Release v1.5.1.0

New Features:

- Auto Show/Hide UI: New setting that automatically shows/hides the UI when entering/exiting Training Area

Technical Changes:

Architecture refactor; replaced coordinate arrays and magic numbers with enum-based system:

- NEW: MenuSequences.h - Centralized sequence definitions with clean logic
- REFACTORED: Types.h - Semantic enum structure mapping GW2 interface 1:1 (BOON_ALACRITY vs stepIndex == 13)
- REFACTORED: AutomationLogic.cpp - Eliminated all magic numbers, unified healer logic
- Improved maintainability
- Enhanced readability: Self-documenting code with meaningful names like GOLEM_SLOW instead of array indices
This commit is contained in:
Azrub 2025-08-08 03:56:11 +02:00
parent 54233f6ac1
commit 98c51aa098
11 changed files with 375 additions and 180 deletions

View file

@ -2,18 +2,21 @@
#include <string> #include <string>
#include "AutomationLogic.h" #include "AutomationLogic.h"
#include "../Common/Globals.h" #include "../Common/Globals.h"
#include "../Common/MenuSequences.h"
#include "CoordinateUtils.h" #include "CoordinateUtils.h"
bool AutomationLogic::ShouldSkipBoonStep(int stepIndex) { bool AutomationLogic::ShouldSkipBoonStep(int stepIndex) {
if (g_state.isQuickDps && stepIndex == 14) { MenuOption step = MenuSequences::BOON_SEQUENCE[stepIndex];
if (g_state.isQuickDps && step == BOON_QUICKNESS) {
return true; return true;
} }
if (g_state.isAlacDps && (stepIndex == 13 || stepIndex == 18)) { if (g_state.isAlacDps && step == BOON_ALACRITY) {
return true; return true;
} }
if (g_state.showBoonAdvanced && g_state.skipAegis && stepIndex == 10) { if (g_state.showBoonAdvanced && g_state.skipAegis && step == BOON_AEGIS) {
return true; return true;
} }
@ -25,15 +28,17 @@ bool AutomationLogic::ShouldSkipGolemStep(int stepIndex) {
return false; return false;
} }
if (g_state.skipBurning && stepIndex == 7) { MenuOption step = MenuSequences::GOLEM_SEQUENCE[stepIndex];
if (g_state.skipBurning && step == GOLEM_BURNING) {
return true; return true;
} }
if (g_state.skipConfusion && stepIndex == 8) { if (g_state.skipConfusion && step == GOLEM_CONFUSION) {
return true; return true;
} }
if (g_state.skipSlow && stepIndex == 17) { if (g_state.skipSlow && step == GOLEM_SLOW) {
return true; return true;
} }
@ -50,10 +55,10 @@ void AutomationLogic::ApplyHealerBoons() {
std::string mode = "Healer Bench - "; std::string mode = "Healer Bench - ";
if (g_state.isQuickDps) { if (g_state.isQuickDps) {
mode += "Quick DPS (Healer provides Alacrity)"; mode += "Quick DPS";
} }
else if (g_state.isAlacDps) { else if (g_state.isAlacDps) {
mode += "Alac DPS (Healer provides Quickness)"; mode += "Alac DPS";
} }
mode += " + Environment "; mode += " + Environment ";
@ -71,27 +76,47 @@ void AutomationLogic::ApplyHealerBoons() {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50); g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(g_state.initialDelay); Sleep(g_state.initialDelay);
if (g_state.isQuickDps) { bool alacrityCounted = false;
for (int i = 0; i < 10; i++) { for (int i = 0; i < MenuSequences::HEALER_QUICK_LENGTH; i++) {
CoordinateUtils::ClickAtScaled(g_coords.healerStepX[i], g_coords.healerStepY[i], g_state.stepDelay); MenuOption step = MenuSequences::HEALER_QUICK_SEQUENCE[i];
if (g_state.isAlacDps && step == BOON_ALACRITY) {
if (!alacrityCounted) {
auto quicknessCoord = g_coords.coords.find(BOON_QUICKNESS);
if (quicknessCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(
quicknessCoord->second.first,
quicknessCoord->second.second,
g_state.stepDelay
);
} }
alacrityCounted = true;
} }
else if (g_state.isAlacDps) { continue;
int alacStepY[9] = { 262, 352, 352, 305, 500, 450, 450, 305, 262 }; }
for (int i = 0; i < 9; i++) {
CoordinateUtils::ClickAtScaled(830, alacStepY[i], g_state.stepDelay); auto coordIt = g_coords.coords.find(step);
if (coordIt != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(
coordIt->second.first,
coordIt->second.second,
g_state.stepDelay
);
} }
} }
int finalY; MenuOption envDamageOption;
switch (g_state.envDamageLevel) { switch (g_state.envDamageLevel) {
case ENV_MILD: finalY = 352; break; case ENV_MILD: envDamageOption = BOON_ENV_MILD; break;
case ENV_MODERATE: finalY = 305; break; case ENV_MODERATE: envDamageOption = BOON_ENV_MODERATE; break;
case ENV_EXTREME: finalY = 262; break; case ENV_EXTREME: envDamageOption = BOON_ENV_EXTREME; break;
default: finalY = 352; break; default: envDamageOption = BOON_ENV_MILD; break;
} }
CoordinateUtils::ClickAtScaled(830, finalY, 50); auto envCoord = g_coords.coords.find(envDamageOption);
if (envCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(envCoord->second.first, envCoord->second.second, 50);
}
} }
catch (...) { catch (...) {
g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during healer boon sequence"); g_api->Log(ELogLevel_WARNING, "GolemHelper", "Exception during healer boon sequence");
@ -104,7 +129,7 @@ void AutomationLogic::ApplyHealerBoons() {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Healer boon sequence completed!"); g_api->Log(ELogLevel_INFO, "GolemHelper", "Healer boon sequence completed!");
} }
void AutomationLogic::ApplyAllBoons() { void AutomationLogic::ApplyBoons() {
if (!g_api || !g_state.enabled) return; if (!g_api || !g_state.enabled) return;
if (g_state.environmentDamage) { if (g_state.environmentDamage) {
@ -142,31 +167,54 @@ void AutomationLogic::ApplyAllBoons() {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50); g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(g_state.initialDelay); Sleep(g_state.initialDelay);
for (int i = 0; i < 20; i++) { for (int i = 0; i < MenuSequences::BOON_LENGTH; i++) {
if (g_coords.boonStepX[i] == 0 && g_coords.boonStepY[i] == 0) { int stepIndex = i;
MenuOption step = MenuSequences::BOON_SEQUENCE[i];
auto coordIt = g_coords.coords.find(step);
if (coordIt == g_coords.coords.end() ||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
continue; continue;
} }
if (ShouldSkipBoonStep(i)) { if (ShouldSkipBoonStep(stepIndex)) {
continue; continue;
} }
if (i == 9) { if (step == BOON_RESOLUTION) {
CoordinateUtils::ClickAtScaled(g_coords.boonStepX[i], g_coords.boonStepY[i], g_state.stepDelay); CoordinateUtils::ClickAtScaled(
coordIt->second.first,
coordIt->second.second,
g_state.stepDelay
);
if (g_state.showBoonAdvanced && g_state.addResistance) { if (g_state.showBoonAdvanced && g_state.addResistance) {
CoordinateUtils::ClickAtScaled(g_coords.resistanceX, g_coords.resistanceY, g_state.stepDelay); auto resistanceCoord = g_coords.coords.find(BOON_RESISTANCE);
if (resistanceCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(
resistanceCoord->second.first,
resistanceCoord->second.second,
g_state.stepDelay
);
}
} }
if (g_state.showBoonAdvanced && g_state.addStability) { if (g_state.showBoonAdvanced && g_state.addStability) {
CoordinateUtils::ClickAtScaled(g_coords.stabilityX, g_coords.stabilityY, g_state.stepDelay); auto stabilityCoord = g_coords.coords.find(BOON_STABILITY);
if (stabilityCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(
stabilityCoord->second.first,
stabilityCoord->second.second,
g_state.stepDelay
);
}
} }
continue; continue;
} }
int delay = (i == 19) ? 50 : g_state.stepDelay; int delay = (i == MenuSequences::BOON_LENGTH - 1) ? 50 : g_state.stepDelay;
CoordinateUtils::ClickAtScaled(g_coords.boonStepX[i], g_coords.boonStepY[i], delay); CoordinateUtils::ClickAtScaled(coordIt->second.first, coordIt->second.second, delay);
} }
} }
catch (...) { catch (...) {
@ -180,7 +228,7 @@ void AutomationLogic::ApplyAllBoons() {
g_api->Log(ELogLevel_INFO, "GolemHelper", "Boon sequence completed!"); g_api->Log(ELogLevel_INFO, "GolemHelper", "Boon sequence completed!");
} }
void AutomationLogic::ApplyGolemSettings() { void AutomationLogic::SpawnGolem() {
if (!g_api || !g_state.enabled) return; if (!g_api || !g_state.enabled) return;
bool uiWasVisible = g_state.showUI; bool uiWasVisible = g_state.showUI;
@ -212,49 +260,70 @@ void AutomationLogic::ApplyGolemSettings() {
g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50); g_api->GameBinds.InvokeAsync(EGameBinds_MiscInteract, 50);
Sleep(g_state.initialDelay); Sleep(g_state.initialDelay);
for (int i = 0; i < 25; i++) { for (int i = 0; i < MenuSequences::GOLEM_LENGTH; i++) {
if (g_coords.golemStepX[i] == 0 && g_coords.golemStepY[i] == 0) { int stepIndex = i;
MenuOption step = MenuSequences::GOLEM_SEQUENCE[i];
auto coordIt = g_coords.coords.find(step);
if (coordIt == g_coords.coords.end() ||
(coordIt->second.first == 0 && coordIt->second.second == 0)) {
continue; continue;
} }
if (ShouldSkipGolemStep(i)) { if (ShouldSkipGolemStep(stepIndex)) {
continue; continue;
} }
int currentX = g_coords.golemStepX[i]; int currentX = coordIt->second.first;
int currentY = g_coords.golemStepY[i]; int currentY = coordIt->second.second;
if (i == 1) { if (step == GOLEM_HITBOX_SMALL) {
MenuOption hitboxOption;
switch (g_state.hitboxType) { switch (g_state.hitboxType) {
case HITBOX_SMALL: case HITBOX_SMALL: hitboxOption = GOLEM_HITBOX_SMALL; break;
currentY = 260; case HITBOX_MEDIUM: hitboxOption = GOLEM_HITBOX_MEDIUM; break;
break; case HITBOX_LARGE: hitboxOption = GOLEM_HITBOX_LARGE; break;
case HITBOX_MEDIUM: default: hitboxOption = GOLEM_HITBOX_SMALL; break;
currentY = 305; }
break;
case HITBOX_LARGE: auto hitboxCoord = g_coords.coords.find(hitboxOption);
currentY = 352; if (hitboxCoord != g_coords.coords.end()) {
break; currentX = hitboxCoord->second.first;
currentY = hitboxCoord->second.second;
} }
} }
int delay = (i == 24) ? 50 : g_state.stepDelay; int delay = (i == MenuSequences::GOLEM_LENGTH - 1) ? 50 : g_state.stepDelay;
if (i == 14) { if (step == GOLEM_CRIPPLE) {
CoordinateUtils::ClickAtScaled(currentX, currentY, delay); CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
if (g_state.showAdvanced && g_state.addImmobilize) { if (g_state.showAdvanced && g_state.addImmobilize) {
CoordinateUtils::ClickAtScaled(g_coords.immobilizeX, g_coords.immobilizeY, g_state.stepDelay); auto immobilizeCoord = g_coords.coords.find(GOLEM_IMMOBILIZE);
if (immobilizeCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(
immobilizeCoord->second.first,
immobilizeCoord->second.second,
g_state.stepDelay
);
}
} }
continue; continue;
} }
if (i == 16) { if (step == GOLEM_COMBATAFFECTINGCONDITIONS) {
CoordinateUtils::ClickAtScaled(currentX, currentY, delay); CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
if (g_state.showAdvanced && g_state.addBlind) { if (g_state.showAdvanced && g_state.addBlind) {
CoordinateUtils::ClickAtScaled(g_coords.blindX, g_coords.blindY, g_state.stepDelay); auto blindCoord = g_coords.coords.find(GOLEM_BLIND);
if (blindCoord != g_coords.coords.end()) {
CoordinateUtils::ClickAtScaled(
blindCoord->second.first,
blindCoord->second.second,
g_state.stepDelay
);
}
} }
continue; continue;
@ -262,7 +331,7 @@ void AutomationLogic::ApplyGolemSettings() {
CoordinateUtils::ClickAtScaled(currentX, currentY, delay); CoordinateUtils::ClickAtScaled(currentX, currentY, delay);
if (g_state.showAdvanced && g_state.fiveBleedingStacks && i == 6) { if (g_state.showAdvanced && g_state.fiveBleedingStacks && step == GOLEM_BLEEDING) {
for (int repeat = 0; repeat < 4; repeat++) { for (int repeat = 0; repeat < 4; repeat++) {
CoordinateUtils::ClickAtScaled(currentX, currentY, g_state.stepDelay); CoordinateUtils::ClickAtScaled(currentX, currentY, g_state.stepDelay);
} }

View file

@ -4,7 +4,7 @@ class AutomationLogic {
public: public:
static bool ShouldSkipBoonStep(int stepIndex); static bool ShouldSkipBoonStep(int stepIndex);
static bool ShouldSkipGolemStep(int stepIndex); static bool ShouldSkipGolemStep(int stepIndex);
static void ApplyAllBoons(); static void ApplyBoons();
static void ApplyHealerBoons(); static void ApplyHealerBoons();
static void ApplyGolemSettings(); static void SpawnGolem();
}; };

View file

@ -0,0 +1,73 @@
#pragma once
#include "Types.h"
class MenuSequences {
public:
static constexpr MenuOption BOON_SEQUENCE[20] = {
BOON_ADJUSTSELF,
BOON_ADDBOONS,
BOON_OFFENSIVE,
BOON_MIGHT,
BOON_25MIGHT,
BOON_FURY,
BOON_RETURN1,
BOON_DEFENSIVE,
BOON_PROTECTION,
BOON_RESOLUTION,
BOON_AEGIS,
BOON_RETURN2,
BOON_UTILITY,
BOON_ALACRITY,
BOON_QUICKNESS,
BOON_REGENERATION,
BOON_SWIFTNESS,
BOON_VIGOR,
BOON_ALACRITY,
BOON_EXIT
};
static constexpr MenuOption HEALER_QUICK_SEQUENCE[10] = {
BOON_ADJUSTSELF,
BOON_ADDBOONS,
BOON_UTILITY,
BOON_ALACRITY,
BOON_ALACRITY,
BOON_RETURN3,
BOON_RETURN4,
BOON_GOBACK,
BOON_ADJUSTENVIRONMENT,
BOON_TOGGLEPULSINGARENADAMAGEON
};
static constexpr MenuOption GOLEM_SEQUENCE[25] = {
GOLEM_SPAWNAGOLEM,
GOLEM_HITBOX_SMALL,
GOLEM_AVERAGEENEMY,
GOLEM_ADDITIONALOPTIONS,
GOLEM_ADDCONDITIONS,
GOLEM_DAMAGEOVERTIMECONDITIONS,
GOLEM_BLEEDING,
GOLEM_BURNING,
GOLEM_CONFUSION,
GOLEM_POISON,
GOLEM_TORMENT,
GOLEM_GOBACK1,
GOLEM_MOBILITYAFFECTINGCONDITIONS,
GOLEM_CHILL,
GOLEM_CRIPPLE,
GOLEM_GOBACK2,
GOLEM_COMBATAFFECTINGCONDITIONS,
GOLEM_SLOW,
GOLEM_VULNERABILITY,
GOLEM_25VULNERABILITY,
GOLEM_GOBACK3,
GOLEM_WEAKNESS,
GOLEM_GOBACK4,
GOLEM_GOBACK5,
GOLEM_PLEASESPAWNMYGOLEM
};
static constexpr int BOON_LENGTH = 20;
static constexpr int HEALER_QUICK_LENGTH = 10;
static constexpr int GOLEM_LENGTH = 25;
};

View file

@ -2,6 +2,7 @@
#include "../Dependencies/mumble/mumble.h" #include "../Dependencies/mumble/mumble.h"
#include <vector> #include <vector>
#include <string> #include <string>
#include <map>
enum HitboxType { enum HitboxType {
HITBOX_SMALL = 0, HITBOX_SMALL = 0,
@ -15,6 +16,72 @@ enum EnvironmentDamageLevel {
ENV_EXTREME = 2 ENV_EXTREME = 2
}; };
enum MenuOption {
// === BOON MENU ===
BOON_ADJUSTSELF,
BOON_ADDBOONS,
BOON_OFFENSIVE,
BOON_MIGHT,
BOON_25MIGHT,
BOON_FURY,
BOON_RETURN1,
BOON_DEFENSIVE,
BOON_PROTECTION,
BOON_RESOLUTION,
BOON_RESISTANCE,
BOON_STABILITY,
BOON_AEGIS,
BOON_RETURN2,
BOON_UTILITY,
BOON_ALACRITY,
BOON_QUICKNESS,
BOON_REGENERATION,
BOON_SWIFTNESS,
BOON_VIGOR,
BOON_EXIT,
// === HEALER EXTENSIONS ===
BOON_RETURN3,
BOON_RETURN4,
BOON_GOBACK,
BOON_ADJUSTENVIRONMENT,
BOON_TOGGLEPULSINGARENADAMAGEON,
BOON_ENV_MILD,
BOON_ENV_MODERATE,
BOON_ENV_EXTREME,
// === GOLEM MENU ===
GOLEM_SPAWNAGOLEM,
GOLEM_HITBOX_SMALL,
GOLEM_HITBOX_MEDIUM,
GOLEM_HITBOX_LARGE,
GOLEM_AVERAGEENEMY,
GOLEM_ADDITIONALOPTIONS,
GOLEM_ADDCONDITIONS,
GOLEM_DAMAGEOVERTIMECONDITIONS,
GOLEM_BLEEDING,
GOLEM_BURNING,
GOLEM_CONFUSION,
GOLEM_POISON,
GOLEM_TORMENT,
GOLEM_GOBACK1,
GOLEM_MOBILITYAFFECTINGCONDITIONS,
GOLEM_CHILL,
GOLEM_CRIPPLE,
GOLEM_IMMOBILIZE,
GOLEM_GOBACK2,
GOLEM_COMBATAFFECTINGCONDITIONS,
GOLEM_BLIND,
GOLEM_SLOW,
GOLEM_VULNERABILITY,
GOLEM_25VULNERABILITY,
GOLEM_GOBACK3,
GOLEM_WEAKNESS,
GOLEM_GOBACK4,
GOLEM_GOBACK5,
GOLEM_PLEASESPAWNMYGOLEM
};
struct GolemTemplate { struct GolemTemplate {
std::string name; std::string name;
bool isQuickDps; bool isQuickDps;
@ -75,6 +142,7 @@ struct GolemHelperState {
bool addStability = false; bool addStability = false;
bool skipAegis = false; bool skipAegis = false;
bool alwaysHideIcon = false; bool alwaysHideIcon = false;
bool autoShowHideUI = false;
int debugCounter = 0; int debugCounter = 0;
int initialDelay = 390; int initialDelay = 390;
@ -90,43 +158,69 @@ struct GolemHelperState {
}; };
struct MenuCoordinates { struct MenuCoordinates {
int golemStepX[25] = { std::map<MenuOption, std::pair<int, int>> coords = {
830, 830, 830, 830, 830, 830, 830, 830, 830, 830, // === BOON MENU ===
830, 830, 830, 830, 830, 830, 830, 830, 830, 830, {BOON_ADJUSTSELF, {830, 262}},
830, 830, 830, 830, 830 {BOON_ADDBOONS, {830, 354}},
{BOON_OFFENSIVE, {830, 262}},
{BOON_MIGHT, {830, 262}},
{BOON_25MIGHT, {830, 400}},
{BOON_FURY, {830, 305}},
{BOON_RETURN1, {830, 354}},
{BOON_DEFENSIVE, {830, 305}},
{BOON_PROTECTION, {830, 262}},
{BOON_RESOLUTION, {830, 305}},
{BOON_RESISTANCE, {830, 354}},
{BOON_STABILITY, {830, 400}},
{BOON_AEGIS, {830, 450}},
{BOON_RETURN2, {830, 500}},
{BOON_UTILITY, {830, 354}},
{BOON_ALACRITY, {830, 262}},
{BOON_QUICKNESS, {830, 305}},
{BOON_REGENERATION, {830, 354}},
{BOON_SWIFTNESS, {830, 400}},
{BOON_VIGOR, {830, 450}},
{BOON_EXIT, {830, 550}},
// === HEALER EXTENSIONS ===
{BOON_RETURN3, {830, 500}},
{BOON_RETURN4, {830, 450}},
{BOON_GOBACK, {830, 450}},
{BOON_ADJUSTENVIRONMENT, {830, 305}},
{BOON_TOGGLEPULSINGARENADAMAGEON, {830, 262}},
{BOON_ENV_MILD, {830, 352}},
{BOON_ENV_MODERATE, {830, 305}},
{BOON_ENV_EXTREME, {830, 262}},
// === GOLEM MENU ===
{GOLEM_SPAWNAGOLEM, {830, 260}},
{GOLEM_HITBOX_SMALL, {830, 260}},
{GOLEM_HITBOX_MEDIUM, {830, 305}},
{GOLEM_HITBOX_LARGE, {830, 352}},
{GOLEM_AVERAGEENEMY, {830, 306}},
{GOLEM_ADDITIONALOPTIONS, {830, 257}},
{GOLEM_ADDCONDITIONS, {830, 257}},
{GOLEM_DAMAGEOVERTIMECONDITIONS, {830, 306}},
{GOLEM_BLEEDING, {830, 257}},
{GOLEM_BURNING, {830, 306}},
{GOLEM_CONFUSION, {830, 352}},
{GOLEM_POISON, {830, 400}},
{GOLEM_TORMENT, {830, 454}},
{GOLEM_GOBACK1, {830, 508}},
{GOLEM_MOBILITYAFFECTINGCONDITIONS, {830, 352}},
{GOLEM_CHILL, {830, 257}},
{GOLEM_CRIPPLE, {830, 306}},
{GOLEM_IMMOBILIZE, {830, 400}},
{GOLEM_GOBACK2, {830, 454}},
{GOLEM_COMBATAFFECTINGCONDITIONS, {830, 400}},
{GOLEM_BLIND, {830, 260}},
{GOLEM_SLOW, {830, 306}},
{GOLEM_VULNERABILITY, {830, 352}},
{GOLEM_25VULNERABILITY, {830, 400}},
{GOLEM_GOBACK3, {830, 454}},
{GOLEM_WEAKNESS, {830, 400}},
{GOLEM_GOBACK4, {830, 454}},
{GOLEM_GOBACK5, {830, 454}},
{GOLEM_PLEASESPAWNMYGOLEM, {830, 548}}
}; };
int golemStepY[25] = {
260, 260, 306, 257, 257, 306, 257, 306, 352, 400,
454, 508, 352, 257, 306, 454, 400, 306, 352, 400,
454, 400, 454, 454, 548
};
int boonStepX[20] = {
830, 830, 830, 830, 830, 830, 830, 830, 830, 830,
830, 830, 830, 830, 830, 830, 830, 830, 830, 830
};
int boonStepY[20] = {
262, 354, 262, 262, 400, 305, 354, 305, 262, 305,
450, 500, 354, 262, 305, 354, 400, 450, 262, 550
};
int healerStepX[10] = {
830, 830, 830, 830, 830, 830, 830, 830, 830, 830
};
int healerStepY[10] = {
262, 352, 352, 262, 262, 500, 450, 450, 305, 262
};
int immobilizeX = 830;
int immobilizeY = 400;
int blindX = 830;
int blindY = 260;
int resistanceX = 830;
int resistanceY = 354;
int stabilityX = 830;
int stabilityY = 400;
}; };

View file

@ -22,12 +22,15 @@ void ConfigManager::SaveCustomDelaySettings() {
configFile << "initialDelay=" << g_state.initialDelay << std::endl; configFile << "initialDelay=" << g_state.initialDelay << std::endl;
configFile << "stepDelay=" << g_state.stepDelay << std::endl; configFile << "stepDelay=" << g_state.stepDelay << std::endl;
configFile << "alwaysHideIcon=" << (g_state.alwaysHideIcon ? "1" : "0") << std::endl; configFile << "alwaysHideIcon=" << (g_state.alwaysHideIcon ? "1" : "0") << std::endl;
configFile << "autoShowHideUI=" << (g_state.autoShowHideUI ? "1" : "0") << std::endl;
configFile.close(); configFile.close();
char logBuffer[300]; char logBuffer[350];
sprintf_s(logBuffer, "Settings saved: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s", sprintf_s(logBuffer, "Settings saved: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s",
g_state.initialDelay, g_state.stepDelay, g_state.alwaysHideIcon ? "true" : "false"); g_state.initialDelay, g_state.stepDelay,
g_state.alwaysHideIcon ? "true" : "false",
g_state.autoShowHideUI ? "true" : "false");
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer); g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
} }
@ -73,13 +76,18 @@ void ConfigManager::LoadCustomDelaySettings() {
else if (key == "alwaysHideIcon") { else if (key == "alwaysHideIcon") {
g_state.alwaysHideIcon = (value == "1"); g_state.alwaysHideIcon = (value == "1");
} }
else if (key == "autoShowHideUI") {
g_state.autoShowHideUI = (value == "1");
}
} }
configFile.close(); configFile.close();
char logBuffer[300]; char logBuffer[350];
sprintf_s(logBuffer, "Settings loaded: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s", sprintf_s(logBuffer, "Settings loaded: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s",
g_state.initialDelay, g_state.stepDelay, g_state.alwaysHideIcon ? "true" : "false"); g_state.initialDelay, g_state.stepDelay,
g_state.alwaysHideIcon ? "true" : "false",
g_state.autoShowHideUI ? "true" : "false");
g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer); g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
} }

View file

@ -35,7 +35,7 @@ void Load(AddonAPI* aApi) {
MapUtils::UpdateQuickAccessVisibility(); MapUtils::UpdateQuickAccessVisibility();
g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.5.0.0 Loaded ==="); g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.5.1.0 Loaded ===");
g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#00ff00>GolemHelper addon</c> loaded successfully!"); g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#00ff00>GolemHelper addon</c> loaded successfully!");
} }
@ -62,7 +62,7 @@ extern "C" __declspec(dllexport) AddonDefinition* GetAddonDef() {
def.Signature = -424248; def.Signature = -424248;
def.APIVersion = NEXUS_API_VERSION; def.APIVersion = NEXUS_API_VERSION;
def.Name = "GolemHelper"; def.Name = "GolemHelper";
def.Version = { 1, 5, 0, 0 }; def.Version = { 1, 5, 1, 0 };
def.Author = "Azrub"; def.Author = "Azrub";
def.Description = "Automates the process of setting optimal boon and golem configurations in the training area"; def.Description = "Automates the process of setting optimal boon and golem configurations in the training area";
def.Load = Load; def.Load = Load;

View file

@ -154,6 +154,7 @@
<ClInclude Include="Automation\AutomationLogic.h" /> <ClInclude Include="Automation\AutomationLogic.h" />
<ClInclude Include="Automation\CoordinateUtils.h" /> <ClInclude Include="Automation\CoordinateUtils.h" />
<ClInclude Include="Common\Globals.h" /> <ClInclude Include="Common\Globals.h" />
<ClInclude Include="Common\MenuSequences.h" />
<ClInclude Include="Common\Types.h" /> <ClInclude Include="Common\Types.h" />
<ClInclude Include="Config\ConfigManager.h" /> <ClInclude Include="Config\ConfigManager.h" />
<ClInclude Include="Config\TemplateManager.h" /> <ClInclude Include="Config\TemplateManager.h" />

View file

@ -108,6 +108,9 @@
<ClInclude Include="Config\TemplateManager.h"> <ClInclude Include="Config\TemplateManager.h">
<Filter>Config</Filter> <Filter>Config</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Common\MenuSequences.h">
<Filter>Common</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="dllmain.cpp"> <ClCompile Include="dllmain.cpp">

View file

@ -10,7 +10,7 @@ void KeybindManager::RegisterKeybinds() {
Keybind kb_empty = { 0, false, false, false }; Keybind kb_empty = { 0, false, false, false };
g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyBoons", HandleBoonKeybind, kb_empty); g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyBoons", HandleBoonKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.ApplyGolem", HandleGolemKeybind, kb_empty); g_api->InputBinds.RegisterWithStruct("GolemHelper.SpawnGolem", HandleGolemKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.QuickDPS", HandleQuickDpsKeybind, kb_empty); g_api->InputBinds.RegisterWithStruct("GolemHelper.QuickDPS", HandleQuickDpsKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.AlacDPS", HandleAlacDpsKeybind, kb_empty); g_api->InputBinds.RegisterWithStruct("GolemHelper.AlacDPS", HandleAlacDpsKeybind, kb_empty);
g_api->InputBinds.RegisterWithStruct("GolemHelper.Toggle", HandleToggleKeybind, kb_empty); g_api->InputBinds.RegisterWithStruct("GolemHelper.Toggle", HandleToggleKeybind, kb_empty);
@ -22,7 +22,7 @@ void KeybindManager::UnregisterKeybinds() {
if (!g_api) return; if (!g_api) return;
g_api->InputBinds.Deregister("GolemHelper.ApplyBoons"); g_api->InputBinds.Deregister("GolemHelper.ApplyBoons");
g_api->InputBinds.Deregister("GolemHelper.ApplyGolem"); g_api->InputBinds.Deregister("GolemHelper.SpawnGolem");
g_api->InputBinds.Deregister("GolemHelper.QuickDPS"); g_api->InputBinds.Deregister("GolemHelper.QuickDPS");
g_api->InputBinds.Deregister("GolemHelper.AlacDPS"); g_api->InputBinds.Deregister("GolemHelper.AlacDPS");
g_api->InputBinds.Deregister("GolemHelper.Toggle"); g_api->InputBinds.Deregister("GolemHelper.Toggle");
@ -32,13 +32,13 @@ void KeybindManager::UnregisterKeybinds() {
void KeybindManager::HandleBoonKeybind(const char* id, bool release) { void KeybindManager::HandleBoonKeybind(const char* id, bool release) {
if (!release && g_state.enabled) { if (!release && g_state.enabled) {
AutomationLogic::ApplyAllBoons(); AutomationLogic::ApplyBoons();
} }
} }
void KeybindManager::HandleGolemKeybind(const char* id, bool release) { void KeybindManager::HandleGolemKeybind(const char* id, bool release) {
if (!release && g_state.enabled) { if (!release && g_state.enabled) {
AutomationLogic::ApplyGolemSettings(); AutomationLogic::SpawnGolem();
} }
} }

View file

@ -17,7 +17,7 @@ void UIManager::RenderUI() {
if (ImGui::Begin("GolemHelper", &g_state.showUI, ImGuiWindowFlags_AlwaysAutoResize)) { if (ImGui::Begin("GolemHelper", &g_state.showUI, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.5.0.0"); ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.5.1.0");
ImGui::Separator(); ImGui::Separator();
if (ImGui::BeginTabBar("GolemHelperTabs", ImGuiTabBarFlags_None)) { if (ImGui::BeginTabBar("GolemHelperTabs", ImGuiTabBarFlags_None)) {
@ -164,7 +164,7 @@ void UIManager::RenderSettingsTab() {
if (ImGui::Button("Spawn Golem", ImVec2(150, 0))) { if (ImGui::Button("Spawn Golem", ImVec2(150, 0))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) { if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.ApplyGolem", false); g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
} }
} }
@ -268,7 +268,7 @@ void UIManager::RenderTemplatesTab() {
if (ImGui::Button("Spawn Golem", ImVec2(120, 30))) { if (ImGui::Button("Spawn Golem", ImVec2(120, 30))) {
if (g_state.enabled && MapUtils::IsInTrainingArea()) { if (g_state.enabled && MapUtils::IsInTrainingArea()) {
g_api->InputBinds.Invoke("GolemHelper.ApplyGolem", false); g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
} }
} }
@ -484,79 +484,12 @@ void UIManager::RenderOptions() {
MapUtils::UpdateQuickAccessVisibility(); MapUtils::UpdateQuickAccessVisibility();
} }
ImGui::Checkbox("Enable debug mode", &g_state.debugMode); bool oldAutoShowHideUI = g_state.autoShowHideUI;
ImGui::Checkbox("Auto Show/Hide UI", &g_state.autoShowHideUI);
if (ImGui::Button("Reset all settings")) {
g_state.isQuickDps = false;
g_state.isAlacDps = false;
g_state.environmentDamage = false;
g_state.envDamageLevel = ENV_MILD;
g_state.skipBurning = false;
g_state.skipConfusion = false;
g_state.skipSlow = false;
g_state.addImmobilize = false;
g_state.addBlind = false;
g_state.fiveBleedingStacks = false;
g_state.hitboxType = HITBOX_SMALL;
g_state.showAdvanced = false;
g_state.showTimingSettings = false;
g_state.showBoonAdvanced = false;
g_state.addResistance = false;
g_state.addStability = false;
g_state.skipAegis = false;
g_state.stepDelay = 290;
g_state.initialDelay = 390;
g_state.alwaysHideIcon = false;
if (oldAutoShowHideUI != g_state.autoShowHideUI) {
ConfigManager::SaveCustomDelaySettings(); ConfigManager::SaveCustomDelaySettings();
MapUtils::UpdateQuickAccessVisibility();
} }
ImGui::Spacing(); ImGui::Checkbox("Enable debug mode", &g_state.debugMode);
ImGui::Text("Current Modes:");
std::string boonMode = "Normal";
if (g_state.isQuickDps) {
boonMode = "Quick DPS";
}
else if (g_state.isAlacDps) {
boonMode = "Alac DPS";
}
if (g_state.environmentDamage) {
boonMode += " + Env ";
switch (g_state.envDamageLevel) {
case ENV_MILD: boonMode += "Mild"; break;
case ENV_MODERATE: boonMode += "Moderate"; break;
case ENV_EXTREME: boonMode += "Extreme"; break;
}
}
ImGui::Text("- Boons: %s", boonMode.c_str());
std::string golemMods = "Normal";
if (g_state.showAdvanced && (g_state.skipBurning || g_state.skipConfusion || g_state.skipSlow ||
g_state.addImmobilize || g_state.addBlind || g_state.fiveBleedingStacks)) {
golemMods = "";
if (g_state.skipBurning) golemMods += "Skip Burning ";
if (g_state.skipConfusion) golemMods += "Skip Confusion ";
if (g_state.skipSlow) golemMods += "Skip Slow ";
if (g_state.addImmobilize) golemMods += "Add Immobilize ";
if (g_state.addBlind) golemMods += "Add Blind ";
if (g_state.fiveBleedingStacks) golemMods += "5 Bleeding ";
if (!golemMods.empty()) golemMods.pop_back();
}
ImGui::Text("- Golem: %s", golemMods.c_str());
const char* hitboxName = g_state.hitboxType == HITBOX_SMALL ? "Small" :
g_state.hitboxType == HITBOX_MEDIUM ? "Medium" : "Large";
ImGui::Text("- Hitbox: %s", hitboxName);
ImGui::Text("- Step Delay: %d ms", g_state.stepDelay);
ImGui::Text("- Initial Delay: %d ms", g_state.initialDelay);
ImGui::Text("- Templates: %zu loaded", g_state.templates.size());
if (g_state.selectedTemplateIndex >= 0 && g_state.selectedTemplateIndex < g_state.templates.size()) {
ImGui::Text("- Active Template: %s", g_state.templates[g_state.selectedTemplateIndex].name.c_str());
}
} }

View file

@ -51,4 +51,18 @@ void MapUtils::UpdateQuickAccessVisibility() {
} }
} }
} }
if (g_state.autoShowHideUI) {
bool inTrainingArea = IsInTrainingArea();
static bool wasInTrainingArea = false;
if (inTrainingArea && !wasInTrainingArea) {
g_state.showUI = true;
}
else if (!inTrainingArea && wasInTrainingArea) {
g_state.showUI = false;
}
wasInTrainingArea = inTrainingArea;
}
} }