New Features:
- Auto Show/Hide UI: New setting that automatically shows/hides the UI when entering/exiting Training Area
Technical Changes:
Architecture refactor; replaced coordinate arrays and magic numbers with enum-based system:
- NEW: MenuSequences.h - Centralized sequence definitions with clean logic
- REFACTORED: Types.h - Semantic enum structure mapping GW2 interface 1:1 (BOON_ALACRITY vs stepIndex == 13)
- REFACTORED: AutomationLogic.cpp - Eliminated all magic numbers, unified healer logic
- Improved maintainability
- Enhanced readability: Self-documenting code with meaningful names like GOLEM_SLOW instead of array indices
- Removed obsolete files: framework.h, pch.h, pch.cpp
- Cleaned all PrecompiledHeader references from project settings
- Set C++17 standard for all platforms (Win32 + x64) and configurations (Debug + Release)
- Removed .vcxproj.user from tracking (personal settings)
- Updated .gitignore
- Added embedded icons support with Windows resources
- Added icon extraction from embedded DLL resources
- Include PNG icons as embedded resources
- Updated gitignore for build artifacts
- Icons are automatically extracted to addons/GolemHelper/icons/