Release v1.6.0.0
New Features: - Added "Remove and Respawn" button - Added "Respawn" and "Remove and Respawn" buttons to Templates tab for quick access - Added "Always Load Last Settings" option - automatically saves and restores your last used settings on startup UI Improvements: - Improved button spacing and layout consistency
This commit is contained in:
parent
8c11780f3e
commit
088fc1c7cd
5 changed files with 215 additions and 26 deletions
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@ -146,6 +146,7 @@ struct GolemHelperState {
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bool skipAegis = false;
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bool alwaysHideIcon = false;
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bool autoShowHideUI = false;
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bool alwaysLoadLastSettings = false;
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int debugCounter = 0;
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int initialDelay = 390;
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@ -23,14 +23,16 @@ void ConfigManager::SaveCustomDelaySettings() {
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configFile << "stepDelay=" << g_state.stepDelay << std::endl;
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configFile << "alwaysHideIcon=" << (g_state.alwaysHideIcon ? "1" : "0") << std::endl;
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configFile << "autoShowHideUI=" << (g_state.autoShowHideUI ? "1" : "0") << std::endl;
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configFile << "alwaysLoadLastSettings=" << (g_state.alwaysLoadLastSettings ? "1" : "0") << std::endl;
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configFile.close();
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char logBuffer[350];
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sprintf_s(logBuffer, "Settings saved: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s",
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char logBuffer[512];
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sprintf_s(logBuffer, "Settings saved: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s, alwaysLoadLastSettings=%s",
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g_state.initialDelay, g_state.stepDelay,
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g_state.alwaysHideIcon ? "true" : "false",
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g_state.autoShowHideUI ? "true" : "false");
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g_state.autoShowHideUI ? "true" : "false",
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g_state.alwaysLoadLastSettings ? "true" : "false");
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g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
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}
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@ -79,15 +81,19 @@ void ConfigManager::LoadCustomDelaySettings() {
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else if (key == "autoShowHideUI") {
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g_state.autoShowHideUI = (value == "1");
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}
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else if (key == "alwaysLoadLastSettings") {
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g_state.alwaysLoadLastSettings = (value == "1");
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}
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}
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configFile.close();
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char logBuffer[350];
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sprintf_s(logBuffer, "Settings loaded: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s",
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char logBuffer[512];
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sprintf_s(logBuffer, "Settings loaded: initialDelay=%dms, stepDelay=%dms, alwaysHideIcon=%s, autoShowHideUI=%s, alwaysLoadLastSettings=%s",
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g_state.initialDelay, g_state.stepDelay,
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g_state.alwaysHideIcon ? "true" : "false",
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g_state.autoShowHideUI ? "true" : "false");
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g_state.autoShowHideUI ? "true" : "false",
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g_state.alwaysLoadLastSettings ? "true" : "false");
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g_api->Log(ELogLevel_INFO, "GolemHelper", logBuffer);
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}
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@ -95,3 +101,93 @@ void ConfigManager::LoadCustomDelaySettings() {
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load config file, using defaults");
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}
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}
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void ConfigManager::SaveLastUsedSettings() {
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if (!g_api) return;
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std::string addonPath = g_api->Paths.GetAddonDirectory("GolemHelper");
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std::string settingsPath = addonPath + "\\last_settings.ini";
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try {
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std::ofstream settingsFile(settingsPath);
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if (!settingsFile.is_open()) {
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g_api->Log(ELogLevel_WARNING, "GolemHelper", "Could not create last settings file");
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return;
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}
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settingsFile << "[LastUsedSettings]" << std::endl;
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settingsFile << "isQuickDps=" << (g_state.isQuickDps ? "1" : "0") << std::endl;
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settingsFile << "isAlacDps=" << (g_state.isAlacDps ? "1" : "0") << std::endl;
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settingsFile << "showBoonAdvanced=" << (g_state.showBoonAdvanced ? "1" : "0") << std::endl;
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settingsFile << "environmentDamage=" << (g_state.environmentDamage ? "1" : "0") << std::endl;
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settingsFile << "envDamageLevel=" << static_cast<int>(g_state.envDamageLevel) << std::endl;
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settingsFile << "skipBurning=" << (g_state.skipBurning ? "1" : "0") << std::endl;
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settingsFile << "showAdvanced=" << (g_state.showAdvanced ? "1" : "0") << std::endl;
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settingsFile << "skipConfusion=" << (g_state.skipConfusion ? "1" : "0") << std::endl;
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settingsFile << "skipSlow=" << (g_state.skipSlow ? "1" : "0") << std::endl;
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settingsFile << "addImmobilize=" << (g_state.addImmobilize ? "1" : "0") << std::endl;
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settingsFile << "addBlind=" << (g_state.addBlind ? "1" : "0") << std::endl;
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settingsFile << "fiveBleedingStacks=" << (g_state.fiveBleedingStacks ? "1" : "0") << std::endl;
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settingsFile << "hitboxType=" << static_cast<int>(g_state.hitboxType) << std::endl;
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settingsFile << "addResistance=" << (g_state.addResistance ? "1" : "0") << std::endl;
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settingsFile << "addStability=" << (g_state.addStability ? "1" : "0") << std::endl;
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settingsFile << "skipAegis=" << (g_state.skipAegis ? "1" : "0") << std::endl;
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settingsFile.close();
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Last used settings saved");
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}
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catch (...) {
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g_api->Log(ELogLevel_WARNING, "GolemHelper", "Failed to save last settings file");
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}
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}
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void ConfigManager::LoadLastUsedSettings() {
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if (!g_api) return;
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std::string addonPath = g_api->Paths.GetAddonDirectory("GolemHelper");
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std::string settingsPath = addonPath + "\\last_settings.ini";
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try {
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std::ifstream settingsFile(settingsPath);
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if (!settingsFile.is_open()) {
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g_api->Log(ELogLevel_INFO, "GolemHelper", "No last settings file found");
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return;
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}
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std::string line;
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while (std::getline(settingsFile, line)) {
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if (line.empty() || line[0] == '[') continue;
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size_t equalPos = line.find('=');
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if (equalPos == std::string::npos) continue;
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std::string key = line.substr(0, equalPos);
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std::string value = line.substr(equalPos + 1);
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if (key == "isQuickDps") g_state.isQuickDps = (value == "1");
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else if (key == "isAlacDps") g_state.isAlacDps = (value == "1");
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else if (key == "showBoonAdvanced") g_state.showBoonAdvanced = (value == "1");
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else if (key == "environmentDamage") g_state.environmentDamage = (value == "1");
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else if (key == "envDamageLevel") g_state.envDamageLevel = static_cast<EnvironmentDamageLevel>(std::stoi(value));
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else if (key == "showAdvanced") g_state.showAdvanced = (value == "1");
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else if (key == "skipBurning") g_state.skipBurning = (value == "1");
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else if (key == "skipConfusion") g_state.skipConfusion = (value == "1");
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else if (key == "skipSlow") g_state.skipSlow = (value == "1");
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else if (key == "addImmobilize") g_state.addImmobilize = (value == "1");
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else if (key == "addBlind") g_state.addBlind = (value == "1");
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else if (key == "fiveBleedingStacks") g_state.fiveBleedingStacks = (value == "1");
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else if (key == "hitboxType") g_state.hitboxType = static_cast<HitboxType>(std::stoi(value));
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else if (key == "addResistance") g_state.addResistance = (value == "1");
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else if (key == "addStability") g_state.addStability = (value == "1");
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else if (key == "skipAegis") g_state.skipAegis = (value == "1");
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}
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settingsFile.close();
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Last used settings loaded");
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}
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catch (...) {
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g_api->Log(ELogLevel_INFO, "GolemHelper", "Could not load last settings file");
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}
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}
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@ -4,4 +4,6 @@ class ConfigManager {
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public:
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static void SaveCustomDelaySettings();
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static void LoadCustomDelaySettings();
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static void SaveLastUsedSettings();
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static void LoadLastUsedSettings();
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};
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@ -23,6 +23,11 @@ void Load(AddonAPI* aApi) {
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ConfigManager::LoadCustomDelaySettings();
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TemplateManager::LoadTemplates();
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if (g_state.alwaysLoadLastSettings) {
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ConfigManager::LoadLastUsedSettings();
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}
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FileUtils::CopyResourceIcons();
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g_api->Renderer.Register(ERenderType_Render, UIManager::RenderUI);
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@ -35,7 +40,7 @@ void Load(AddonAPI* aApi) {
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MapUtils::UpdateQuickAccessVisibility();
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g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.5.3.0 Loaded ===");
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g_api->Log(ELogLevel_INFO, "GolemHelper", "=== GolemHelper v1.6.0.0 Loaded ===");
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g_api->Log(ELogLevel_INFO, "GolemHelper", "<c=#00ff00>GolemHelper addon</c> loaded successfully!");
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}
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@ -62,7 +67,7 @@ extern "C" __declspec(dllexport) AddonDefinition* GetAddonDef() {
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def.Signature = -424248;
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def.APIVersion = NEXUS_API_VERSION;
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def.Name = "GolemHelper";
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def.Version = { 1, 5, 3, 0 };
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def.Version = { 1, 6, 0, 0 };
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def.Author = "Azrub";
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def.Description = "Automates the process of setting optimal boon and golem configurations in the training area";
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def.Load = Load;
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@ -17,7 +17,7 @@ void UIManager::RenderUI() {
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if (ImGui::Begin("GolemHelper", &g_state.showUI, ImGuiWindowFlags_AlwaysAutoResize)) {
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ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.5.3.0");
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ImGui::TextColored(ImVec4(0.2f, 0.8f, 1.0f, 1.0f), "GolemHelper v1.6.0.0");
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ImGui::Separator();
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if (ImGui::BeginTabBar("GolemHelperTabs", ImGuiTabBarFlags_None)) {
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@ -82,7 +82,7 @@ void UIManager::RenderUI() {
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void UIManager::RenderSettingsTab() {
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ImGui::Text("Boon Configuration");
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if (ImGui::Button("Apply Boons", ImVec2(150, 0))) {
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if (ImGui::Button("Apply Boons", ImVec2(130, 0))) {
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if (g_state.enabled && MapUtils::IsInTrainingArea()) {
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g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
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}
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@ -162,17 +162,20 @@ void UIManager::RenderSettingsTab() {
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ImGui::Text("Golem Configuration");
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if (ImGui::Button("Spawn Golem", ImVec2(120, 0))) {
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if (ImGui::Button("Spawn Golem", ImVec2(110, 0))) {
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if (g_state.enabled && MapUtils::IsInTrainingArea()) {
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g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
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}
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}
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ImGui::SameLine();
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ImGui::SameLine(0, 5);
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if (ImGui::Button("Respawn", ImVec2(80, 0))) {
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if (g_state.enabled && MapUtils::IsInTrainingArea()) {
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g_api->InputBinds.Invoke("GolemHelper.RespawnGolem", false);
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}
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}
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ImGui::Spacing();
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if (ImGui::Button("Remove and Respawn", ImVec2(150, 0))) {
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if (g_state.enabled && MapUtils::IsInTrainingArea()) {
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g_api->InputBinds.Invoke("GolemHelper.RemoveAndRespawnGolem", false);
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@ -238,22 +241,22 @@ void UIManager::RenderSettingsTab() {
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int oldInitialDelay = g_state.initialDelay;
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ImGui::Text("Initial Delay (after F key):");
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ImGui::SetNextItemWidth(205);
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ImGui::SetNextItemWidth(200);
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ImGui::SliderInt("##initial", &g_state.initialDelay, 100, 1000, "%d ms");
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ImGui::Text("Step Delay (between clicks):");
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ImGui::SetNextItemWidth(205);
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ImGui::SetNextItemWidth(200);
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ImGui::SliderInt("##step", &g_state.stepDelay, 100, 1000, "%d ms");
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ImGui::Spacing();
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if (ImGui::Button("Reset to Default", ImVec2(120, 0))) {
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if (ImGui::Button("Reset to Default", ImVec2(117, 0))) {
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g_state.stepDelay = 290;
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g_state.initialDelay = 390;
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ConfigManager::SaveCustomDelaySettings();
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}
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ImGui::SameLine();
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if (ImGui::Button("Slow Mode", ImVec2(80, 0))) {
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ImGui::SameLine(0, 5);
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if (ImGui::Button("Slow Mode", ImVec2(78, 0))) {
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g_state.stepDelay = 1000;
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g_state.initialDelay = 600;
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ConfigManager::SaveCustomDelaySettings();
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@ -267,24 +270,97 @@ void UIManager::RenderSettingsTab() {
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}
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}
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ImGui::PopStyleColor(2);
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if (g_state.alwaysLoadLastSettings) {
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static bool lastIsQuickDps = g_state.isQuickDps;
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static bool lastIsAlacDps = g_state.isAlacDps;
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static bool lastEnvironmentDamage = g_state.environmentDamage;
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static EnvironmentDamageLevel lastEnvDamageLevel = g_state.envDamageLevel;
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static bool lastSkipBurning = g_state.skipBurning;
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static bool lastSkipConfusion = g_state.skipConfusion;
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static bool lastSkipSlow = g_state.skipSlow;
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static bool lastAddImmobilize = g_state.addImmobilize;
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static bool lastAddBlind = g_state.addBlind;
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static bool lastFiveBleedingStacks = g_state.fiveBleedingStacks;
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static HitboxType lastHitboxType = g_state.hitboxType;
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static bool lastAddResistance = g_state.addResistance;
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static bool lastAddStability = g_state.addStability;
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static bool lastSkipAegis = g_state.skipAegis;
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static bool lastShowBoonAdvanced = g_state.showBoonAdvanced;
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static bool lastShowAdvanced = g_state.showAdvanced;
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if (lastIsQuickDps != g_state.isQuickDps ||
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lastIsAlacDps != g_state.isAlacDps ||
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lastEnvironmentDamage != g_state.environmentDamage ||
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lastEnvDamageLevel != g_state.envDamageLevel ||
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lastSkipBurning != g_state.skipBurning ||
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lastSkipConfusion != g_state.skipConfusion ||
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lastSkipSlow != g_state.skipSlow ||
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lastAddImmobilize != g_state.addImmobilize ||
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lastAddBlind != g_state.addBlind ||
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lastFiveBleedingStacks != g_state.fiveBleedingStacks ||
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lastHitboxType != g_state.hitboxType ||
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lastAddResistance != g_state.addResistance ||
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lastAddStability != g_state.addStability ||
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lastSkipAegis != g_state.skipAegis ||
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lastShowBoonAdvanced != g_state.showBoonAdvanced ||
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lastShowAdvanced != g_state.showAdvanced) {
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ConfigManager::SaveLastUsedSettings();
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lastIsQuickDps = g_state.isQuickDps;
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lastIsAlacDps = g_state.isAlacDps;
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lastEnvironmentDamage = g_state.environmentDamage;
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lastEnvDamageLevel = g_state.envDamageLevel;
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lastSkipBurning = g_state.skipBurning;
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lastSkipConfusion = g_state.skipConfusion;
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lastSkipSlow = g_state.skipSlow;
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lastAddImmobilize = g_state.addImmobilize;
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lastAddBlind = g_state.addBlind;
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lastFiveBleedingStacks = g_state.fiveBleedingStacks;
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lastHitboxType = g_state.hitboxType;
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lastAddResistance = g_state.addResistance;
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lastAddStability = g_state.addStability;
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lastSkipAegis = g_state.skipAegis;
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lastShowBoonAdvanced = g_state.showBoonAdvanced;
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lastShowAdvanced = g_state.showAdvanced;
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}
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}
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}
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void UIManager::RenderTemplatesTab() {
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if (ImGui::Button("Apply Boons", ImVec2(120, 30))) {
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ImGui::Spacing();
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if (ImGui::Button("Apply Boons", ImVec2(110, 0))) {
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if (g_state.enabled && MapUtils::IsInTrainingArea()) {
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g_api->InputBinds.Invoke("GolemHelper.ApplyBoons", false);
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}
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}
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ImGui::SameLine();
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if (ImGui::Button("Spawn Golem", ImVec2(120, 30))) {
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ImGui::SameLine(0, 5);
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if (ImGui::Button("Spawn Golem", ImVec2(110, 0))) {
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if (g_state.enabled && MapUtils::IsInTrainingArea()) {
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g_api->InputBinds.Invoke("GolemHelper.SpawnGolem", false);
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}
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}
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ImGui::Spacing();
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if (ImGui::Button("Respawn", ImVec2(110, 0))) {
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if (g_state.enabled && MapUtils::IsInTrainingArea()) {
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g_api->InputBinds.Invoke("GolemHelper.RespawnGolem", false);
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}
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}
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ImGui::SameLine(0, 5);
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if (ImGui::Button("Remove and Respawn", ImVec2(150, 0))) {
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if (g_state.enabled && MapUtils::IsInTrainingArea()) {
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g_api->InputBinds.Invoke("GolemHelper.RemoveAndRespawnGolem", false);
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}
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}
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ImGui::Spacing();
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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ImGui::Text("Template Management");
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ImGui::Separator();
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@ -292,7 +368,7 @@ void UIManager::RenderTemplatesTab() {
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ImGui::Text("Save Current Settings:");
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ImGui::SetNextItemWidth(170);
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ImGui::InputText("##templateName", g_state.newTemplateName, sizeof(g_state.newTemplateName));
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ImGui::SameLine();
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ImGui::SameLine(0, 5);
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if (ImGui::Button("Save", ImVec2(50, 0))) {
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if (strlen(g_state.newTemplateName) > 0) {
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@ -336,14 +412,14 @@ void UIManager::RenderTemplatesTab() {
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g_state.lastUserTemplateIndex = userTemplateIndices[currentUserIndex];
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}
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ImGui::SameLine();
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ImGui::SameLine(0, 5);
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if (ImGui::Button("Load", ImVec2(50, 0))) {
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if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
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TemplateManager::LoadTemplate(userTemplateIndices[currentUserIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::SameLine(0, 5);
|
||||
if (ImGui::Button("Del", ImVec2(50, 0))) {
|
||||
if (currentUserIndex >= 0 && currentUserIndex < userTemplateIndices.size()) {
|
||||
TemplateManager::DeleteTemplate(userTemplateIndices[currentUserIndex]);
|
||||
|
|
@ -459,10 +535,12 @@ void UIManager::RenderTemplatesTab() {
|
|||
TemplateManager::LoadTemplate(templateIndex);
|
||||
g_state.selectedTemplateIndex = -1;
|
||||
}
|
||||
if (i < 2) ImGui::SameLine();
|
||||
if (i < 2) ImGui::SameLine(0, 5);;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
|
||||
for (int i = 3; i < 5; i++) {
|
||||
const std::string& name = defaultNames[i];
|
||||
int templateIndex = -1;
|
||||
|
|
@ -478,7 +556,7 @@ void UIManager::RenderTemplatesTab() {
|
|||
TemplateManager::LoadTemplate(templateIndex);
|
||||
g_state.selectedTemplateIndex = -1;
|
||||
}
|
||||
if (i == 3) ImGui::SameLine();
|
||||
if (i == 3) ImGui::SameLine(0, 5);;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -502,5 +580,12 @@ void UIManager::RenderOptions() {
|
|||
ConfigManager::SaveCustomDelaySettings();
|
||||
}
|
||||
|
||||
bool oldAlwaysLoadLastSettings = g_state.alwaysLoadLastSettings;
|
||||
ImGui::Checkbox("Always Load Last Settings", &g_state.alwaysLoadLastSettings);
|
||||
|
||||
if (oldAlwaysLoadLastSettings != g_state.alwaysLoadLastSettings) {
|
||||
ConfigManager::SaveCustomDelaySettings();
|
||||
}
|
||||
|
||||
ImGui::Checkbox("Enable debug mode", &g_state.debugMode);
|
||||
}
|
||||
Loading…
Reference in a new issue