Release v1.6.0.0
New Features: - Added "Remove and Respawn" button - Added "Respawn" and "Remove and Respawn" buttons to Templates tab for quick access - Added "Always Load Last Settings" option - automatically saves and restores your last used settings on startup UI Improvements: - Improved button spacing and layout consistency
This commit is contained in:
parent
0faba02a60
commit
a334cadd83
10 changed files with 278 additions and 26 deletions
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@ -385,4 +385,43 @@ void AutomationLogic::RespawnGolem() {
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}
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}
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem respawn sequence completed!");
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem respawn sequence completed!");
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}
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void AutomationLogic::RemoveAndRespawnGolem()
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{
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if (!g_api || !g_state.enabled) return;
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bool uiWasVisible = g_state.showUI;
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if (uiWasVisible) {
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g_state.showUI = false;
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}
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Starting golem remove and respawn sequence (3 steps)");
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try {
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g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
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Sleep(g_state.initialDelay);
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for (int i = 0; i < MenuSequences::GOLEM_REMOVE_AND_RESPAWN_LENGTH; i++) {
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MenuOption step = MenuSequences::GOLEM_REMOVE_AND_RESPAWN[i];
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auto coordIt = g_coords.coords.find(step);
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if (coordIt == g_coords.coords.end() ||
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(coordIt->second.first == 0 && coordIt->second.second == 0)) {
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continue;
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}
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int delay = (i == MenuSequences::GOLEM_REMOVE_AND_RESPAWN_LENGTH - 1) ? 50 : g_state.stepDelay;
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CoordinateUtils::ClickAtScaled(coordIt->second.first, coordIt->second.second, delay);
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}
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}
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catch (...) {
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g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during golem remove and respawn sequence");
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}
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if (uiWasVisible) {
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g_state.showUI = true;
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}
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Golem remove and respawn sequence completed!");
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}
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}
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@ -8,4 +8,5 @@ public:
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static void ApplyHealerBoons();
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static void ApplyHealerBoons();
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static void SpawnGolem();
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static void SpawnGolem();
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static void RespawnGolem();
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static void RespawnGolem();
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static void RemoveAndRespawnGolem();
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};
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};
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@ -72,8 +72,15 @@ public:
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GOLEM_EXIT
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GOLEM_EXIT
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};
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};
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static constexpr MenuOption GOLEM_REMOVE_AND_RESPAWN[3] = {
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GOLEM_REMOVEGOLEM,
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GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
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GOLEM_EXIT
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};
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static constexpr int BOON_LENGTH = 20;
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static constexpr int BOON_LENGTH = 20;
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static constexpr int HEALER_QUICK_LENGTH = 10;
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static constexpr int HEALER_QUICK_LENGTH = 10;
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static constexpr int GOLEM_LENGTH = 25;
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static constexpr int GOLEM_LENGTH = 25;
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static constexpr int GOLEM_RESPAWN_LENGTH = 2;
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static constexpr int GOLEM_RESPAWN_LENGTH = 2;
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static constexpr int GOLEM_REMOVE_AND_RESPAWN_LENGTH = 3;
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};
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};
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@ -52,6 +52,7 @@ enum MenuOption {
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// === GOLEM MENU ===
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// === GOLEM MENU ===
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GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
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GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION,
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GOLEM_REMOVEGOLEM,
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GOLEM_SPAWNAGOLEM,
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GOLEM_SPAWNAGOLEM,
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GOLEM_HITBOX_SMALL,
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GOLEM_HITBOX_SMALL,
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GOLEM_HITBOX_MEDIUM,
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GOLEM_HITBOX_MEDIUM,
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@ -145,6 +146,7 @@ struct GolemHelperState {
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bool skipAegis = false;
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bool skipAegis = false;
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bool alwaysHideIcon = false;
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bool alwaysHideIcon = false;
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bool autoShowHideUI = false;
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bool autoShowHideUI = false;
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bool alwaysLoadLastSettings = false;
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int debugCounter = 0;
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int debugCounter = 0;
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int initialDelay = 390;
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int initialDelay = 390;
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@ -196,6 +198,7 @@ struct MenuCoordinates {
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// === GOLEM MENU ===
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// === GOLEM MENU ===
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{GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION, {830, 352}},
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{GOLEM_RESPAWNMYPREVIOUSGOLEMINCARNATION, {830, 352}},
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{GOLEM_REMOVEGOLEM, {830, 306}},
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{GOLEM_SPAWNAGOLEM, {830, 260}},
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{GOLEM_SPAWNAGOLEM, {830, 260}},
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{GOLEM_HITBOX_SMALL, {830, 260}},
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{GOLEM_HITBOX_SMALL, {830, 260}},
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{GOLEM_HITBOX_MEDIUM, {830, 305}},
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{GOLEM_HITBOX_MEDIUM, {830, 305}},
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@ -23,14 +23,16 @@ void ConfigManager::SaveCustomDelaySettings() {
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configFile << "stepDelay=" << g_state.stepDelay << std::endl;
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configFile << "stepDelay=" << g_state.stepDelay << std::endl;
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configFile << "alwaysHideIcon=" << (g_state.alwaysHideIcon ? "1" : "0") << std::endl;
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configFile << "alwaysHideIcon=" << (g_state.alwaysHideIcon ? "1" : "0") << std::endl;
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configFile << "autoShowHideUI=" << (g_state.autoShowHideUI ? "1" : "0") << std::endl;
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configFile << "autoShowHideUI=" << (g_state.autoShowHideUI ? "1" : "0") << std::endl;
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configFile << "alwaysLoadLastSettings=" << (g_state.alwaysLoadLastSettings ? "1" : "0") << std::endl;
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configFile.close();
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configFile.close();
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char logBuffer[350];
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char logBuffer[512];
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sprintf_s(logBuffer, "Settings saved: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s",
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sprintf_s(logBuffer, "Settings saved: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s, alwaysLoadLastSettings=%s",
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g_state.initialDelay, g_state.stepDelay,
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g_state.initialDelay, g_state.stepDelay,
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g_state.alwaysHideIcon ? "true" : "false",
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g_state.alwaysHideIcon ? "true" : "false",
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g_state.autoShowHideUI ? "true" : "false");
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g_state.autoShowHideUI ? "true" : "false",
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g_state.alwaysLoadLastSettings ? "true" : "false");
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g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
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g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
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}
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}
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@ -79,19 +81,113 @@ void ConfigManager::LoadCustomDelaySettings() {
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else if (key == "autoShowHideUI") {
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else if (key == "autoShowHideUI") {
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g_state.autoShowHideUI = (value == "1");
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g_state.autoShowHideUI = (value == "1");
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}
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}
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else if (key == "alwaysLoadLastSettings") {
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g_state.alwaysLoadLastSettings = (value == "1");
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}
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}
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}
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configFile.close();
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configFile.close();
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char logBuffer[350];
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char logBuffer[512];
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sprintf_s(logBuffer, "Settings loaded: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s",
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sprintf_s(logBuffer, "Settings loaded: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s, alwaysLoadLastSettings=%s",
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g_state.initialDelay, g_state.stepDelay,
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g_state.initialDelay, g_state.stepDelay,
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g_state.alwaysHideIcon ? "true" : "false",
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g_state.alwaysHideIcon ? "true" : "false",
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g_state.autoShowHideUI ? "true" : "false");
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g_state.autoShowHideUI ? "true" : "false",
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g_state.alwaysLoadLastSettings ? "true" : "false");
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g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
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g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
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}
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}
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catch (...) {
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catch (...) {
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load config file, using defaults");
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load config file, using defaults");
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}
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}
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}
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void ConfigManager::SaveLastUsedSettings() {
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if (!g_api) return;
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std::string addonPath = g_api->Paths.GetAddonDirectory("GolemHelper");
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std::string settingsPath = addonPath + "\\last_settings.ini";
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try {
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std::ofstream settingsFile(settingsPath);
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if (!settingsFile.is_open()) {
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g_api->Log(ELogLevel_WARNING, "GolemHelper", "Could not create last settings file");
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return;
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}
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settingsFile << "[LastUsedSettings]" << std::endl;
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settingsFile << "isQuickDps=" << (g_state.isQuickDps ? "1" : "0") << std::endl;
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settingsFile << "isAlacDps=" << (g_state.isAlacDps ? "1" : "0") << std::endl;
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settingsFile << "showBoonAdvanced=" << (g_state.showBoonAdvanced ? "1" : "0") << std::endl;
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settingsFile << "environmentDamage=" << (g_state.environmentDamage ? "1" : "0") << std::endl;
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settingsFile << "envDamageLevel=" << static_cast<int>(g_state.envDamageLevel) << std::endl;
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settingsFile << "skipBurning=" << (g_state.skipBurning ? "1" : "0") << std::endl;
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settingsFile << "showAdvanced=" << (g_state.showAdvanced ? "1" : "0") << std::endl;
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settingsFile << "skipConfusion=" << (g_state.skipConfusion ? "1" : "0") << std::endl;
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settingsFile << "skipSlow=" << (g_state.skipSlow ? "1" : "0") << std::endl;
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settingsFile << "addImmobilize=" << (g_state.addImmobilize ? "1" : "0") << std::endl;
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settingsFile << "addBlind=" << (g_state.addBlind ? "1" : "0") << std::endl;
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settingsFile << "fiveBleedingStacks=" << (g_state.fiveBleedingStacks ? "1" : "0") << std::endl;
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settingsFile << "hitboxType=" << static_cast<int>(g_state.hitboxType) << std::endl;
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settingsFile << "addResistance=" << (g_state.addResistance ? "1" : "0") << std::endl;
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settingsFile << "addStability=" << (g_state.addStability ? "1" : "0") << std::endl;
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settingsFile << "skipAegis=" << (g_state.skipAegis ? "1" : "0") << std::endl;
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settingsFile.close();
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Last used settings saved");
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}
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catch (...) {
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g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to save last settings file");
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}
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}
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void ConfigManager::LoadLastUsedSettings() {
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if (!g_api) return;
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std::string addonPath = g_api->Paths.GetAddonDirectory("GolemHelper");
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std::string settingsPath = addonPath + "\\last_settings.ini";
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try {
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std::ifstream settingsFile(settingsPath);
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if (!settingsFile.is_open()) {
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g_api->Log(ELogLevel_INFO, "GolemHelper", "No last settings file found");
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return;
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}
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std::string line;
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while (std::getline(settingsFile, line)) {
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if (line.empty() || line[0] == '[') continue;
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size_t equalPos = line.find('=');
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if (equalPos == std::string::npos) continue;
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std::string key = line.substr(0, equalPos);
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std::string value = line.substr(equalPos + 1);
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if (key == "isQuickDps") g_state.isQuickDps = (value == "1");
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else if (key == "isAlacDps") g_state.isAlacDps = (value == "1");
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else if (key == "showBoonAdvanced") g_state.showBoonAdvanced = (value == "1");
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else if (key == "environmentDamage") g_state.environmentDamage = (value == "1");
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else if (key == "envDamageLevel") g_state.envDamageLevel = static_cast<EnvironmentDamageLevel>(std::stoi(value));
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else if (key == "showAdvanced") g_state.showAdvanced = (value == "1");
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else if (key == "skipBurning") g_state.skipBurning = (value == "1");
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else if (key == "skipConfusion") g_state.skipConfusion = (value == "1");
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else if (key == "skipSlow") g_state.skipSlow = (value == "1");
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else if (key == "addImmobilize") g_state.addImmobilize = (value == "1");
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else if (key == "addBlind") g_state.addBlind = (value == "1");
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else if (key == "fiveBleedingStacks") g_state.fiveBleedingStacks = (value == "1");
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else if (key == "hitboxType") g_state.hitboxType = static_cast<HitboxType>(std::stoi(value));
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else if (key == "addResistance") g_state.addResistance = (value == "1");
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else if (key == "addStability") g_state.addStability = (value == "1");
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else if (key == "skipAegis") g_state.skipAegis = (value == "1");
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}
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settingsFile.close();
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Last used settings loaded");
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}
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catch (...) {
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load last settings file");
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}
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}
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}
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@ -4,4 +4,6 @@ class ConfigManager {
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public:
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public:
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static void SaveCustomDelaySettings();
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static void SaveCustomDelaySettings();
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static void LoadCustomDelaySettings();
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static void LoadCustomDelaySettings();
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static void SaveLastUsedSettings();
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static void LoadLastUsedSettings();
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};
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};
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@ -23,6 +23,11 @@ void Load(AddonAPI* aApi) {
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ConfigManager::LoadCustomDelaySettings();
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ConfigManager::LoadCustomDelaySettings();
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TemplateManager::LoadTemplates();
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TemplateManager::LoadTemplates();
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if (g_state.alwaysLoadLastSettings) {
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ConfigManager::LoadLastUsedSettings();
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}
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FileUtils::CopyResourceIcons();
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FileUtils::CopyResourceIcons();
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g_api->Renderer.Register(ERenderType_Render, UIManager::RenderUI);
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g_api->Renderer.Register(ERenderType_Render, UIManager::RenderUI);
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@ -35,7 +40,7 @@ void Load(AddonAPI* aApi) {
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MapUtils::UpdateQuickAccessVisibility();
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MapUtils::UpdateQuickAccessVisibility();
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g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.5.3.0 Loaded ===");
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g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.6.0.0 Loaded ===");
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g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#00ff00>GolemHelper addon</c> loaded successfully!");
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g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#00ff00>GolemHelper addon</c> loaded successfully!");
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}
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}
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@ -62,7 +67,7 @@ extern "C" __declspec(dllexport) AddonDefinition* GetAddonDef() {
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def.Signature = -424248;
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def.Signature = -424248;
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def.APIVersion = NEXUS_API_VERSION;
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def.APIVersion = NEXUS_API_VERSION;
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def.Name = "GolemHelper";
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def.Name = "GolemHelper";
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def.Version = { 1, 5, 3, 0 };
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def.Version = { 1, 6, 0, 0 };
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def.Author = "Azrub";
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def.Author = "Azrub";
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def.Description = "Automates the process of setting optimal boon and golem configurations in the training area";
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def.Description = "Automates the process of setting optimal boon and golem configurations in the training area";
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def.Load = Load;
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def.Load = Load;
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@ -12,6 +12,7 @@ void KeybindManager::RegisterKeybinds() {
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g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyBoons", HandleBoonKeybind, kb_empty);
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g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyBoons", HandleBoonKeybind, kb_empty);
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g_api->InputBinds.RegisterWithStruct("GolemHelper.SpawnGolem", HandleGolemKeybind, kb_empty);
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g_api->InputBinds.RegisterWithStruct("GolemHelper.SpawnGolem", HandleGolemKeybind, kb_empty);
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g_api->InputBinds.RegisterWithStruct("GolemHelper.RespawnGolem", HandleRespawnGolemKeybind, kb_empty);
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g_api->InputBinds.RegisterWithStruct("GolemHelper.RespawnGolem", HandleRespawnGolemKeybind, kb_empty);
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g_api->InputBinds.RegisterWithStruct("GolemHelper.RemoveAndRespawnGolem", HandleRemoveAndRespawnGolemKeybind, kb_empty);
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g_api->InputBinds.RegisterWithStruct("GolemHelper.QuickDPS", HandleQuickDpsKeybind, kb_empty);
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g_api->InputBinds.RegisterWithStruct("GolemHelper.QuickDPS", HandleQuickDpsKeybind, kb_empty);
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g_api->InputBinds.RegisterWithStruct("GolemHelper.AlacDPS", HandleAlacDpsKeybind, kb_empty);
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g_api->InputBinds.RegisterWithStruct("GolemHelper.AlacDPS", HandleAlacDpsKeybind, kb_empty);
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g_api->InputBinds.RegisterWithStruct("GolemHelper.Toggle", HandleToggleKeybind, kb_empty);
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g_api->InputBinds.RegisterWithStruct("GolemHelper.Toggle", HandleToggleKeybind, kb_empty);
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|
|
@ -25,6 +26,7 @@ void KeybindManager::UnregisterKeybinds() {
|
||||||
g_api->InputBinds.Deregister("GolemHelper.ApplyBoons");
|
g_api->InputBinds.Deregister("GolemHelper.ApplyBoons");
|
||||||
g_api->InputBinds.Deregister("GolemHelper.SpawnGolem");
|
g_api->InputBinds.Deregister("GolemHelper.SpawnGolem");
|
||||||
g_api->InputBinds.Deregister("GolemHelper.RespawnGolem");
|
g_api->InputBinds.Deregister("GolemHelper.RespawnGolem");
|
||||||
|
g_api->InputBinds.Deregister("GolemHelper.RemoveAndRespawnGolem");
|
||||||
g_api->InputBinds.Deregister("GolemHelper.QuickDPS");
|
g_api->InputBinds.Deregister("GolemHelper.QuickDPS");
|
||||||
g_api->InputBinds.Deregister("GolemHelper.AlacDPS");
|
g_api->InputBinds.Deregister("GolemHelper.AlacDPS");
|
||||||
g_api->InputBinds.Deregister("GolemHelper.Toggle");
|
g_api->InputBinds.Deregister("GolemHelper.Toggle");
|
||||||
|
|
@ -50,6 +52,12 @@ void KeybindManager::HandleRespawnGolemKeybind(const char* id, bool release) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void KeybindManager::HandleRemoveAndRespawnGolemKeybind(const char* id, bool release) {
|
||||||
|
if (!release && g_state.enabled) {
|
||||||
|
AutomationLogic::RemoveAndRespawnGolem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void KeybindManager::HandleToggleKeybind(const char* id, bool release) {
|
void KeybindManager::HandleToggleKeybind(const char* id, bool release) {
|
||||||
if (!release) {
|
if (!release) {
|
||||||
g_state.enabled = !g_state.enabled;
|
g_state.enabled = !g_state.enabled;
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,7 @@ public:
|
||||||
static void HandleBoonKeybind(const char* id, bool release);
|
static void HandleBoonKeybind(const char* id, bool release);
|
||||||
static void HandleGolemKeybind(const char* id, bool release);
|
static void HandleGolemKeybind(const char* id, bool release);
|
||||||
static void HandleRespawnGolemKeybind(const char* id, bool release);
|
static void HandleRespawnGolemKeybind(const char* id, bool release);
|
||||||
|
static void HandleRemoveAndRespawnGolemKeybind(const char* id, bool release);
|
||||||
static void HandleQuickDpsKeybind(const char* id, bool release);
|
static void HandleQuickDpsKeybind(const char* id, bool release);
|
||||||
static void HandleAlacDpsKeybind(const char* id, bool release);
|
static void HandleAlacDpsKeybind(const char* id, bool release);
|
||||||
static void HandleToggleKeybind(const char* id, bool release);
|
static void HandleToggleKeybind(const char* id, bool release);
|
||||||
|
|
|
||||||
|
|
@ -17,7 +17,7 @@ void UIManager::RenderUI() {
|
||||||
|
|
||||||
if (ImGui::Begin("GolemHelper", &g_state.showUI, ImGuiWindowFlags_AlwaysAutoResize)) {
|
if (ImGui::Begin("GolemHelper", &g_state.showUI, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||||
|
|
||||||
ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.5.3.0");
|
ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.6.0.0");
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
|
|
||||||
if (ImGui::BeginTabBar("GolemHelperTabs", ImGuiTabBarFlags_None)) {
|
if (ImGui::BeginTabBar("GolemHelperTabs", ImGuiTabBarFlags_None)) {
|
||||||
|
|
@ -82,7 +82,7 @@ void UIManager::RenderUI() {
|
||||||
void UIManager::RenderSettingsTab() {
|
void UIManager::RenderSettingsTab() {
|
||||||
ImGui::Text("Boon Configuration");
|
ImGui::Text("Boon Configuration");
|
||||||
|
|
||||||
if (ImGui::Button("Apply Boons", ImVec2(150, 0))) {
|
if (ImGui::Button("Apply Boons", ImVec2(130, 0))) {
|
||||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||||
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
|
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
|
||||||
}
|
}
|
||||||
|
|
@ -162,18 +162,26 @@ void UIManager::RenderSettingsTab() {
|
||||||
|
|
||||||
ImGui::Text("Golem Configuration");
|
ImGui::Text("Golem Configuration");
|
||||||
|
|
||||||
if (ImGui::Button("Spawn Golem", ImVec2(120, 0))) {
|
if (ImGui::Button("Spawn Golem", ImVec2(110, 0))) {
|
||||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||||
g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
|
g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ImGui::SameLine();
|
ImGui::SameLine(0, 5);
|
||||||
if (ImGui::Button("Respawn", ImVec2(80, 0))) {
|
if (ImGui::Button("Respawn", ImVec2(80, 0))) {
|
||||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||||
g_api->InputBinds.Invoke("GolemHelper.RespawnGolem", false);
|
g_api->InputBinds.Invoke("GolemHelper.RespawnGolem", false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ImGui::Spacing();
|
||||||
|
|
||||||
|
if (ImGui::Button("Remove and Respawn", ImVec2(150, 0))) {
|
||||||
|
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||||
|
g_api->InputBinds.Invoke("GolemHelper.RemoveAndRespawnGolem", false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ImGui::Text("Golem Hitbox:");
|
ImGui::Text("Golem Hitbox:");
|
||||||
|
|
||||||
if (ImGui::RadioButton("Small (Benchmark Default)", g_state.hitboxType == HITBOX_SMALL)) {
|
if (ImGui::RadioButton("Small (Benchmark Default)", g_state.hitboxType == HITBOX_SMALL)) {
|
||||||
|
|
@ -233,22 +241,22 @@ void UIManager::RenderSettingsTab() {
|
||||||
int oldInitialDelay = g_state.initialDelay;
|
int oldInitialDelay = g_state.initialDelay;
|
||||||
|
|
||||||
ImGui::Text("Initial Delay (after F key):");
|
ImGui::Text("Initial Delay (after F key):");
|
||||||
ImGui::SetNextItemWidth(205);
|
ImGui::SetNextItemWidth(200);
|
||||||
ImGui::SliderInt("##initial", &g_state.initialDelay, 100, 1000, "%d ms");
|
ImGui::SliderInt("##initial", &g_state.initialDelay, 100, 1000, "%d ms");
|
||||||
|
|
||||||
ImGui::Text("Step Delay (between clicks):");
|
ImGui::Text("Step Delay (between clicks):");
|
||||||
ImGui::SetNextItemWidth(205);
|
ImGui::SetNextItemWidth(200);
|
||||||
ImGui::SliderInt("##step", &g_state.stepDelay, 100, 1000, "%d ms");
|
ImGui::SliderInt("##step", &g_state.stepDelay, 100, 1000, "%d ms");
|
||||||
|
|
||||||
ImGui::Spacing();
|
ImGui::Spacing();
|
||||||
|
|
||||||
if (ImGui::Button("Reset to Default", ImVec2(120, 0))) {
|
if (ImGui::Button("Reset to Default", ImVec2(117, 0))) {
|
||||||
g_state.stepDelay = 290;
|
g_state.stepDelay = 290;
|
||||||
g_state.initialDelay = 390;
|
g_state.initialDelay = 390;
|
||||||
ConfigManager::SaveCustomDelaySettings();
|
ConfigManager::SaveCustomDelaySettings();
|
||||||
}
|
}
|
||||||
ImGui::SameLine();
|
ImGui::SameLine(0, 5);
|
||||||
if (ImGui::Button("Slow Mode", ImVec2(80, 0))) {
|
if (ImGui::Button("Slow Mode", ImVec2(78, 0))) {
|
||||||
g_state.stepDelay = 1000;
|
g_state.stepDelay = 1000;
|
||||||
g_state.initialDelay = 600;
|
g_state.initialDelay = 600;
|
||||||
ConfigManager::SaveCustomDelaySettings();
|
ConfigManager::SaveCustomDelaySettings();
|
||||||
|
|
@ -262,24 +270,97 @@ void UIManager::RenderSettingsTab() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ImGui::PopStyleColor(2);
|
ImGui::PopStyleColor(2);
|
||||||
|
|
||||||
|
if (g_state.alwaysLoadLastSettings) {
|
||||||
|
static bool lastIsQuickDps = g_state.isQuickDps;
|
||||||
|
static bool lastIsAlacDps = g_state.isAlacDps;
|
||||||
|
static bool lastEnvironmentDamage = g_state.environmentDamage;
|
||||||
|
static EnvironmentDamageLevel lastEnvDamageLevel = g_state.envDamageLevel;
|
||||||
|
static bool lastSkipBurning = g_state.skipBurning;
|
||||||
|
static bool lastSkipConfusion = g_state.skipConfusion;
|
||||||
|
static bool lastSkipSlow = g_state.skipSlow;
|
||||||
|
static bool lastAddImmobilize = g_state.addImmobilize;
|
||||||
|
static bool lastAddBlind = g_state.addBlind;
|
||||||
|
static bool lastFiveBleedingStacks = g_state.fiveBleedingStacks;
|
||||||
|
static HitboxType lastHitboxType = g_state.hitboxType;
|
||||||
|
static bool lastAddResistance = g_state.addResistance;
|
||||||
|
static bool lastAddStability = g_state.addStability;
|
||||||
|
static bool lastSkipAegis = g_state.skipAegis;
|
||||||
|
static bool lastShowBoonAdvanced = g_state.showBoonAdvanced;
|
||||||
|
static bool lastShowAdvanced = g_state.showAdvanced;
|
||||||
|
|
||||||
|
if (lastIsQuickDps != g_state.isQuickDps ||
|
||||||
|
lastIsAlacDps != g_state.isAlacDps ||
|
||||||
|
lastEnvironmentDamage != g_state.environmentDamage ||
|
||||||
|
lastEnvDamageLevel != g_state.envDamageLevel ||
|
||||||
|
lastSkipBurning != g_state.skipBurning ||
|
||||||
|
lastSkipConfusion != g_state.skipConfusion ||
|
||||||
|
lastSkipSlow != g_state.skipSlow ||
|
||||||
|
lastAddImmobilize != g_state.addImmobilize ||
|
||||||
|
lastAddBlind != g_state.addBlind ||
|
||||||
|
lastFiveBleedingStacks != g_state.fiveBleedingStacks ||
|
||||||
|
lastHitboxType != g_state.hitboxType ||
|
||||||
|
lastAddResistance != g_state.addResistance ||
|
||||||
|
lastAddStability != g_state.addStability ||
|
||||||
|
lastSkipAegis != g_state.skipAegis ||
|
||||||
|
lastShowBoonAdvanced != g_state.showBoonAdvanced ||
|
||||||
|
lastShowAdvanced != g_state.showAdvanced) {
|
||||||
|
|
||||||
|
ConfigManager::SaveLastUsedSettings();
|
||||||
|
|
||||||
|
lastIsQuickDps = g_state.isQuickDps;
|
||||||
|
lastIsAlacDps = g_state.isAlacDps;
|
||||||
|
lastEnvironmentDamage = g_state.environmentDamage;
|
||||||
|
lastEnvDamageLevel = g_state.envDamageLevel;
|
||||||
|
lastSkipBurning = g_state.skipBurning;
|
||||||
|
lastSkipConfusion = g_state.skipConfusion;
|
||||||
|
lastSkipSlow = g_state.skipSlow;
|
||||||
|
lastAddImmobilize = g_state.addImmobilize;
|
||||||
|
lastAddBlind = g_state.addBlind;
|
||||||
|
lastFiveBleedingStacks = g_state.fiveBleedingStacks;
|
||||||
|
lastHitboxType = g_state.hitboxType;
|
||||||
|
lastAddResistance = g_state.addResistance;
|
||||||
|
lastAddStability = g_state.addStability;
|
||||||
|
lastSkipAegis = g_state.skipAegis;
|
||||||
|
lastShowBoonAdvanced = g_state.showBoonAdvanced;
|
||||||
|
lastShowAdvanced = g_state.showAdvanced;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void UIManager::RenderTemplatesTab() {
|
void UIManager::RenderTemplatesTab() {
|
||||||
if (ImGui::Button("Apply Boons", ImVec2(120, 30))) {
|
ImGui::Spacing();
|
||||||
|
|
||||||
|
if (ImGui::Button("Apply Boons", ImVec2(110, 0))) {
|
||||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||||
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
|
g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ImGui::SameLine();
|
ImGui::SameLine(0, 5);
|
||||||
|
if (ImGui::Button("Spawn Golem", ImVec2(110, 0))) {
|
||||||
if (ImGui::Button("Spawn Golem", ImVec2(120, 30))) {
|
|
||||||
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||||
g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
|
g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ImGui::Spacing();
|
||||||
|
|
||||||
|
if (ImGui::Button("Respawn", ImVec2(110, 0))) {
|
||||||
|
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||||
|
g_api->InputBinds.Invoke("GolemHelper.RespawnGolem", false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::SameLine(0, 5);
|
||||||
|
if (ImGui::Button("Remove and Respawn", ImVec2(150, 0))) {
|
||||||
|
if (g_state.enabled && MapUtils::IsInTrainingArea()) {
|
||||||
|
g_api->InputBinds.Invoke("GolemHelper.RemoveAndRespawnGolem", false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Spacing();
|
||||||
ImGui::Spacing();
|
ImGui::Spacing();
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
|
ImGui::Spacing();
|
||||||
|
|
||||||
ImGui::Text("Template Management");
|
ImGui::Text("Template Management");
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
|
|
@ -287,7 +368,7 @@ void UIManager::RenderTemplatesTab() {
|
||||||
ImGui::Text("Save Current Settings:");
|
ImGui::Text("Save Current Settings:");
|
||||||
ImGui::SetNextItemWidth(170);
|
ImGui::SetNextItemWidth(170);
|
||||||
ImGui::InputText("##templateName", g_state.newTemplateName, sizeof(g_state.newTemplateName));
|
ImGui::InputText("##templateName", g_state.newTemplateName, sizeof(g_state.newTemplateName));
|
||||||
ImGui::SameLine();
|
ImGui::SameLine(0, 5);
|
||||||
|
|
||||||
if (ImGui::Button("Save", ImVec2(50, 0))) {
|
if (ImGui::Button("Save", ImVec2(50, 0))) {
|
||||||
if (strlen(g_state.newTemplateName) > 0) {
|
if (strlen(g_state.newTemplateName) > 0) {
|
||||||
|
|
@ -331,14 +412,14 @@ void UIManager::RenderTemplatesTab() {
|
||||||
g_state.lastUserTemplateIndex = userTemplateIndices[currentUserIndex];
|
g_state.lastUserTemplateIndex = userTemplateIndices[currentUserIndex];
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::SameLine();
|
ImGui::SameLine(0, 5);
|
||||||
if (ImGui::Button("Load", ImVec2(50, 0))) {
|
if (ImGui::Button("Load", ImVec2(50, 0))) {
|
||||||
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
|
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
|
||||||
TemplateManager::LoadTemplate(userTemplateIndices[currentUserIndex]);
|
TemplateManager::LoadTemplate(userTemplateIndices[currentUserIndex]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::SameLine();
|
ImGui::SameLine(0, 5);
|
||||||
if (ImGui::Button("Del", ImVec2(50, 0))) {
|
if (ImGui::Button("Del", ImVec2(50, 0))) {
|
||||||
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
|
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
|
||||||
TemplateManager::DeleteTemplate(userTemplateIndices[currentUserIndex]);
|
TemplateManager::DeleteTemplate(userTemplateIndices[currentUserIndex]);
|
||||||
|
|
@ -454,10 +535,12 @@ void UIManager::RenderTemplatesTab() {
|
||||||
TemplateManager::LoadTemplate(templateIndex);
|
TemplateManager::LoadTemplate(templateIndex);
|
||||||
g_state.selectedTemplateIndex = -1;
|
g_state.selectedTemplateIndex = -1;
|
||||||
}
|
}
|
||||||
if (i < 2) ImGui::SameLine();
|
if (i < 2) ImGui::SameLine(0, 5);;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ImGui::Spacing();
|
||||||
|
|
||||||
for (int i = 3; i < 5; i++) {
|
for (int i = 3; i < 5; i++) {
|
||||||
const std::string& name = defaultNames[i];
|
const std::string& name = defaultNames[i];
|
||||||
int templateIndex = -1;
|
int templateIndex = -1;
|
||||||
|
|
@ -473,7 +556,7 @@ void UIManager::RenderTemplatesTab() {
|
||||||
TemplateManager::LoadTemplate(templateIndex);
|
TemplateManager::LoadTemplate(templateIndex);
|
||||||
g_state.selectedTemplateIndex = -1;
|
g_state.selectedTemplateIndex = -1;
|
||||||
}
|
}
|
||||||
if (i == 3) ImGui::SameLine();
|
if (i == 3) ImGui::SameLine(0, 5);;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -497,5 +580,12 @@ void UIManager::RenderOptions() {
|
||||||
ConfigManager::SaveCustomDelaySettings();
|
ConfigManager::SaveCustomDelaySettings();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool oldAlwaysLoadLastSettings = g_state.alwaysLoadLastSettings;
|
||||||
|
ImGui::Checkbox("Always Load Last Settings", &g_state.alwaysLoadLastSettings);
|
||||||
|
|
||||||
|
if (oldAlwaysLoadLastSettings != g_state.alwaysLoadLastSettings) {
|
||||||
|
ConfigManager::SaveCustomDelaySettings();
|
||||||
|
}
|
||||||
|
|
||||||
ImGui::Checkbox("Enable debug mode", &g_state.debugMode);
|
ImGui::Checkbox("Enable debug mode", &g_state.debugMode);
|
||||||
}
|
}
|
||||||
Loading…
Reference in a new issue