
|
|
||||||
if (index < 0 || index >= g_state.templates.size()) return;
|
|
||||||
|
|
||||||
std::string oldName = g_state.templates[index].name;
|
|
||||||
g_state.templates[index].name = newName;
|
|
||||||
SaveTemplates();
|
|
||||||
|
|
||||||
if (g_api) {
|
|
||||||
char logBuffer[300];
|
|
||||||
sprintf_s(logBuffer, "Template renamed from '%s' to '%s'", oldName.c_str(), newName.c_str());
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
GolemTemplate TemplateManager::CreateTemplateFromCurrentSettings() {
|
|
||||||
GolemTemplate temp;
|
|
||||||
temp.isQuickDps = g_state.isQuickDps;
|
|
||||||
temp.isAlacDps = g_state.isAlacDps;
|
|
||||||
temp.environmentDamage = g_state.environmentDamage;
|
|
||||||
temp.envDamageLevel = g_state.envDamageLevel;
|
|
||||||
temp.skipBurning = g_state.skipBurning;
|
|
||||||
temp.skipConfusion = g_state.skipConfusion;
|
|
||||||
temp.skipSlow = g_state.skipSlow;
|
|
||||||
temp.addImmobilize = g_state.addImmobilize;
|
|
||||||
temp.addBlind = g_state.addBlind;
|
|
||||||
temp.fiveBleedingStacks = g_state.fiveBleedingStacks;
|
|
||||||
temp.hitboxType = g_state.hitboxType;
|
|
||||||
temp.addResistance = g_state.addResistance;
|
|
||||||
temp.addStability = g_state.addStability;
|
|
||||||
temp.skipAegis = g_state.skipAegis;
|
|
||||||
temp.isDefaultTemplate = false;
|
|
||||||
return temp;
|
|
||||||
}
|
|
||||||
|
|
||||||
void TemplateManager::ApplyTemplateToSettings(const GolemTemplate& temp) {
|
|
||||||
g_state.isQuickDps = temp.isQuickDps;
|
|
||||||
g_state.isAlacDps = temp.isAlacDps;
|
|
||||||
g_state.environmentDamage = temp.environmentDamage;
|
|
||||||
g_state.envDamageLevel = temp.envDamageLevel;
|
|
||||||
g_state.skipBurning = temp.skipBurning;
|
|
||||||
g_state.skipConfusion = temp.skipConfusion;
|
|
||||||
g_state.skipSlow = temp.skipSlow;
|
|
||||||
g_state.addImmobilize = temp.addImmobilize;
|
|
||||||
g_state.addBlind = temp.addBlind;
|
|
||||||
g_state.fiveBleedingStacks = temp.fiveBleedingStacks;
|
|
||||||
g_state.hitboxType = temp.hitboxType;
|
|
||||||
g_state.addResistance = temp.addResistance;
|
|
||||||
g_state.addStability = temp.addStability;
|
|
||||||
g_state.skipAegis = temp.skipAegis;
|
|
||||||
|
|
||||||
if (temp.isDefaultTemplate) {
|
|
||||||
g_state.showAdvanced = false;
|
|
||||||
g_state.showBoonAdvanced = false;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
if (temp.skipBurning || temp.skipConfusion || temp.skipSlow ||
|
|
||||||
temp.addImmobilize || temp.addBlind || temp.fiveBleedingStacks) {
|
|
||||||
g_state.showAdvanced = true;
|
|
||||||
}
|
|
||||||
if (temp.addResistance || temp.addStability || temp.skipAegis) {
|
|
||||||
g_state.showBoonAdvanced = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TemplateManager::CreateDefaultTemplates() {
|
|
||||||
g_state.templates.clear();
|
|
||||||
|
|
||||||
GolemTemplate dps;
|
|
||||||
dps.name = "DPS";
|
|
||||||
dps.isDefaultTemplate = true;
|
|
||||||
g_state.templates.push_back(dps);
|
|
||||||
|
|
||||||
GolemTemplate quickDps;
|
|
||||||
quickDps.name = "Quick DPS";
|
|
||||||
quickDps.isQuickDps = true;
|
|
||||||
quickDps.isDefaultTemplate = true;
|
|
||||||
g_state.templates.push_back(quickDps);
|
|
||||||
|
|
||||||
GolemTemplate alacDps;
|
|
||||||
alacDps.name = "Alac DPS";
|
|
||||||
alacDps.isAlacDps = true;
|
|
||||||
alacDps.isDefaultTemplate = true;
|
|
||||||
g_state.templates.push_back(alacDps);
|
|
||||||
|
|
||||||
GolemTemplate qHeal;
|
|
||||||
qHeal.name = "qHeal";
|
|
||||||
qHeal.isQuickDps = true;
|
|
||||||
qHeal.environmentDamage = true;
|
|
||||||
qHeal.envDamageLevel = ENV_MILD;
|
|
||||||
qHeal.isDefaultTemplate = true;
|
|
||||||
g_state.templates.push_back(qHeal);
|
|
||||||
|
|
||||||
GolemTemplate aHeal;
|
|
||||||
aHeal.name = "aHeal";
|
|
||||||
aHeal.isAlacDps = true;
|
|
||||||
aHeal.environmentDamage = true;
|
|
||||||
aHeal.envDamageLevel = ENV_MILD;
|
|
||||||
aHeal.isDefaultTemplate = true;
|
|
||||||
g_state.templates.push_back(aHeal);
|
|
||||||
}
|
|
||||||
|
|
@ -1,15 +0,0 @@
|
||||||
#pragma once
|
|
||||||
#include "../Common/Types.h"
|
|
||||||
|
|
||||||
class TemplateManager {
|
|
||||||
public:
|
|
||||||
static void LoadTemplates();
|
|
||||||
static void SaveTemplates();
|
|
||||||
static void SaveCurrentAsTemplate(const std::string& name);
|
|
||||||
static void LoadTemplate(int index);
|
|
||||||
static void DeleteTemplate(int index);
|
|
||||||
static void RenameTemplate(int index, const std::string& newName);
|
|
||||||
static GolemTemplate CreateTemplateFromCurrentSettings();
|
|
||||||
static void ApplyTemplateToSettings(const GolemTemplate& temp);
|
|
||||||
static void CreateDefaultTemplates();
|
|
||||||
};
|
|
||||||
|
|
@ -1,79 +0,0 @@
|
||||||
#include <Windows.h>
|
|
||||||
#include <string>
|
|
||||||
#include "Common/Globals.h"
|
|
||||||
#include "Utils/FileUtils.h"
|
|
||||||
#include "Utils/MapUtils.h"
|
|
||||||
#include "Config/ConfigManager.h"
|
|
||||||
#include "Config/TemplateManager.h"
|
|
||||||
#include "UI/UIManager.h"
|
|
||||||
#include "Input/KeybindManager.h"
|
|
||||||
#include "Dependencies/imgui/imgui.h"
|
|
||||||
|
|
||||||
void Load(AddonAPI* aApi) {
|
|
||||||
g_api = aApi;
|
|
||||||
|
|
||||||
ImGui::SetCurrentContext((ImGuiContext*)g_api->ImguiContext);
|
|
||||||
ImGui::SetAllocatorFunctions((void* (*)(size_t, void*))g_api->ImguiMalloc, (void(*)(void*, void*))g_api->ImguiFree);
|
|
||||||
|
|
||||||
g_nexusLink = (NexusLinkData*)g_api->DataLink.Get("DL_NEXUS_LINK");
|
|
||||||
|
|
||||||
g_mumbleData = (Mumble::Data*)g_api->DataLink.Get("DL_MUMBLE_LINK");
|
|
||||||
|
|
||||||
g_state.enabled = true;
|
|
||||||
|
|
||||||
ConfigManager::LoadCustomDelaySettings();
|
|
||||||
TemplateManager::LoadTemplates();
|
|
||||||
|
|
||||||
if (g_state.alwaysLoadLastSettings) {
|
|
||||||
ConfigManager::LoadLastUsedSettings();
|
|
||||||
}
|
|
||||||
|
|
||||||
FileUtils::CopyResourceIcons();
|
|
||||||
|
|
||||||
g_api->Renderer.Register(ERenderType_Render, UIManager::RenderUI);
|
|
||||||
g_api->Renderer.Register(ERenderType_OptionsRender, UIManager::RenderOptions);
|
|
||||||
|
|
||||||
KeybindManager::RegisterKeybinds();
|
|
||||||
|
|
||||||
g_api->Textures.GetOrCreateFromFile("GOLEM_HELPER_ICON", "addons/GolemHelper/icons/GOLEM_HELPER_ICON.png");
|
|
||||||
g_api->Textures.GetOrCreateFromFile("GOLEM_HELPER_ICON_HOVER", "addons/GolemHelper/icons/GOLEM_HELPER_ICON_HOVER.png");
|
|
||||||
|
|
||||||
MapUtils::UpdateQuickAccessVisibility();
|
|
||||||
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.7.1.0 Loaded ===");
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#00ff00>GolemHelper addon</c> loaded successfully!");
|
|
||||||
}
|
|
||||||
|
|
||||||
void Unload() {
|
|
||||||
if (g_api) {
|
|
||||||
if (g_state.quickAccessVisible) {
|
|
||||||
g_api->QuickAccess.Remove("GolemHelper.ToggleUI");
|
|
||||||
}
|
|
||||||
g_api->Renderer.Deregister(UIManager::RenderUI);
|
|
||||||
g_api->Renderer.Deregister(UIManager::RenderOptions);
|
|
||||||
KeybindManager::UnregisterKeybinds();
|
|
||||||
}
|
|
||||||
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#ff0000>GolemHelper signing off</c>, it was an honor commander.");
|
|
||||||
g_api = nullptr;
|
|
||||||
g_mumbleData = nullptr;
|
|
||||||
g_state.enabled = false;
|
|
||||||
g_state.showUI = false;
|
|
||||||
g_state.quickAccessVisible = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
extern "C" __declspec(dllexport) AddonDefinition* GetAddonDef() {
|
|
||||||
static AddonDefinition def;
|
|
||||||
def.Signature = -424248;
|
|
||||||
def.APIVersion = NEXUS_API_VERSION;
|
|
||||||
def.Name = "GolemHelper";
|
|
||||||
def.Version = { 1, 7, 1, 0 };
|
|
||||||
def.Author = "Azrub";
|
|
||||||
def.Description = "Automates the process of setting optimal boon and golem configurations in the training area";
|
|
||||||
def.Load = Load;
|
|
||||||
def.Unload = Unload;
|
|
||||||
def.Flags = EAddonFlags_None;
|
|
||||||
def.Provider = EUpdateProvider_Direct;
|
|
||||||
def.UpdateLink = "https://git.azrub.dev/Azrub/GolemHelper/releases/download/latest/GolemHelper.dll";
|
|
||||||
return &def;
|
|
||||||
}
|
|
||||||
|
|
@ -1,6 +0,0 @@
|
||||||
#pragma once
|
|
||||||
#include "Dependencies/nexus/Nexus.h"
|
|
||||||
|
|
||||||
void Load(AddonAPI* aApi);
|
|
||||||
void Unload();
|
|
||||||
extern "C" __declspec(dllexport) AddonDefinition* GetAddonDef();
|
|
||||||
Binary file not shown.
|
|
@ -76,11 +76,8 @@
|
||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||||
</PrecompiledHeaderFile>
|
|
||||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
|
||||||
<PrecompiledHeaderOutputFile />
|
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
|
|
@ -96,11 +93,8 @@
|
||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||||
</PrecompiledHeaderFile>
|
|
||||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
|
||||||
<PrecompiledHeaderOutputFile />
|
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
|
|
@ -116,11 +110,9 @@
|
||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>_DEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_DEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||||
</PrecompiledHeaderFile>
|
|
||||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
<PrecompiledHeaderOutputFile />
|
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
|
|
@ -136,11 +128,9 @@
|
||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>NDEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;GOLEMHELPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||||
</PrecompiledHeaderFile>
|
|
||||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
<PrecompiledHeaderOutputFile />
|
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
|
|
@ -151,13 +141,7 @@
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="Automation\AutomationLogic.h" />
|
<ClInclude Include="Definitions\Nexus.h" />
|
||||||
<ClInclude Include="Automation\CoordinateUtils.h" />
|
|
||||||
<ClInclude Include="Common\Globals.h" />
|
|
||||||
<ClInclude Include="Common\MenuSequences.h" />
|
|
||||||
<ClInclude Include="Common\Types.h" />
|
|
||||||
<ClInclude Include="Config\ConfigManager.h" />
|
|
||||||
<ClInclude Include="Config\TemplateManager.h" />
|
|
||||||
<ClInclude Include="Dependencies\imgui\imconfig.h" />
|
<ClInclude Include="Dependencies\imgui\imconfig.h" />
|
||||||
<ClInclude Include="Dependencies\imgui\imgui.h" />
|
<ClInclude Include="Dependencies\imgui\imgui.h" />
|
||||||
<ClInclude Include="Dependencies\imgui\imgui_internal.h" />
|
<ClInclude Include="Dependencies\imgui\imgui_internal.h" />
|
||||||
|
|
@ -165,20 +149,10 @@
|
||||||
<ClInclude Include="Dependencies\imgui\imstb_textedit.h" />
|
<ClInclude Include="Dependencies\imgui\imstb_textedit.h" />
|
||||||
<ClInclude Include="Dependencies\imgui\imstb_truetype.h" />
|
<ClInclude Include="Dependencies\imgui\imstb_truetype.h" />
|
||||||
<ClInclude Include="Dependencies\mumble\Mumble.h" />
|
<ClInclude Include="Dependencies\mumble\Mumble.h" />
|
||||||
<ClInclude Include="Dependencies\nexus\Nexus.h" />
|
<ClInclude Include="framework.h" />
|
||||||
<ClInclude Include="GolemHelper.h" />
|
<ClInclude Include="pch.h" />
|
||||||
<ClInclude Include="Input\KeybindManager.h" />
|
|
||||||
<ClInclude Include="resource.h" />
|
|
||||||
<ClInclude Include="UI\UIManager.h" />
|
|
||||||
<ClInclude Include="Utils\FileUtils.h" />
|
|
||||||
<ClInclude Include="Utils\MapUtils.h" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="Automation\AutomationLogic.cpp" />
|
|
||||||
<ClCompile Include="Automation\CoordinateUtils.cpp" />
|
|
||||||
<ClCompile Include="Common\Globals.cpp" />
|
|
||||||
<ClCompile Include="Config\ConfigManager.cpp" />
|
|
||||||
<ClCompile Include="Config\TemplateManager.cpp" />
|
|
||||||
<ClCompile Include="Dependencies\imgui\imgui.cpp">
|
<ClCompile Include="Dependencies\imgui\imgui.cpp">
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||||
|
|
@ -209,24 +183,13 @@
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="dllmain.cpp">
|
<ClCompile Include="dllmain.cpp" />
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
<ClCompile Include="pch.cpp">
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="GolemHelper.cpp" />
|
|
||||||
<ClCompile Include="Input\KeybindManager.cpp" />
|
|
||||||
<ClCompile Include="UI\UIManager.cpp" />
|
|
||||||
<ClCompile Include="Utils\FileUtils.cpp" />
|
|
||||||
<ClCompile Include="Utils\MapUtils.cpp" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ResourceCompile Include="GolemHelper.rc" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Image Include="Resources\GOLEM_HELPER_ICON.png" />
|
|
||||||
<Image Include="Resources\GOLEM_HELPER_ICON_HOVER.png" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
|
|
||||||
|
|
@ -13,6 +13,9 @@
|
||||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
</Filter>
|
</Filter>
|
||||||
|
<Filter Include="Definitions">
|
||||||
|
<UniqueIdentifier>{076f83a5-9043-4392-bb42-102eb54d65fb}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
<Filter Include="Dependencies">
|
<Filter Include="Dependencies">
|
||||||
<UniqueIdentifier>{27275069-8d0e-4c32-a745-abf5ae2384a5}</UniqueIdentifier>
|
<UniqueIdentifier>{27275069-8d0e-4c32-a745-abf5ae2384a5}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
|
|
@ -22,32 +25,17 @@
|
||||||
<Filter Include="Dependencies\mumble">
|
<Filter Include="Dependencies\mumble">
|
||||||
<UniqueIdentifier>{f98a3cf3-1848-4f30-ae62-50d10c81cf6f}</UniqueIdentifier>
|
<UniqueIdentifier>{f98a3cf3-1848-4f30-ae62-50d10c81cf6f}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter Include="Dependencies\nexus">
|
|
||||||
<UniqueIdentifier>{9474c716-f028-4778-8cd0-b5d8292d1586}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Resources">
|
|
||||||
<UniqueIdentifier>{07fb10f3-1f9b-483c-8721-e22bfe687792}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Common">
|
|
||||||
<UniqueIdentifier>{b4daf0a2-ce7a-4961-b877-492964d4659a}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Utils">
|
|
||||||
<UniqueIdentifier>{2822a502-cacf-4886-9672-0fcc32ee7086}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Config">
|
|
||||||
<UniqueIdentifier>{b37262c0-bd49-4acd-8713-e2667f4bc9fe}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Automation">
|
|
||||||
<UniqueIdentifier>{a9946213-e275-4fc2-989d-aff381613895}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="UI">
|
|
||||||
<UniqueIdentifier>{4bbec8bd-548f-4efa-969c-af01a3e7e43f}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Input">
|
|
||||||
<UniqueIdentifier>{f74436fc-a159-4a48-8ac8-f79f20fb657f}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClInclude Include="framework.h">
|
||||||
|
<Filter>File di intestazione</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="pch.h">
|
||||||
|
<Filter>File di intestazione</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Definitions\Nexus.h">
|
||||||
|
<Filter>Definitions</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="Dependencies\imgui\imconfig.h">
|
<ClInclude Include="Dependencies\imgui\imconfig.h">
|
||||||
<Filter>Dependencies\imgui</Filter>
|
<Filter>Dependencies\imgui</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
|
@ -69,53 +57,14 @@
|
||||||
<ClInclude Include="Dependencies\mumble\Mumble.h">
|
<ClInclude Include="Dependencies\mumble\Mumble.h">
|
||||||
<Filter>Dependencies\mumble</Filter>
|
<Filter>Dependencies\mumble</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Dependencies\nexus\Nexus.h">
|
|
||||||
<Filter>Dependencies\nexus</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="resource.h">
|
|
||||||
<Filter>File di intestazione</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Common\Globals.h">
|
|
||||||
<Filter>Common</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Common\Types.h">
|
|
||||||
<Filter>Common</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Utils\FileUtils.h">
|
|
||||||
<Filter>Utils</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Config\ConfigManager.h">
|
|
||||||
<Filter>Config</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Automation\AutomationLogic.h">
|
|
||||||
<Filter>Automation</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Automation\CoordinateUtils.h">
|
|
||||||
<Filter>Automation</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="UI\UIManager.h">
|
|
||||||
<Filter>UI</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Input\KeybindManager.h">
|
|
||||||
<Filter>Input</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GolemHelper.h">
|
|
||||||
<Filter>File di origine</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Utils\MapUtils.h">
|
|
||||||
<Filter>Utils</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Config\TemplateManager.h">
|
|
||||||
<Filter>Config</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Common\MenuSequences.h">
|
|
||||||
<Filter>Common</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="dllmain.cpp">
|
<ClCompile Include="dllmain.cpp">
|
||||||
<Filter>File di origine</Filter>
|
<Filter>File di origine</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="pch.cpp">
|
||||||
|
<Filter>File di origine</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="Dependencies\imgui\imgui.cpp">
|
<ClCompile Include="Dependencies\imgui\imgui.cpp">
|
||||||
<Filter>Dependencies\imgui</Filter>
|
<Filter>Dependencies\imgui</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
|
@ -131,48 +80,5 @@
|
||||||
<ClCompile Include="Dependencies\imgui\imgui_widgets.cpp">
|
<ClCompile Include="Dependencies\imgui\imgui_widgets.cpp">
|
||||||
<Filter>Dependencies\imgui</Filter>
|
<Filter>Dependencies\imgui</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="Common\Globals.cpp">
|
|
||||||
<Filter>Common</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="Utils\FileUtils.cpp">
|
|
||||||
<Filter>Utils</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="Config\ConfigManager.cpp">
|
|
||||||
<Filter>Config</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="Automation\AutomationLogic.cpp">
|
|
||||||
<Filter>Automation</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="Automation\CoordinateUtils.cpp">
|
|
||||||
<Filter>Automation</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="UI\UIManager.cpp">
|
|
||||||
<Filter>UI</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="Input\KeybindManager.cpp">
|
|
||||||
<Filter>Input</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="GolemHelper.cpp">
|
|
||||||
<Filter>File di origine</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="Utils\MapUtils.cpp">
|
|
||||||
<Filter>Utils</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="Config\TemplateManager.cpp">
|
|
||||||
<Filter>Config</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ResourceCompile Include="GolemHelper.rc">
|
|
||||||
<Filter>File di risorse</Filter>
|
|
||||||
</ResourceCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Image Include="Resources\GOLEM_HELPER_ICON.png">
|
|
||||||
<Filter>File di risorse</Filter>
|
|
||||||
</Image>
|
|
||||||
<Image Include="Resources\GOLEM_HELPER_ICON_HOVER.png">
|
|
||||||
<Filter>File di risorse</Filter>
|
|
||||||
</Image>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
4
GolemHelper/GolemHelper.vcxproj.user
Normal file
4
GolemHelper/GolemHelper.vcxproj.user
Normal file
|
|
@ -0,0 +1,4 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup />
|
||||||
|
</Project>
|
||||||
|
|
@ -1,98 +0,0 @@
|
||||||
#include <Windows.h>
|
|
||||||
#include <string>
|
|
||||||
#include "KeybindManager.h"
|
|
||||||
#include "../Common/Globals.h"
|
|
||||||
#include "../Automation/AutomationLogic.h"
|
|
||||||
#include "../Automation/CoordinateUtils.h"
|
|
||||||
|
|
||||||
void KeybindManager::RegisterKeybinds() {
|
|
||||||
if (!g_api) return;
|
|
||||||
|
|
||||||
Keybind kb_empty = { 0, false, false, false };
|
|
||||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyBoons", HandleBoonKeybind, kb_empty);
|
|
||||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.SpawnGolem", HandleGolemKeybind, kb_empty);
|
|
||||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.RespawnGolem", HandleRespawnGolemKeybind, kb_empty);
|
|
||||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.RemoveAndRespawnGolem", HandleRemoveAndRespawnGolemKeybind, kb_empty);
|
|
||||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.QuickDPS", HandleQuickDpsKeybind, kb_empty);
|
|
||||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.AlacDPS", HandleAlacDpsKeybind, kb_empty);
|
|
||||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.Toggle", HandleToggleKeybind, kb_empty);
|
|
||||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.ToggleUI", HandleUIToggleKeybind, kb_empty);
|
|
||||||
g_api->InputBinds.RegisterWithStruct("GolemHelper.DebugMouse", HandleDebugKeybind, kb_empty);
|
|
||||||
}
|
|
||||||
|
|
||||||
void KeybindManager::UnregisterKeybinds() {
|
|
||||||
if (!g_api) return;
|
|
||||||
|
|
||||||
g_api->InputBinds.Deregister("GolemHelper.ApplyBoons");
|
|
||||||
g_api->InputBinds.Deregister("GolemHelper.SpawnGolem");
|
|
||||||
g_api->InputBinds.Deregister("GolemHelper.RespawnGolem");
|
|
||||||
g_api->InputBinds.Deregister("GolemHelper.RemoveAndRespawnGolem");
|
|
||||||
g_api->InputBinds.Deregister("GolemHelper.QuickDPS");
|
|
||||||
g_api->InputBinds.Deregister("GolemHelper.AlacDPS");
|
|
||||||
g_api->InputBinds.Deregister("GolemHelper.Toggle");
|
|
||||||
g_api->InputBinds.Deregister("GolemHelper.ToggleUI");
|
|
||||||
g_api->InputBinds.Deregister("GolemHelper.DebugMouse");
|
|
||||||
}
|
|
||||||
|
|
||||||
void KeybindManager::HandleBoonKeybind(const char* id, bool release) {
|
|
||||||
if (!release && g_state.enabled) {
|
|
||||||
AutomationLogic::ApplyBoons();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void KeybindManager::HandleGolemKeybind(const char* id, bool release) {
|
|
||||||
if (!release && g_state.enabled) {
|
|
||||||
AutomationLogic::SpawnGolem();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void KeybindManager::HandleRespawnGolemKeybind(const char* id, bool release) {
|
|
||||||
if (!release && g_state.enabled) {
|
|
||||||
AutomationLogic::RespawnGolem();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void KeybindManager::HandleRemoveAndRespawnGolemKeybind(const char* id, bool release) {
|
|
||||||
if (!release && g_state.enabled) {
|
|
||||||
AutomationLogic::RemoveAndRespawnGolem();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void KeybindManager::HandleToggleKeybind(const char* id, bool release) {
|
|
||||||
if (!release) {
|
|
||||||
g_state.enabled = !g_state.enabled;
|
|
||||||
g_api->UI.SendAlert(g_state.enabled ? "GolemHelper enabled" : "GolemHelper disabled");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void KeybindManager::HandleUIToggleKeybind(const char* id, bool release) {
|
|
||||||
if (!release) {
|
|
||||||
g_state.showUI = !g_state.showUI;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void KeybindManager::HandleDebugKeybind(const char* id, bool release) {
|
|
||||||
if (!release) {
|
|
||||||
CoordinateUtils::DebugMousePosition();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void KeybindManager::HandleQuickDpsKeybind(const char* id, bool release) {
|
|
||||||
if (!release) {
|
|
||||||
g_state.isQuickDps = !g_state.isQuickDps;
|
|
||||||
if (g_state.isQuickDps) {
|
|
||||||
g_state.isAlacDps = false;
|
|
||||||
}
|
|
||||||
g_api->UI.SendAlert(g_state.isQuickDps ? "Quick DPS mode enabled" : "Quick DPS mode disabled");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void KeybindManager::HandleAlacDpsKeybind(const char* id, bool release) {
|
|
||||||
if (!release) {
|
|
||||||
g_state.isAlacDps = !g_state.isAlacDps;
|
|
||||||
if (g_state.isAlacDps) {
|
|
||||||
g_state.isQuickDps = false;
|
|
||||||
}
|
|
||||||
g_api->UI.SendAlert(g_state.isAlacDps ? "Alac DPS mode enabled" : "Alac DPS mode disabled");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,17 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
class KeybindManager {
|
|
||||||
public:
|
|
||||||
static void RegisterKeybinds();
|
|
||||||
static void UnregisterKeybinds();
|
|
||||||
|
|
||||||
static void HandleBoonKeybind(const char* id, bool release);
|
|
||||||
static void HandleGolemKeybind(const char* id, bool release);
|
|
||||||
static void HandleRespawnGolemKeybind(const char* id, bool release);
|
|
||||||
static void HandleRemoveAndRespawnGolemKeybind(const char* id, bool release);
|
|
||||||
static void HandleQuickDpsKeybind(const char* id, bool release);
|
|
||||||
static void HandleAlacDpsKeybind(const char* id, bool release);
|
|
||||||
static void HandleToggleKeybind(const char* id, bool release);
|
|
||||||
static void HandleUIToggleKeybind(const char* id, bool release);
|
|
||||||
static void HandleDebugKeybind(const char* id, bool release);
|
|
||||||
};
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.4 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.7 KiB |
|
|
@ -1,640 +0,0 @@
|
||||||
#include <Windows.h>
|
|
||||||
#include <string>
|
|
||||||
#include "UIManager.h"
|
|
||||||
#include "../Common/Globals.h"
|
|
||||||
#include "../Config/ConfigManager.h"
|
|
||||||
#include "../Utils/MapUtils.h"
|
|
||||||
#include "../Config/TemplateManager.h"
|
|
||||||
#include "../Automation/CoordinateUtils.h"
|
|
||||||
#include "../Dependencies/imgui/imgui.h"
|
|
||||||
|
|
||||||
void UIManager::RenderUI() {
|
|
||||||
MapUtils::UpdateQuickAccessVisibility();
|
|
||||||
|
|
||||||
CoordinateUtils::UpdateCalibrationCapture();
|
|
||||||
|
|
||||||
if (!g_state.showUI) return;
|
|
||||||
|
|
||||||
ImGui::SetNextWindowSize(ImVec2(450, 600), ImGuiCond_FirstUseEver);
|
|
||||||
ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver);
|
|
||||||
|
|
||||||
if (ImGui::Begin("GolemHelper", &g_state.showUI, ImGuiWindowFlags_AlwaysAutoResize)) {
|
|
||||||
|
|
||||||
ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.7.1.0");
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
if (ImGui::BeginTabBar("GolemHelperTabs", ImGuiTabBarFlags_None)) {
|
|
||||||
|
|
||||||
if (ImGui::BeginTabItem("Settings")) {
|
|
||||||
RenderSettingsTab();
|
|
||||||
ImGui::EndTabItem();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ImGui::BeginTabItem("Templates")) {
|
|
||||||
RenderTemplatesTab();
|
|
||||||
ImGui::EndTabItem();
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::EndTabBar();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::End();
|
|
||||||
}
|
|
||||||
|
|
||||||
void UIManager::RenderSettingsTab() {
|
|
||||||
ImGui::Text("Boon Configuration");
|
|
||||||
|
|
||||||
if (ImGui::Button("Apply Boons", ImVec2(130, 0))) {
|
|
||||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
|
||||||
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Text(g_state.environmentDamage ? "Healer Modes:" : "DPS Modes:");
|
|
||||||
|
|
||||||
if (g_state.environmentDamage) {
|
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.6f);
|
|
||||||
ImGui::RadioButton("Normal Mode", false);
|
|
||||||
ImGui::PopStyleVar();
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
if (ImGui::RadioButton("Normal Mode", !g_state.isQuickDps && !g_state.isAlacDps)) {
|
|
||||||
g_state.isQuickDps = false;
|
|
||||||
g_state.isAlacDps = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ImGui::RadioButton(g_state.environmentDamage ? "qHeal (Skip Quickness)" : "Quick DPS (Skip Quickness)", g_state.isQuickDps)) {
|
|
||||||
g_state.isQuickDps = true;
|
|
||||||
g_state.isAlacDps = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ImGui::RadioButton(g_state.environmentDamage ? "aHeal (Skip Alacrity)" : "Alac DPS (Skip Alacrity)", g_state.isAlacDps)) {
|
|
||||||
g_state.isQuickDps = false;
|
|
||||||
g_state.isAlacDps = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::Text("Advanced:");
|
|
||||||
|
|
||||||
if (g_state.environmentDamage) {
|
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.6f);
|
|
||||||
ImGui::Checkbox("Boon Settings", &g_state.showBoonAdvanced);
|
|
||||||
g_state.showBoonAdvanced = false;
|
|
||||||
ImGui::PopStyleVar();
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
ImGui::Checkbox("Boon Settings", &g_state.showBoonAdvanced);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_state.showBoonAdvanced && !g_state.environmentDamage) {
|
|
||||||
ImGui::Checkbox("Add Resistance", &g_state.addResistance);
|
|
||||||
ImGui::Checkbox("Add Stability", &g_state.addStability);
|
|
||||||
ImGui::Checkbox("Skip Aegis", &g_state.skipAegis);
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::Text("Healer Bench:");
|
|
||||||
|
|
||||||
bool wasEnvironmentDamage = g_state.environmentDamage;
|
|
||||||
ImGui::Checkbox("Environment Damage", &g_state.environmentDamage);
|
|
||||||
|
|
||||||
if (g_state.environmentDamage && !wasEnvironmentDamage) {
|
|
||||||
if (!g_state.isQuickDps && !g_state.isAlacDps) {
|
|
||||||
g_state.isQuickDps = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_state.environmentDamage) {
|
|
||||||
if (ImGui::RadioButton("Mild", g_state.envDamageLevel == ENV_MILD)) {
|
|
||||||
g_state.envDamageLevel = ENV_MILD;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ImGui::RadioButton("Moderate", g_state.envDamageLevel == ENV_MODERATE)) {
|
|
||||||
g_state.envDamageLevel = ENV_MODERATE;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ImGui::RadioButton("Extreme", g_state.envDamageLevel == ENV_EXTREME)) {
|
|
||||||
g_state.envDamageLevel = ENV_EXTREME;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
ImGui::Text("Golem Configuration");
|
|
||||||
|
|
||||||
if (ImGui::Button("Spawn Golem", ImVec2(110, 0))) {
|
|
||||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
|
||||||
g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ImGui::SameLine(0, 5);
|
|
||||||
if (ImGui::Button("Respawn", ImVec2(80, 0))) {
|
|
||||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
|
||||||
g_api->InputBinds.Invoke("GolemHelper.RespawnGolem", false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
|
|
||||||
if (ImGui::Button("Remove and Respawn", ImVec2(150, 0))) {
|
|
||||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
|
||||||
g_api->InputBinds.Invoke("GolemHelper.RemoveAndRespawnGolem", false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Text("Golem Hitbox:");
|
|
||||||
|
|
||||||
if (ImGui::RadioButton("Small (Benchmark Default)", g_state.hitboxType == HITBOX_SMALL)) {
|
|
||||||
g_state.hitboxType = HITBOX_SMALL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ImGui::RadioButton("Medium", g_state.hitboxType == HITBOX_MEDIUM)) {
|
|
||||||
g_state.hitboxType = HITBOX_MEDIUM;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ImGui::RadioButton("Large", g_state.hitboxType == HITBOX_LARGE)) {
|
|
||||||
g_state.hitboxType = HITBOX_LARGE;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::Text("Advanced:");
|
|
||||||
|
|
||||||
ImGui::Checkbox("Condition Settings", &g_state.showAdvanced);
|
|
||||||
|
|
||||||
if (g_state.showAdvanced) {
|
|
||||||
ImGui::Checkbox("Skip Burning", &g_state.skipBurning);
|
|
||||||
ImGui::Checkbox("Skip Confusion", &g_state.skipConfusion);
|
|
||||||
ImGui::Checkbox("Skip Slow", &g_state.skipSlow);
|
|
||||||
ImGui::Checkbox("Add Immobilize", &g_state.addImmobilize);
|
|
||||||
ImGui::Checkbox("Add Blind", &g_state.addBlind);
|
|
||||||
ImGui::Checkbox("5 Bleeding Stacks", &g_state.fiveBleedingStacks);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_state.debugMode) {
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::Separator();
|
|
||||||
ImGui::Text("Display Info:");
|
|
||||||
if (g_nexusLink && g_nexusLink->Width > 0 && g_nexusLink->Height > 0) {
|
|
||||||
ImGui::Text("Resolution: %dx%d", g_nexusLink->Width, g_nexusLink->Height);
|
|
||||||
ImGui::Text("UI Scale: %.2f", g_nexusLink->Scaling);
|
|
||||||
float dpiScale = (float)g_nexusLink->Width / 1920.0f;
|
|
||||||
ImGui::Text("DPI Scale: %.3f", dpiScale);
|
|
||||||
ImGui::Text("Debug samples: %d", g_state.debugCounter);
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::Text("Map Info:");
|
|
||||||
unsigned int currentMapID = MapUtils::GetCurrentMapID();
|
|
||||||
ImGui::Text("Current MapID: %u", currentMapID);
|
|
||||||
ImGui::Text("Is Training Area: %s", MapUtils::IsInTrainingArea() ? "YES" : "NO");
|
|
||||||
ImGui::Text("QuickAccess Visible: %s", g_state.quickAccessVisible ? "YES" : "NO");
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
||||||
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.3f, 0.5f, 0.7f, 0.8f));
|
|
||||||
if (ImGui::CollapsingHeader("Set Custom Delays")) {
|
|
||||||
|
|
||||||
int oldStepDelay = g_state.stepDelay;
|
|
||||||
int oldInitialDelay = g_state.initialDelay;
|
|
||||||
|
|
||||||
ImGui::Text("Initial Delay (after F key):");
|
|
||||||
ImGui::SetNextItemWidth(200);
|
|
||||||
ImGui::SliderInt("##initial", &g_state.initialDelay, 100, 1000, "%d ms");
|
|
||||||
|
|
||||||
ImGui::Text("Step Delay (between clicks):");
|
|
||||||
ImGui::SetNextItemWidth(200);
|
|
||||||
ImGui::SliderInt("##step", &g_state.stepDelay, 100, 1000, "%d ms");
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
|
|
||||||
if (ImGui::Button("Reset to Default", ImVec2(117, 0))) {
|
|
||||||
g_state.stepDelay = 290;
|
|
||||||
g_state.initialDelay = 390;
|
|
||||||
ConfigManager::SaveCustomDelaySettings();
|
|
||||||
}
|
|
||||||
ImGui::SameLine(0, 5);
|
|
||||||
if (ImGui::Button("Slow Mode", ImVec2(78, 0))) {
|
|
||||||
g_state.stepDelay = 1000;
|
|
||||||
g_state.initialDelay = 600;
|
|
||||||
ConfigManager::SaveCustomDelaySettings();
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.2f, 1.0f), "Increase delays if clicks fail");
|
|
||||||
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.2f, 1.0f), "or calibrate in Options");
|
|
||||||
|
|
||||||
if (oldStepDelay != g_state.stepDelay || oldInitialDelay != g_state.initialDelay) {
|
|
||||||
ConfigManager::SaveCustomDelaySettings();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ImGui::PopStyleColor(2);
|
|
||||||
|
|
||||||
if (g_state.alwaysLoadLastSettings) {
|
|
||||||
static bool lastIsQuickDps = g_state.isQuickDps;
|
|
||||||
static bool lastIsAlacDps = g_state.isAlacDps;
|
|
||||||
static bool lastEnvironmentDamage = g_state.environmentDamage;
|
|
||||||
static EnvironmentDamageLevel lastEnvDamageLevel = g_state.envDamageLevel;
|
|
||||||
static bool lastSkipBurning = g_state.skipBurning;
|
|
||||||
static bool lastSkipConfusion = g_state.skipConfusion;
|
|
||||||
static bool lastSkipSlow = g_state.skipSlow;
|
|
||||||
static bool lastAddImmobilize = g_state.addImmobilize;
|
|
||||||
static bool lastAddBlind = g_state.addBlind;
|
|
||||||
static bool lastFiveBleedingStacks = g_state.fiveBleedingStacks;
|
|
||||||
static HitboxType lastHitboxType = g_state.hitboxType;
|
|
||||||
static bool lastAddResistance = g_state.addResistance;
|
|
||||||
static bool lastAddStability = g_state.addStability;
|
|
||||||
static bool lastSkipAegis = g_state.skipAegis;
|
|
||||||
static bool lastShowBoonAdvanced = g_state.showBoonAdvanced;
|
|
||||||
static bool lastShowAdvanced = g_state.showAdvanced;
|
|
||||||
|
|
||||||
if (lastIsQuickDps != g_state.isQuickDps ||
|
|
||||||
lastIsAlacDps != g_state.isAlacDps ||
|
|
||||||
lastEnvironmentDamage != g_state.environmentDamage ||
|
|
||||||
lastEnvDamageLevel != g_state.envDamageLevel ||
|
|
||||||
lastSkipBurning != g_state.skipBurning ||
|
|
||||||
lastSkipConfusion != g_state.skipConfusion ||
|
|
||||||
lastSkipSlow != g_state.skipSlow ||
|
|
||||||
lastAddImmobilize != g_state.addImmobilize ||
|
|
||||||
lastAddBlind != g_state.addBlind ||
|
|
||||||
lastFiveBleedingStacks != g_state.fiveBleedingStacks ||
|
|
||||||
lastHitboxType != g_state.hitboxType ||
|
|
||||||
lastAddResistance != g_state.addResistance ||
|
|
||||||
lastAddStability != g_state.addStability ||
|
|
||||||
lastSkipAegis != g_state.skipAegis ||
|
|
||||||
lastShowBoonAdvanced != g_state.showBoonAdvanced ||
|
|
||||||
lastShowAdvanced != g_state.showAdvanced) {
|
|
||||||
|
|
||||||
ConfigManager::SaveLastUsedSettings();
|
|
||||||
|
|
||||||
lastIsQuickDps = g_state.isQuickDps;
|
|
||||||
lastIsAlacDps = g_state.isAlacDps;
|
|
||||||
lastEnvironmentDamage = g_state.environmentDamage;
|
|
||||||
lastEnvDamageLevel = g_state.envDamageLevel;
|
|
||||||
lastSkipBurning = g_state.skipBurning;
|
|
||||||
lastSkipConfusion = g_state.skipConfusion;
|
|
||||||
lastSkipSlow = g_state.skipSlow;
|
|
||||||
lastAddImmobilize = g_state.addImmobilize;
|
|
||||||
lastAddBlind = g_state.addBlind;
|
|
||||||
lastFiveBleedingStacks = g_state.fiveBleedingStacks;
|
|
||||||
lastHitboxType = g_state.hitboxType;
|
|
||||||
lastAddResistance = g_state.addResistance;
|
|
||||||
lastAddStability = g_state.addStability;
|
|
||||||
lastSkipAegis = g_state.skipAegis;
|
|
||||||
lastShowBoonAdvanced = g_state.showBoonAdvanced;
|
|
||||||
lastShowAdvanced = g_state.showAdvanced;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void UIManager::RenderTemplatesTab() {
|
|
||||||
|
|
||||||
std::string currentTemplateName = "None";
|
|
||||||
bool foundMatchingTemplate = false;
|
|
||||||
|
|
||||||
for (const auto& temp : g_state.templates) {
|
|
||||||
if (temp.isQuickDps == g_state.isQuickDps &&
|
|
||||||
temp.isAlacDps == g_state.isAlacDps &&
|
|
||||||
temp.environmentDamage == g_state.environmentDamage &&
|
|
||||||
temp.envDamageLevel == g_state.envDamageLevel &&
|
|
||||||
temp.skipBurning == g_state.skipBurning &&
|
|
||||||
temp.skipConfusion == g_state.skipConfusion &&
|
|
||||||
temp.skipSlow == g_state.skipSlow &&
|
|
||||||
temp.addImmobilize == g_state.addImmobilize &&
|
|
||||||
temp.addBlind == g_state.addBlind &&
|
|
||||||
temp.fiveBleedingStacks == g_state.fiveBleedingStacks &&
|
|
||||||
temp.hitboxType == g_state.hitboxType &&
|
|
||||||
temp.addResistance == g_state.addResistance &&
|
|
||||||
temp.addStability == g_state.addStability &&
|
|
||||||
temp.skipAegis == g_state.skipAegis) {
|
|
||||||
currentTemplateName = temp.name;
|
|
||||||
foundMatchingTemplate = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::Text("Current: ");
|
|
||||||
ImGui::SameLine();
|
|
||||||
if (foundMatchingTemplate) {
|
|
||||||
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "%s", currentTemplateName.c_str());
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "None");
|
|
||||||
}
|
|
||||||
ImGui::Separator();
|
|
||||||
ImGui::Spacing();
|
|
||||||
|
|
||||||
if (ImGui::Button("Apply Boons", ImVec2(110, 0))) {
|
|
||||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
|
||||||
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ImGui::SameLine(0, 5);
|
|
||||||
if (ImGui::Button("Spawn Golem", ImVec2(110, 0))) {
|
|
||||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
|
||||||
g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
|
|
||||||
if (ImGui::Button("Respawn", ImVec2(110, 0))) {
|
|
||||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
|
||||||
g_api->InputBinds.Invoke("GolemHelper.RespawnGolem", false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ImGui::SameLine(0, 5);
|
|
||||||
if (ImGui::Button("Remove and Respawn", ImVec2(150, 0))) {
|
|
||||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
|
||||||
g_api->InputBinds.Invoke("GolemHelper.RemoveAndRespawnGolem", false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::Separator();
|
|
||||||
ImGui::Spacing();
|
|
||||||
|
|
||||||
ImGui::Text("Template Management");
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
ImGui::Text("Save Current Settings:");
|
|
||||||
ImGui::SetNextItemWidth(170);
|
|
||||||
ImGui::InputText("##templateName", g_state.newTemplateName, sizeof(g_state.newTemplateName));
|
|
||||||
ImGui::SameLine(0, 5);
|
|
||||||
|
|
||||||
if (ImGui::Button("Save", ImVec2(50, 0))) {
|
|
||||||
if (strlen(g_state.newTemplateName) > 0) {
|
|
||||||
TemplateManager::SaveCurrentAsTemplate(std::string(g_state.newTemplateName));
|
|
||||||
memset(g_state.newTemplateName, 0, sizeof(g_state.newTemplateName));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
ImGui::Text("Available Templates:");
|
|
||||||
|
|
||||||
std::vector<int> userTemplateIndices;
|
|
||||||
std::vector<const char*> userTemplateNames;
|
|
||||||
|
|
||||||
for (int i = 0; i < g_state.templates.size(); i++) {
|
|
||||||
if (!g_state.templates[i].isDefaultTemplate) {
|
|
||||||
userTemplateIndices.push_back(i);
|
|
||||||
userTemplateNames.push_back(g_state.templates[i].name.c_str());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (userTemplateNames.empty()) {
|
|
||||||
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "No user templates saved");
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
int currentUserIndex = -1;
|
|
||||||
if (g_state.lastUserTemplateIndex >= 0) {
|
|
||||||
for (int i = 0; i < userTemplateIndices.size(); i++) {
|
|
||||||
if (userTemplateIndices[i] == g_state.lastUserTemplateIndex) {
|
|
||||||
currentUserIndex = i;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::SetNextItemWidth(170);
|
|
||||||
if (ImGui::Combo("##templateList", ¤tUserIndex, userTemplateNames.data(), (int)userTemplateNames.size())) {
|
|
||||||
g_state.selectedTemplateIndex = userTemplateIndices[currentUserIndex];
|
|
||||||
g_state.lastUserTemplateIndex = userTemplateIndices[currentUserIndex];
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::SameLine(0, 5);
|
|
||||||
if (ImGui::Button("Load", ImVec2(50, 0))) {
|
|
||||||
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
|
|
||||||
TemplateManager::LoadTemplate(userTemplateIndices[currentUserIndex]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::SameLine(0, 5);
|
|
||||||
if (ImGui::Button("Del", ImVec2(50, 0))) {
|
|
||||||
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
|
|
||||||
TemplateManager::DeleteTemplate(userTemplateIndices[currentUserIndex]);
|
|
||||||
g_state.selectedTemplateIndex = -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_state.lastUserTemplateIndex >= 0 &&
|
|
||||||
g_state.lastUserTemplateIndex < g_state.templates.size()) {
|
|
||||||
|
|
||||||
const auto& selectedTemplate = g_state.templates[g_state.lastUserTemplateIndex];
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
std::string displayName = selectedTemplate.name;
|
|
||||||
if (displayName.length() > 20) {
|
|
||||||
displayName = displayName.substr(0, 17) + "...";
|
|
||||||
}
|
|
||||||
ImGui::TextColored(ImVec4(0.4f, 0.8f, 1.0f, 1.0f), "%s", displayName.c_str());
|
|
||||||
|
|
||||||
std::string modeText = "Normal";
|
|
||||||
if (selectedTemplate.isQuickDps) modeText = "Quick DPS";
|
|
||||||
else if (selectedTemplate.isAlacDps) modeText = "Alac DPS";
|
|
||||||
|
|
||||||
if (selectedTemplate.environmentDamage) {
|
|
||||||
modeText += " + Env ";
|
|
||||||
switch (selectedTemplate.envDamageLevel) {
|
|
||||||
case ENV_MILD: modeText += "Mild"; break;
|
|
||||||
case ENV_MODERATE: modeText += "Moderate"; break;
|
|
||||||
case ENV_EXTREME: modeText += "Extreme"; break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Text("Mode: %s", modeText.c_str());
|
|
||||||
|
|
||||||
const char* hitboxName = selectedTemplate.hitboxType == HITBOX_SMALL ? "Small" :
|
|
||||||
selectedTemplate.hitboxType == HITBOX_MEDIUM ? "Medium" : "Large";
|
|
||||||
ImGui::Text("Hitbox: %s", hitboxName);
|
|
||||||
|
|
||||||
if (selectedTemplate.skipBurning || selectedTemplate.skipConfusion || selectedTemplate.skipSlow ||
|
|
||||||
selectedTemplate.addImmobilize || selectedTemplate.addBlind || selectedTemplate.fiveBleedingStacks) {
|
|
||||||
|
|
||||||
ImGui::Text("Conditions:");
|
|
||||||
ImGui::Indent(15.0f);
|
|
||||||
|
|
||||||
std::vector<std::string> conditions;
|
|
||||||
if (selectedTemplate.skipBurning) conditions.push_back("Skip Burning");
|
|
||||||
if (selectedTemplate.skipConfusion) conditions.push_back("Skip Confusion");
|
|
||||||
if (selectedTemplate.skipSlow) conditions.push_back("Skip Slow");
|
|
||||||
if (selectedTemplate.addImmobilize) conditions.push_back("Add Immobilize");
|
|
||||||
if (selectedTemplate.addBlind) conditions.push_back("Add Blind");
|
|
||||||
if (selectedTemplate.fiveBleedingStacks) conditions.push_back("5 Bleeding");
|
|
||||||
|
|
||||||
std::string conditionsText = "";
|
|
||||||
for (int i = 0; i < conditions.size(); i++) {
|
|
||||||
if (i > 0 && i % 2 != 0) conditionsText += ", ";
|
|
||||||
conditionsText += conditions[i];
|
|
||||||
|
|
||||||
if ((i + 1) % 2 == 0 || i == conditions.size() - 1) {
|
|
||||||
ImGui::TextUnformatted(conditionsText.c_str());
|
|
||||||
conditionsText = "";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Unindent(15.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (selectedTemplate.addResistance || selectedTemplate.addStability || selectedTemplate.skipAegis) {
|
|
||||||
ImGui::Text("Boon Settings:");
|
|
||||||
ImGui::Indent(15.0f);
|
|
||||||
|
|
||||||
std::vector<std::string> boonSettings;
|
|
||||||
if (selectedTemplate.addResistance) boonSettings.push_back("Add Resistance");
|
|
||||||
if (selectedTemplate.addStability) boonSettings.push_back("Add Stability");
|
|
||||||
if (selectedTemplate.skipAegis) boonSettings.push_back("Skip Aegis");
|
|
||||||
|
|
||||||
std::string boonText = "";
|
|
||||||
for (int i = 0; i < boonSettings.size(); i++) {
|
|
||||||
if (i > 0 && i % 2 != 0) boonText += ", ";
|
|
||||||
boonText += boonSettings[i];
|
|
||||||
|
|
||||||
if ((i + 1) % 2 == 0 || i == boonSettings.size() - 1) {
|
|
||||||
ImGui::TextUnformatted(boonText.c_str());
|
|
||||||
boonText = "";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Unindent(15.0f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
ImGui::Text("Quick Load:");
|
|
||||||
|
|
||||||
std::vector<std::string> defaultNames = { "DPS", "Quick DPS", "Alac DPS", "qHeal", "aHeal" };
|
|
||||||
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
const std::string& name = defaultNames[i];
|
|
||||||
int templateIndex = -1;
|
|
||||||
for (int j = 0; j < g_state.templates.size(); j++) {
|
|
||||||
if (g_state.templates[j].name == name && g_state.templates[j].isDefaultTemplate) {
|
|
||||||
templateIndex = j;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (templateIndex >= 0) {
|
|
||||||
if (ImGui::Button(name.c_str(), ImVec2(80, 0))) {
|
|
||||||
TemplateManager::LoadTemplate(templateIndex);
|
|
||||||
g_state.selectedTemplateIndex = -1;
|
|
||||||
}
|
|
||||||
if (i < 2) ImGui::SameLine(0, 5);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
|
|
||||||
for (int i = 3; i < 5; i++) {
|
|
||||||
const std::string& name = defaultNames[i];
|
|
||||||
int templateIndex = -1;
|
|
||||||
for (int j = 0; j < g_state.templates.size(); j++) {
|
|
||||||
if (g_state.templates[j].name == name && g_state.templates[j].isDefaultTemplate) {
|
|
||||||
templateIndex = j;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (templateIndex >= 0) {
|
|
||||||
if (ImGui::Button(name.c_str(), ImVec2(80, 0))) {
|
|
||||||
TemplateManager::LoadTemplate(templateIndex);
|
|
||||||
g_state.selectedTemplateIndex = -1;
|
|
||||||
}
|
|
||||||
if (i == 3) ImGui::SameLine(0, 5);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void UIManager::RenderOptions() {
|
|
||||||
ImGui::Separator();
|
|
||||||
ImGui::Text("GolemHelper Settings");
|
|
||||||
|
|
||||||
bool oldAlwaysHideIcon = g_state.alwaysHideIcon;
|
|
||||||
ImGui::Checkbox("Always Hide Icon", &g_state.alwaysHideIcon);
|
|
||||||
|
|
||||||
if (oldAlwaysHideIcon != g_state.alwaysHideIcon) {
|
|
||||||
ConfigManager::SaveCustomDelaySettings();
|
|
||||||
MapUtils::UpdateQuickAccessVisibility();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool oldAutoShowHideUI = g_state.autoShowHideUI;
|
|
||||||
ImGui::Checkbox("Auto Show/Hide UI", &g_state.autoShowHideUI);
|
|
||||||
|
|
||||||
if (oldAutoShowHideUI != g_state.autoShowHideUI) {
|
|
||||||
ConfigManager::SaveCustomDelaySettings();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool oldAlwaysLoadLastSettings = g_state.alwaysLoadLastSettings;
|
|
||||||
ImGui::Checkbox("Always Load Last Settings", &g_state.alwaysLoadLastSettings);
|
|
||||||
|
|
||||||
if (oldAlwaysLoadLastSettings != g_state.alwaysLoadLastSettings) {
|
|
||||||
ConfigManager::SaveCustomDelaySettings();
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Checkbox("Enable debug mode", &g_state.debugMode);
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
||||||
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.3f, 0.5f, 0.7f, 0.8f));
|
|
||||||
if (ImGui::CollapsingHeader("Coordinate Calibration")) {
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
|
|
||||||
if (g_state.calibrationMode) {
|
|
||||||
ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.0f, 1.0f), "! Calibration active !");
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::TextWrapped("1. Interact with the Boon Console (press F)");
|
|
||||||
ImGui::TextWrapped("2. Hover your mouse over the middle of \"Adjust Self\" and click.");
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "The addon window is hidden.");
|
|
||||||
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Press ESC to cancel.");
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
if (g_state.hasCalibration) {
|
|
||||||
ImGui::TextColored(ImVec4(0.2f, 1.0f, 0.4f, 1.0f), "Status: Calibrated");
|
|
||||||
ImGui::Text("scaleX: %.4f scaleY: %.4f",
|
|
||||||
g_state.calibratedScaleX, g_state.calibratedScaleY);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
ImGui::TextColored(ImVec4(0.75f, 0.75f, 0.75f, 1.0f), "Status: Auto-scaling (default)");
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
|
|
||||||
if (ImGui::Button("Calibrate", ImVec2(120, 0))) {
|
|
||||||
CoordinateUtils::StartCalibration();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_state.hasCalibration) {
|
|
||||||
ImGui::SameLine(0, 6);
|
|
||||||
if (ImGui::Button("Reset to Default", ImVec2(120, 0))) {
|
|
||||||
CoordinateUtils::ResetCalibration();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
ImGui::TextDisabled("Interact with the Boon Console, then hover over");
|
|
||||||
ImGui::TextDisabled("the middle of \"Adjust Self\" and click.");
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Spacing();
|
|
||||||
}
|
|
||||||
ImGui::PopStyleColor(2);
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
class UIManager {
|
|
||||||
public:
|
|
||||||
static void RenderUI();
|
|
||||||
static void RenderOptions();
|
|
||||||
|
|
||||||
private:
|
|
||||||
static void RenderSettingsTab();
|
|
||||||
static void RenderTemplatesTab();
|
|
||||||
};
|
|
||||||
|
|
@ -1,98 +0,0 @@
|
||||||
#include <Windows.h>
|
|
||||||
#include <vector>
|
|
||||||
#include <string>
|
|
||||||
#include <fstream>
|
|
||||||
#include "FileUtils.h"
|
|
||||||
#include "../Common/Globals.h"
|
|
||||||
#include "../resource.h"
|
|
||||||
|
|
||||||
std::string FileUtils::GetAddonPath() {
|
|
||||||
char gameDir[MAX_PATH];
|
|
||||||
GetModuleFileNameA(NULL, gameDir, MAX_PATH);
|
|
||||||
|
|
||||||
std::string gamePath = gameDir;
|
|
||||||
size_t lastSlash = gamePath.find_last_of("\\");
|
|
||||||
if (lastSlash != std::string::npos) {
|
|
||||||
gamePath = gamePath.substr(0, lastSlash);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string addonPath = gamePath + "\\addons\\GolemHelper";
|
|
||||||
CreateDirectoryA(addonPath.c_str(), NULL);
|
|
||||||
|
|
||||||
return addonPath;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string FileUtils::GetConfigFilePath() {
|
|
||||||
std::string configPath = GetAddonPath() + "\\config.ini";
|
|
||||||
|
|
||||||
if (g_api) {
|
|
||||||
char logBuffer[500];
|
|
||||||
sprintf_s(logBuffer, "Config file path: %s", configPath.c_str());
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
return configPath;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool FileUtils::ExtractResourceToFile(HMODULE hModule, int resourceID, const std::string& filePath) {
|
|
||||||
HRSRC hRes = FindResourceA(hModule, MAKEINTRESOURCEA(resourceID), "PNG");
|
|
||||||
if (!hRes) return false;
|
|
||||||
|
|
||||||
HGLOBAL hData = LoadResource(hModule, hRes);
|
|
||||||
if (!hData) return false;
|
|
||||||
|
|
||||||
LPVOID pData = LockResource(hData);
|
|
||||||
if (!pData) return false;
|
|
||||||
|
|
||||||
DWORD dataSize = SizeofResource(hModule, hRes);
|
|
||||||
if (!dataSize) return false;
|
|
||||||
|
|
||||||
std::ofstream file(filePath, std::ios::binary);
|
|
||||||
if (!file.is_open()) return false;
|
|
||||||
|
|
||||||
file.write(static_cast<const char*>(pData), dataSize);
|
|
||||||
file.close();
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void FileUtils::CopyResourceIcons() {
|
|
||||||
if (!g_api) return;
|
|
||||||
|
|
||||||
std::string addonPath = GetAddonPath();
|
|
||||||
std::string iconsPath = addonPath + "\\icons";
|
|
||||||
CreateDirectoryA(iconsPath.c_str(), NULL);
|
|
||||||
|
|
||||||
std::string iconDestPath = iconsPath + "\\GOLEM_HELPER_ICON.png";
|
|
||||||
std::string iconHoverDestPath = iconsPath + "\\GOLEM_HELPER_ICON_HOVER.png";
|
|
||||||
|
|
||||||
if (GetFileAttributesA(iconDestPath.c_str()) != INVALID_FILE_ATTRIBUTES &&
|
|
||||||
GetFileAttributesA(iconHoverDestPath.c_str()) != INVALID_FILE_ATTRIBUTES) {
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", "Icons already exist, skipping unpack");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
HMODULE hModule = GetModuleHandleA("GolemHelper.dll");
|
|
||||||
if (!hModule) {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to get module handle");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ExtractResourceToFile(hModule, IDB_PNG1, iconDestPath)) {
|
|
||||||
char logBuffer[300];
|
|
||||||
sprintf_s(logBuffer, "Extracted icon from resources: %s", iconDestPath.c_str());
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to extract normal icon from resources");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ExtractResourceToFile(hModule, IDB_PNG2, iconHoverDestPath)) {
|
|
||||||
char logBuffer[300];
|
|
||||||
sprintf_s(logBuffer, "Extracted hover icon from resources: %s", iconHoverDestPath.c_str());
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to extract hover icon from resources");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
#pragma once
|
|
||||||
#include <string>
|
|
||||||
#include <Windows.h>
|
|
||||||
|
|
||||||
class FileUtils {
|
|
||||||
public:
|
|
||||||
static std::string GetAddonPath();
|
|
||||||
static std::string GetConfigFilePath();
|
|
||||||
static bool ExtractResourceToFile(HMODULE hModule, int resourceID, const std::string& filePath);
|
|
||||||
static void CopyResourceIcons();
|
|
||||||
};
|
|
||||||
|
|
@ -1,68 +0,0 @@
|
||||||
#include <Windows.h>
|
|
||||||
#include "MapUtils.h"
|
|
||||||
#include "../Common/Globals.h"
|
|
||||||
|
|
||||||
bool MapUtils::IsInTrainingArea() {
|
|
||||||
return GetCurrentMapID() == 1154;
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int MapUtils::GetCurrentMapID() {
|
|
||||||
if (g_mumbleData && g_mumbleData->Context.MapID != 0) {
|
|
||||||
return g_mumbleData->Context.MapID;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void MapUtils::UpdateQuickAccessVisibility() {
|
|
||||||
if (!g_api) return;
|
|
||||||
|
|
||||||
bool shouldBeVisible = IsInTrainingArea() && !g_state.alwaysHideIcon;
|
|
||||||
unsigned int currentMapID = GetCurrentMapID();
|
|
||||||
|
|
||||||
if (currentMapID != g_state.lastMapID || g_state.quickAccessVisible != shouldBeVisible) {
|
|
||||||
g_state.lastMapID = currentMapID;
|
|
||||||
|
|
||||||
if (shouldBeVisible && !g_state.quickAccessVisible) {
|
|
||||||
g_api->QuickAccess.Add(
|
|
||||||
"GolemHelper.ToggleUI",
|
|
||||||
"GOLEM_HELPER_ICON",
|
|
||||||
"GOLEM_HELPER_ICON_HOVER",
|
|
||||||
"GolemHelper.ToggleUI",
|
|
||||||
"GolemHelper UI"
|
|
||||||
);
|
|
||||||
g_state.quickAccessVisible = true;
|
|
||||||
|
|
||||||
if (g_state.debugMode) {
|
|
||||||
char buffer[150];
|
|
||||||
sprintf_s(buffer, sizeof(buffer), "QuickAccess icon ADDED - MapID: %u (Training Area)", currentMapID);
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if ((!shouldBeVisible || g_state.alwaysHideIcon) && g_state.quickAccessVisible) {
|
|
||||||
g_api->QuickAccess.Remove("GolemHelper.ToggleUI");
|
|
||||||
g_state.quickAccessVisible = false;
|
|
||||||
|
|
||||||
if (g_state.debugMode) {
|
|
||||||
const char* reason = g_state.alwaysHideIcon ? "Always Hide Icon enabled" : "Not Training Area";
|
|
||||||
char buffer[200];
|
|
||||||
sprintf_s(buffer, sizeof(buffer), "QuickAccess icon REMOVED - MapID: %u (%s)", currentMapID, reason);
|
|
||||||
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_state.autoShowHideUI) {
|
|
||||||
bool inTrainingArea = IsInTrainingArea();
|
|
||||||
static bool wasInTrainingArea = false;
|
|
||||||
|
|
||||||
if (inTrainingArea && !wasInTrainingArea) {
|
|
||||||
g_state.showUI = true;
|
|
||||||
}
|
|
||||||
else if (!inTrainingArea && wasInTrainingArea) {
|
|
||||||
g_state.showUI = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
wasInTrainingArea = inTrainingArea;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,8 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
class MapUtils {
|
|
||||||
public:
|
|
||||||
static bool IsInTrainingArea();
|
|
||||||
static void UpdateQuickAccessVisibility();
|
|
||||||
static unsigned int GetCurrentMapID();
|
|
||||||
};
|
|
||||||
|
|
@ -1,4 +1,560 @@
|
||||||
#include <Windows.h>
|
#include "pch.h"
|
||||||
|
#include "Definitions/Nexus.h"
|
||||||
|
#include <Windows.h>
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "Dependencies/imgui/imgui.h"
|
||||||
|
#include "Dependencies/mumble/Mumble.h"
|
||||||
|
|
||||||
|
AddonAPI* g_api = nullptr;
|
||||||
|
NexusLinkData* NexusLink = nullptr;
|
||||||
|
|
||||||
|
struct {
|
||||||
|
bool enabled = false;
|
||||||
|
bool boonsEnabled = true;
|
||||||
|
bool golemEnabled = true;
|
||||||
|
bool isQuickDps = false;
|
||||||
|
bool isAlacDps = false;
|
||||||
|
bool isChronomancer = false;
|
||||||
|
bool isMediumHitbox = false;
|
||||||
|
bool debugMode = false;
|
||||||
|
bool showUI = false;
|
||||||
|
bool useCustomDelays = false;
|
||||||
|
int debugCounter = 0;
|
||||||
|
|
||||||
|
int stepDelay = 290;
|
||||||
|
} g_state;
|
||||||
|
|
||||||
|
struct MenuCoordinates {
|
||||||
|
int golemStepX[25] = {
|
||||||
|
830, 830, 830, 830, 830, 830, 830, 830, 830, 830,
|
||||||
|
830, 830, 830, 830, 830, 830, 830, 830, 830, 830,
|
||||||
|
830, 830, 830, 830, 830
|
||||||
|
};
|
||||||
|
int golemStepY[25] = {
|
||||||
|
260, 260, 306, 257, 257, 306, 257, 306, 352, 400,
|
||||||
|
454, 508, 352, 257, 306, 454, 400, 306, 352, 400,
|
||||||
|
454, 400, 454, 454, 548
|
||||||
|
};
|
||||||
|
|
||||||
|
int boonStepX[20] = {
|
||||||
|
830, 830, 830, 830, 830, 830, 830, 830, 830, 830,
|
||||||
|
830, 830, 830, 830, 830, 830, 830, 830, 830, 830
|
||||||
|
};
|
||||||
|
int boonStepY[20] = {
|
||||||
|
262, 354, 262, 262, 400, 305, 354, 305, 262, 305,
|
||||||
|
450, 500, 354, 262, 305, 354, 400, 450, 262, 550
|
||||||
|
};
|
||||||
|
} g_coords;
|
||||||
|
|
||||||
|
void GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY);
|
||||||
|
void DebugMousePosition();
|
||||||
|
void ApplyAllBoons();
|
||||||
|
void ApplyGolemSettings();
|
||||||
|
void ClickAtScaled(int baseX, int baseY, int delay);
|
||||||
|
bool ShouldSkipBoonStep(int stepIndex);
|
||||||
|
bool ShouldSkipGolemStep(int stepIndex);
|
||||||
|
void HandleBoonKeybind(const char* id, bool release);
|
||||||
|
void HandleGolemKeybind(const char* id, bool release);
|
||||||
|
void HandleToggleKeybind(const char* id, bool release);
|
||||||
|
void HandleUIToggleKeybind(const char* id, bool release);
|
||||||
|
void HandleDebugKeybind(const char* id, bool release);
|
||||||
|
void HandleQuickDpsKeybind(const char* id, bool release);
|
||||||
|
void HandleAlacDpsKeybind(const char* id, bool release);
|
||||||
|
void HandleChronomancerKeybind(const char* id, bool release);
|
||||||
|
void HandleMediumHitboxKeybind(const char* id, bool release);
|
||||||
|
void Load(AddonAPI* aApi);
|
||||||
|
void Unload();
|
||||||
|
|
||||||
|
void RenderUI() {
|
||||||
|
if (!g_state.showUI) return;
|
||||||
|
|
||||||
|
ImGui::SetNextWindowSize(ImVec2(400, 500), ImGuiCond_FirstUseEver);
|
||||||
|
ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver);
|
||||||
|
|
||||||
|
if (ImGui::Begin("GolemHelper Control Panel", &g_state.showUI, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||||
|
|
||||||
|
ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.0.0-beta.2");
|
||||||
|
ImGui::Separator();
|
||||||
|
|
||||||
|
ImGui::Text("Status:");
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (g_state.enabled) {
|
||||||
|
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "ENABLED");
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "DISABLED");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::Button(g_state.enabled ? "Disable GolemHelper" : "Enable GolemHelper", ImVec2(200, 0))) {
|
||||||
|
g_state.enabled = !g_state.enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Spacing();
|
||||||
|
ImGui::Separator();
|
||||||
|
|
||||||
|
ImGui::Text("Boon Configuration");
|
||||||
|
ImGui::Checkbox("Enable Boons", &g_state.boonsEnabled);
|
||||||
|
|
||||||
|
if (ImGui::Button("Apply Boons", ImVec2(150, 0))) {
|
||||||
|
if (g_state.enabled) {
|
||||||
|
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Text("DPS Modes:");
|
||||||
|
|
||||||
|
if (ImGui::RadioButton("Normal Mode", !g_state.isQuickDps && !g_state.isAlacDps)) {
|
||||||
|
g_state.isQuickDps = false;
|
||||||
|
g_state.isAlacDps = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::RadioButton("Quick DPS (Skip Quickness)", g_state.isQuickDps)) {
|
||||||
|
g_state.isQuickDps = true;
|
||||||
|
g_state.isAlacDps = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::RadioButton("Alac DPS (Skip Alacrity)", g_state.isAlacDps)) {
|
||||||
|
g_state.isQuickDps = false;
|
||||||
|
g_state.isAlacDps = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Spacing();
|
||||||
|
ImGui::Separator();
|
||||||
|
|
||||||
|
ImGui::Text("Golem Configuration");
|
||||||
|
ImGui::Checkbox("Enable Golem Settings", &g_state.golemEnabled);
|
||||||
|
|
||||||
|
if (ImGui::Button("Apply Golem Settings", ImVec2(150, 0))) {
|
||||||
|
if (g_state.enabled) {
|
||||||
|
g_api->InputBinds.Invoke("GolemHelper.ApplyGolem", false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Checkbox("Medium Hitbox (Default is Small)", &g_state.isMediumHitbox);
|
||||||
|
|
||||||
|
ImGui::Checkbox("Chronomancer Mode (Skip Slow)", &g_state.isChronomancer);
|
||||||
|
|
||||||
|
ImGui::Spacing();
|
||||||
|
ImGui::Separator();
|
||||||
|
|
||||||
|
ImGui::Text("Settings");
|
||||||
|
|
||||||
|
if (ImGui::Button("Configure Hotkeys", ImVec2(150, 0))) {
|
||||||
|
}
|
||||||
|
|
||||||
|
if (g_state.debugMode) {
|
||||||
|
ImGui::Spacing();
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::Text("Display Info:");
|
||||||
|
if (NexusLink && NexusLink->Width > 0 && NexusLink->Height > 0) {
|
||||||
|
ImGui::Text("Resolution: %dx%d", NexusLink->Width, NexusLink->Height);
|
||||||
|
ImGui::Text("UI Scale: %.2f", NexusLink->Scaling);
|
||||||
|
float dpiScale = (float)NexusLink->Width / 1920.0f;
|
||||||
|
ImGui::Text("DPI Scale: %.3f", dpiScale);
|
||||||
|
ImGui::Text("Debug samples: %d", g_state.debugCounter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Spacing();
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::Text("Timing Settings");
|
||||||
|
|
||||||
|
bool wasUsingCustom = g_state.useCustomDelays;
|
||||||
|
ImGui::Checkbox("Use Custom Step Delay", &g_state.useCustomDelays);
|
||||||
|
|
||||||
|
if (g_state.useCustomDelays) {
|
||||||
|
ImGui::SliderInt("", &g_state.stepDelay, 100, 1000, "%d ms");
|
||||||
|
|
||||||
|
ImGui::Spacing();
|
||||||
|
if (ImGui::Button("Reset to Default", ImVec2(120, 0))) {
|
||||||
|
g_state.stepDelay = 290;
|
||||||
|
}
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Button("Slow Mode", ImVec2(80, 0))) {
|
||||||
|
g_state.stepDelay = 1000;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!wasUsingCustom) {
|
||||||
|
ImGui::Spacing();
|
||||||
|
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.2f, 1.0f), "Increase delay if clicks fail");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderOptions() {
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::Text("GolemHelper Settings");
|
||||||
|
|
||||||
|
ImGui::Checkbox("Show UI by default", &g_state.showUI);
|
||||||
|
ImGui::Checkbox("Enable debug mode", &g_state.debugMode);
|
||||||
|
|
||||||
|
if (ImGui::Button("Reset all settings")) {
|
||||||
|
g_state.isQuickDps = false;
|
||||||
|
g_state.isAlacDps = false;
|
||||||
|
g_state.isChronomancer = false;
|
||||||
|
g_state.isMediumHitbox = false;
|
||||||
|
g_state.useCustomDelays = false;
|
||||||
|
g_state.stepDelay = 290;
|
||||||
|
g_state.boonsEnabled = true;
|
||||||
|
g_state.golemEnabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Spacing();
|
||||||
|
ImGui::Text("Current Modes:");
|
||||||
|
ImGui::Text("- Boons: %s", g_state.isQuickDps ? "Quick DPS" : g_state.isAlacDps ? "Alac DPS" : "Normal");
|
||||||
|
ImGui::Text("- Golem: %s", g_state.isChronomancer ? "Chronomancer" : "Normal");
|
||||||
|
ImGui::Text("- Hitbox: %s", g_state.isMediumHitbox ? "Medium" : "Small");
|
||||||
|
ImGui::Text("- Timing: %s", g_state.useCustomDelays ? "Custom" : "Default");
|
||||||
|
}
|
||||||
|
|
||||||
|
void GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY) {
|
||||||
|
g_api->Log(ELogLevel_INFO, "GolemHelper", "GetScaledCoordinates CHIAMATA");
|
||||||
|
|
||||||
|
if (NexusLink && NexusLink->Width > 0 && NexusLink->Height > 0) {
|
||||||
|
float uiScale = NexusLink->Scaling;
|
||||||
|
float dpiScale = (float)NexusLink->Width / 1920.0f;
|
||||||
|
|
||||||
|
char valuesBuffer[200];
|
||||||
|
sprintf_s(valuesBuffer, "GetScaled INPUT: uiScale=%.3f, base=%d,%d", uiScale, baseX, baseY);
|
||||||
|
g_api->Log(ELogLevel_INFO, "GolemHelper", valuesBuffer);
|
||||||
|
|
||||||
|
int scaledForResolutionX = (int)(baseX * dpiScale);
|
||||||
|
int scaledForResolutionY = baseY;
|
||||||
|
|
||||||
|
int finalX = scaledForResolutionX;
|
||||||
|
int finalY = scaledForResolutionY;
|
||||||
|
|
||||||
|
if (uiScale >= 0.89f && uiScale <= 0.91f) {
|
||||||
|
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.029f);
|
||||||
|
finalY = scaledForResolutionY - (int)(scaledForResolutionY * 0.103f);
|
||||||
|
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED SMALL OFFSET");
|
||||||
|
}
|
||||||
|
else if (uiScale >= 1.09f && uiScale <= 1.15f) {
|
||||||
|
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.053f);
|
||||||
|
finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.095f);
|
||||||
|
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED LARGE OFFSET");
|
||||||
|
}
|
||||||
|
else if (uiScale >= 1.21f && uiScale <= 1.25f) {
|
||||||
|
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.097f);
|
||||||
|
finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.206f);
|
||||||
|
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED LARGER OFFSET");
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
char buffer[100];
|
||||||
|
sprintf_s(buffer, "NO OFFSET - uiScale %.3f", uiScale);
|
||||||
|
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
*scaledX = finalX;
|
||||||
|
*scaledY = finalY;
|
||||||
|
|
||||||
|
char resultBuffer[200];
|
||||||
|
sprintf_s(resultBuffer, "GetScaled RESULT: %d,%d -> %d,%d", scaledForResolutionX, scaledForResolutionY, finalX, finalY);
|
||||||
|
g_api->Log(ELogLevel_INFO, "GolemHelper", resultBuffer);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
g_api->Log(ELogLevel_WARNING, "GolemHelper", "GetScaledCoordinates - Nexus data not available");
|
||||||
|
|
||||||
|
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
|
||||||
|
float dpiScale = (float)screenWidth / 1920.0f;
|
||||||
|
|
||||||
|
*scaledX = (int)(baseX * dpiScale);
|
||||||
|
*scaledY = baseY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DebugMousePosition() {
|
||||||
|
if (!g_api) return;
|
||||||
|
|
||||||
|
POINT mousePos;
|
||||||
|
GetCursorPos(&mousePos);
|
||||||
|
|
||||||
|
if (NexusLink && NexusLink->Width > 0 && NexusLink->Height > 0) {
|
||||||
|
float uiScale = NexusLink->Scaling;
|
||||||
|
float dpiScale = (float)NexusLink->Width / 1920.0f;
|
||||||
|
float finalScaleX = uiScale * dpiScale;
|
||||||
|
|
||||||
|
int baseX = (int)(mousePos.x / finalScaleX);
|
||||||
|
int baseY = mousePos.y;
|
||||||
|
|
||||||
|
g_state.debugCounter++;
|
||||||
|
|
||||||
|
char buffer[450];
|
||||||
|
sprintf_s(buffer, "=== DEBUG #%d === Resolution: %dx%d | Mouse: %d,%d | Base coords: %d,%d | Interface Size: %.2f | DPI Scale: %.3f | Final ScaleX: %.3f",
|
||||||
|
g_state.debugCounter, NexusLink->Width, NexusLink->Height,
|
||||||
|
mousePos.x, mousePos.y, baseX, baseY, uiScale, dpiScale, finalScaleX);
|
||||||
|
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Cannot debug - Nexus data not available");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (g_state.debugCounter == 1) {
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClickAtScaled(int baseX, int baseY, int delay = 25) {
|
||||||
|
HWND gameWindow = GetForegroundWindow();
|
||||||
|
if (!gameWindow) return;
|
||||||
|
|
||||||
|
int scaledX, scaledY;
|
||||||
|
GetScaledCoordinates(baseX, baseY, &scaledX, &scaledY);
|
||||||
|
|
||||||
|
LPARAM lParam = MAKELPARAM(scaledX, scaledY);
|
||||||
|
SendMessage(gameWindow, WM_LBUTTONDOWN, MK_LBUTTON, lParam);
|
||||||
|
Sleep(10);
|
||||||
|
SendMessage(gameWindow, WM_LBUTTONUP, 0, lParam);
|
||||||
|
Sleep(delay);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ShouldSkipBoonStep(int stepIndex) {
|
||||||
|
if (g_state.isQuickDps && stepIndex == 14) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (g_state.isAlacDps && (stepIndex == 13 || stepIndex == 18)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ShouldSkipGolemStep(int stepIndex) {
|
||||||
|
if (g_state.isChronomancer && stepIndex == 17) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ApplyAllBoons() {
|
||||||
|
if (!g_api || !g_state.boonsEnabled || !g_state.enabled) return;
|
||||||
|
|
||||||
|
bool uiWasVisible = g_state.showUI;
|
||||||
|
if (uiWasVisible) {
|
||||||
|
g_state.showUI = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* mode = g_state.isQuickDps ? "Quick DPS" :
|
||||||
|
g_state.isAlacDps ? "Alac DPS" : "Normal";
|
||||||
|
|
||||||
|
char startBuffer[200];
|
||||||
|
sprintf_s(startBuffer, "Starting boon sequence (20 steps) - Mode: %s", mode);
|
||||||
|
g_api->Log(ELogLevel_INFO, "GolemHelper", startBuffer);
|
||||||
|
|
||||||
|
try {
|
||||||
|
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
|
||||||
|
int initialDelay = g_state.useCustomDelays ? g_state.stepDelay : 390;
|
||||||
|
Sleep(initialDelay);
|
||||||
|
|
||||||
|
for (int i = 0; i < 20; i++) {
|
||||||
|
if (g_coords.boonStepX[i] == 0 && g_coords.boonStepY[i] == 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ShouldSkipBoonStep(i)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
int delay = (i == 19) ? 50 : (g_state.useCustomDelays ? g_state.stepDelay : 290);
|
||||||
|
|
||||||
|
ClickAtScaled(g_coords.boonStepX[i], g_coords.boonStepY[i], delay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (...) {
|
||||||
|
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during boon sequence");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (uiWasVisible) {
|
||||||
|
g_state.showUI = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
g_api->Log(ELogLevel_INFO, "GolemHelper", "Boon sequence completed!");
|
||||||
|
}
|
||||||
|
|
||||||
|
void ApplyGolemSettings() {
|
||||||
|
if (!g_api || !g_state.golemEnabled || !g_state.enabled) return;
|
||||||
|
|
||||||
|
bool uiWasVisible = g_state.showUI;
|
||||||
|
if (uiWasVisible) {
|
||||||
|
g_state.showUI = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* mode = g_state.isChronomancer ? "Chronomancer" : "Normal";
|
||||||
|
const char* hitbox = g_state.isMediumHitbox ? "Medium Hitbox" : "Small Hitbox";
|
||||||
|
char startBuffer[300];
|
||||||
|
sprintf_s(startBuffer, "Starting golem settings sequence (25 steps) - Mode: %s, Hitbox: %s", mode, hitbox);
|
||||||
|
g_api->Log(ELogLevel_INFO, "GolemHelper", startBuffer);
|
||||||
|
|
||||||
|
try {
|
||||||
|
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
|
||||||
|
int initialDelay = g_state.useCustomDelays ? g_state.stepDelay : 390;
|
||||||
|
Sleep(initialDelay);
|
||||||
|
|
||||||
|
for (int i = 0; i < 25; i++) {
|
||||||
|
if (g_coords.golemStepX[i] == 0 && g_coords.golemStepY[i] == 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ShouldSkipGolemStep(i)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
int currentX = g_coords.golemStepX[i];
|
||||||
|
int currentY = g_coords.golemStepY[i];
|
||||||
|
|
||||||
|
if (g_state.isMediumHitbox && i == 1) {
|
||||||
|
currentY = 305;
|
||||||
|
}
|
||||||
|
|
||||||
|
int delay = (i == 24) ? 50 : (g_state.useCustomDelays ? g_state.stepDelay : 290);
|
||||||
|
|
||||||
|
ClickAtScaled(currentX, currentY, delay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (...) {
|
||||||
|
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during golem settings sequence");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (uiWasVisible) {
|
||||||
|
g_state.showUI = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem settings sequence completed (25 steps)!");
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleBoonKeybind(const char* id, bool release) {
|
||||||
|
if (!release && g_state.enabled) {
|
||||||
|
ApplyAllBoons();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleGolemKeybind(const char* id, bool release) {
|
||||||
|
if (!release && g_state.enabled) {
|
||||||
|
ApplyGolemSettings();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleToggleKeybind(const char* id, bool release) {
|
||||||
|
if (!release) {
|
||||||
|
g_state.enabled = !g_state.enabled;
|
||||||
|
g_api->UI.SendAlert(g_state.enabled ? "GolemHelper enabled" : "GolemHelper disabled");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleUIToggleKeybind(const char* id, bool release) {
|
||||||
|
if (!release) {
|
||||||
|
g_state.showUI = !g_state.showUI;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleDebugKeybind(const char* id, bool release) {
|
||||||
|
if (!release) DebugMousePosition();
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleQuickDpsKeybind(const char* id, bool release) {
|
||||||
|
if (!release) {
|
||||||
|
g_state.isQuickDps = !g_state.isQuickDps;
|
||||||
|
if (g_state.isQuickDps) {
|
||||||
|
g_state.isAlacDps = false;
|
||||||
|
}
|
||||||
|
g_api->UI.SendAlert(g_state.isQuickDps ? "Quick DPS mode enabled" : "Quick DPS mode disabled");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleAlacDpsKeybind(const char* id, bool release) {
|
||||||
|
if (!release) {
|
||||||
|
g_state.isAlacDps = !g_state.isAlacDps;
|
||||||
|
if (g_state.isAlacDps) {
|
||||||
|
g_state.isQuickDps = false;
|
||||||
|
}
|
||||||
|
g_api->UI.SendAlert(g_state.isAlacDps ? "Alac DPS mode enabled" : "Alac DPS mode disabled");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleChronomancerKeybind(const char* id, bool release) {
|
||||||
|
if (!release) {
|
||||||
|
g_state.isChronomancer = !g_state.isChronomancer;
|
||||||
|
g_api->UI.SendAlert(g_state.isChronomancer ? "Chronomancer mode enabled" : "Chronomancer mode disabled");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleMediumHitboxKeybind(const char* id, bool release) {
|
||||||
|
if (!release) {
|
||||||
|
g_state.isMediumHitbox = !g_state.isMediumHitbox;
|
||||||
|
g_api->UI.SendAlert(g_state.isMediumHitbox ? "Medium Hitbox enabled" : "Medium Hitbox disabled");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Load(AddonAPI* aApi) {
|
||||||
|
g_api = aApi;
|
||||||
|
|
||||||
|
ImGui::SetCurrentContext((ImGuiContext*)g_api->ImguiContext);
|
||||||
|
ImGui::SetAllocatorFunctions((void* (*)(size_t, void*))g_api->ImguiMalloc, (void(*)(void*, void*))g_api->ImguiFree);
|
||||||
|
|
||||||
|
NexusLink = (NexusLinkData*)g_api->DataLink.Get("DL_NEXUS_LINK");
|
||||||
|
|
||||||
|
g_state.enabled = true;
|
||||||
|
|
||||||
|
g_api->Renderer.Register(ERenderType_Render, RenderUI);
|
||||||
|
g_api->Renderer.Register(ERenderType_OptionsRender, RenderOptions);
|
||||||
|
|
||||||
|
Keybind kb_empty = { 0, false, false, false };
|
||||||
|
g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyBoons", HandleBoonKeybind, kb_empty);
|
||||||
|
g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyGolem", HandleGolemKeybind, kb_empty);
|
||||||
|
g_api->InputBinds.RegisterWithStruct("GolemHelper.QuickDPS", HandleQuickDpsKeybind, kb_empty);
|
||||||
|
g_api->InputBinds.RegisterWithStruct("GolemHelper.AlacDPS", HandleAlacDpsKeybind, kb_empty);
|
||||||
|
g_api->InputBinds.RegisterWithStruct("GolemHelper.Chronomancer", HandleChronomancerKeybind, kb_empty);
|
||||||
|
g_api->InputBinds.RegisterWithStruct("GolemHelper.MediumHitbox", HandleMediumHitboxKeybind, kb_empty);
|
||||||
|
g_api->InputBinds.RegisterWithStruct("GolemHelper.Toggle", HandleToggleKeybind, kb_empty);
|
||||||
|
g_api->InputBinds.RegisterWithStruct("GolemHelper.DebugMouse", HandleDebugKeybind, kb_empty);
|
||||||
|
g_api->InputBinds.RegisterWithStruct("GolemHelper.ToggleUI", HandleUIToggleKeybind, kb_empty);
|
||||||
|
|
||||||
|
g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.0.0-beta.2 Loaded ===");
|
||||||
|
g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#00ff00>GolemHelper addon</c> loaded successfully!");
|
||||||
|
}
|
||||||
|
|
||||||
|
void Unload() {
|
||||||
|
if (g_api) {
|
||||||
|
g_api->Renderer.Deregister(RenderUI);
|
||||||
|
g_api->Renderer.Deregister(RenderOptions);
|
||||||
|
g_api->InputBinds.Deregister("GolemHelper.ApplyBoons");
|
||||||
|
g_api->InputBinds.Deregister("GolemHelper.ApplyGolem");
|
||||||
|
g_api->InputBinds.Deregister("GolemHelper.QuickDPS");
|
||||||
|
g_api->InputBinds.Deregister("GolemHelper.AlacDPS");
|
||||||
|
g_api->InputBinds.Deregister("GolemHelper.Chronomancer");
|
||||||
|
g_api->InputBinds.Deregister("GolemHelper.MediumHitbox");
|
||||||
|
g_api->InputBinds.Deregister("GolemHelper.Toggle");
|
||||||
|
g_api->InputBinds.Deregister("GolemHelper.DebugMouse");
|
||||||
|
g_api->InputBinds.Deregister("GolemHelper.ToggleUI");
|
||||||
|
}
|
||||||
|
|
||||||
|
g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#ff0000>GolemHelper signing off</c>, it was an honor commander.");
|
||||||
|
g_api = nullptr;
|
||||||
|
g_state.enabled = false;
|
||||||
|
g_state.showUI = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" __declspec(dllexport) AddonDefinition* GetAddonDef() {
|
||||||
|
static AddonDefinition def;
|
||||||
|
def.Signature = -424248;
|
||||||
|
def.APIVersion = NEXUS_API_VERSION;
|
||||||
|
def.Name = "GolemHelper";
|
||||||
|
def.Version = { 1, 0, 0, 2 };
|
||||||
|
def.Author = "Azrub";
|
||||||
|
def.Description = "Automatically applies boons and configures golems in the training area";
|
||||||
|
def.Load = Load;
|
||||||
|
def.Unload = Unload;
|
||||||
|
def.Flags = EAddonFlags_None;
|
||||||
|
def.Provider = EUpdateProvider_GitHub;
|
||||||
|
def.UpdateLink = "https://github.com/Azrub/GolemHelper";
|
||||||
|
return &def;
|
||||||
|
}
|
||||||
|
|
||||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
|
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
|
|
|
||||||
5
GolemHelper/framework.h
Normal file
5
GolemHelper/framework.h
Normal file
|
|
@ -0,0 +1,5 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#define WIN32_LEAN_AND_MEAN // Escludere gli elementi usati raramente dalle intestazioni di Windows
|
||||||
|
// File di intestazione di Windows
|
||||||
|
#include <windows.h>
|
||||||
5
GolemHelper/pch.cpp
Normal file
5
GolemHelper/pch.cpp
Normal file
|
|
@ -0,0 +1,5 @@
|
||||||
|
// pch.cpp: file di origine corrispondente all'intestazione precompilata
|
||||||
|
|
||||||
|
#include "pch.h"
|
||||||
|
|
||||||
|
// Quando si usano intestazioni precompilate, questo file è necessario per la riuscita della compilazione.
|
||||||
13
GolemHelper/pch.h
Normal file
13
GolemHelper/pch.h
Normal file
|
|
@ -0,0 +1,13 @@
|
||||||
|
// pch.h: questo è un file di intestazione precompilata.
|
||||||
|
// I file elencati di seguito vengono compilati una sola volta, in modo da migliorare le prestazioni per le compilazioni successive.
|
||||||
|
// Questa impostazione influisce anche sulle prestazioni di IntelliSense, incluso il completamento codice e molte altre funzionalità di esplorazione del codice.
|
||||||
|
// I file elencati qui vengono però TUTTI ricompilati se uno di essi viene aggiornato da una compilazione all'altra.
|
||||||
|
// Non aggiungere qui file soggetti a frequenti aggiornamenti; in caso contrario si perderanno i vantaggi offerti in termini di prestazioni.
|
||||||
|
|
||||||
|
#ifndef PCH_H
|
||||||
|
#define PCH_H
|
||||||
|
|
||||||
|
// aggiungere qui le intestazioni da precompilare
|
||||||
|
#include "framework.h"
|
||||||
|
|
||||||
|
#endif //PCH_H
|
||||||
|
|
@ -1,17 +0,0 @@
|
||||||
//{{NO_DEPENDENCIES}}
|
|
||||||
// File di inclusione generato con Microsoft Visual C++.
|
|
||||||
// Utilizzato da GolemHelper.rc
|
|
||||||
//
|
|
||||||
#define IDB_PNG1 104
|
|
||||||
#define IDB_PNG2 105
|
|
||||||
|
|
||||||
// Next default values for new objects
|
|
||||||
//
|
|
||||||
#ifdef APSTUDIO_INVOKED
|
|
||||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
|
||||||
#define _APS_NEXT_RESOURCE_VALUE 106
|
|
||||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
|
||||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
|
||||||
#define _APS_NEXT_SYMED_VALUE 101
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
42
README.md
42
README.md
|
|
@ -1,29 +1,33 @@
|
||||||
# GolemHelper
|
# GolemHelper BETA
|
||||||
|
|
||||||
A Guild Wars 2 addon for [Nexus](https://github.com/RaidcoreGG/Nexus) that automates optimal boon and golem configurations in the Special Forces Training Area.
|
A Guild Wars 2 addon for [Nexus](https://github.com/RaidcoreGG/Nexus) that that automates boon application and golem configuration in the Special Forces Training Area with support for different DPS role modes.
|
||||||
|
|
||||||
|
## Description
|
||||||
|
|
||||||
|
GolemHelper eliminates the tedious manual clicking required to set up optimal training conditions. With a single keypress, you can apply all necessary boons or configure golem settings.
|
||||||
|
The addon automatically scales coordinates for different resolutions and UI sizes.
|
||||||
|
|
||||||
|
Particularly useful for players who:
|
||||||
|
- Regularly practice rotations on training golems
|
||||||
|
- Test different build configurations
|
||||||
|
- Play multiple DPS roles (Quickness DPS, Alacrity DPS, Chronomancer DT+DR)
|
||||||
|
- Want to minimize setup time and focus on actual gameplay practice
|
||||||
|
|
||||||
## Features
|
## Features
|
||||||
|
|
||||||
DPS Benchmarking:
|
- Automated Boon Application: Apply boon configuration based on dps mode.
|
||||||
|
- Automated Golem Configuration: Apply SnowCrows benchmark settings on golem with one keypress.
|
||||||
|
|
||||||
- hi dps
|
DPS Modes:
|
||||||
- Quick DPS
|
- Quick DPS Mode: Automatically skips Quickness boon
|
||||||
- Alac DPS
|
- Alac DPS Mode: Automatically skips Alacrity boon
|
||||||
|
- Chronomancer Mode: Automatically skips Slow debuff on golem
|
||||||
|
|
||||||
Healer Support:
|
## Planned Features (No ETA)
|
||||||
|
|
||||||
- Environment Damage with Mild/Moderate/Extreme settings
|
- ImGui Interface: Visual interface for easier mode switching and configuration (coming in v1.0.0 final)
|
||||||
- Specialized healer boon sequences (qHeal/aHeal modes)
|
- Additional DPS Modes: More specialized role configurations based on community feedback
|
||||||
|
- Custom Presets: User-defined boon and golem configurations
|
||||||
Golem Customization:
|
|
||||||
|
|
||||||
- Hitbox selection: Small/Medium/Large (Small is benchmark default)
|
|
||||||
- Advanced condition modifiers: Skip Slow, Skip Burning, 5 Bleeding Stacks
|
|
||||||
|
|
||||||
Tips:
|
|
||||||
|
|
||||||
- If the sequence is too fast and missing clicks, increase Custom Delays in the UI
|
|
||||||
- You can move your mouse during the sequence, just don't hover over UIs or click
|
|
||||||
|
|
||||||
## Installation
|
## Installation
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue