Release v1.5.0.0

New features:

- Skip Confusion
- Add Immobilize
- Add Blind

Templates Improvements:

- Templates tab redesign with improved layout and organization
- Apply Boons and Spawn Golem buttons added to Templates tab for instant access to templates sequences
- Template name truncation for the "Current" template indicator to prevent UI stretching with long names

Other Improvements/changes:

- Training Area safety check - Apply buttons only function when inside Training Area
- Auto-stop sequences when game loses focus (Alt+Tab, Windows key, etc.)
- Cleaned up golem sequence by removing redundant coordinate that was causing vulnerability to be clicked twice
- Cleaner console output with reduced debug logging
This commit is contained in:
Azrub 2025-08-06 04:00:04 +02:00
parent cc5bcb3c9c
commit ccead0d29b
6 changed files with 212 additions and 89 deletions

View file

@ -25,11 +25,15 @@ bool AutomationLogic::ShouldSkipGolemStep(int stepIndex) {
return false; return false;
} }
if (g_state.skipSlow && stepIndex == 17) { if (g_state.skipBurning && stepIndex == 7) {
return true; return true;
} }
if (g_state.skipBurning && stepIndex == 7) { if (g_state.skipConfusion && stepIndex == 8) {
return true;
}
if (g_state.skipSlow && stepIndex == 17) {
return true; return true;
} }
@ -79,8 +83,6 @@ void AutomationLogic::ApplyHealerBoons() {
} }
} }
g_api->Log(ELogLevel_INFO, "GolemHelper", "Applying Environment Damage final click");
int finalY; int finalY;
switch (g_state.envDamageLevel) { switch (g_state.envDamageLevel) {
case ENV_MILD: finalY = 352; break; case ENV_MILD: finalY = 352; break;
@ -153,12 +155,10 @@ void AutomationLogic::ApplyAllBoons() {
CoordinateUtils::ClickAtScaled(g_coords.boonStepX[i], g_coords.boonStepY[i], g_state.stepDelay); CoordinateUtils::ClickAtScaled(g_coords.boonStepX[i], g_coords.boonStepY[i], g_state.stepDelay);
if (g_state.showBoonAdvanced && g_state.addResistance) { if (g_state.showBoonAdvanced && g_state.addResistance) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Adding Resistance");
CoordinateUtils::ClickAtScaled(g_coords.resistanceX, g_coords.resistanceY, g_state.stepDelay); CoordinateUtils::ClickAtScaled(g_coords.resistanceX, g_coords.resistanceY, g_state.stepDelay);
} }
if (g_state.showBoonAdvanced && g_state.addStability) { if (g_state.showBoonAdvanced && g_state.addStability) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Adding Stability");
CoordinateUtils::ClickAtScaled(g_coords.stabilityX, g_coords.stabilityY, g_state.stepDelay); CoordinateUtils::ClickAtScaled(g_coords.stabilityX, g_coords.stabilityY, g_state.stepDelay);
} }
@ -192,23 +192,27 @@ void AutomationLogic::ApplyGolemSettings() {
g_state.hitboxType == HITBOX_MEDIUM ? "Medium Hitbox" : "Large Hitbox"; g_state.hitboxType == HITBOX_MEDIUM ? "Medium Hitbox" : "Large Hitbox";
std::string modifiers = "Normal"; std::string modifiers = "Normal";
if (g_state.showAdvanced && (g_state.skipSlow || g_state.skipBurning || g_state.fiveBleedingStacks)) { if (g_state.showAdvanced && (g_state.skipBurning || g_state.skipConfusion || g_state.skipSlow ||
g_state.addImmobilize || g_state.addBlind || g_state.fiveBleedingStacks)) {
modifiers = ""; modifiers = "";
if (g_state.skipSlow) modifiers += "Skip Slow ";
if (g_state.skipBurning) modifiers += "Skip Burning "; if (g_state.skipBurning) modifiers += "Skip Burning ";
if (g_state.skipConfusion) modifiers += "Skip Confusion ";
if (g_state.skipSlow) modifiers += "Skip Slow ";
if (g_state.addImmobilize) modifiers += "Add Immobilize ";
if (g_state.addBlind) modifiers += "Add Blind ";
if (g_state.fiveBleedingStacks) modifiers += "5 Bleeding "; if (g_state.fiveBleedingStacks) modifiers += "5 Bleeding ";
if (!modifiers.empty()) modifiers.pop_back(); if (!modifiers.empty()) modifiers.pop_back();
} }
char startBuffer[400]; char startBuffer[400];
sprintf_s(startBuffer, "Starting golem settings sequence (25 steps) - Modifiers: %s, Hitbox: %s", modifiers.c_str(), hitbox); sprintf_s(startBuffer, "Starting golem settings sequence (24 steps) - Modifiers: %s, Hitbox: %s", modifiers.c_str(), hitbox);
g_api->Log(ELogLevel_INFO, "GolemHelper", startBuffer); g_api->Log(ELogLevel_INFO, "GolemHelper", startBuffer);
try { try {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50); g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(g_state.initialDelay); Sleep(g_state.initialDelay);
for (int i = 0; i < 25; i++) { for (int i = 0; i < 24; i++) {
if (g_coords.golemStepX[i] == 0 && g_coords.golemStepY[i] == 0) { if (g_coords.golemStepX[i] == 0 && g_coords.golemStepY[i] == 0) {
continue; continue;
} }
@ -234,13 +238,31 @@ void AutomationLogic::ApplyGolemSettings() {
} }
} }
int delay = (i == 24) ? 50 : g_state.stepDelay; int delay = (i == 23) ? 50 : g_state.stepDelay;
if (i == 14) {
CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
if (g_state.showAdvanced && g_state.addImmobilize) {
CoordinateUtils::ClickAtScaled(g_coords.immobilizeX, g_coords.immobilizeY, g_state.stepDelay);
}
continue;
}
if (i == 16) {
CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
if (g_state.showAdvanced && g_state.addBlind) {
CoordinateUtils::ClickAtScaled(g_coords.blindX, g_coords.blindY, g_state.stepDelay);
}
continue;
}
CoordinateUtils::ClickAtScaled(currentX, currentY, delay); CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
if (g_state.showAdvanced && g_state.fiveBleedingStacks && i == 6) { if (g_state.showAdvanced && g_state.fiveBleedingStacks && i == 6) {
g_api->Log(ELogLevel_INFO, "GolemHelper", "5 Bleeding Stacks - repeating 7th step 4 more times");
for (int repeat = 0; repeat < 4; repeat++) { for (int repeat = 0; repeat < 4; repeat++) {
CoordinateUtils::ClickAtScaled(currentX, currentY, g_state.stepDelay); CoordinateUtils::ClickAtScaled(currentX, currentY, g_state.stepDelay);
} }
@ -255,5 +277,5 @@ void AutomationLogic::ApplyGolemSettings() {
g_state.showUI = true; g_state.showUI = true;
} }
g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem settings sequence completed (25 steps)!"); g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem settings sequence completed (24 steps)!");
} }

View file

@ -6,8 +6,6 @@
void CoordinateUtils::GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY) { void CoordinateUtils::GetScaledCoordinates(int baseX, int baseY, int* scaledX, int* scaledY) {
if (!g_api) return; if (!g_api) return;
g_api->Log(ELogLevel_INFO, "GolemHelper", "GetScaledCoordinates CALLED");
if (g_nexusLink && g_nexusLink->Width > 0 && g_nexusLink->Height > 0) { if (g_nexusLink && g_nexusLink->Width > 0 && g_nexusLink->Height > 0) {
float uiScale = g_nexusLink->Scaling; float uiScale = g_nexusLink->Scaling;
float dpiScaleX, dpiScaleY; float dpiScaleX, dpiScaleY;
@ -68,11 +66,6 @@ void CoordinateUtils::GetScaledCoordinates(int baseX, int baseY, int* scaledX, i
g_api->Log(ELogLevel_INFO, "GolemHelper", normalBuffer); g_api->Log(ELogLevel_INFO, "GolemHelper", normalBuffer);
} }
char valuesBuffer[250];
sprintf_s(valuesBuffer, "GetScaled INPUT: uiScale=%.3f, scaleX=%.3f, scaleY=%.3f, base=%d,%d",
uiScale, dpiScaleX, dpiScaleY, baseX, baseY);
g_api->Log(ELogLevel_INFO, "GolemHelper", valuesBuffer);
int scaledForResolutionX = (int)(baseX * dpiScaleX); int scaledForResolutionX = (int)(baseX * dpiScaleX);
int scaledForResolutionY = (int)(baseY * dpiScaleY); int scaledForResolutionY = (int)(baseY * dpiScaleY);
@ -94,22 +87,11 @@ void CoordinateUtils::GetScaledCoordinates(int baseX, int baseY, int* scaledX, i
else if (uiScale >= 1.21f && uiScale <= 1.25f) { else if (uiScale >= 1.21f && uiScale <= 1.25f) {
finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.097f); finalX = scaledForResolutionX - (int)(scaledForResolutionX * 0.097f);
finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.206f); finalY = scaledForResolutionY + (int)(scaledForResolutionY * 0.206f);
g_api->Log(ELogLevel_INFO, "GolemHelper", "APPLIED LARGER UI OFFSET");
}
else {
char buffer[100];
sprintf_s(buffer, "NO UI OFFSET - uiScale %.3f", uiScale);
g_api->Log(ELogLevel_INFO, "GolemHelper", buffer);
} }
} }
*scaledX = finalX; *scaledX = finalX;
*scaledY = finalY; *scaledY = finalY;
char resultBuffer[250];
sprintf_s(resultBuffer, "GetScaled RESULT: base=%d,%d -> scaled=%d,%d -> final=%d,%d",
baseX, baseY, scaledForResolutionX, scaledForResolutionY, finalX, finalY);
g_api->Log(ELogLevel_INFO, "GolemHelper", resultBuffer);
} }
else { else {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "GetScaledCoordinates - Nexus data not available"); g_api->Log(ELogLevel_WARNING, "GolemHelper", "GetScaledCoordinates - Nexus data not available");
@ -150,6 +132,13 @@ void CoordinateUtils::DebugMousePosition() {
} }
void CoordinateUtils::ClickAtScaled(int baseX, int baseY, int delay) { void CoordinateUtils::ClickAtScaled(int baseX, int baseY, int delay) {
if (g_mumbleData && !g_mumbleData->Context.IsGameFocused) {
if (g_api) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Sequence stopped - Game lost focus");
}
return;
}
HWND gameWindow = GetForegroundWindow(); HWND gameWindow = GetForegroundWindow();
if (!gameWindow) return; if (!gameWindow) return;

View file

@ -21,8 +21,11 @@ struct GolemTemplate {
bool isAlacDps; bool isAlacDps;
bool environmentDamage; bool environmentDamage;
EnvironmentDamageLevel envDamageLevel; EnvironmentDamageLevel envDamageLevel;
bool skipSlow;
bool skipBurning; bool skipBurning;
bool skipConfusion;
bool skipSlow;
bool addImmobilize;
bool addBlind;
bool fiveBleedingStacks; bool fiveBleedingStacks;
HitboxType hitboxType; HitboxType hitboxType;
bool isDefaultTemplate; bool isDefaultTemplate;
@ -36,8 +39,11 @@ struct GolemTemplate {
isAlacDps(false), isAlacDps(false),
environmentDamage(false), environmentDamage(false),
envDamageLevel(ENV_MILD), envDamageLevel(ENV_MILD),
skipSlow(false),
skipBurning(false), skipBurning(false),
skipConfusion(false),
skipSlow(false),
addImmobilize(false),
addBlind(false),
fiveBleedingStacks(false), fiveBleedingStacks(false),
hitboxType(HITBOX_SMALL), hitboxType(HITBOX_SMALL),
isDefaultTemplate(false), isDefaultTemplate(false),
@ -53,8 +59,11 @@ struct GolemHelperState {
bool isAlacDps = false; bool isAlacDps = false;
bool environmentDamage = false; bool environmentDamage = false;
EnvironmentDamageLevel envDamageLevel = ENV_MILD; EnvironmentDamageLevel envDamageLevel = ENV_MILD;
bool skipSlow = false;
bool skipBurning = false; bool skipBurning = false;
bool skipConfusion = false;
bool skipSlow = false;
bool addImmobilize = false;
bool addBlind = false;
bool fiveBleedingStacks = false; bool fiveBleedingStacks = false;
HitboxType hitboxType = HITBOX_SMALL; HitboxType hitboxType = HITBOX_SMALL;
bool debugMode = false; bool debugMode = false;
@ -81,16 +90,16 @@ struct GolemHelperState {
}; };
struct MenuCoordinates { struct MenuCoordinates {
int golemStepX[25] = { int golemStepX[24] = {
830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830,
830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830,
830, 830, 830, 830, 830 830, 830, 830, 830
}; };
int golemStepY[25] = { int golemStepY[24] = {
260, 260, 306, 257, 257, 306, 257, 306, 352, 400, 260, 260, 306, 257, 257, 306, 257, 306, 352, 400,
454, 508, 352, 257, 306, 454, 400, 306, 352, 400, 454, 508, 352, 257, 306, 454, 400, 306, 352, 400,
454, 400, 454, 454, 548 454, 454, 454, 548
}; };
int boonStepX[20] = { int boonStepX[20] = {
@ -111,6 +120,11 @@ struct MenuCoordinates {
262, 352, 352, 262, 262, 500, 450, 450, 305, 262 262, 352, 352, 262, 262, 500, 450, 450, 305, 262
}; };
int immobilizeX = 830;
int immobilizeY = 400;
int blindX = 830;
int blindY = 260;
int resistanceX = 830; int resistanceX = 830;
int resistanceY = 354; int resistanceY = 354;
int stabilityX = 830; int stabilityX = 830;

View file

@ -61,11 +61,20 @@ void TemplateManager::LoadTemplates() {
else if (key == "envDamageLevel") { else if (key == "envDamageLevel") {
currentTemplate.envDamageLevel = (EnvironmentDamageLevel)std::stoi(value); currentTemplate.envDamageLevel = (EnvironmentDamageLevel)std::stoi(value);
} }
else if (key == "skipBurning") {
currentTemplate.skipBurning = (value == "1");
}
else if (key == "skipConfusion") {
currentTemplate.skipConfusion = (value == "1");
}
else if (key == "skipSlow") { else if (key == "skipSlow") {
currentTemplate.skipSlow = (value == "1"); currentTemplate.skipSlow = (value == "1");
} }
else if (key == "skipBurning") { else if (key == "addImmobilize") {
currentTemplate.skipBurning = (value == "1"); currentTemplate.addImmobilize = (value == "1");
}
else if (key == "addBlind") {
currentTemplate.addBlind = (value == "1");
} }
else if (key == "fiveBleedingStacks") { else if (key == "fiveBleedingStacks") {
currentTemplate.fiveBleedingStacks = (value == "1"); currentTemplate.fiveBleedingStacks = (value == "1");
@ -128,8 +137,11 @@ void TemplateManager::SaveTemplates() {
file << "isAlacDps=" << (temp.isAlacDps ? "1" : "0") << "\n"; file << "isAlacDps=" << (temp.isAlacDps ? "1" : "0") << "\n";
file << "environmentDamage=" << (temp.environmentDamage ? "1" : "0") << "\n"; file << "environmentDamage=" << (temp.environmentDamage ? "1" : "0") << "\n";
file << "envDamageLevel=" << temp.envDamageLevel << "\n"; file << "envDamageLevel=" << temp.envDamageLevel << "\n";
file << "skipSlow=" << (temp.skipSlow ? "1" : "0") << "\n";
file << "skipBurning=" << (temp.skipBurning ? "1" : "0") << "\n"; file << "skipBurning=" << (temp.skipBurning ? "1" : "0") << "\n";
file << "skipConfusion=" << (temp.skipConfusion ? "1" : "0") << "\n";
file << "skipSlow=" << (temp.skipSlow ? "1" : "0") << "\n";
file << "addImmobilize=" << (temp.addImmobilize ? "1" : "0") << "\n";
file << "addBlind=" << (temp.addBlind ? "1" : "0") << "\n";
file << "fiveBleedingStacks=" << (temp.fiveBleedingStacks ? "1" : "0") << "\n"; file << "fiveBleedingStacks=" << (temp.fiveBleedingStacks ? "1" : "0") << "\n";
file << "hitboxType=" << temp.hitboxType << "\n"; file << "hitboxType=" << temp.hitboxType << "\n";
file << "addResistance=" << (temp.addResistance ? "1" : "0") << "\n"; file << "addResistance=" << (temp.addResistance ? "1" : "0") << "\n";
@ -224,8 +236,11 @@ GolemTemplate TemplateManager::CreateTemplateFromCurrentSettings() {
temp.isAlacDps = g_state.isAlacDps; temp.isAlacDps = g_state.isAlacDps;
temp.environmentDamage = g_state.environmentDamage; temp.environmentDamage = g_state.environmentDamage;
temp.envDamageLevel = g_state.envDamageLevel; temp.envDamageLevel = g_state.envDamageLevel;
temp.skipSlow = g_state.skipSlow;
temp.skipBurning = g_state.skipBurning; temp.skipBurning = g_state.skipBurning;
temp.skipConfusion = g_state.skipConfusion;
temp.skipSlow = g_state.skipSlow;
temp.addImmobilize = g_state.addImmobilize;
temp.addBlind = g_state.addBlind;
temp.fiveBleedingStacks = g_state.fiveBleedingStacks; temp.fiveBleedingStacks = g_state.fiveBleedingStacks;
temp.hitboxType = g_state.hitboxType; temp.hitboxType = g_state.hitboxType;
temp.addResistance = g_state.addResistance; temp.addResistance = g_state.addResistance;
@ -240,8 +255,11 @@ void TemplateManager::ApplyTemplateToSettings(const GolemTemplate& temp) {
g_state.isAlacDps = temp.isAlacDps; g_state.isAlacDps = temp.isAlacDps;
g_state.environmentDamage = temp.environmentDamage; g_state.environmentDamage = temp.environmentDamage;
g_state.envDamageLevel = temp.envDamageLevel; g_state.envDamageLevel = temp.envDamageLevel;
g_state.skipSlow = temp.skipSlow;
g_state.skipBurning = temp.skipBurning; g_state.skipBurning = temp.skipBurning;
g_state.skipConfusion = temp.skipConfusion;
g_state.skipSlow = temp.skipSlow;
g_state.addImmobilize = temp.addImmobilize;
g_state.addBlind = temp.addBlind;
g_state.fiveBleedingStacks = temp.fiveBleedingStacks; g_state.fiveBleedingStacks = temp.fiveBleedingStacks;
g_state.hitboxType = temp.hitboxType; g_state.hitboxType = temp.hitboxType;
g_state.addResistance = temp.addResistance; g_state.addResistance = temp.addResistance;
@ -253,7 +271,8 @@ void TemplateManager::ApplyTemplateToSettings(const GolemTemplate& temp) {
g_state.showBoonAdvanced = false; g_state.showBoonAdvanced = false;
} }
else { else {
if (temp.skipSlow || temp.skipBurning || temp.fiveBleedingStacks) { if (temp.skipBurning || temp.skipConfusion || temp.skipSlow ||
temp.addImmobilize || temp.addBlind || temp.fiveBleedingStacks) {
g_state.showAdvanced = true; g_state.showAdvanced = true;
} }
if (temp.addResistance || temp.addStability || temp.skipAegis) { if (temp.addResistance || temp.addStability || temp.skipAegis) {

View file

@ -35,7 +35,7 @@ void Load(AddonAPI* aApi) {
MapUtils::UpdateQuickAccessVisibility(); MapUtils::UpdateQuickAccessVisibility();
g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.4.1.0 Loaded ==="); g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.5.0.0 Loaded ===");
g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#00ff00>GolemHelper addon</c> loaded successfully!"); g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#00ff00>GolemHelper addon</c> loaded successfully!");
} }
@ -62,7 +62,7 @@ extern "C" __declspec(dllexport) AddonDefinition* GetAddonDef() {
def.Signature = -424248; def.Signature = -424248;
def.APIVersion = NEXUS_API_VERSION; def.APIVersion = NEXUS_API_VERSION;
def.Name = "GolemHelper"; def.Name = "GolemHelper";
def.Version = { 1, 4, 1, 0 }; def.Version = { 1, 5, 0, 0 };
def.Author = "Azrub"; def.Author = "Azrub";
def.Description = "Automates the process of setting optimal boon and golem configurations in the training area"; def.Description = "Automates the process of setting optimal boon and golem configurations in the training area";
def.Load = Load; def.Load = Load;

View file

@ -17,7 +17,7 @@ void UIManager::RenderUI() {
if (ImGui::Begin("GolemHelper", &g_state.showUI, ImGuiWindowFlags_AlwaysAutoResize)) { if (ImGui::Begin("GolemHelper", &g_state.showUI, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.4.1.0"); ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.5.0.0");
ImGui::Separator(); ImGui::Separator();
if (ImGui::BeginTabBar("GolemHelperTabs", ImGuiTabBarFlags_None)) { if (ImGui::BeginTabBar("GolemHelperTabs", ImGuiTabBarFlags_None)) {
@ -29,7 +29,7 @@ void UIManager::RenderUI() {
if (ImGui::BeginTabItem("Templates")) { if (ImGui::BeginTabItem("Templates")) {
ImGui::SameLine(); ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetWindowWidth() - 160); ImGui::SetCursorPosX(ImGui::GetWindowWidth() - 130);
std::string currentTemplateName = "None"; std::string currentTemplateName = "None";
bool foundMatchingTemplate = false; bool foundMatchingTemplate = false;
@ -39,8 +39,11 @@ void UIManager::RenderUI() {
temp.isAlacDps == g_state.isAlacDps && temp.isAlacDps == g_state.isAlacDps &&
temp.environmentDamage == g_state.environmentDamage && temp.environmentDamage == g_state.environmentDamage &&
temp.envDamageLevel == g_state.envDamageLevel && temp.envDamageLevel == g_state.envDamageLevel &&
temp.skipSlow == g_state.skipSlow &&
temp.skipBurning == g_state.skipBurning && temp.skipBurning == g_state.skipBurning &&
temp.skipConfusion == g_state.skipConfusion &&
temp.skipSlow == g_state.skipSlow &&
temp.addImmobilize == g_state.addImmobilize &&
temp.addBlind == g_state.addBlind &&
temp.fiveBleedingStacks == g_state.fiveBleedingStacks && temp.fiveBleedingStacks == g_state.fiveBleedingStacks &&
temp.hitboxType == g_state.hitboxType && temp.hitboxType == g_state.hitboxType &&
temp.addResistance == g_state.addResistance && temp.addResistance == g_state.addResistance &&
@ -55,10 +58,11 @@ void UIManager::RenderUI() {
ImGui::Text("Current: "); ImGui::Text("Current: ");
ImGui::SameLine(); ImGui::SameLine();
if (foundMatchingTemplate) { if (foundMatchingTemplate) {
if (currentTemplateName.length() > 12) { std::string truncatedName = currentTemplateName;
currentTemplateName = currentTemplateName.substr(0, 9) + "..."; if (truncatedName.length() > 8) {
truncatedName = truncatedName.substr(0, 6) + "..";
} }
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "%s", currentTemplateName.c_str()); ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "%s", truncatedName.c_str());
} }
else { else {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "None"); ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "None");
@ -79,7 +83,7 @@ void UIManager::RenderSettingsTab() {
ImGui::Text("Boon Configuration"); ImGui::Text("Boon Configuration");
if (ImGui::Button("Apply Boons", ImVec2(150, 0))) { if (ImGui::Button("Apply Boons", ImVec2(150, 0))) {
if (g_state.enabled) { if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false); g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
} }
} }
@ -158,8 +162,8 @@ void UIManager::RenderSettingsTab() {
ImGui::Text("Golem Configuration"); ImGui::Text("Golem Configuration");
if (ImGui::Button("Apply Golem Settings", ImVec2(150, 0))) { if (ImGui::Button("Spawn Golem", ImVec2(150, 0))) {
if (g_state.enabled) { if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.ApplyGolem", false); g_api->InputBinds.Invoke("GolemHelper.ApplyGolem", false);
} }
} }
@ -184,8 +188,11 @@ void UIManager::RenderSettingsTab() {
ImGui::Checkbox("Condition Settings", &g_state.showAdvanced); ImGui::Checkbox("Condition Settings", &g_state.showAdvanced);
if (g_state.showAdvanced) { if (g_state.showAdvanced) {
ImGui::Checkbox("Skip Slow", &g_state.skipSlow);
ImGui::Checkbox("Skip Burning", &g_state.skipBurning); ImGui::Checkbox("Skip Burning", &g_state.skipBurning);
ImGui::Checkbox("Skip Confusion", &g_state.skipConfusion);
ImGui::Checkbox("Skip Slow", &g_state.skipSlow);
ImGui::Checkbox("Add Immobilize", &g_state.addImmobilize);
ImGui::Checkbox("Add Blind", &g_state.addBlind);
ImGui::Checkbox("5 Bleeding Stacks", &g_state.fiveBleedingStacks); ImGui::Checkbox("5 Bleeding Stacks", &g_state.fiveBleedingStacks);
} }
@ -252,15 +259,31 @@ void UIManager::RenderSettingsTab() {
} }
void UIManager::RenderTemplatesTab() { void UIManager::RenderTemplatesTab() {
if (ImGui::Button("Apply Boons", ImVec2(120, 30))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
}
}
ImGui::SameLine();
if (ImGui::Button("Spawn Golem", ImVec2(120, 30))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.ApplyGolem", false);
}
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Text("Template Management"); ImGui::Text("Template Management");
ImGui::Separator(); ImGui::Separator();
ImGui::Text("Save Current Settings:"); ImGui::Text("Save Current Settings:");
ImGui::SetNextItemWidth(200); ImGui::SetNextItemWidth(170);
ImGui::InputText("##templateName", g_state.newTemplateName, sizeof(g_state.newTemplateName)); ImGui::InputText("##templateName", g_state.newTemplateName, sizeof(g_state.newTemplateName));
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::Button("Save Template")) { if (ImGui::Button("Save", ImVec2(50, 0))) {
if (strlen(g_state.newTemplateName) > 0) { if (strlen(g_state.newTemplateName) > 0) {
TemplateManager::SaveCurrentAsTemplate(std::string(g_state.newTemplateName)); TemplateManager::SaveCurrentAsTemplate(std::string(g_state.newTemplateName));
memset(g_state.newTemplateName, 0, sizeof(g_state.newTemplateName)); memset(g_state.newTemplateName, 0, sizeof(g_state.newTemplateName));
@ -296,21 +319,21 @@ void UIManager::RenderTemplatesTab() {
} }
} }
ImGui::SetNextItemWidth(200); ImGui::SetNextItemWidth(170);
if (ImGui::Combo("##templateList", &currentUserIndex, userTemplateNames.data(), userTemplateNames.size())) { if (ImGui::Combo("##templateList", &currentUserIndex, userTemplateNames.data(), userTemplateNames.size())) {
g_state.selectedTemplateIndex = userTemplateIndices[currentUserIndex]; g_state.selectedTemplateIndex = userTemplateIndices[currentUserIndex];
g_state.lastUserTemplateIndex = userTemplateIndices[currentUserIndex]; g_state.lastUserTemplateIndex = userTemplateIndices[currentUserIndex];
} }
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::Button("Load")) { if (ImGui::Button("Load", ImVec2(50, 0))) {
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) { if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
TemplateManager::LoadTemplate(userTemplateIndices[currentUserIndex]); TemplateManager::LoadTemplate(userTemplateIndices[currentUserIndex]);
} }
} }
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::Button("Delete")) { if (ImGui::Button("Del", ImVec2(50, 0))) {
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) { if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
TemplateManager::DeleteTemplate(userTemplateIndices[currentUserIndex]); TemplateManager::DeleteTemplate(userTemplateIndices[currentUserIndex]);
g_state.selectedTemplateIndex = -1; g_state.selectedTemplateIndex = -1;
@ -324,7 +347,12 @@ void UIManager::RenderTemplatesTab() {
ImGui::Spacing(); ImGui::Spacing();
ImGui::Separator(); ImGui::Separator();
ImGui::Text("%s", selectedTemplate.name.c_str());
std::string displayName = selectedTemplate.name;
if (displayName.length() > 20) {
displayName = displayName.substr(0, 17) + "...";
}
ImGui::TextColored(ImVec4(0.4f, 0.8f, 1.0f, 1.0f), "%s", displayName.c_str());
std::string modeText = "Normal"; std::string modeText = "Normal";
if (selectedTemplate.isQuickDps) modeText = "Quick DPS"; if (selectedTemplate.isQuickDps) modeText = "Quick DPS";
@ -345,28 +373,55 @@ void UIManager::RenderTemplatesTab() {
selectedTemplate.hitboxType == HITBOX_MEDIUM ? "Medium" : "Large"; selectedTemplate.hitboxType == HITBOX_MEDIUM ? "Medium" : "Large";
ImGui::Text("Hitbox: %s", hitboxName); ImGui::Text("Hitbox: %s", hitboxName);
if (selectedTemplate.skipSlow || selectedTemplate.skipBurning || selectedTemplate.fiveBleedingStacks) { if (selectedTemplate.skipBurning || selectedTemplate.skipConfusion || selectedTemplate.skipSlow ||
std::string conditions; selectedTemplate.addImmobilize || selectedTemplate.addBlind || selectedTemplate.fiveBleedingStacks) {
if (selectedTemplate.skipSlow) conditions += "Skip Slow, ";
if (selectedTemplate.skipBurning) conditions += "Skip Burning, "; ImGui::Text("Conditions:");
if (selectedTemplate.fiveBleedingStacks) conditions += "5 Bleeding, "; ImGui::Indent(15.0f);
if (!conditions.empty()) {
conditions.pop_back(); std::vector<std::string> conditions;
conditions.pop_back(); if (selectedTemplate.skipBurning) conditions.push_back("Skip Burning");
if (selectedTemplate.skipConfusion) conditions.push_back("Skip Confusion");
if (selectedTemplate.skipSlow) conditions.push_back("Skip Slow");
if (selectedTemplate.addImmobilize) conditions.push_back("Add Immobilize");
if (selectedTemplate.addBlind) conditions.push_back("Add Blind");
if (selectedTemplate.fiveBleedingStacks) conditions.push_back("5 Bleeding");
std::string conditionsText = "";
for (int i = 0; i < conditions.size(); i++) {
if (i > 0 && i % 2 != 0) conditionsText += ", ";
conditionsText += conditions[i];
if ((i + 1) % 2 == 0 || i == conditions.size() - 1) {
ImGui::TextUnformatted(conditionsText.c_str());
conditionsText = "";
}
} }
ImGui::Text("Conditions: %s", conditions.c_str());
ImGui::Unindent(15.0f);
} }
if (selectedTemplate.addResistance || selectedTemplate.addStability || selectedTemplate.skipAegis) { if (selectedTemplate.addResistance || selectedTemplate.addStability || selectedTemplate.skipAegis) {
std::string boonSettings; ImGui::Text("Boon Settings:");
if (selectedTemplate.addResistance) boonSettings += "Resistance, "; ImGui::Indent(15.0f);
if (selectedTemplate.addStability) boonSettings += "Stability, ";
if (selectedTemplate.skipAegis) boonSettings += "Skip Aegis, "; std::vector<std::string> boonSettings;
if (!boonSettings.empty()) { if (selectedTemplate.addResistance) boonSettings.push_back("Add Resistance");
boonSettings.pop_back(); if (selectedTemplate.addStability) boonSettings.push_back("Add Stability");
boonSettings.pop_back(); if (selectedTemplate.skipAegis) boonSettings.push_back("Skip Aegis");
std::string boonText = "";
for (int i = 0; i < boonSettings.size(); i++) {
if (i > 0 && i % 2 != 0) boonText += ", ";
boonText += boonSettings[i];
if ((i + 1) % 2 == 0 || i == boonSettings.size() - 1) {
ImGui::TextUnformatted(boonText.c_str());
boonText = "";
}
} }
ImGui::Text("Boon Settings: %s", boonSettings.c_str());
ImGui::Unindent(15.0f);
} }
} }
} }
@ -378,11 +433,12 @@ void UIManager::RenderTemplatesTab() {
std::vector<std::string> defaultNames = { "DPS", "Quick DPS", "Alac DPS", "qHeal", "aHeal" }; std::vector<std::string> defaultNames = { "DPS", "Quick DPS", "Alac DPS", "qHeal", "aHeal" };
for (const std::string& name : defaultNames) { for (int i = 0; i < 3; i++) {
const std::string& name = defaultNames[i];
int templateIndex = -1; int templateIndex = -1;
for (int i = 0; i < g_state.templates.size(); i++) { for (int j = 0; j < g_state.templates.size(); j++) {
if (g_state.templates[i].name == name && g_state.templates[i].isDefaultTemplate) { if (g_state.templates[j].name == name && g_state.templates[j].isDefaultTemplate) {
templateIndex = i; templateIndex = j;
break; break;
} }
} }
@ -392,11 +448,27 @@ void UIManager::RenderTemplatesTab() {
TemplateManager::LoadTemplate(templateIndex); TemplateManager::LoadTemplate(templateIndex);
g_state.selectedTemplateIndex = -1; g_state.selectedTemplateIndex = -1;
} }
if (i < 2) ImGui::SameLine();
}
}
if (name != "Alac DPS" && name != "aHeal") { for (int i = 3; i < 5; i++) {
ImGui::SameLine(); const std::string& name = defaultNames[i];
int templateIndex = -1;
for (int j = 0; j < g_state.templates.size(); j++) {
if (g_state.templates[j].name == name && g_state.templates[j].isDefaultTemplate) {
templateIndex = j;
break;
} }
} }
if (templateIndex >= 0) {
if (ImGui::Button(name.c_str(), ImVec2(80, 0))) {
TemplateManager::LoadTemplate(templateIndex);
g_state.selectedTemplateIndex = -1;
}
if (i == 3) ImGui::SameLine();
}
} }
} }
@ -419,8 +491,11 @@ void UIManager::RenderOptions() {
g_state.isAlacDps = false; g_state.isAlacDps = false;
g_state.environmentDamage = false; g_state.environmentDamage = false;
g_state.envDamageLevel = ENV_MILD; g_state.envDamageLevel = ENV_MILD;
g_state.skipSlow = false;
g_state.skipBurning = false; g_state.skipBurning = false;
g_state.skipConfusion = false;
g_state.skipSlow = false;
g_state.addImmobilize = false;
g_state.addBlind = false;
g_state.fiveBleedingStacks = false; g_state.fiveBleedingStacks = false;
g_state.hitboxType = HITBOX_SMALL; g_state.hitboxType = HITBOX_SMALL;
g_state.showAdvanced = false; g_state.showAdvanced = false;
@ -460,10 +535,14 @@ void UIManager::RenderOptions() {
ImGui::Text("- Boons: %s", boonMode.c_str()); ImGui::Text("- Boons: %s", boonMode.c_str());
std::string golemMods = "Normal"; std::string golemMods = "Normal";
if (g_state.showAdvanced && (g_state.skipSlow || g_state.skipBurning || g_state.fiveBleedingStacks)) { if (g_state.showAdvanced && (g_state.skipBurning || g_state.skipConfusion || g_state.skipSlow ||
g_state.addImmobilize || g_state.addBlind || g_state.fiveBleedingStacks)) {
golemMods = ""; golemMods = "";
if (g_state.skipSlow) golemMods += "Skip Slow ";
if (g_state.skipBurning) golemMods += "Skip Burning "; if (g_state.skipBurning) golemMods += "Skip Burning ";
if (g_state.skipConfusion) golemMods += "Skip Confusion ";
if (g_state.skipSlow) golemMods += "Skip Slow ";
if (g_state.addImmobilize) golemMods += "Add Immobilize ";
if (g_state.addBlind) golemMods += "Add Blind ";
if (g_state.fiveBleedingStacks) golemMods += "5 Bleeding "; if (g_state.fiveBleedingStacks) golemMods += "5 Bleeding ";
if (!golemMods.empty()) golemMods.pop_back(); if (!golemMods.empty()) golemMods.pop_back();
} }